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A place to discuss topics/games with other webDiplomacy players.
Page 715 of 1419
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obiwanobiwan (248 D)
02 Mar 11 UTC
Anyone Need A Tutor? (Or Know Someone That Does? Or A Good Tutoring Site?)
I don't want to, but as the only thing I can do REALLY well is literature and theatre and philosophy and all that jazz, I'm trying to get a tutoring job now, along with applying to all the regular places, retail and restaurants and all that...trying to find some folks in my school, but I need to get going, and I could care less if it's online, if that be the preference...so does anyone know someone who needs an English tutor, or else know a site that's hiring (or anything?)
8 replies
Open
mr.crispy (0 DX)
02 Mar 11 UTC
quickie game
just having a little fun here while being bored in class...join join join!

http://webdiplomacy.net/board.php?gameID=52158
2 minutes left!!!
10 replies
Open
terry32smith (0 DX)
27 Feb 11 UTC
Moderators please look at this!
http://www.webdiplomacy.net/board.php?gameID=51778#gamePanel
57 replies
Open
fortis fortis magna (0 DX)
02 Mar 11 UTC
help please
http://webdiplomacy.net/board.php?gameID=52152

1 people come
4 replies
Open
Calmon (674 D)
02 Mar 11 UTC
Statistics of Winning Nations from all Finished Games
Because I don't know all hidden places on this website -took ages until I found the rankinglist- I just want to know:
Are there statistics of winning nations from all finished games? It would be really interested to look into, maybe filtered by gunboat, normal, etc.
2 replies
Open
mr.crispy (0 DX)
02 Mar 11 UTC
New threaaadddsss
hey hey hey. I see you. Yes you, aimlessly looking around on diplomacy trying to find a good game to join...well let me tell ya ladies and gents, if you wana play a quick game :) 5 min phase with only 7 minutes to join...well...this is your game...winner takes all!!! (not like the pot is big, we're not here to get rich just have fun and die trying) so if you're bored...got some time on the hands...well

gameID=52143 is the place to be
1 reply
Open
Iceray0 (266 D(B))
27 Feb 11 UTC
Draugnar/Iceray0
Making a match to play with Draugnar, a few of you have received invites as it is but I'm looking to add more that want to play with the two of us. Password protected game, pm for invite to the game, invites are given at my discretion.
29 replies
Open
WhiteSammy (100 D)
01 Mar 11 UTC
Do points = Clout?
Just a topic i was curious about. Since my return here to the site it seems that since i have over 100 D that my allies are more easily won by show of total games played/won/return on investment rather than the actual diplomacy aspect. I know that we are a easily persuaded race but what are your thoughts on the matter?
37 replies
Open
Fasces349 (0 DX)
27 Feb 11 UTC
The Second Metagames sign up thread
The first Metagame series just ended, and congrats to LanGaidin for winning it.

This is the sign up thread for the new one.
45 replies
Open
Shusaku (230 D)
01 Mar 11 UTC
Clock problems...
Hi guys, I don't know how it happened, but my clock somehow got delayed. I mean, in the game window, you see a timer before the next phase. Well... mine is 5 minutes BEFORE the real time. It's pretty annoying for the live games...
11 replies
Open
SacredDigits (102 D)
28 Feb 11 UTC
Possible account sitting needed
Hello.

5 replies
Open
met (100 D)
28 Feb 11 UTC
game disappeared
my nick met had a game practically won until saturday 26. Now i can't find it even in finisched or active game. WHat could it be? eropean crisis was the game.
41 replies
Open
Dharmaton (2398 D)
01 Mar 11 UTC
Refresh Page during Live Games !!!
Refresh Page during Live Games !!! (please, read on)
8 replies
Open
Curious_George (134 D)
27 Feb 11 UTC
Newbie question on Ready and players who aren't there
I am in my first game, and we have a player who signed up but is not making any orders. So every time we all hit Ready we have to wait fot the full time. Is there a way to get rid of the player so we can go more quickly? And why do people sign up if they do not want to play?

