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A place to discuss topics/games with other webDiplomacy players.
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redhouse1938 (429 D)
03 May 12 UTC
MULTI'S OF THE WORLD
UNITE
9 replies
Open
Dudlajz (2659 D)
01 May 12 UTC
Dudlajz Gunboat Invitational
Looking for a decent level gunboat. See below
33 replies
Open
Maniac (189 D(B))
02 May 12 UTC
Diplo-mocracy
Game idea inside
Maniac (189 D(B))
02 May 12 UTC
Diplo-mocracy

I’d like to see if there is interest for the following idea.

Around 40-60 people need to play a traditional game, press to be in the forum.

The games master assigns three possible opening gambits for each country (21 possible gambits) and secretly assigns each of those gambits to two players. All the players (those allocated a gambit and those on the sidelines) then make their cases for or against the various gambits, and finally vote on them. The winning gambits are then entered and resolved. The gamesmaster then assigns new gambits to the players. All the players will have an even number of gambits allocated to him/her throughout the game.

Each player isn’t aligned to a specific country, his/her success is judged on how many people voted for his/her allocated gambits.

We could have a gambit nomination process prior to allocation to make things easier for the gamesmaster. We would need to think about the scoring, voting system and decide if the scores are updated as we go along, or kept secret until the game is over.

These are my first thoughts, so please feel free to help me develop the idea and express an interest.
orathaic (1009 D(B))
02 May 12 UTC
The player values the gambit more if they come up with it themselves, meanwhile if assigned a bad gambit they lose no matter what arguements they make.

Remove both the necessity of good gambit production and lack of interest by putting the onus on the player(s) to come up with the gambits in the first place
Draugnar (0 DX)
02 May 12 UTC
ora has it right. 49 players. 7 for each country. Game master randomly picks which two or three from each group of 7 gets to pick a gambit. then rotate the countries so the next turn they are on a different country and a different sub group of 2 or 3 from the 7 gets picked. But they get to pick their gambits.
taos (281 D)
02 May 12 UTC
i am in
Maniac (189 D(B))
02 May 12 UTC
I'm fine with players picking their own gambits, but in order for debate and voting to take place, the gambits have to be distinct. Having nominations for gambits and assigning them ensures this but I'm open to be persuaded
Draugnar (0 DX)
02 May 12 UTC
Then get a list of nominations and let the seven pick their favorites. Then you pick one form each subgroup (if three poeple pick the same gambit, then they are the same subgroup) so the people supporting their gambit choose that gambit as well.
Draugnar (0 DX)
02 May 12 UTC
This has to be a 10 day turn or forcibly pause and unpause to run the turn when everything is decided.
Maniac (189 D(B))
02 May 12 UTC
@draugnar, I don't fully understand your 2nd post. Are we saying something like....

1 - Nomination process, all players can submit gambits and the GamesMaster (GM) decides on the best three for each country.

2 - Allocation: Players 1-6 are allocated England and must self select and argue for their preferred gambit. They advise the GM of their selection in secret, and can argue for/against none or more in the forum. As the identity of players 1-6 are secret they can also involve themselves in the arguements of other countries. Players 7-12 are allocated France, etc, etc.

3 voting : a ballot paper is produced and players vote for their preferred moves. Every player has 7 votes (one for each country) A time limit is set, people who do not vote cannot receive votes.

4 Resolution: The gambit with the most votes is used. The GM draws lots in the event of a tie.

5 - Nomination process for the next moves.

6 Players 1,7,13, 19, 25 and 31 are allocated England, players 2,8, 14 etc are allocated France etc, and the process of self selection, debate and voting continues.

The idea is that the diplomatic and debating skills are judged more so than the stragagy of movement. Switching countries contantly takes away any bias in country selection.



Draugnar (0 DX)
02 May 12 UTC
If the gamemaster who enters orders in pauses as soon as the turn runs then unpauses as soon as he is ready for the next turn to run, the phase length can be anything he likes.

Turn runs
All nations vote pause
nations orders are put in and finalized
All nations unpause
turn runs
all nations pause
...
Draugnar (0 DX)
02 May 12 UTC
Oh, I see your question.

1 Nominations of gambits - fine as described

2 GM assigns group of players to nation for the turn. Switch up the groups so that the same seven aren't always competing for a nation (e.g. 1-7 get engladn S01, but 2,9,11,22,31,37, and 49 get Italy on S02). You could find a program for round robin tournaments that would do this for you.

3 Players pick their preferred gambit to defend

4 GM looks over his list and randomly picks from those who selected amongst his list of preferred gambits who will represent that gambit. If one of his gambits isn't picked, he picks an alternative that was.

5 voting - fine as described

6 resolution - fine as described

7, rinse and repeat. :-)
yebellz (729 D(G))
02 May 12 UTC
Does gambit simply mean "set of orders"?

