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A place to discuss topics/games with other webDiplomacy players.
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Invictus (240 D)
22 Feb 10 UTC
I've had three games in a row as Italy.
I know it's random, but it also sucks.
16 replies
Open
KaptinKool (408 D)
21 Feb 10 UTC
Cartoons for the Ages!!
Simple post the greatest cartoons of all time!!
52 replies
Open
superplayer (100 D)
20 Feb 10 UTC
World Game! Fast! Needs Players
ID # 21940.

Hi, I have just joined the site, but am not new to the game or online play. I just joined a game where it is only me and another player by the name of malo. The time is 12 hours fast, and the point bet is 10. Anyone who is interested in playing, please search the game using the ID #, and we can get this game started! :D
4 replies
Open
KarlTheLittle (311 D)
22 Feb 10 UTC
Live Gunboat starts in 30 Min.
http://www.webdiplomacy.net/board.php?gameID=22256
5 replies
Open
Jredwood (2159 D)
21 Feb 10 UTC
game been open for over a year?
is there ever any cleaning done? Walnut Creek is passworded asking for 2 new players yet the 4 in it havnt been seen in over a year?
10 replies
Open
Serioussham (446 D)
22 Feb 10 UTC
Faulty Timer?
I was just wondering if anyone else has experienced this? The countdown to the phases can be up to a minute off and this can be a big problem in live games, where an extra minute can be crucial. I just figured that I was the only one this was happening to but in a recent live game, the same thing happened to another player. I’m just curious if many others have experienced this problem and if there is anything that can be done? Thanks.
2 replies
Open
figlesquidge (2131 D)
22 Feb 10 UTC
Allow pause without unaniminity if others NMR
I know there are serious anti-pause lobbyists out there, but I'm wondering how much support there is for this?
It just seems a shame to me that if someone misses a phase, and all other players agree to pause for them, without mod intervention they can't.
0 replies
Open
sprinkle (0 DX)
22 Feb 10 UTC
Live game now!!!!
Join now, Live games starts in about 20 minutes!!!
1 reply
Open
KickassBen (100 D)
22 Feb 10 UTC
7 people 2 play!
I dont know why there needs to be 7 people to play a game, seems very stupid when im here waiting for 2 more people. F*** me join! Quick and fast game called join if you want a spanking, join and relieve me frustration!
0 replies
Open
kestasjk (99 DMod(P))
21 Feb 10 UTC
Putting the recent time extension debate to the test
After the recent debate on how much time should be extended by I'm eager to put it to (a brief) poll; how much time should I add to games? Right now it has been about 1.5 hours since the server went down, how much time should be added?
kestasjk (99 DMod(P))
21 Feb 10 UTC
I'm thinking perhaps 6 hours or so, since the 4 from last time wasn't enough for all.

Also since it need to start moving again sooner rather than later I'll just see what opinions come up over the next 20 minutes or so to decide. More than getting an actual time I'm interested in peoples reasoning to come up with any time and whether people agree