Sorry if this is a silly question - I also could not find a way to search the forum to see if someone else had posted on the same thing. Is there a way I can do that?
10 replies
Open
Maniac (189 D(B))
28 Feb 11 UTC
When starting a forum post
Please prewrite 1st message like you're supposed to!
19 replies
Open
gigantor (404 D)
28 Feb 11 UTC
Shameless, hopeless bragging.
So I know it's not really special, but I just played my first successful juggernaught (i.e., lasts longer than 1901) and what's more, it was in a gunboat. Those of you who have played against me know I am pretty average - and you can see that from this game, too - but I'm happy with this and had to let my pride out somewhere. gameID=51955 :)
4 replies
Open
obiwanobiwan (248 D)
28 Feb 11 UTC
This Time On Philosophy Weekly: The Root Of All Action (Evil? Obi Has A Theory!)
Well, I didn't want to do three faith/religion-centric Philosophy threads in a row, for those who are tired of it, take this one any way you want--is there a root of all human action, and if so, what is it, and what does this mean for ethics and morality in general? Is there a universal root, and thus a universal morality? Well, I don't know about MORALITY, but I DO ahve an idea as to the root...perhaps not an original idea, but anyway...
22 replies
Open
ava2790 (232 D(S))
14 Feb 11 UTC
Musical Chairs Variant Alpha Test
Game Link: gameID=48782
Game Rules: See inside
Thread Rules: Also inside
ava2790 (232 D(S))
14 Feb 11 UTC
INTRO: I came up with this variant when I was bored one day and started a thread in the forums on a whim. Soon, several players expressed interests and ideas were thrown out for rules. Now we have a game going and it's taken shape quite well. I'd like to thank the 7 volunteers for jumping into the game fearlessly. As players, they are breaking new new ground in the Diplomacy world, as this variant is neither about a novel map, nor about special build rules, alliance rules or experiments about crowding. This variant is about taking standard Diplomacy as we know it, and drop-kicking it into game theory territory. With the introduction of random events in the game, each and every move you make will now have new implications for players in the future, depending on whether their country remains the same or not. After the first game-year, they will effectively be making bets with each set of moves you enter. Every turn, they will be asking themselves - "will the countries change? If so, how will my moves now affect me next phase?" Like in poker, betting in this variant is based partly on the hand you draw (i.e., your random country assignment), but also your skill, and how you are able to swing the odds in your favor through signaling, bluffing and other means. 

GAME PARAMETERS: Full Press, Non-Anon, 5 D bet, WTA.

GAME RULES

The Musical Chairs variant uses the standard Diplomacy Board with all standard rules applying. However, after Fall 1901, each Spring Retreats and Fall Builds phase may see the players' countries being reassigned. These random events shall continue at the same frequency according to the rules outlined below.

1. Players are assigned countries randomly to begin with.
2. The game will be non-anonymous so as to allow players to maintain alliances across switches, or at least identify each other.
3. I will be the gamesmaster. As gamesmaster, I will flip a coin after every Spring retreat and every Fall builds phase to determine if there will be a reshuffle in country assignments. The coin flips will begin starting Fall 1901 (until then all countries will stay the same). I have determined that a pre-decided schedule of reshuffles makes changes predictable, and we therefore run into problems of players hurting their positions right before the switch, or not expanding in a normal fashion, or not playing towards the game objective, which is to reach 18 centers. This way, the changes are unpredictable, and may or may not happen depending on the coin-flip. The way the coin flip works is immaterial, but for consistency, I will go with heads: reshuffle and tails: status quo.
4. At the end of every coin flip, I will post the results on global chat. If there is a reshuffle, I will reassign players to different countries and post the reassignments both on global chat, and also on the game thread for all who are interested in following the game(s).

