benharman

Profile Information

  • Last visited: 21 Mar 09 UTC
  • Joined: 15 Nov 08 UTC


Ranking Info Help

    PointsD:
  • Available: 383
  • In play: 0
  • Total: 383
  • Ghost Rating Overall:
  • Rating: 134
  • Peak: 135
  • Position: 4,082


Game Stats
  • All Game stats:
  • Game messages: 250

  • Won: 1 ( 17% )
  • Drawn: 3 ( 50% )
  • Survived: 2 ( 33% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 17% )
  • Drawn: 3 ( 50% )
  • Survived: 2 ( 33% )
  • Total (finished): 6
  • Classic Press:
  • Won: 1 ( 17% )
  • Drawn: 3 ( 50% )
  • Survived: 2 ( 33% )
  • Total (finished): 6
  • Classic Ranked:
  • Won: 1 ( 17% )
  • Drawn: 3 ( 50% )
  • Survived: 2 ( 33% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    benharman's games

    Showing results 1 to 6 of 6 total results.

    Finished: 08 PM Mon 26 Jan 09 UTC
    Featured Human, All Too Human
    3 days /phase
    Pot: 1091 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by lacuto (1100D)
    Germany
    lacuto (1100D)
    Won. 18 supply-centers, 16 units
    Austria
    benharman (383D)
    Survived. 5 supply-centers, 5 units
    Italy
    Survived. 5 supply-centers, 6 units
    Russia
    mdruskin (2062D)
    Survived. 3 supply-centers, 3 units
    England
    Hereward77 (930D)
    Survived. 3 supply-centers, 2 units
    Turkey
    iLongRange1 (100D)
    Defeated. Bet: 0D
    France
    lemonlyman (100D)
    Defeated. Bet: 100D
    Finished: 04 AM Wed 31 Dec 08 UTC
    English
    1 day /phase
    Pot: 42 D - Spring, 1917, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    benharman (383D)
    Drawn. 17 supply-centers, 17 units
    England
    ScottDa3 (382D)
    Drawn. 17 supply-centers, 16 units
    Turkey
    aoeui (165D)
    Defeated. Bet: 2D
    Italy
    Defeated. Bet: 6D
    Russia
    Yonder (100D)
    Defeated. Bet: 4D
    Austria
    mplay (100D)
    Defeated. Bet: 5D
    Germany
    raylottery (100D)
    Defeated. Bet: 5D
    Finished: 03 AM Tue 16 Dec 08 UTC
    Private Walnut Creek II
    1 day /phase
    Pot: 140 D - Autumn, 1903, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    benharman (383D)
    Drawn. 10 supply-centers, 7 units
    England
    Vizzini123 (127D)
    Drawn. 8 supply-centers, 6 units
    Russia
    masterofphp (127D)
    Drawn. 6 supply-centers, 5 units
    Austria
    Wario (100D)
    Drawn. 3 supply-centers, 3 units
    Turkey
    oscarB (100D)
    Drawn. 3 supply-centers, 3 units
    Germany
    napoleon_b (100D)
    Drawn. 2 supply-centers, 2 units
    Italy
    Drawn. 1 supply-centers, 2 units
    Finished: 09 AM Mon 31 Jan 11 UTC
    Private WalnutCreek
    1 day /phase
    Pot: 50 D - Spring, 1901, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Russia
    Vizzini123 (127D)
    Drawn. 4 supply-centers, 4 units
    France
    benharman (383D)
    Drawn. 3 supply-centers, 3 units
    Austria
    masterofphp (127D)
    Drawn. 3 supply-centers, 3 units
    Turkey
    Wario (100D)
    Drawn. 3 supply-centers, 3 units
    England
    napoleon_b (100D)
    Drawn. 3 supply-centers, 3 units
    Germany
    Resigned. 3 supply-centers, 3 units
    Italy
    Resigned. 3 supply-centers, 3 units
    Finished: 11 AM Sat 22 Nov 08 UTC
    eljusto
    1 day /phase
    Pot: 350 D - Autumn, 1911, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by benharman (383D)
    England
    benharman (383D)
    Won. 23 supply-centers, 17 units
    Russia
    draken (120D)
    Survived. 7 supply-centers, 9 units
    Turkey
    Waldstejn (240D)
    Survived. 3 supply-centers, 3 units
    Austria
    eljusto (100D)
    Survived. 1 supply-centers, 2 units
    Germany
    BESM (18622D)
    Defeated. Bet: 50D
    Italy
    Baquack (347D)
    Defeated. Bet: 50D
    France
    Jefe (100D(S))
    Defeated. Bet: 50D
    Finished: 11 PM Sun 23 Nov 08 UTC
    A Bulwark Never Failing
    1 day /phase
    Pot: 279 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Jacob (2711D)
    Austria
    Jacob (2711D)
    Won. 18 supply-centers, 15 units
    Germany
    KeLLingH (100D)
    Survived. 9 supply-centers, 9 units
    France
    Jefe (100D(S))
    Survived. 5 supply-centers, 6 units
    Italy
    benharman (383D)
    Survived. 2 supply-centers, 1 units
    Turkey
    Foggy (100D)
    Survived. 0 supply-centers, 1 units
    Russia
    honkitonk (147D)
    Defeated. Bet: 30D
    England
    AChigurh (100D)
    Defeated. Bet: 16D