Also apologies about the downtime from our hosting provider Dreamhost, I understand getting two periods of downtime this close, even if only an hour a piece, is very frustrating, but it is unusual
Draugnar (0 DX)
21 Feb 10 UTC
Minimum 8 (prefer 12) hours so those whose bedtime fell at the server downtime have time to sleep, get up, check their orders, and submit more. It was down 1.5 hours so you can't expect them to have stayed up hoping it would come back.
wydend (0 DX)
21 Feb 10 UTC
I agree with Draugnar. It is hard when people are going to sleep. I figure that 8 hours would work well.
Draugnar (0 DX)
21 Feb 10 UTC
Kestas, you have to think about people in other time zones. This is global and someone is going to bed every given hour of every day somewhere in the world. Seriously 8 hours is an absolute minimum, 10 is better and 12 is best.
Bugger (3639 D)
21 Feb 10 UTC
I'll go ahead and say 12 hours again on the basis that this site had people from around the globe, and someone, somewhere, will be heading to bed soon. If their only chance to check the site was in the last hour and a half, then you'd be doing a disservice to them to add any less than 8 hours, with 12 hours giving them some time to check it if they cannot immediately upon waking.
Draugnar (0 DX)
21 Feb 10 UTC
10 minutes in and every says 8 hours minimum with the majority thinking 12 hours would be better.
Draugnar (0 DX)
21 Feb 10 UTC
*everyone
Crazyter (1335 D(G))
21 Feb 10 UTC
Maybe 12 hours whenever the server is down for more than 1 hour. If server down for less than 1 hour, maybe 2-4 hours?
Draugnar (0 DX)
21 Feb 10 UTC
I would say anything over 1/2 hour. If the server went down at midnight local time, I might stay up to 12:30 hoping it came back, but then I'd have to go to bed to get up at 6:30 and get ready for work. That's also the reason why I say 12 hours... Some people have to get moving in the morning and may be a few hours after they get up before they can check in.
kestasjk (99 DMod(P))
21 Feb 10 UTC
I'll go for 8 hours this time then, but I am interested to hear any other points of view on this
podium (498 D)
21 Feb 10 UTC
Afternoon ruined must get ready for work.I think all live games should have players refunded points as I won't be able to carry on in my live games unless every one votes for a pause when they come back on line or or get pushed back minimum of 8 hours when I can continue them.
kestasjk (99 DMod(P))
21 Feb 10 UTC
You should vote for a draw in those games podium, and you'll have your points refunded if everyone agrees to it, and if everyone agrees a mod can extend the phase time to 24 hours if that's preferable and appropriate

Again I apologize for the server going down and am trying to get some specific details and assurances from Dreamhost support that something is being done
Draugnar (0 DX)
21 Feb 10 UTC
Sent ya' a PM kestas...
IKE (3845 D)
21 Feb 10 UTC
I don't understand why you add time at all. If it goes down for 2 hours, just let the games
go from there. A 24 hr game, you still have that time to put in your orders.
I would have had two of games finish their phase. Now I have to wait
because of the added time:(
Draugnar (0 DX)
21 Feb 10 UTC
The debate is, IKE, that someone tries to put their orders in for a game before going to bed, and game that will run before they get back up, but the server is down for two hours. They can't wait up until it comes back up, so instead they NMR and it destroys the game. Maybe you don't care about this, but some of us want a fair game and the Leagues and GDF and Master's Tournaments are crucial to some of us. We don't take kindly to the server influencing and affecting the outcome of those games.
figlesquidge (2131 D)
21 Feb 10 UTC
Reset the phase for any downtime over 15mins. Under 15, just add 15 to be safe.
This is because people should check the site at the interval they agreed for phase length.
The 15mins is a slightly arbitrary figure, but is because in that sort of timespan I think you should be able to wait for the site.
Draugnar (0 DX)
21 Feb 10 UTC
I like Figles idea in theory, but in practice it could be tricky. What if the game is 5 days into a 10 day game?
Alderian (2425 D(S))
21 Feb 10 UTC
Seems like we have to consider a couple of factors. Short downtime versus long downtime and live games versus non-live games. Plus, what constitutes a short versus long downtime and live versus non-live games?

I think 30 minutes is a good cutoff for short versus long downtime.

For live games, does it currently just pause them so that the players can decide to draw, cancel, or start again the next day? That seems reasonable to me, but I don't play live games much. Should there be a difference for short versus long downtime?

For long downtime for non-live games I think 12 hours should be the minimum for non-live games. I'll check my games before going to bed, but if I can't get on, then in the morning I've got kids to get to school and have to get into work by a certain time, and depending on work it may be a couple of hours before I can get logged on.

