A place to discuss topics/games with other webDiplomacy players.
Start a new discussion in the public forum
Post a new thread
If your post relates to a particular game please include the URL or ID#
of the game.
If you are posting a feature request please check that it isn't mentioned in the todo list.
If you are posting a question please check the FAQ before posting.
If your message is long you may need to write a summary message, and add the full message as a reply.
If You Have A Problem With My Views, My Demeanor, or Me...Draugnar & Co.
Tell me. Write me a PM. Tell me in a post. I make myself a large enough target I can--and have to--take it. I have no problem with that. (However, creating a thread about me and telling me not to bother post or pay heed while your congregation evaluates me as a poster and person and shares how much of a prick you all think I am with others while claiming *I* am the one without class...and worse--if you're going to call me shit, at least "say it to my face," as it were.
Draug and I had started to have a fun talk about woodworking and I've just finished another one of my lamps, so I thought this would be a good time to have another thread on crafts and hobbies. Here's the newest lamp: https://lh3.googleusercontent.com/-SVLy_oBKlxU/UAH4qtUHbHI/AAAAAAAAAO4/YZJSHwq8ql8/w519-h519/IMG_20120714_141939.jpg
I propose that 'it could cost an arm and a leg' should now be, 'it cold cost me a kidney and three pints of blood' please make you own suggestions for updating sayings. As safe as the bank of England is one that needs looking at...
Would it be possible to create a system that allows for the creator of a new game to but a max resign percentage required to join the game? I have no idea how hard it would be to code, but I'm just thinking allowed. It could be an advanced option, with the default having no limit. Another idea could be to add in a penalty for resigns (in advanced options). Any thoughts?
I rarely play public press, but I am hoping to bring in some players that I haven't yet had the pleasure (that I can remember) of lining up against. The only criteria, and sole reason for the public press, is that you must lob insults or banter w/ allies and foes alike. Thus, I'd like to personally invite Nigee and Zultar along w/ 4 other random persons that would be interested.
Hello everyone! just discovered webdiplomacy.net and joined my first game this week. (this is my first forum post as well) Is there a dictionary for the terms/abbreviations you guys are slinging in the forum? I've come across a couple I don't understand: "CD", "WTA", "gunboat".
There is a two player team game starting soon. Only a few spots left. Grab a friend and come join and see if you can win with a teammate. This is not meta gaming at all. It is being allowed to have two friends join and play as a team. Stated so in the rules and on the forum on Vdip. So if you like playing with a teammate and would like to play a game for sure to be allies and no issues of complaints. Join: http://www.vdiplomacy.com/board.php?gameID=8986
A frequent debate on this site. I'm of the WTA camp as I disdain the "strong second" PPSC mentality. It seems that the inventor of the game, Allan Calhamer shared this view, arguing that the WTA objective provided for much more interesting end game drama. http://www.diplom.org/~diparch/resources/calhamer/objectives.htm
interesting, our famed creator is also personally in favor of a time-limit or "year-limit" game (he does not say whether 1908 or 1910 or what) or even having the winning criterion be 16 centers or even 12 ... which all goes to show that all of these permutations are just variants ... on vdip Oli (Sleepcap) even has it set up so you can alter the number of centers for a win, or cap the year when the game will finish, both of which Mr. Callhamer supports!!
@achilles - I don't know why people care so much either, I play both as well, you just have to know what you're getting into with either since they have different mentalities once you get to mid-game ...
Please do not post variation accusations in the forum. Email the mods at, oh wait.
I find it interesting that certain topics are quite cyclical on WebDip: wta vs ppsc, full press vs gunboat, webdip vs vdip, etc. I thought it is obvious that after participating in one of these once or twice that we would all have the same sentiment that there is no ONE way to play the game and that the point of the game -of any game- is to have fun regardless of whether it is to win, draw, vengeance, provocation, and whatever else.
@Rancher - beating the horse... Well, I hope it is a dead horse, Otherwise you are creating a stampede and commiting a criminal act of animal cruelty. And I believe you'd call it euphoria. No wait. That ain't right...
@Zultar - I'd +1 that so many times if I could. That was well said my friend.
Practive what? Tactics? Cause you ain't practicing your diplomatic skills or even your gunboat "communication." It's is purely a tactical and strategic game when played 1v1 and that is just a small part of Diplomacy.