Is all discussion prior to and during a vote conducted publicly? If so, wouldn't that drastically change the nature of the game in that you could get a strong feel for what the other side might do? If not, and each country has its own private internal discussions and vote, how inter-country press work? Who speaks for the country?
Draugnar (0 DX)
03 May 12 UTC
There is no side. The outcome of the game is actually irrelevant and no omen player or group is always playing the same nation. You may be England in the Spring 01 and Germany in Fall 05.
Maniac (189 D(B))
03 May 12 UTC
Gambit does mean set of orders. Draugnar is correct in that the outcome of the game is irrelevant. All debates are conducted publically and anyone can speak in favour, or against, any gambit of any country.
Maniac (189 D(B))
03 May 12 UTC
@Draugnar - re 4 above. So if there are three English gambits turn 1; "anti-french", "Secure Norway" and "Yorkshire Pudding". The 6/7 allocated to England get to pick which one they wish to promote, but what if the all pick "Yorkshire Pudding"? There would be no debate and voting would be tactical. Allocating 2 players to each gambit ensures debate and tests a players debating skills.
Draugnar (0 DX)
03 May 12 UTC
@Maniac - Debatign skills aren't tested by who won. You coudl assing someone to debate the moon is made of green cheetos and they are *going* to lose that debate. It can't be won.

But you will always find two or three good potential gambits in each situation and someone will always be willing to take the odd ball one because they think it will be unexpected and, therefore, uncountered.
Draugnar (0 DX)
03 May 12 UTC
But then, the whole reason I quit debate and failed the final quarter of advanced composition in high school was because the positions and topics were assigned. You can't truly argue a position you don't feel passionate about. And putting a bunch of paper strips in a hat with controversial topics that have *nothing* to do with English and then expecting someone to write a paper supporting one side even if the person disagrees with that side... No, you can't expect and athiest to argue for Christiantity or a Christian to argue for athiesm (just an example). If someone feels anti-french is the way to go, assigning them to defend Yorkshirte Pudding is a guarantee Yorkshire pudding won't get selected.
Maniac (189 D(B))
03 May 12 UTC
Points taken draugnar, but the nominations process and GM selection should ensure only defendable gambits are debated and the alternative (self selection) doesn't encourage debate and may result in perverse voting. If it was obvious that all 6 English players wanted anti-french, the voters could select Yorkshire Pudding to reduce their oppenant's vote count.
Draugnar (0 DX)
03 May 12 UTC
As long as they are defendable, maybe. But you could easily counter the inherent voter bias against a block by not revealing to anyone who makes up the groups. Use PMs to tell them to select an opening and scramble up the groups each time. No one will know that six players all went anti-french because only the one chosen to defend anti-french would be revealed.
yebellz (729 D(G))
03 May 12 UTC
If the outcome of the board game (and hence the action on the board) is irrelevant, what is the point of debating over orders? From the point of view of the Diplo-mocracy game, Yorkshire Pudding would be equivalent to any other opening for England, since, as you are saying, the action on the board is irrelevant and all that matters is how convincingly a player defends a set of orders.

If the objective is to win debates and the outcome of the game is entirely irrelevant, the players involved might as well be debating virtually other topic. It would essentially be debate club by proxy, or perhaps a slight (but trivial) variation on the "Pacifist variant", where herein discussion is allowed, but all orders are inconsequential (even as far as not even effecting the participation of th
Maniac (189 D(B))
03 May 12 UTC
OK - let's go with self selection and see how it works. I think the bigger problem we have is (a) doesn't seem like much interest and (b) debates could get difficult to follow if all players are debating 21 potential moves in one thread.
Draugnar (0 DX)
03 May 12 UTC
YEah, you have to have threads for each nationality. Then the thread would only debate the moves for that nation.
Draugnar (0 DX)
03 May 12 UTC
@yebellz - In the grand scheme, the orders are incosequential, but the motivation behind defending those orders implies the person has some goal in mind. Maybe it's the multicolored map. Maybe it is setting up a massive convoy. Maybe he secretely wants Austria to win. Who knows? The key is there are hidden motivations outside the debate, sort of meta-debating.
Maniac (189 D(B))
03 May 12 UTC
@yebellz - I'm assuming most players would want to defend a defensible gambit. A player could pick the yorkshire pudding gambit and try a jokey defense or anti-establishment arguement, and that might work. But i think voters will see through that tactic, but i could be wrong.

I don't agree with Draugnar that there is some secret agenda that players will be advocating.
Draugnar (0 DX)
03 May 12 UTC
I didn't say there is a secret agenda, just that there could be. I said there is a motivation. That may not be secret. It may be to get the nation you are playing at that moment the best possible position, which is not a secret. But there could be a different motivation and it *may* be a secret agenda to do something cool or different or just to see a specific nation win the game. Who knows what evil lurks in the hearts and minds of Diplomacy players? The Draugnar does! Bwahahahaha!!!