For short downtime for non-live games, add an hour. Gives plenty of time for people to check back without appreciable affecting the time until the game progresses.
klokskap (550 D)
21 Feb 10 UTC
x + 1/2x

where time down = x
TheGhostmaker (1545 D)
21 Feb 10 UTC
"I like Figles idea in theory, but in practice it could be tricky. What if the game is 5 days into a 10 day game?"

Finalise, simple as that.

Live games should be paused.
Draugnar (0 DX)
21 Feb 10 UTC
Are you trying to say extend by 150% of the downtime?
Alderian (2425 D(S))
21 Feb 10 UTC
And if someone is a jerk and refuses to finalize because they are being eliminated, that is still better than an NMR messing up the game.
Alderian (2425 D(S))
21 Feb 10 UTC
For clarity, my response was to Ghost's response.
Draugnar (0 DX)
21 Feb 10 UTC
I was just thinking that the reset of the phase should have a max increase of one day. So multiday games would get one day added to their deadline at most and the typical 24-36 hour game would get reset.
Draugnar (0 DX)
21 Feb 10 UTC
One option mentioned I don't care for is the "no NMR" option. I always place orders as soon as I see the '!!'. But then I go back and change them based on my negotiations. So, if at the last second I can't change the orders, the backups would still go through because I'm not technical NMR, but the end result would be the same: unintended orders went through.
TheGhostmaker (1545 D)
21 Feb 10 UTC
Alderian, then you wait. It isn't *that* big a deal.

Draugnar's suggestion of a max of 24 hours added is a good one.
Alderian (2425 D(S))
21 Feb 10 UTC
For further clarity, my response to your response was a supporting response, not a contrary response. Waiting is less a big deal than an NMR is.

I also think a 24 hour max is good. My official preference is 12 hours at a minimum and 24 hours at a maximum.
TheGhostmaker (1545 D)
21 Feb 10 UTC
Whoops, I skim read it, and read it wrong.
figlesquidge (2131 D)
21 Feb 10 UTC
I've given my view about.
re ald/Ghost - If someone won't finalize then I expect it would be reasonable to forcibly cycle the game; depending on the reasons.
However, the fact remains that when you start a game, you agree to be available at least once in each phaselength. Therefore, it seems unreasonable that if the site goes down you are suddenly forced to increase your availability or loose your position ingame.
Draugnar (0 DX)
21 Feb 10 UTC
But is it fair to hold a turn that has already been running for 9 days to another 10 days because the site was down for an hour and some ass won't finalize his last remaining disband?
Macrado (706 D)
21 Feb 10 UTC
Another consideration is that if someone is going to miss the deadline and the game is extended, they aren't punished for it. It's a touchy subject in my opinion. Say there are 10 minutes left and one player hasn't submitted any moves. The server goes down and then the turn is extended by 12-24 hours. The player most likely would have NMR'd, but now has extra time to submit orders. Some people might see that as good, as an NMR can break the game. Others might be frustrated if they changed their moves to take advantage of the player who left/missed the turn, only to find that the player catches a lucky break. Not sure of the best way to handle this situation, or if it should even be handled at all.
Alderian (2425 D(S))
21 Feb 10 UTC
So figles, correct me if I'm misunderstanding, but your saying if someone is playing a 3 day per phase game because they can only log in every 3 days and at their appointed log in time for a particular phase they can't get on because the server is down, they'll be screwed even with an extra day being added because they won't be on again for another 3 days?

I can see that argument, but at what point do you inconvenience everyone to help a theoretical person or two. Do you add a full phase length so everyone is covered and the people that want it to cycle earlier can finalize? Or do you cut some corners to inconvenience others less at the risk of sacrificing a small minority? Not only are we talking about people that can only log on rarely, but we are talking about the one time they need to log in is at the same time as a rare server failure.
Thucydides (864 D(B))
22 Feb 10 UTC
At least 10 days dude, definitely.

