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I've only played a handful of games here, but I have a minor gripe I wanted to vent. In each game I have played so far, there has been a unit that must disband because it has no option of retreat, yet the order must still be made in order for that disband to go through. Have the moderators considered a way to remove the necessity for a player to order a disband when the player has no other option?
I played in this game where a player created the game with the intention of having players CD, in this case 4 of the players CD'ed giving this player full command. I think this game should be cancelled: gameID=35976
We've been paused for weeks and several of the players ( the ones who haven't unpaused) have clearly left the site. But simply unpausing would be unfair as with several key players going CD it would be ruined and massively to certain players advantage. Therefore can a moderator please draw this game?
Is anyone getting an error when they try and view the home page? I can view forums, gameslistings ok, but when I click on home I get file_put_contents(cache/forum/home-forum.html) [function.file-put-contents]: failed to open stream: Disk quota exceeded.
I'd say England. I'd also like to say, again, gunboat sucks balls and with the anonymous players, but with messaging, I have no idea why anyone would start up a game of gunboat. Seriously, regular gunboat game starters, why do you choose to start games that pretty much spit in the face of the title of the game we play?
Suck my balls, Draugnar. Yes, there is a minimal amount of diplomacy in gunboat. No, it does not come anywhere fucking close to the amount of diplomacy that goes on in a real game. Yes, I play it anyway, because I apparently have a gaming problem. But I don't fucking start them because they are inferior. So why do people start them?
Definitely Turkey. No question. Central powers do badly, because they need to stay alive and negotiate with others. But Turkey stays alive easily, and only has to deal with two powers, neither of which particularly wants to fight him. I'm actually surprised Turkey doesn't always do really well in gunboats. The only disadvantage is that your supply centres are usually far away from the action in the late game.
1. Italy. Austria will ally with you or you can grab a piece of the austro pie 2. Italy will likely ally with you but don't expect it. Austra italy alliance is mighty 3. England harder to signify an alliance but someone is going to want to be your friends usually.
In gunboat its all tactics and finding that one ally those nations excel because its either easy to signal allegiance or you are wanted and desirable as an ally
I've got to go with Austria. Austria's biggest weakness is that if any two of the other Eastern powers team up against it, it's gone in the first few years. In gunboat, the chances of a coherent strategy coming together to knock off Austria is much lower, meaning that Austria can make it to the midgame, where it thrives.
@bob: i start gunboats because i want to play a game that takes a few hours at most, and 5min phases don't allow enough time to properly diplome...and i doubt the title of the game minds, that's rediculous.
Italy is horrible in no press games. See gameID=13377 and gameID=14126, the only no press games I've played. I got Italy in both of them. Italy is in a horrible position to expand and conflict with your neigbours is unavoidabe. Nevertheless, I think I played Italy pretty well in those games.
There is no such thing as an "easiest" country. It all comes down to personal preference and playing style. For each country, you'll find decent players saying that it's the best or the worst. However, it is a meaningful (or at least useful) discussion for people talk about what they prefer and how they feel it suits their playing style.
Well, I'm not saying that I would like to play Italy in a gunboat game. Actually, I haven't tried a gunboat with Italy yet, but I have a feeling that I might not do well with Italy in gunboat. I would probably order Ven S hold Tri and hope that Austria understands the power of an Italian-Austrian alliance. However, if Austria doesn't, I would try to work with Russia to take out Austria and Turkey. Of course, this hinges immensely on what the other players decide to do. I would hope that Russia sees Austria and Turkey as his primary threats/targets, and that France is tied up trying to resolve the Western triangle.
Maybe you should ask Centurion to expand on his opinions. He said a few posts ago that he actually thinks that Italy is amongst the easiest.
In my previous post, all that I was saying was that with Diplomacy (in general, not just gunboat), the idea of a universal "best/easiest" or "worst/hardest" country is a little bit silly. What matters is how well a player's playing style and game strategy fits that country. Also, what probably matters even more is the style and strategies of the other players and how one can read the situation and adapt one's own strategy and style appropriately.
Whenever there is a thread like this, we get people with vastly different opinions. Every power get its supporters and detractors. I think that simply saying something like "Country X is the best" or "Country X is the worst" doesn't really contribute to the conversation. However, if people discuss their reasons, and try to understand and explain how their playing style and/or strategies influence their successes or failures with a particular country, then I think we would have a very meaningful and worthwhile discussion.
I reported the following game http://webdiplomacy.net/board.php?gameID=33245#gamePanel about two weeks ago and there has been no response. Apologies if this is. In the wrong place but if someone could point me in the right direction I would be most grateful.
I'm new to the site, but i've been a diplomacy player for a few months. I'm having trouble understanding the order history, such as the red lines, and x's. Can sombody explain to me exactly what is what?
Also, how do you know if a unit is yours? They're all the same color. :/