Well, I failed to remember to get the txt file from my home computer and I'm back on campus. I'll post the general long and short of my Italian play style and things I suggested to rhinoceros. I'll also post some final comments to him publicly here as well.
How I play Italy (for better or worse):
I find that Italy is a unique country and although in my statistical report I state rather confidently that it is far more an eastern power than a western power, it's stake in the east is far different than the other 3 countries that occupy that sphere of influence. Italy's strengths lie in part to this relationship. It's primary strengths, however, is that it is difficult to dominate. In 1901 and even into 1902, it's not the target of any real attacks. France is often occupied in the west, Turkey is covered by Austria and Russia while Austria could attack him, it's often at the expense of giving up territory in the Balkans and turns its back to the R/T which would be often fatal. Thus, Italy sits on a peninsula by itself, and can't really be the target of an effective attack early on. In addition to this, it is virtually impossible to attack the country by land. Since it's stalemated at Piedmont due to the presence of impassable Switzerland to the west, the French cannot hope to take control via land from the west and from the east, only two available land positions can launch an assault making it slow-going at best. Therefore, the only real way to take on Italy is with naval dominance. Unfortunately, its defensive nature plays to its detriment as well. Italy's only real location for guaranteed gains is in Tunis with potentials in Austrian territory and hazy gains in France. All too often, an Italian player takes Tunis, doesn't want to attack Austria, and sits idle for years to come until another powerful force overpowers an eastern country and takes Italy head-on.
In 1901, Italy has the benefit of being 'neutral'. It's often best to do nothing and plan nothing. Your goal is to play the detective in this first year--dig up anything you can about everyone else on the map. You need to know who is allied with who early on so that you can plan your moves. Most importantly, however, you need to just sit and be patient. Don't talk to other people first and simply wait until they come to you. The first part on being a detective in determining alliances is to wait to see who talks to you. If you initiate conversation, it's often going to be a series of questions which the other player will answer vaguely at best:
"Hello Russia! What's the plan in 1901? Care to attack Austria or Turkey? Is there going to be a bounce in the Black Sea?"
"Greetings Italy, my plans are simply to figure everyone out. I don't have any real plans set yet and will wait until I hear from others first. I'm also not sure about the BS yet."
These types of conversations yield little to nothing. Remember that Italy has the ability to do nothing in the first year and still be successful, and since you have no real enemies, not talking to someone right off isn't detrimental. Wait for them to come to you. If a player comes to you, (a) it shows that they're interested in you and working with you, (b) they are more likely to offer you information that they would otherwise leave out or answer vaguely if you came to them first and (c) if they don't come to you within a reasonable amount of time, you know that whatever plans they're cooking don't include you.
Now waiting for them to talk first doesn't mean waiting forever. If I don't hear from a player for most or all of S01, I will certainly open press with them.
Now, playing Italy: I've found that in order to succeed, Italy thrives on the 2v2 combat in the east. If the battle is R/T/I v A, Italy usually gets 1 center while T and R get 2 apiece and ensuring that you have a future alliance isn't a certainty. If you have a R/A/I v T, the alliance paradigm could be R/A v I after T is gone and you still net on average just 1 center. Thus, the net profits for Italy is often less than what your other 'allies' gains.
In a 2 v 2, however, you ally with the guy that you believe has no allies in 1901. You play the detective and find out who is working with who and work with the underdog. The reason for this is simple: the guy who has no allies doesn't want to be left out in the cold and he's likely to offer you more than anyone else. If the battleground is A/I v R/T, you are often likely to get Greece and a Turkish center, maybe 2. If the battle is I/R v A/T, you will often net Gre, Tri and possibly Ser while the I/T v A/R nets you Tri, Vie and either Gre or another center. Second, by allying with the underdog, you secure a long-term alliance for yourself without the fear of your ally working with someone else against you. Remember, that you're not a prime target of anyone for at least the first two years (baring a WT) and in the 2v2 alliance structure, the odds of you being attacked by anyone is slim to none and you have freedom to grow without fear of losing anything.
Your last goal should be to eliminate an opponent before the west is able to do so. If the west eliminates an opponent before the east, suddenly you're faced with the prospect of having someone hit your back before you can respond. This means that you need to have your fingers in the western conversations and manipulate the scene to either (a) delay the western consolidation or (b) ensure that you have a really long-term neutral or allied neighbor until you can afford to refocus your attention.
The rest of playing Italy simply comes down to knowing what other players want and offering them what you can, knowing how to talk to the other players on the map and knowing when someone is lying to you.
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My notes for Rhinoceros:
You did pretty well, for the most part, and your press doesn't need much work at all. You have a pretty good ability to talk to others and this ability often makes up for any downfalls that you might have in other areas. I've found that players who can smooth-talk their way into or out of anything will do better than the guy that is an expert tactician or strategist. Also, your moves are pretty right-on. A lot of times, we had pretty similar ideas on how you should move. Your one downfall that I think needs to be worked on, is that you often want to stab someone for a center even though it has negative long-term effects. An example of this is as follows:
by S05, you did really good at finding a target. Your battle with Turkey went sour for a while but after T and R weren't working well together, you were able to find a new Turkish ally and turn on Austria for several centers. By F05, Austria was essentially gone and you selected a new target by taking Budapest from Russia and began making headway into Russia with a good Turkish ally. In F06, however, you stabbed your only ally for a center which effectively united R and T against you since neither of them could trust you. You struggled to make any headway taking on two countries which you couldn't overpower and then France went AWOL in 1908. You were able to nab Spain in F08 which gave you new ground for growth but when the new France came in, you continued to try to attack him and thus gave yourself 3 enemies with a neutral Germany. In the long term, you would have suffered with so many people that couldn't trust you or wanted you dead. Premature assaults, especially those that net you only 1 center, aren't worth your attention. If you wanted to attack Russia, then keep a Turkish ally until Russia is so far gone that he can't come back (like 1 or 2 centers). If you wanted to take on Turkey, then you need to be working with Russia and not stab for a lone center. It's usually a good idea to only have 1 enemy at any given time and to make sure that your enemy has another enemy as well so that taking him on is a simple job. This really helps in cases where you're in the middle of a campaign and someone comes at you from behind (like France). If you hadn't have had so many enemies, I think you would have had the chance to solo in this one. As it is, a first-place draw is almost as good.
If anyone has any questions, feel free to ask.
Overall, pretty good job and I think you'll do well in the future.