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I made the very stupid decision to post a thread about an active game of mine. I apologize for accidentally cheating. My password is 123456789. Someone can log onto my account, change the password, and play my two remaining games. Sorry.
This Time On Philosophy Weekly: Schrodinger's Cats and Consistency...
Aimed at those of you who, frankly, make me incredulous as to just how many highly intelligent physics thinkers are on the site...so, Schrodinger's Cat--I understand that there's a cat, radioactive particles, a 50/50% chance the cat is dead or alive...or both...what are your thoughts? (And if that cat DOES blur the lines between the differentiation of states...well, YOU change every moment via experience...is there anything constant about us, or you as "you," for that matter?
I notice the BBC are now using in-page SVG content. We've seen youtube/google et.al. pushing the standard over the last few years, but this is the first time I've seen a non-web company supporting the formats. Have we turned the corner?
Right now I'm pretty desperate. I'm Turkey, and I've got Italy, Germany, and what's left of Russia creeping towards me. Starting this turn Italy will start picking off my SCs, one by one. Can anyone help me out? http://webdiplomacy.net/board.php?gameID=53685&msgCountryID=0&rand=74811#chatboxanchor
If this is against the rules, then pardon me; I looked through the FAQ and didn't seem to find an answer to it (that I understood)
I played through the game with some friends, but for the life of me couldn't seem to figure out support hold/support move. Can anyone tell me in clearer terms the difference between the two, and how to use them?
could there ever be a good time where you would NMR on purpose for a turn only so people would move away from you or leave their border open to you... maybe if they were fighting a two front war they would move their troops away from you only to see that you invade their open border immediately the next turn
and if you ever did this would it be considered a legitimate strategy or an underhanded cheating sort of move?
I'd consider it a strategy (and not cheating), but I think it would be unhelpful. I try to log in close to the deadline for most of my games to see if anyone looks like they will NMR, and I take as much advantage of it as I can. This can backfire, as I sometimes use a different tactic of looking like an NMR until about 1 minute before go time (and I imagine others might too). I don't know many people who just step off of NMR's unless other things are going on, so I see it as having more of a possible disadvantage than advantage.
I played as Germany and was involved in a Western Triple. France told me of his intention to stab England in Fall 1906. I had made plenty of progress in the Spring (and was in no danger to lose territory if I did not submit moves). However, I did not want to move against France in aid of England - neither did I want to seem complacent in France's stab against England. So, I purposefully NMR'ed. When I "came back" I apologized to England for not acting to help him, and build fleets at the end of that year to "help him against France."
You can see the end of the game if you want to know how it turned out. Suffice it to say, a purposeful NMR played a big role diplomatically for me.
I'm in a World game now where I saw an alliance was going down in flames (and I would be with it) and decided to turn in all-holds for a couple game years. Needless to say, no one expected the Ghanaian fleet to magically take flight (sail, whatever) into Great Britain and Germany. I'm now alive a few game years longer than if I'd fought it out and lost.
Of course now I'm on the brink of elimination, but it sure was fun!
I'll reemphasize SacredDigits thoughts. Purposely not entering a move until there is a minute or two left is a good way to 'simulate' an NMR, but put in orders thinking that your opponents will see your NMR. This only works in anon, as non-anon shows when you are logged in (and when you logged in last), but I accidentally did this a while ago and find that it worked perfect in that situation... but I haven't really used it much, since.
"Needless to say, no one expected the Ghanaian fleet to magically take flight (sail, whatever) into Great Britain and Germany. I'm now alive a few game years longer than if I'd fought it out and lost."
ha! i did that once. as ghana, i sat in great britain for a couple years hoping the game situation might change. it didn't, and i eventually died.
I have been on the other end of this tactic recently - turkey had actually left the game but with units in con, arm and smy. I was in sev and controlled balkans but didn't have an active fleet so no esay pickings in turkey. I moved forces northwards and Turkey raises from the dead. However, he announced his resurrection and i covered the moves. I filed this under 'playing possum strategies' to be deployed when the need arrises.
In a league game last year (gameID=34964) I was Turkey. In the face of a Western triple I submitted all holds for several turns (6 times in all) and was included in the final draw after some half hearted, but opportunistic stabs.
I've had a couple of situations where going NMR for a year could have been beneficial for me, but I've always refused. This is a quote from the rules, "Don't abuse the software to gain an edge in online games that isn't possible in a real-life." If I were playing Diplomacy at a table, face to face, it would be nearly impossible to go NMR. It's only the fact that you're playing an online version of the game that allows it to happen. Unfortunately, it would be rather difficult to prove intention to cheat when that's being reported.
Interesting...I was wondering if it'd come to intervention--but to be honest, I'm GLAD the US and did so in this way--no troops, no occupation force, just batter them off the coast with one--and with friend England, two--of the best navies in the world--GREAT CALL by Obama in my opinion! Thoughts?
gameID=49006. playing Turkey and a strange stalemate has set up. How long is too long to wait for England to eliminate France & Austria before offering to draw the game. No in game messaging disallows any communication. I would rather cancel than draw with 6 players still in.
I've played a couple of world dip games and I've noticed that some countries are a lot harder to play than others: US for starters. Anybody have any thoughts? Are there any sort of win probability stats for countries in world dip?