Like a true diplomat, Calhamer chose his words quite carefully. I think one can read this article in many different ways, applying one's own bias and preference.
I don't think he is actually supporting altered victory conditions based on fewer SCs or a fixed end date. That sentence goes on to state "except for the fact that such low victory criteria are unusually subject to threats to throw the game to one country or another". Based on the context of the preceding sentences, it would seem that his point is that the 18 SC victory condition results in an awfully long game, and that his hope would be that the game could be settled quicker by reduced victory conditions. However he acknowledges the fatal flaw in such an approach, in that the game would be immensely affected by such altered conditions.
The map supports many 17 SC stalemate lines. Calling the game when a player has reach any less than 18 would give away many solos in situations that should be draws. Similarly, declaring a winner based on size after fixed period has elapsed would similarly turn many drawn positions into easy solos. Putting a time limit on a game would also have the perverse affect of fundamentally altering the strategy of the game. Players would not need to play toward sustainable positions or those that put them on course for 18, but rather race to grow to be the largest by the time the deadline is up, even if that means taking on positions that would ultimately collapse should the game had continued.
I don't believe that Calhamer is actually proposing these alternatives, but rather in a diplomatic manner pointing out their limitations without explicitly deriding them.
@Zultar: I think there is definitely the "the way I play is better than you!" mentality, but where I find it the most disparaging is how we rank players regardless of the style of play.
I do believe gunboat and diplomacy are two very different games and should be ranked completely separate, especially because gunboats can run very quickly and there are a lot more 'fast' games allowing people to get many games under their belt (and live games also allow people to win games because of NMR's and CD's which frequent them).
WTA vs PPSC is the same thing. Because a 'strong second' is a mentality, there, it skews how it compares to WTA.
That is why I've always been a proponent of ranking in categories... and a bunch of them. Really true ranking should be be broken into Gunboat/Public Press, Full Press. From there it should be split between WTA/PPSC, and finally split up between "Short/Live" phases (under 24 hours)/Regular phases (24 hours or more).
We can probably group WTA/PPSC next for a more "federated" list with fewest discrepancies.... but short/regular phases and Gunboat&PP/Full Press shouldn't ever be combined... they is too many descrepancies.
Of course, I've not done the math on any of those to prove it out, just know where the amount of games you can play (live vs normal phases) and 'unique/unfair advantages' (like a person leaving a live game, which gives some an advantage over others) is more common and know how that skews the game.... and that doesn't include how vastly different gunboats and normal press are.
I haven't even mentioned variants or how corruption/cheating is more likely in some games over others... variants are their own beasts, though, and I think should be removed from scoring altogether. It just seems like 'fun' things to play and shouldn't be ranked....
Honestly, it'd be nice to setup a game with a 'rank' flag and a 'non-rank' flag... so you can play games without fear of TGR being affected... it'd probably end up in crazier starts and experimentation instead of the same old, same old...
@everyone Sorry, I don't mean to beat a dead horse by bringing this topic back up again. I know that this discussion has been had repeatedly, and I think Zultar's response quite lucidly hits the nail on the head.
Anyways, I just thought the article was quite interesting, as it's the word of Calhamer, and I hadn't seen it before. Maybe someone else has cited it before on this site in one of the endless series of preceding discussions, but I had never seen it posted on this site.
Everything is fine and dandy when things are just a game and people are having fun, but when it comes to making comparisons and computing those silly rankings that everyone seems to care so much about, we had better separate our apples from our oranges.
To commemorate the 807th anniversary of the grand Quriltai which saw Temujin elected as Genghis Khan, I ask who would win a battle between a force of Mongols and a slightly larger force of Roman legions (for the sake of discussion, we will say from the late republic/early empire period) in a head-to-head matchup? Please discuss.
Is war between Russia and England more or less inevitable?
The Norway-StP corridor is very hard to DMZ. Perhaps conflict will always occur. I at least cannot think of a time in recent memory that they went the whole game without fighting (barring an early elimination of one or both).
when i support a unit to hold, can i support with this unit a fleet to move if someone hit me! for example, i want support belgium from holland to hold, then belgium support english channel to move at picardy! what will happen if picardy hit me at belgium? belgium will help in move or will stay??
Webdip uses a country weighting system where the more often you have been a country, the less a chance you have of being it again and vice versa. So how about use that to deal with people that abandon a game because they got a country they don't like?