CapMax

Profile Information

  • Last visited: 16 Jul 21 UTC
  • Joined: 04 Oct 20 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 74
  • Peak: 100
  • Position: 72,416
  • Ghost Rating Full Press:
  • Rating: 75
  • Peak: 100
  • Position: 31,335
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 5,901


Game Stats
  • All Game stats:
  • Game messages: 234

  • Defeated: 7 ( 100% )
  • Total (finished): 7

  • Civil disorder: 9
  • Civil disorders taken over: 3
  • Classic:
  • Defeated: 5 ( 100% )
  • Total (finished): 5
  • Classic Press:
  • Defeated: 5 ( 100% )
  • Total (finished): 5
  • Classic Ranked:
  • Defeated: 5 ( 100% )
  • Total (finished): 5
  • Variant stats:
  • Defeated: 2 ( 100% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    CapMax's games

    Showing results 1 to 7 of 7 total results.

    Finished: 04 AM Fri 13 Nov 20 UTC
    Fortress America
    12 hours /phase
    Pot: 100 D - Autumn, 2012, Finished
    Fall of the American Empire IV, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by 90kicvesb (4372D)
    Cuba
    90kicvesb (4372D)
    Won. 37 supply-centers, 30 units
    Florida
    cardboardbox (651D)
    Survived. 18 supply-centers, 19 units
    British-Columbia
    Redesdale (3891D)
    Survived. 3 supply-centers, 6 units
    California
    CapMax (100D)
    Defeated. Bet: 10D
    Heartland
    Marthis (100D)
    Defeated. Bet: 10D
    Mexico
    nguyenmt (5329D)
    Defeated. Bet: 10D
    New-York
    Be Happy (239D)
    Defeated. Bet: 10D
    Peru
    Marshal_Law (1450D)
    Defeated. Bet: 0D
    Quebec
    Apedaddy (100D)
    Defeated. Bet: 10D
    Texas
    OldPercy (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Roel (100D)Florida (Spring, 2007) with 12 centres.
    OrxngeNxble (0DX)Peru (Spring, 2001) with 3 centres.
    Finished: 03 AM Mon 07 Dec 20 UTC
    American Dream...not!
    1 day /phase
    Pot: 70 D - Autumn, 2011, Finished
    Fall of the American Empire IV, No messaging, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    British-Columbia
    Ozcar (378D)
    Drawn. 19 supply-centers, 19 units
    Florida
    wilk0260 (605D)
    Drawn. 14 supply-centers, 14 units
    New-York
    90kicvesb (4372D)
    Drawn. 12 supply-centers, 12 units
    Peru
    Redesdale (3891D)
    Drawn. 8 supply-centers, 8 units
    Mexico
    Rast8 (153D)
    Drawn. 5 supply-centers, 5 units
    California
    Uhtred II (240D)
    Defeated. Bet: 7D
    Heartland
    Nobel (100D)
    Defeated. Bet: 0D
    Quebec
    Roel (100D)
    Defeated. Bet: 7D
    Texas
    Be Happy (239D)
    Defeated. Bet: 7D
    Cuba
    CapMax (100D)
    Defeated. Bet: 7D
    Civil Disorders
    swaglord69420 (227D)Heartland (Autumn, 2008) with 9 centres.
    Finished: 03 PM Mon 16 Nov 20 UTC
    Sportsmanship is good... sometimes
    1 day /phase
    Pot: 35 D - Spring, 1913, Finished
    Classic, Rulebook press, Anonymous players, Draw-Size Scoring
    0 excused missed turn
    Game drawn
    Russia
    DrugTito (1353D)
    Drawn. 12 supply-centers, 11 units
    France
    Gunfighter06 (224D)
    Drawn. 11 supply-centers, 11 units
    Germany
    RayJay (1802D)
    Drawn. 11 supply-centers, 11 units
    England
    nicknukem (108D)
    Defeated. Bet: 5D
    Italy
    Kiselina (161D)
    Defeated. Bet: 5D
    Austria
    CapMax (100D)