In the event of a reshuffle, I shall assign countries in the following manner:
1. I shall write the name of each country on two separate slips of paper. There will, therefore, be 14 slips of paper.
2. I shall first fold, then throw the slips of paper in the same black fedora hat each time, and vigorously shake the hat until I am satisfied that I am completely unsure as to which slip is where in the hat.
3. I shall pull two slips of paper out at a time from the hat. I shall then open the slips sequentially.
4. The reassignment shall be [slip that I open first]---->[slip that I open second]. For example, [France]--->[Austria] means that the player who is currently France will become Austria in the reshuffle. If the two slips read the same country, then there will be no change for that player until the next reshuffle.

I have extended the length of each phase to 3 days so as to give players adequate time to enter into complex treaties and also to get grips on their new positions after reshuffles. It is not necessary (but perfectly OK) to take advantage of the full 3 days in the initial phases when there will be no reshuffles. 

COMMUNICATION - No communication between players is permitted outside the game. All communication must be carried out within the game's chat tabs. 

----------

THREAD RULES: Please feel free to follow the game and discuss the game rules, and any suggestions you may have in terms of modifying them for a second test version. I hope that nobody will discuss too much the specifics of the game, and I certainly hope the players won't post any game specifics on here. I'd like the thread to be more about anything general that people observe about the game and the variant rules. For instance, one player wrote back to me saying that "the game is more about making friends. Strengthening ones own position rather than ones' country's position." This is a general observation about the variant that doesn't really pinpoint any particular moves in the game.
ava2790 (232 D(S))
14 Feb 11 UTC
Also, get excited because everyone may or may not exchange countries very soon, and the decision is made by a coin-toss at the end of this phase!
ava2790 (232 D(S))
15 Feb 11 UTC
Fall 1901, Builds
Result of coin toss: Heads
Outcome: Reshuffle of all active countries

Outcome of reshuffle:
England -> Russia (jubjub108)
France -> Austria (butterhead)
Italy -> Germany (AncientMemories)
Germany -> Turkey (kislikd)
Austria -> England (spryboy)
Turkey -> Italy (youradhere)
Russia -> France (Alderian)
I think as the game stands, if it had less nation changes, could be a very good variant for teaching mid rank players who understand the mechanics of the game and are decent at the tactics, since they wouldn't be too confused by the nation changing/orders to be submitted, but it would give them a good chance to search through the message archives of the player they take over to understand what the other side of the conversation is saying.
Alderian (2425 D(S))
15 Feb 11 UTC
Could the reshuffle be listed by player, instead of country? For example:
player 1: countryA -> countryB -> countryA
player 3: countryB -> countryD -> countryE
player 2: countryC -> countryF -> countryD
player 4: countryD -> countryA -> countryC
player 5: countryE -> countryC -> countryB
player 6: countryF -> countryG -> countryG
player 7: countryG -> countryF -> countryF
ava2790 (232 D(S))
15 Feb 11 UTC
Sure will do.
fortknox (2059 D)
15 Feb 11 UTC
One possible thought to add: Make a private country channel. So if I'm working on a long term strategy, I can list it and it is only available to the owner of the country.
For example, if I'm france at the start, and I setup a lisbon leap[1] and want to do the lisbon slingshot[2], but don't want any of my allies to know the plan (because they could be england in 1902).... but DO want my replacement (if there is one) to know the plan. I want my own 'france' channel that only people that are 'france' can see. Call it a 'notes' page, even (would be useful in standard games as well). Thoughts?

