Forum
A place to discuss topics/games with other webDiplomacy players.
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5nk (0 DX)
07 Feb 10 UTC
Saturday night live gunboat. Join quick
http://www.webdiplomacy.net/board.php?gameID=21034
3 replies
Open
Stukus (2126 D)
07 Feb 10 UTC
CD England, 11 SCs
http://www.webdiplomacy.net/board.php?gameID=19475

Great position. Will severely unbalance game if left to CD. Please join.
0 replies
Open
obiwanobiwan (248 D)
03 Feb 10 UTC
Jesus Camp...
Oh... watching this right now... I FEEL SICK!

PLEASE, someone explain WHY... those poor kids... please tell me not ALL Christians are like that, please tell me that's the sad, EXTREMELY sad exception to the rule...
74 replies
Open
paine (100 D)
07 Feb 10 UTC
We Will Dominate!!
Join We Will Dominate!! Starts Tuesday, 9 PM. 3 day phase.
0 replies
Open
The Czech (41800 D(S))
07 Feb 10 UTC
A quick one-2
live game in 15 min. 5 min turns.
1 reply
Open
jimgov (219 D(B))
07 Feb 10 UTC
Live Gunboat 3
Ahhhhhhh!!!!!! Good game guys.
0 replies
Open
The_Master_Warrior (10 D)
07 Feb 10 UTC
New Game (See Below)
http://webdiplomacy.net/board.php?gameID=21028
Classic Variant. PPSC. 36 Hour Turns. All Chat Types Allowed. Not anonymous. 95 (D) Buy-in. Good luck, gentlemen.
0 replies
Open
TURIEL (205 D)
07 Feb 10 UTC
Only 2 more players needed 4 new game! Please join us.
Game name: Go Go Go
0 replies
Open
roswellis (100 D)
07 Feb 10 UTC
FIVE MINUTE TURNS
http://webdiplomacy.net/board.php?gameID=21024
3 replies
Open
JECE (1322 D)
04 Feb 10 UTC
Put a Star in Your Life!
kestasjk: This is even better than checking your replies! Who came up with this idea?
23 replies
Open
klokskap (550 D)
07 Feb 10 UTC
Live Gunboat in 30 minutes
1 reply
Open
cardwarrior (10 DX)
07 Feb 10 UTC
100 Point Game
Superbowl Sunday - 100 Point game. HIgh value games have less CD and missing. Come and try it out!
0 replies
Open
Estonian (857 D)
06 Feb 10 UTC
World-wide map, 5min/phrase, starting after 10 minutes
http://www.webdiplomacy.net/board.php?gameID=20856

You got 10 minutes to join. We are starting now!
19 replies
Open
nickdad1 (100 D)
06 Feb 10 UTC
cheating
I read alot of people cheating, could someone please tell me how someone could cheat in this game. It seems improbable that could happen
39 replies
Open
TURIEL (205 D)
06 Feb 10 UTC
New Game. Players Needed.
Game Name: "Ra's Anvil" Phase Length: 10 minutes. Game Start: in a little less than 2 hours. Join us!
0 replies
Open
kynndalwyoming (100 D)
06 Feb 10 UTC
Search for Phillip and Mr. V
I'm searching for two members. One knows that I'm trying to find him, the other doesn't. Comment and let me know if you're Mr. V!!
2 replies
Open
raapers (3044 D)
06 Feb 10 UTC
Live Gunboat
http://www.webdiplomacy.net/board.php?gameID=21002
23 replies
Open
V+ (5096 D)
06 Feb 10 UTC
Mod help, please...
I can't get a pause in an anon gunboat game, and I don't want to go into CD. I sent an email to the mod account, but got no response.
2 replies
Open
Dunecat (5899 D)
05 Feb 10 UTC
Dune: Birth of the God Emperor
Dune: Birth of the God Emperor
1 days, 12 hours /phase (slow) Pot: 4000 - Spring, 1901, Pre-game
Anonymous players, Winner-takes-all; gameID=20883
18 replies
Open
kestasjk (99 DMod(P))
01 Feb 10 UTC
Help me choose the default variants
A poll is running on forum.webdiplomacy.net to select the default 3 variants which will run here and be included by default with webdip:
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=463

