Another webDip F2F tournament will be held in Marlborough, Ma, USA Aug 22-23. See here for more info.
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There has been alot (more than usual) hostility, ad hominems, condescension, just general douchebaggery lately. I thought maybe humanizing it a bit would help, there was a thread like this in the past and it was a great success.
If a fleet in Edinburgh is support holding a fleet in the Norwegian Sea, and the fleet in the Norwegian Sea is moving to Norway (to counter a possible move to norway) and the fleet in the Norwegian Sea 1) is bounced out of Norway while 2) a fleet attacks the Norwegian Sea with one other supporting unit, will the fleet in Norwegian Sea be dislodged or not? It's 2 vs. 2 in Norwegian Sea, but the fleet there has a move order, which cannot be executed.
Defeated in a game which was won by a later banned player...
... is there any chance to get my bet/points back or what happens with the points the multi player gets? I have to admit that only one player of the game got banned so he might have not cheated in this game. But I'd like to know in general what happens with the finished games in which cheaters were involved...
What virtues or actions could be considered to be in the spirit of sportsmanship, and what against it. Do you have someone who could be nominated to be in one category or other. Braking the rules of the site is not to be considered part of anti-sportsmanship, so only legal actions can be named.
Is it possible to draw a game with a clear stalemate line in which one nation has refused to draw even though the same exact moves have been made by everyone for many turns? And there is clearly no way to break the lines besides an NMR or an attack between the allied powers which has not happened in years and will not happen since it is a WTA.
It's time for the younger players on diplomacy to have their own tournament! Great place to play with Diplomacy players your own age. No offense to the older members of course! If enough people post with intrest I'll set up a tournament.
Error triggered: Division by zero. This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer. Got this when I tried to go from page 6 to page 7 of the open games.
I saw a game version that looked like it was card based, which I'm not too fond of. I'll check out the board game you pointed to. I think a straight up dip version would be cool, but I am not a developer. I'd rather make a physical board and play face to face.
If someone does come up with a version, should include all the Eastern lands as well, with Volantis, Slavers Bay, Qarth, Free cities etc... not to mention the Dothraki. Does anyone know what it actually takes from a programming perspective to get a map onto this site?
Getting a map on this site is mostly about kestas, he wants to focus on perfecting the core Diplomacy elements which is why the amount of variants is scarce (many variants are unfinished or full of bugs). Getting a map on vdiplomacy is mostly about creating a map (great guide here - http://forum.webdiplomacy.net/viewtopic.php?f=25&t=432) since Oliver is a very kind kind guy who will help you with the bulk of coding. If your variant doesn't alter the rules too much, even the coding can be done by oneself without prior coding experience via trial-error. It's still useful to ask Oliver to provide useful proofreading though.
I've played the GOT card game, which is not bad. I own the board game, but haven't gotten around to playing it. It's in the queue for the mythical future date when I have an abundance of free time, along with many other worthy titles.
I've only played Classic diplomacy, so my design thinking is more oriented toward 7ish powers. It seems to me like a GOT variant would be better without the Eastern lands or the Dothraki as powers (players). Maybe they would be neutral centers on the edge of a Westeros-focused board, like Tunis. And maybe the Night's Watch would be the same. Maybe the time setting is right before Robert's Rebellion, so there are eight powers/players with the Targaryens occupying the Crownlands. Crownlands might start with 4 SCs but be in a tricky starting position like Russia, or 3 SCs but surrounded like Austria. Iron Islands might start with 2 SCs and two fleets, but have uncontested first-year grabs of SCs from the North and the Westerlands if they choose to go all out aggressive. Just brainstorming...
Or maybe you make a whole bunch of players/powers and it looks more like a World diplomacy map...
Yes, I was thinking along the same lines, eastern lands as neutral supply centers, seven powers. Like classic diplomacy it wouldn't need to be tied to the "story line" at all, just set up the territories.
The Game of Thrones boardgame is really quite good. It is best when combined with the two expansions. My friend owns it and we play as frequently as possible. The hardest part is explaining the rules to new players. The Riverlands expansion is good because it reduces the game to 4 players, which is much easier to get together than 6 for the full game.
I'd like to play that game variant - but I'd want to be the Dothraki, they'd have to have more armies than everyone else put together.
Oh and I hope all you fans out there have read "The Hedge Knight" (AKA "The Tale of Duncan the Tall"). It's a (relatively long) short story set about 300 years before the events in the first book and introduces the first of the crazy/insane/demented Targaryens.
I think a Westeros only version (with the seven or eight powers, not including the wildings) would be better except where would the neutral centers be. A large world map would be difficult considering half the map is still unknown.