Seek_N_Destroy

Profile Information

  • Last visited: 07 Feb 24 UTC
  • Joined: 15 Oct 19 UTC


Ranking Info Help

    PointsD:
  • Available: 138
  • In play: 0
  • Total: 138
  • Ghost Rating 1v1 Overall:
  • Rating: 93
  • Peak: 100
  • Position: 3,373
  • Ghost Rating FvA:
  • Rating: 93
  • Peak: 100
  • Position: 2,698
  • Ghost Rating Overall:
  • Rating: 142
  • Peak: 142
  • Position: 2,903
  • Ghost Rating Full Press:
  • Rating: 148
  • Peak: 148
  • Position: 807


Game Stats
  • All Game stats:
  • Game messages: 142

  • Won: 1 ( 17% )
  • Drawn: 1 ( 17% )
  • Survived: 2 ( 33% )
  • Defeated: 1 ( 17% )
  • Resigned: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 1
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Survived: 2 ( 50% )
  • Defeated: 1 ( 25% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Seek_N_Destroy's games

    Showing results 1 to 6 of 6 total results.

    Finished: 03 AM Sat 25 Mar 23 UTC
    Private Stocks slumps amid geopolitical pressure...
    1 day /phase
    Pot: 50 D - Autumn, 2006, Finished
    0 excused missed turn
    Game won by zwwatts (125D)
    Egypt
    zwwatts (125D)
    Won. 33 supply-centers, 28 units
    Germany
    Survived. 17 supply-centers, 16 units
    Russia
    Survived. 12 supply-centers, 9 units
    Turkey
    Henry2124 (100D)
    Resigned. 2 supply-centers, 3 units
    Britain
    Defeated. Bet: 5D
    France
    ADVNTRR (120D)
    Defeated. Bet: 5D
    Spain
    CaptainCrunk (108D)
    Defeated. Bet: 5D
    Italy
    dannate (100D)
    Defeated. Bet: 5D
    Ukraine
    dbydacreek (100D)
    Defeated. Bet: 5D
    Poland
    langjam350 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    langjam350 (100D)Poland (Autumn, 2002) with 10 centres.
    Henry2124 (100D)Turkey (Spring, 2002) with 14 centres.
    Finished: 02 AM Sun 19 Mar 23 UTC
    Private War Crime Simulator-2
    1 day /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    England
    Drawn. 16 supply-centers, 16 units
    Austria
    CaptainCrunk (108D)
    Drawn. 16 supply-centers, 16 units
    France
    Henry2124 (100D)
    Resigned. 2 supply-centers, 1 units
    Russia
    langjam350 (100D)
    Defeated. Bet: 5D
    Turkey
    dbydacreek (100D)
    Defeated. Bet: 5D
    Italy
    nazeemers (100D)
    Defeated. Bet: 5D
    Germany
    SteinoRhino (100D)
    Defeated. Bet: 5D
    Civil Disorders
    langjam350 (100D)Russia (Autumn, 1905) with 2 centres.
    nazeemers (100D)Italy (Autumn, 1908) with 2 centres.
    Henry2124 (100D)France (Spring, 1911) with 2 centres.
    Finished: 02 PM Fri 15 May 20 UTC
    Private Beta-Moo Timesink
    12 hours /phase
    Pot: 25 D - Autumn, 9, Finished
    The Ancient Mediterranean, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by Kirklandistan (185D)
    Persia
    Won. 18 supply-centers, 16 units
    Egypt
    ADVNTRR (120D)
    Survived. 8 supply-centers, 9 units
    Rome
    FDDenny (100D)
    Survived. 8 supply-centers, 9 units
    Carthage
    Defeated. Bet: 5D
    Greece
    NJim (100D)
    Defeated. Bet: 5D
    Finished: 06 AM Thu 28 Nov 19 UTC
    Private MSOE4ME
    12 hours /phase
    Pot: 35 D - Autumn, 1914, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Seek_N_Destroy (138D)
    Italy
    Won. 19 supply-centers, 16 units
    England
    Survived. 6 supply-centers, 5 units
    France
    Resigned. 9 supply-centers, 10 units
    Turkey
    ADVNTRR (120D)
    Defeated. Bet: 5D
    Germany
    langjam350 (100D)
    Defeated. Bet: 5D
    Austria
    FDDenny (100D)
    Defeated. Bet: 5D
    Russia
    NJim (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Kirklandistan (185D)France (Spring, 1912) with 14 centres.
    Finished: 03 AM Wed 16 Oct 19 UTC
    FvA-2059
    5 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    0 excused missed turn
    Game won by Roadhog (24D(G))
    Austria
    Roadhog (24D(G))
    Won. 23 supply-centers, 12 units
    France
    Survived. 6 supply-centers, 7 units
    Finished: 06 AM Fri 08 Nov 19 UTC
    Private Beta Moo-2
    10 hours /phase
    Pot: 50 D - Autumn, 2024, Finished
    Fall of the American Empire IV, Anonymous players, Sum-of-Squares Scoring
    2 excused missed turn
    Game won by JacobVoller (140D)
    Florida
    JacobVoller (140D)
    Won. 35 supply-centers, 32 units
    British-Columbia
    Survived. 14 supply-centers, 13 units
    California
    Resigned. 9 supply-centers, 5 units
    Heartland
    ADVNTRR (120D)
    Defeated. Bet: 5D
    Mexico
    Defeated. Bet: 5D
    New-York
    langjam350 (100D)
    Defeated. Bet: 5D
    Peru
    zwwatts (125D)
    Defeated. Bet: 5D
    Quebec
    NJim (100D)
    Defeated. Bet: 5D
    Texas
    FDDenny (100D)
    Defeated. Bet: 5D
    Cuba
    Defeated. Bet: 5D
    Civil Disorders
    Seek_N_Destroy (138D)California (Autumn, 2022) with 15 centres.