SpeakertoAliens "However, variations (Gunboat, Ancient Med, etc) count as less valuable in GR than pure games do, so if you play a lot of Gunboat your GR will be less than it would have been if you'd stuck to pure WTA/PPSC. The standard points system doesn't care"
Not actually true if you play enough games. Your rating will move slower, but you do not have a disadvantage in the sense that getting higher requires better skill- it just requires more evidence of that skill level. Nevertheless, this doesn't have to be the way things are, and its just a matter of my own preference for GR
Abgemacht “Both would only could WTA, standard map, full press. These are the 2 closest variants to the boardgame. It think it's silly to lump other variants into the GR. Gunboat is not Diplomay; it is a different game. Why would you have your checker wins count towards your chess score? It makes no sense.”
The reason other things are included is to try to make the system more inclusive, for me GR has always been there because points aren’t good enough and I wanted something better. It isn’t completely unjustified because (I should imagine) there is a reasonable correlation between skill in each version of the game.
Spyman “Certainly there needs be different types of GR, as you you have just mentioned Abe”
I’m not sure that this is any more necessary that it is in points, after all, points is GR where you can choose how important a game is and the expected values are all the same.
What I would like to see would be (as you mentioned) rated vs unrated.
I have given some thought into developing a Bayesian system (similar to Trueskill, for instance) which would sort out these issues for good by properly dealing with the idea of correlation between the games.
Fulhamish “I rather like the present system using both metrics. If your point total/ranking >> your Gr rating you have been picking off easy oponents, while if your point total/ranking << your Gr ranking you have been playing with much higher ranked oponents and been content to settle for a large # of draws. If your points toal/ranking approximately equals that of your GR ranking you have got the balance about right. Couple this with your win/loss ratio, which is what the game is all about IMO, and you will have a pretty good idea on your development as a player.”
How I view it is that there is no right balance, but the rating system/points system shouldn’t penalise you for whatever choice you make. Ghost-Rating, whilst it doesn’t perfectly meet this, comes far closer, which is why I think it better.
Fortknox “First, the point system isn't going anywhere. Kestas likes it and the reasons are that it is a simple system that beginners can grasp... Now, if you ask me, I think that GR should be integrated (updated every night at 12 or something), but it should be a secondary ranking, not a replacement. In fact, I think it would be an interesting idea to have multiple types of ranking systems integrated.”
This is very possible. Kestas and I are both much less fight-y over the issue of points and GR at the start (I’m less obnoxious). I will include a post of the last thing Kestas has said on the matter (a little over a year ago).
Fortknox “As far as GR, that is a script that is run once a month and I don't think it is anything simple.”
With the current script we are looking at about 5-10 minutes to calculate the entire history of webdiplomacy, so it doesn’t take much processing power. Implementation would change the script slightly to improve it (deal with CDs & peoples’ ratings changing during a game etc.), but that would be only a handful of operations per phase.