[1]: Lisbon Leap: keep fleet in mao, two armys in por/spa and get a build
[2]: Lisbon slingshot: build fleet in brest, mao-irish, brest-mao, convoy spa or por to lvp or wales
fortknox (2059 D)
15 Feb 11 UTC
I worded that wrong in the beginning... what I was asking for was to make a private channel for your OWN country.
Alderian (2425 D(S))
15 Feb 11 UTC
It already exists, there just isn't a tab for it. Mouse over each tab and you'll see the country ID of 1 through 7. Then just change the number to the one that is missing which is your own. Would be nice if there was a tab labeled Notes that took you there, but you can still get there without it.
Alderian (2425 D(S))
15 Feb 11 UTC
I'm thinking about starting to use that in all my games for putting together End of Game thoughts as I go, since often at the end of the game I can't always recall what exactly I was thinking by just reviewing the map and may miss a key factor in a key decision.
Katsarephat (100 D)
15 Feb 11 UTC
@fortknox: If you manually change the message ID in the URL, you can see a tab for your own country.

Here's an example: http://webdiplomacy.net/board.php?gameID=49853&msgCountryID=2&rand=43332#chatboxanchor

I'm France in that game, and in this particular link I see a chatbox for myself (and no one else).

The key is the "msgCountryID" parameter. This ranges from 1-7 depending on your country. You can see which one is "yours" by looking at the parameter in the links for all the other tabs.

In my game, the IDs correspond like this:
0: Global
1: England
2: France
3: Italy
4: Germany
5: Austria
6: Turkey
7: Russia

In other words, it's the same order as the tabs, and in general the countries (when not sorted by SC count).

I *think* this holds across all games, but it wouldn't hurt to make sure using the elimination process above (i.e., figure out which ID your country is by eliminating from 1-7 the ones that correspond to other countries).

You have to enter the URL manually each time you want to access it, but if this method is summarized and concisely posted on the global tab, then it could become a game "requirement" (or at least suggestion) for this variant.
Katsarephat (100 D)
15 Feb 11 UTC
Bah. Alderian beat me to it.
fortknox (2059 D)
15 Feb 11 UTC
Thanks for the heads up on the ID, Alderian/Kats (you went above and beyond, kats... I'm a java architect by trade, so I understood from alderian's response... however, it is a good explanation for others that will stumble on this thread, so dont' put yourself out).

If this is the case, it shouldn't be hard to throw it on the actual GUI. The system already exists, and it's just a parameter on a tab.
ava2790 (232 D(S))
15 Feb 11 UTC
From what I gather, an unexpected twist in the variant is that when your country changes, you can read all the press previously exchanged by your new country. I personally find this both hilarious and an incentive to develop new, less incendiary diplomatic styles, and to exploit information to learn more about your opponents and their relations as well.
fortknox (2059 D)
15 Feb 11 UTC
Unexpected? That was my first thought when I read your variant. It's almost like a semi-public press game...
ava2790 (232 D(S))
15 Feb 11 UTC
The reason I say unexpected is that I didn't foresee just how contentious getting access to another player's press would be. In thus game it seems as if the exposition of other players' press has been the highlight after the first reshuffle.
Yeah. I think it makes the game have to become anon in a way though, if it were to be a variant, since if you got a lot of people playing it, as opposed to a selected number who are going to be trustworthy, it would end up with having people pm diplomacy to have talks that aren't going to be seen by whoever inherits the nation. Unless that becomes something it is understood to be legal, which would be interesting too...
Alderian (2425 D(S))
15 Feb 11 UTC
Yeah, when this was originally discussed, I thought anon might work better, you (the GM) would just have to give each player a nickname. For example, if you used the original capital city as the nickname, the reshuffle message would look like:

London: England -> Russia
Paris: France -> Austria
Rome: Italy -> Germany
Berlin: Germany -> Turkey
Vienna: Austria -> England
Const: Turkey -> Italy
Moscow: Russia -> France