Lol I dunno I appreciate that there is an extension at all, 90 minutes seems fine.
texasdeluxe (516 D(B))
22 Feb 10 UTC
12 hours seems reasonable. Better to have an extended wait rather than an NMR.
texasdeluxe (516 D(B))
22 Feb 10 UTC
For anything over say 15 minutes that is.
TheGhostmaker (1545 D)
22 Feb 10 UTC
"I can see that argument, but at what point do you inconvenience everyone to help a theoretical person or two. Do you add a full phase length so everyone is covered and the people that want it to cycle earlier can finalize? Or do you cut some corners to inconvenience others less at the risk of sacrificing a small minority? Not only are we talking about people that can only log on rarely, but we are talking about the one time they need to log in is at the same time as a rare server failure."


Don't you see that 10 day phase games on their 9th day with some ass not finalising is equally rare?

Sure, the downtime might delay most games by anywhere from 0-2 days, depending on the downtime. That's fine, when somebody goes on holiday in the Masters or League, they can delay the game by over a week. Sure, there could be a few games delayed by more than that, but only a few, and any other solution can have a few unavoidable NMRs.

You've got to weigh up two different infrequent events, recognising that both are infrequent, but the majority in the middle is clear- reset the phaselengths. You can argue with 3,4,5 day or longer phaselengths that we should do it differently, but given the rarity, given that people have chosen long waits already, and given the very worthwhile principle of *NEVER* allowing downtime to alone cause NMR, I don't think the case is strong enough to justify a change of attitude coming with that change in price.

To my mind it is easier to say, "We say that never will somebody who logs in once a phaselength will miss a turn" than anything else. You can question whether the stance is excessive or not, but all the while, you keep yourself arguing a principle that I think is correct, rather than a price, as you would be with +12 or +24 or +25 hours.
TheGhostmaker (1545 D)
22 Feb 10 UTC
That's pretty long winded. btw, I don't think that just 3 mins of downtime is enough, because you wouldn't just try once and then stop. It has to long enough downtime that somebody would have to go who had been prepared to make moves etc. I'd say 15 mins or so is about right for that.
warsprite (152 D)
22 Feb 10 UTC
Could you use a sliding scale based on turn length?
Alderian (2425 D(S))
22 Feb 10 UTC
For what it is worth, when discussing something like this, I tend to be very flexible in my position so will often argue several sides to see which ones really have merit. Avoiding NMRs seems the most important to me. And you are right, the delayed long phase length games are rare (45 out of 607 currently running games or 7.4% are 5-10 day phase lengths if I'm counting right) so that's a minority as well.

For myself, I'd be happy with 12 hours. For the overall right thing to do, I can see going with just resetting the phase lengths.
Thucydides (864 D(B))
22 Feb 10 UTC
Actually scratch that make it at least 90 days.
texasdeluxe (516 D(B))
22 Feb 10 UTC
Ok, scratch my last post, I'm with TheGhostmaker. anything longer than 15 minutes should add the phase-length to make sure there are no NMRs due to downtime.

I guess it's just more of an inconvenience with the longer wait, but if you are in a game with such long turns, it's going to be a long game anyway.
Draugnar (0 DX)
22 Feb 10 UTC
I'm good with anything over 12 hours for phase lengths > 12 hours and one phase length for shorter ones. I can also see the merit of just resetting the phase. There are so few really long phases anyhow.
figlesquidge (2131 D)
22 Feb 10 UTC
re Ald: Yes I am in favour of resetting that hypothetical long game we talk of


