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It's time for the younger players on diplomacy to have their own tournament! Great place to play with Diplomacy players your own age. No offense to the older members of course! If enough people post with intrest I'll set up a tournament.
Error triggered: Division by zero. This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer. Got this when I tried to go from page 6 to page 7 of the open games.
I saw a game version that looked like it was card based, which I'm not too fond of. I'll check out the board game you pointed to. I think a straight up dip version would be cool, but I am not a developer. I'd rather make a physical board and play face to face.
If someone does come up with a version, should include all the Eastern lands as well, with Volantis, Slavers Bay, Qarth, Free cities etc... not to mention the Dothraki. Does anyone know what it actually takes from a programming perspective to get a map onto this site?
Getting a map on this site is mostly about kestas, he wants to focus on perfecting the core Diplomacy elements which is why the amount of variants is scarce (many variants are unfinished or full of bugs). Getting a map on vdiplomacy is mostly about creating a map (great guide here - http://forum.webdiplomacy.net/viewtopic.php?f=25&t=432) since Oliver is a very kind kind guy who will help you with the bulk of coding. If your variant doesn't alter the rules too much, even the coding can be done by oneself without prior coding experience via trial-error. It's still useful to ask Oliver to provide useful proofreading though.
I've played the GOT card game, which is not bad. I own the board game, but haven't gotten around to playing it. It's in the queue for the mythical future date when I have an abundance of free time, along with many other worthy titles.
I've only played Classic diplomacy, so my design thinking is more oriented toward 7ish powers. It seems to me like a GOT variant would be better without the Eastern lands or the Dothraki as powers (players). Maybe they would be neutral centers on the edge of a Westeros-focused board, like Tunis. And maybe the Night's Watch would be the same. Maybe the time setting is right before Robert's Rebellion, so there are eight powers/players with the Targaryens occupying the Crownlands. Crownlands might start with 4 SCs but be in a tricky starting position like Russia, or 3 SCs but surrounded like Austria. Iron Islands might start with 2 SCs and two fleets, but have uncontested first-year grabs of SCs from the North and the Westerlands if they choose to go all out aggressive. Just brainstorming...
Or maybe you make a whole bunch of players/powers and it looks more like a World diplomacy map...
Yes, I was thinking along the same lines, eastern lands as neutral supply centers, seven powers. Like classic diplomacy it wouldn't need to be tied to the "story line" at all, just set up the territories.
The Game of Thrones boardgame is really quite good. It is best when combined with the two expansions. My friend owns it and we play as frequently as possible. The hardest part is explaining the rules to new players. The Riverlands expansion is good because it reduces the game to 4 players, which is much easier to get together than 6 for the full game.
I'd like to play that game variant - but I'd want to be the Dothraki, they'd have to have more armies than everyone else put together.
Oh and I hope all you fans out there have read "The Hedge Knight" (AKA "The Tale of Duncan the Tall"). It's a (relatively long) short story set about 300 years before the events in the first book and introduces the first of the crazy/insane/demented Targaryens.
I think a Westeros only version (with the seven or eight powers, not including the wildings) would be better except where would the neutral centers be. A large world map would be difficult considering half the map is still unknown.
I'm sending this from a school computer in the lab. Just wanted to apologize to everyone for the crapload of games I CDed out of. I'm not going to be able to pick those up for some time because my laptop is f-f-f-f-fucked and I can't get down here consistently enough to play a good game.
So, there has recently been some confusion/criticism about how mods handle cases. Without talking about any specific cases, I'd like to review how we handle different cases and the reasons for it. Hopefully, this can turn into a productive discussion, since this site is community-driven.
Why the hell can't people press the ready button in gunboat games?????
its not like they are waiting for an answer to a message or anything its ridiculous. If they want to wait because they cant play in the next phase or something, then they shouldn't have agreed to play in the game in the first place with that phase length
I guess I successfully predicted the future in the October ghost ratings topic
As of Friday, I was in four games. In the last 24 hours (well, 30 technically, but it's close) I received the following message three times: "You were defeated, and lost your bet; better luck next time!" Bye bye, highest GR spot for me to date. I've never been so soundly defeated so often in so short a time.
The United States intervention in World War Two cost 418,000 American lives. And, really, what did the United States gain from it? Hitler was gone and Nazi Germany was destroyed, but much of Eastern Europe running from East Germany to Russia was under the (de jure or de facto) rule of Stalin and the Soviet Union. U.S. intervention fostered the spread of communism by destroying its primary opponent, fascism, thus setting up the Cold War for the next fifty years.
I have always been intrigued by this opening (sev-->black sea, warsaw-->galicia, moscow-->st pete's, st pete's-->gulf of bothnia) but have never really had the balls to try it out. Does anyone prefer this opening/has anyone won by this opening? Any general thoughts on its merits/detriments are welcomed.
Hi I used to use the email dip judges, and am rather new to the Webdip site. I really like the setup, but I'm not a huge fan of how the maps are drawn. is it possible to generate a "results" map without the arrows for a more uncluttered look?
I am wanting to sit down and play a good game. I was wanting it to be 10-20 min for each turn. Bet only 5. It would be zero but it seems that is not allowed. I require 6 additional players. If you would like to play reply to this thread and spread the word. Once I have the needed players I will post the link to the game. Enjoy, looking forward to a game and have a good day.