And we'd just discuss things using those nicknames.
ava2790 (232 D(S))
15 Feb 11 UTC
Wow that sounds like a great idea for the beta test. I was going to point out that it would make identity pointless but Alderian's solution sounds workable.
That's clever, i was thinking we would just have to refer to people by their first nation's name. but then you'd have England in france, France in germany and Germany dead in austria. Which could get confusing...
maltizok (787 D)
16 Feb 11 UTC
after this is tested further and has some more bugs worked out i think i would like to try this variant it sounds very interesting. also i was unaware you could send yourself messages but that is pretty cool, i may have to try that some time when i start new games.
ava2790 (232 D(S))
16 Feb 11 UTC
As far as implementation goes, I'm not sure how, if at all, this could be turned into a self-operating variant on this site or vdip, as I have no programming skills and that I foresee a lot of things going wrong in trying to program the current (somewhat complicated) rules into the system. I intend to do a beta test, and maybe a featured game every so often under these rules. The reason I don't believe it is unfeasible for the variant to take off is that each game would require a mod to volunteer to be the GM.
Katsarephat (100 D)
16 Feb 11 UTC
If there's a way to programmatically insert press into the Global tab (I thought there was for draws/cancels but I'm sure I'm wrong), then it wouldn't be THAT hard... If I get time in the next few weeks, I'll check the source out and see what I can do.
ava2790 (232 D(S))
16 Feb 11 UTC
Wow, that's awesome, Kats, I never thought the variant would make it into code.

Sure, since the map and links between territories are the same, the big challenge lies in programming the random events, specifically the coin-tosses and country randomizations.

At specific intervals, one random number (0 or 1) would have to be generated to determine whether or not there is a country reshuffle.

If 1, then status quo, no changes.

If 0, then reshuffle. Generate 2 sets of random numbers from 1 through 7.
Eg:

Set #1:
5, 2, 4, 7, 3, 6, 1

Set #2:
6, 2, 5, 7, 1, 3, 4

Change country 5 to country 6 (i.e. Austria to Turkey), country 2 to country 2 (i.e. France to France), Country 4 to Country 5 (i.e. Germany to Austria) and so on.

But this approach would not be ideal since after eliminations we don't want the eliminated players to take part in the switch.

Therefore, at each reshuffle, it would be better to have the list of countries not eliminated, e.g. (1,2, 4, 6, 7) if E/F/G/R/T are still alive, and generate 2 random orderings of this list so that only the countries still alive will get to shift.
Katsarephat (100 D)
16 Feb 11 UTC
Right, it wouldn't be that hard. Most of the time would be spent figuring out where this goes in the source code ;-)

I don't have time for the next while, though. Tonight (and every Wednesday) I'm teaching a class; I'm going out of town to visit my girlfriend this weekend; and next weekend, she is bringing some friends up to see me. And I work a 40-hour work week.

I'd love to try it, though.
ava2790 (232 D(S))
16 Feb 11 UTC
Not to worry Kats, I myself intend to only test this for at least the next few months.
ava2790 (232 D(S))
18 Feb 11 UTC
Almost time for the next coin toss.
ava2790 (232 D(S))
18 Feb 11 UTC
Spring 1902, Retreats
Result of coin toss: Heads
Outcome: Reshuffle of all active countries

Outcome of reshuffle:
(jubjub108) England -> Russia -> Italy
(butterhead) France -> Austria -> Russia
(AncientMemories) Italy -> Germany -> Germany
(kislikd) Germany -> Turkey -> Austria
(spryboy) Austria -> England -> England
(youradhere) Turkey -> Italy -> France
(Alderian) Russia -> France -> Turkey
ava2790 (232 D(S))
21 Feb 11 UTC
The next coin toss - coming soon to a theater near you.
ava2790 (232 D(S))
22 Feb 11 UTC
Coinflip says Tails, and so the countries shall remain the same for now.
Alderian (2425 D(S))
25 Feb 11 UTC
Come on, big money, no whammies!
ava2790 (232 D(S))
25 Feb 11 UTC
Spring 1903, Retreats
Result of coin toss: Heads
Outcome: Reshuffle of all active countries

Outcome of reshuffle:
(jubjub108) England -> Russia -> Italy -> Austria
(butterhead) France -> Austria -> Russia -> England
(AncientMemories) Italy -> Germany -> Germany -> Turkey
(kislikd) Germany -> Turkey -> Austria -> Italy
(spryboy) Austria -> England -> England -> Russia
(youradhere) Turkey -> Italy -> France -> Germany
(Alderian) Russia -> France -> Turkey -> France
ava2790 (232 D(S))
28 Feb 11 UTC
First elimination: jubjub108 (1903)

England -> Russia -> Italy -> Austria

Good game, jubjub.
butterhead (90 D)
28 Feb 11 UTC
good game jubjub.
Sargmacher (0 DX)
28 Feb 11 UTC
This game sounds such a cool and interesting idea!