43 replies
figlesquidge (2131 D)
20 Feb 10 UTC
LAG - Live Anonymous Gunboat?
Is there any interest?
I'm happy to play for an hour and then drop down to 24hrs if people want, I'm just very low/out of games in their later stages and I love gunboats :P
77 replies
Open
Azralynn (898 D)
22 Feb 10 UTC
Error since downtime
I'm getting this:
"Error triggered: Paused game timeout values incorrectly set..
This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer."
4 replies
Open
5nk (0 DX)
22 Feb 10 UTC
Live WTA Gunboat in 1 hour
10 replies
Open
beza1e1 (274 D)
21 Feb 10 UTC
My Anti-Anschluss Theory
I just wrote a short article about my Anti-Anschluss theory. What do you think?
http://beza1e1.tuxen.de/drafts/anti-anschluss.html
16 replies
Open
LJ TYLER DURDEN (334 D)
22 Feb 10 UTC
Mod Question
Why does the Threads/Replies history stop around Jan 5th for all users?
1 reply
Open
Niall (128 D)
21 Feb 10 UTC
Quick question regarding players dropping out
If a player has left a game due to inactivity, is taking that players provinces the same as usual in a standard game, in that I will need 2 armies to take a province where a person who has left has an army present in that province ?
5 replies
Open
dr_lovehammer (170 D)
22 Feb 10 UTC
Sunday Night Live-3
Sunday night live
5 minute phases
Please join
1 reply
Open
mel1980 (0 DX)
21 Feb 10 UTC
live game- 10pt joining
http://webdiplomacy.net/board.php?gameID=22209
2 replies
Open
kestasjk (99 DMod(P))
17 Feb 10 UTC
First new US nuclear plant in 30 years
http://www.whitehouse.gov/blog/2010/02/16/nuclear-energy-and-a-clean-energy-future

Long overdue or an unwanted return to a dangerous power source? I'm interested in polling people here about the (perhaps inevitable) return to nuclear power, there has been passionate opposition in the past but it does seem to be decreasing
107 replies
Open
Sleepcap (100 D)
21 Feb 10 UTC
Emplire4 and Modern2 maps need some payers...
We need some players for our Modern 2 map here: http://oli.rhoen.de/webdiplomacy/board.php?gameID=449
and for Empire 4 here: http://oli.rhoen.de/webdiplomacy/board.php?gameID=448
(You need to copy-paste the whole URL)
0 replies
Open
KarlTheLittle (311 D)
21 Feb 10 UTC
Live Gunboat, starts in 30 Min.
http://www.webdiplomacy.net/board.php?gameID=22199
2 replies
Open
Le_Roi (913 D)
21 Feb 10 UTC
Live Build Anywhere Gunboat
Been wanting to try this for a bit.
http://oli.rhoen.de/webdiplomacy/board.php?gameID=452
It's over on olidip, 10 point WTA 5 min/phases
0 replies
Open
BornAgainGamer (100 D)
21 Feb 10 UTC
50 points WTA
Come and join peeps!!! Looking for people who will stay until the bitter end.
1 reply
Open
wamalik23 (100 D)
21 Feb 10 UTC
live game in 20
http://webdiplomacy.net/board.php?gameID=22177
3 replies
Open
roswellis (100 D)
21 Feb 10 UTC
50 pot game today
http://webdiplomacy.net/board.php?gameID=22168
0 replies
Open
jeromeblack (129 D)
21 Feb 10 UTC
Live Game in 30 mins
http://webdiplomacy.net/board.php?gameID=22162

Join Up late Night Game
1 reply
Open
wamalik23 (100 D)
21 Feb 10 UTC
live game in 15
http://webdiplomacy.net/board.php?gameID=22161
1 reply
Open
wamalik23 (100 D)
21 Feb 10 UTC
live game in 10
http://webdiplomacy.net/board.php?gameID=22160
1 reply
Open
KaptinKool (408 D)
21 Feb 10 UTC
Why don't some profile's points line up?
When I consider joining a game I usually like to scan the user's I will be competing with, however some users points don't seem to make sense. For instance there is a user who has -50 D (Parallelopiped) in play, and a user (akilies) who has 303 D available and 99 D in play, but for some reason has a total of 646 D. Why do these errors occur?
14 replies
Open
Dreadnought (561 D)
14 Feb 10 UTC
Who are we and where did we come from?
Eh?
338 replies
Open
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