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I and others warned Kestas we couldn't put orders into crashed games so...
Being as my one crashed game resulted in a disband that guarantees my elimination this year, I am taking a hiatus (possibly permanently) from this site. As soon as my remaining games are complete, I will be signing off.
I'm going on a trip up to New England for the weekend, and I won't be able to get on a computer. I'm leaving tonight, so I won't have enough time to ask for a pause and find a sitter if it doesn't work out, so can someone sit my account for me? I've got three early stage games going on, so if someone could help me out here I'd appreciate it. My email is in my profile.
Not sure if anyone has mentioned this before or if it's intentional but when I click on the "Games" link at the top of the page, it now takes me to all "active games" rather than my games as it used to. I much preferred the old behavior.
I see several complaints about the new looks and how distasteful someone might think they are. Frankly, I’m not one to welcome large visual changes, and I will miss how simple PHPdip was, but the new style will grow on me whether I want it to or not. However, this long-winded post is not about the aesthetic changes, it is about how one change in 0.9 has changed the way we’ll play Diplomacy together…
We have several (three, in point of fact) players in our game who have not been seen since early June. We just managed to get the game unpaused thanks to the intervention of the moderators. At 72 hours per phase, it will be some time before these players drop off on their own, and forcing CD will allow them to be replaced all the faster, making the game better. Is this possible?
Did the update change the way retreats and then unit placing is handled? In one of my games I just retreated, and then had to destroy a unit. When we got to the unit-placing/destroying phase... my retreated unit isn't showing up on the map (though it is showing up as an option to destroy). Just trying to make sure I'm not about to lose TWO units.