(I know it's probably in this thread somewhere but if possible could you please post the game link? Thanks)
butterhead (90 D)
28 Feb 11 UTC
It was in the title of the thread...
http://webdiplomacy.net/board.php?gameID=48782
Sargmacher (0 DX)
28 Feb 11 UTC
Oh haha! Gosh, it's obviously been a long day. Thanks butterhead :)
butterhead (90 D)
28 Feb 11 UTC
no problem Sargmacher. :)
ava2790 (232 D(S))
01 Mar 11 UTC
Coin flip for Builds 1903 - Tails. There will be no country changes.


39 replies
mr.crispy (0 DX)
28 Feb 11 UTC
going live in 10
2 replies
Open
mr.crispy (0 DX)
28 Feb 11 UTC
5 min live game starting in 5
hey, tryna get a quickie here :P bored and have a couple hours before I'm off to bed!

http://webdiplomacy.net/board.php?gameID=51928
2 replies
Open
Thucydides (864 D(B))
27 Feb 11 UTC
Chess tips
Give chess tips to an interested novice. Define terms you can think of as well, please. I know many of you must be good at chess, it seems to go hand in hand with diplo. Fire away.
30 replies
Open
Dan Wang (695 D)
26 Feb 11 UTC
Convey through Balaeres in Ancient Med?
From http://www.variantbank.org/results/rules/a/ancient_med.htm (the supposedly official variant site): "Since Baleares consists mostly of water, it is considered a sea space for the purposes of convoys, therefore a fleet occupying Baleares may be used to convoy an army using the normal convoy rules." However, in a game that I am currently playing, it appears that despite the presence of a bordering coastal army, I cannot order a convoy through Balaeres?
4 replies
Open
Iceray0 (266 D(B))
27 Feb 11 UTC
Draugnar!
Hey Draugnar, when are we going to play a game? :O
16 replies
Open
☺ (1304 D)
27 Feb 11 UTC
Harry Potter and the Methods of Rationality
http://www.fanfiction.net/s/5782108/1/Harry_Potter_and_the_Methods_of_Rationality

I just had a nerdgasm.
5 replies
Open
fiedler (1293 D)
27 Feb 11 UTC
Heros Wanted!
http://webdiplomacy.net/board.php?gameID=49716

Ace player urgently required to take over a strong Italy. Easy draw (or better) is to be had. Come on!
1 reply
Open
fuzzyhartle1 (100 D)
21 Feb 11 UTC
5 minute game
join my game its anceint med called flying turds-4
15 replies
Open
terry32smith (0 DX)
27 Feb 11 UTC
Moderators please look at this!
http://www.webdiplomacy.net/board.php?gameID=51778#gamePanel

Somehow the English do not talk the entire game and French and him are allies? No talking to any other player for 2 hours? But somehow has this great relatinship with France. France tells me he will talk to England to discuss a 3 way draw. Yeah right He's playing both countries.
8 replies
Open
Thucydides (864 D(B))
08 Feb 11 UTC
Christians
What is your opinion on Paul (and Pauline Christianity)
224 replies
Open
Fasces349 (0 DX)
27 Feb 11 UTC
Metagame final results!!!!
Here is the final results
21 replies
Open
eeezfly (165 D)
27 Feb 11 UTC
live game right now
http://webdiplomacy.net/board.php?gameID=51777
0 replies
Open
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