24 replies
Poozer (962 D)
03 May 12 UTC
Funniest damn thing I've seen all year.
Lion attempts to eat baby dressed in zebra hoodie.
http://www.youtube.com/watch?feature=player_embedded&v=6fbahS7VSFs
1 reply
Open
sckum555 (108 D)
03 May 12 UTC
One more person?
0 replies
Open
Oskar (100 D(S))
30 Apr 12 UTC
Still looking for players
http://webdiplomacy.net/board.php?gameID=87132
13 replies
Open
Invictus (240 D)
01 May 12 UTC
North Korea book
http://www.nationalreview.com/articles/297233/child-north-korean-gulag-joseph-rehyansky?pg=1

http://www.amazon.com/exec/obidos/ASIN/0670023329/ref=nosim/nationalreviewon
82 replies
Open
Vaftrudner (2533 D)
01 May 12 UTC
Gunboat for idiots
Drunk? Schizophrenic? Stupid? Then this game is for you!
67 replies
Open
Gobbledydook (1389 D(B))
02 May 12 UTC
The site needs a banner.
We are having far too many cheating accusations on the forum. It would be nice if it was stated clearly and visibly that it should not happen.
21 replies
Open
Alderian (2425 D(S))
02 May 12 UTC
Updated Ghost Ratings
http://tournaments.webdiplomacy.net/theghost-ratingslist
29 replies
Open
jwalters93 (288 D)
03 May 12 UTC
Ghost Ratings?
What are they? I've seen mentions of them, but I'm in the dark as to what they actually are. Would someone care to elaborate?
1 reply
Open
CSteinhardt (9560 D(B))
03 May 12 UTC
EOG Gunboat-274
(see title)
1 reply
Open
urallLESBlANS (0 DX)
02 May 12 UTC
Spring Gunboat Tournament?
What's happening Geo?
3 replies
Open
patizcool (100 D)
29 Apr 12 UTC
Best Webdip Chess Player?
I think it would be interesting to find out who the best chess player on webdip is and see if there is any correlation between that and their GR. Though they would likely be very good at tactics, I know a lot of people who are good at chess and socially awkward, which I would think would make them less likely to be able to effectively negotiate.

What are your thoughts? Would anyone be interested in setting up some type of chess tournament?
27 replies
Open
King Atom (100 D)
03 May 12 UTC
Boredom
I am bored. I am also finished with all of my games. I am leaving this site. I may not be back for many a year. But while I'm gone, Let There Be Rock.

Now come, all ye trolls...
4 replies
Open
brainbomb (295 D)
01 May 12 UTC
There is no strategy for Austria
When Turkey, Italy and Russia attack you there is no strategy to survive. I would even say that if two of the three attack you and there is no third person who tries to ally with you, you just die. Does anyone have a successful history with Austria? its my least favorite starting point because there is basically no hope for a win
59 replies
Open
Zmaj (215 D(B))
02 May 12 UTC
EoG: The Seven Nation Army
Everybody makes mistakes... except for SplitDiplomat.
gameID=87772
23 replies
Open
Stressedlines (1559 D)
02 May 12 UTC
Gunboat-273 EOG
Its not EOG, because someone wont hit draw, but the line is not moving for 3 turns now, is there a way to force it to end?
30 replies
Open
orathaic (1009 D(B))
02 May 12 UTC
Unified Front
Without argueing whether climate change is the biggest threat we need to address this talk promotes a vision of the future which may appeal to all : http://www.ted.com/talks/amory_lovins_a_50_year_plan_for_energy.html
2 replies
Open
orathaic (1009 D(B))
30 Apr 12 UTC
The illusion of choice
http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/472120_285919248162742_100002340066220_665210_911982015_o.jpg
13 replies
Open
josunice (3702 D(S))
02 May 12 UTC
Report of Fishy User Behavior...
PWhere is the forum or drop box to inform moderators of fishy user moves? ID=87707 Russia openned with only moving st. Pete to livonia. Looks like a straw man for England.
5 replies
Open
Thucydides (864 D(B))
26 Apr 12 UTC
Libertarianism extravaganza
Libertarian central, contained herein are all things libertarian.
200 replies
Open
Mr A (386 D)
02 May 12 UTC
EuroDipCon XX
I'll be playing EuroDipCon XX in San Marino (May 11-13). Is anyone else from the site going there?
0 replies
Open
King Atom (100 D)
02 May 12 UTC
Thucy Gay Bash Thread
bash thucy in here. i mean why not?
check this out:
http://chzmemebase.files.wordpress.com/2012/05/superheroes-batman-superman-right-back-at-you.gif
1 reply
Open
Thucydides (864 D(B))
02 May 12 UTC
nk bash thread
bash north korea in here. i mean why not?
5 replies
Open
Putin33 (111 D)
01 May 12 UTC
How to "argue" on webdip. Part 1
Claim that you're not on any side, but argue incessantly against or for one particular side.
17 replies
Open
Yonni (136 D(S))
02 May 12 UTC
George Brett Lawrie
Lawrie walkoff! Suck it, Texas.
0 replies
Open
2ndWhiteLine (2736 D(B))
01 May 12 UTC
Quality live gunboat tonight?
Anyone up for a quality live game later?
9 replies
Open
dubmdell (556 D)
01 May 12 UTC
Germany is a freaking liar
Nobody trust him. Also, I will help you destory him if you want me to. He's a freaking liar. I hate him.
6 replies
Open
BALLS DEEP (0 D)
01 May 12 UTC
not hitting ready on a gunboat game
please explain this behavior.

one exception: a player next to you might go NMR and you want to see if they do or not.
5 replies
Open
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