    Defeated. Bet: 0D
    Turkey
    Szpoti (2048D)
    Defeated. Bet: 0D
    Civil Disorders
    amonkeyperson (100D)Russia (Spring, 1902) with 5 centres.
    farrenj (110D)Germany (Spring, 1908) with 8 centres.
    aqutero (104D)Austria (Spring, 1908) with 3 centres.
    RageForOrder (100D)Turkey (Autumn, 1901) with 3 centres.
    Finished: 01 AM Thu 12 Nov 20 UTC
    Welcome-16
    1 day /phase
    Pot: 35 D - Spring, 1912, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Germany
    Atrahasis (126D)
    Drawn. 14 supply-centers, 12 units
    France
    Drawn. 12 supply-centers, 12 units
    Turkey
    Redesdale (3891D)
    Drawn. 8 supply-centers, 8 units
    Italy
    Fishnut (732D)
    Defeated. Bet: 5D
    Russia
    CTA (130D)
    Defeated. Bet: 5D
    Austria
    CapMax (100D)
    Defeated. Bet: 5D
    England
    SamC (95D)
    Defeated. Bet: 0D
    Civil Disorders
    KoalaAttack (747D)Turkey (Spring, 1907) with 6 centres.
    Zodiatum (100D)England (Spring, 1901) with 3 centres.
    Finished: 03 AM Wed 11 Nov 20 UTC
    Basic - New Player
    1 day /phase
    Pot: 35 D - Autumn, 1913, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by CTA (130D)
    France
    CTA (130D)
    Won. 18 supply-centers, 17 units
    Austria
    wwar (489D)
    Survived. 6 supply-centers, 6 units
    Turkey
    Telboy203 (100D)
    Survived. 6 supply-centers, 6 units
    Germany
    Lively (100D)
    Survived. 4 supply-centers, 5 units
    Italy
    Defeated. Bet: 0D
    England
    CapMax (100D)
    Defeated. Bet: 5D
    Russia
    jeroen10j (100D)
    Defeated. Bet: 5D
    Civil Disorders
    dabeeks (100D)Italy (Spring, 1901) with 3 centres.
    Finished: 05 PM Sat 31 Oct 20 UTC
    Basic Diplo
    1 day /phase
    Pot: 35 D - Spring, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Austria
    Aristocrat (2009D)
    Drawn. 9 supply-centers, 9 units
    England
    dumptruck (1277D)
    Drawn. 9 supply-centers, 9 units
    Turkey
    Drawn. 9 supply-centers, 9 units
    Germany
    cardboardbox (651D)
    Drawn. 7 supply-centers, 7 units
    Russia
    DrugTito (1353D)
    Defeated. Bet: 0D
    France
    Telboy203 (100D)
    Defeated. Bet: 5D
    Italy
    CapMax (100D)
    Defeated. Bet: 0D
    Civil Disorders
    Peterwiggin327 (441D)England (Spring, 1901) with 3 centres.
    UncleDuncle (100D)Italy (Spring, 1902) with 4 centres.
    DWAYNE_ROCK (0DX)Germany (Spring, 1908) with 7 centres.
    Kapelusznik003 (100D)Austria (Spring, 1901) with 3 centres.
    Brunk (0DX)Russia (Spring, 1904) with 3 centres.
    Finished: 09 AM Tue 08 Dec 20 UTC
    It's not as if we had a choice...
    2 days /phase
    Pot: 35 D - Autumn, 1913, Finished
    Classic, Anonymous players, Draw-Size Scoring, Hidden draw votes
    2 excused missed turn
    Game won by Fishnut (732D)
    Turkey
    Fishnut (732D)
    Won. 19 supply-centers, 16 units
    France
    lokishoplite (140D)
    Survived. 7 supply-centers, 7 units
    Russia
    Lord Ness (100D)
    Survived. 6 supply-centers, 7 units
    England
    Telboy203 (100D)
    Survived. 2 supply-centers, 2 units
    Italy
    CapMax (100D)
    Defeated. Bet: 0D
    Germany
    Creigh (2472D(G))
    Defeated. Bet: 5D
    Austria
    John Smith (217D)
    Defeated. Bet: 5D
    Civil Disorders
    Hyperion (983D)Italy (Spring, 1907) with 3 centres.