Dippin Out

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: Multi/meta"


  • Last visited: 19 May 19 UTC
  • Joined: 30 Jun 18 UTC


Ranking Info Help

    PointsD:
  • Available: 10
  • In play: 0
  • Total: 10
  • Ghost Rating 1v1 Overall:
  • Rating: 102
  • Peak: 102
  • Position: 2,281
  • Ghost Rating FvA:
  • Rating: 84
  • Peak: 100
  • Position: 3,472
  • Ghost Rating GvI:
  • Rating: 116
  • Peak: 116
  • Position: 561
  • Ghost Rating Overall:
  • Rating: 97
  • Peak: 100
  • Position: 34,077
  • Ghost Rating Gunboat:
  • Rating: 100
  • Peak: 100
  • Position: 4,553


Game Stats
  • All Game stats:
  • Game messages: 4

  • Won: 1 ( 20% )
  • Drawn: 1 ( 20% )
  • Defeated: 2 ( 40% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5

  • Civil disorder: 13
  • Civil disorders taken over: 1
  • Variant stats:
  • Won: 1 ( 20% )
  • Drawn: 1 ( 20% )
  • Defeated: 2 ( 40% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Dippin Out's games

    Showing results 1 to 5 of 5 total results.

    Finished: 11 PM Sun 07 Jul 19 UTC
    Carmexed
    1 day /phase
    Pot: 340 D - Autumn, 2020, Finished
    World Diplomacy IX, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Near-East
    thebullmoose (2266D)
    Drawn. 29 supply-centers, 28 units
    Western-Canada
    Tugster (13287D)
    Drawn. 23 supply-centers, 23 units
    Oz
    Tommy Choo (315D)
    Drawn. 22 supply-centers, 22 units
    Argentina
    Theoneandonly (12776D)
    Drawn. 12 supply-centers, 12 units
    Brazil
    Defeated. Bet: 20D
    China
    Dippin Out (10DX)
    Defeated. Bet: 20D
    Europe
    sweetwatersam (2299D)
    Defeated. Bet: 20D
    Frozen-Antarctica
    nguyenmt (5329D)
    Defeated. Bet: 0D
    Ghana
    Defeated. Bet: 20D
    India
    SpaceDip (768D)
    Defeated. Bet: 0D
    Kenya
    Defeated. Bet: 0D
    Libya
    eplane (0DX)
    Defeated. Bet: 0D
    Pacific-Russia
    Utom (688D)
    Defeated. Bet: 20D
    Quebec
    KeyboardFire (567D)
    Defeated. Bet: 20D
    Russia
    dagabs0 (30752D)
    Defeated. Bet: 0D
    South-Africa
    faircell21 (466D)
    Defeated. Bet: 0D
    USA
    graeme_moss (275D)
    Defeated. Bet: 0D
    Civil Disorders
    Gtlblx (971D)USA (Autumn, 2005) with 1 centres.
    LakersFan (899D)Russia (Spring, 2006) with 5 centres.
    rannjohnson (1286D)South-Africa (Autumn, 2006) with 6 centres.
    Captain Tomorrow (438D)Kenya (Spring, 2005) with 5 centres.
    Hopper (100D)Libya (Autumn, 2007) with 2 centres.
    Proxy (100D)India (Autumn, 2000) with 4 centres.
    CruaaderReynauld (37DX)India (Spring, 2010) with 2 centres.
    Ishander (100D)Russia (Autumn, 2005) with 6 centres.
    Raunnzlzig (100D)Frozen-Antarctica (Autumn, 2000) with 3 centres.
    Trenton_Calico (0DX)Russia (Spring, 2006) with 5 centres.
    Hmm. (30DX)Russia (Spring, 2006) with 5 centres.
    CulturalMarxism (10DX)South-Africa (Spring, 2007) with 6 centres.
    Finished: 10 PM Sun 02 Jun 19 UTC
    kytckt
    2 days /phase
    Pot: 50 D - Spring, 11, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Egypt
    Drawn. 14 supply-centers, 14 units
    Carthage
    wimmy (100D)
    Drawn. 8 supply-centers, 7 units
    Rome
    Drawn. 7 supply-centers, 7 units
    Greece
    Aquataur (146D)
    Drawn. 5 supply-centers, 5 units
    Persia
    Dippin Out (10DX)
    Defeated. Bet: 0D
    Civil Disorders
    Not An NPC (100D)Rome (Autumn, 5) with 5 centres.
    faz67 (10DX)Persia (Spring, 4) with 6 centres.
    Finished: 09 PM Sun 16 Sep 18 UTC
    1v1 Fitz-Stapleton
    10 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by Dippin Out (10DX)
    Germany
    Dippin Out (10DX)
    Won. 18 supply-centers, 11 units
    Italy
    Brotatotot (100D)
    Survived. 5 supply-centers, 4 units
    Finished: 08 PM Sun 01 Jul 18 UTC
    Private Winston v Fitz
    5 minutes /phase
    Pot: 10 D - Spring, 1905, Finished
    1 excused missed turn
    Game drawn
    Italy
    Dippin Out (10DX)
    Drawn. 15 supply-centers, 12 units
    Germany
    Drawn. 14 supply-centers, 14 units
    Finished: 07 PM Sat 30 Jun 18 UTC
    Private Winston Smith
    7 minutes /phase
    Pot: 10 D - Spring, 1904, Finished
    1 excused missed turn
    Game won by WinstonSmith123456789 (100D)
    France
    Won. 5 supply-centers, 5 units
    Austria
    Dippin Out (10DX)
    Resigned. 14 supply-centers, 9 units
    Civil Disorders
    Dippin Out (10DX)Austria (Spring, 1904) with 14 centres.