Voting does require a forum.webdiplomacy.net account, but the poll runs for 14 days and at the end of it if enough votes have been gathered the top 3 will be added as default variants to webDip.
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DJEcc24 (246 D)
02 Feb 10 UTC
i voted ancient med, mlan, and austria france
figlesquidge (2131 D)
02 Feb 10 UTC
Oooh, I've only voted two out of 3, can I put the other one against FA?
kestasjk (99 DMod(P))
02 Feb 10 UTC
Is F vs A a two player game? If so I agree that it shouldn't be in the running, that does seem like a bit of an un-Diplomacy-like map
Pete U (293 D)
02 Feb 10 UTC
I'd vote for 1900, Crowded and 1897 if I could - I'm too lazy to learn more maps (some would say i'm too lazy to learn this one..)
DJEcc24 (246 D)
02 Feb 10 UTC
but france austria is such an interesting time =(
TheDeacon (100 D)
02 Feb 10 UTC
Isn't it true that Webdip can't legally use the railroad in colonial? If so that should probably be mentioned. I feel that that completely unbalances the whole map.
Paulsalomon27 (731 D)
02 Feb 10 UTC
France V Austria is no worse than gunboat, is it? I see tons of that here, and that doesnt require "diplomacy" does it? maybe I don't understand the nuances of 7 player gunboat.
stratagos (3269 D(S))
02 Feb 10 UTC
If we're going to split hairs, Deacon, the whole site is technically illegal. I doubt Avalon Hill is going to have a cow because of the railroad compared to everything else
figlesquidge (2131 D)
02 Feb 10 UTC
Deacon: The railroad will be added before colonial is added here. It is merely that it hasn't been finished off yet, and the versions of Colonial around don't have it no. However, it won't be added here before railroad is sorted out.
figlesquidge (2131 D)
02 Feb 10 UTC
Oh and as it's name suggests Kestas, FA is between France and Austria, and on the standard diplomacy map.
Why a limit on the number of variants?
figlesquidge (2131 D)
02 Feb 10 UTC
I believe KEstas doesn't want the site to get saturated with them.
There are quite a lot available on olidip
Timur (684 D(B))
02 Feb 10 UTC
Good question, MG.
Timur (684 D(B))
02 Feb 10 UTC
3 is good.
@ stratagos - Avalon Hill is dead, any games that come out now labeled with Avalon Hill logos or names are made by other companies but they've gotten the right to use the famous Avalon Hill name.

I say Ancient Med, Fleet Rome and South America (5-player not 4-Player)
It's the web, what is wrong with saturating the site with 100 variants like the old Unix email servers?

Technically, AH is not dead. AH is owned by WoTC who is in turned owned by Hasbro. They also "lease" the rights to certain titles to smaller companies under mysterious circumstances.
stratagos (3269 D(S))
02 Feb 10 UTC
@LJTD - yes, AH is dead, but Hasbro isn't exactly a company afraid to pull out the lawyers
Draugnar (0 DX)
02 Feb 10 UTC
@Paulksalomon27 - you do miss the subtleties of gunboat. The diplomacy is in the moves and using them to indicate your intent to a potential ally. Diplomacy doesn't have to be written or spoken, it can be convoyed through actions.
Draugnar (0 DX)
02 Feb 10 UTC
Grrrr @Paulsalomon27 - sorry for the typo'd 'k'.
dexter morgan (225 D(S))
02 Feb 10 UTC
If only we could vote against maps... I would vote against Colonial. Too crowded, too unbalanced... and if I want to play it I can already do so elsewhere. I would rather see something new... I suspect that some of these, such as Colonial, are getting votes simply due to name recognition. I had to go searching more most of these to figure out what they were... I imagine many voters would not bother doing that.
DominicHJ (100 D)
02 Feb 10 UTC
Nah, I played Colonial, had a blast. I was about to win with Japan.
DominicHJ (100 D)
02 Feb 10 UTC
Fall of the American Empire was my favorite. Played it many times, and even with the "weaker" nations I did well. And even their weaker nations aren't as weak as Clumbia in South-America or, hell, Italy in standard, imho.
Rule Britannia (737 D)
02 Feb 10 UTC
will any of the mentioned variants not on the list get a look in? The likes of 1900 map, modern warfare, crowded etc?
I'd like a choice of all variants..
Jamiet99uk (1307 D)
02 Feb 10 UTC
What is meant by the OP's reference to "forum.webdiplomacy.net" ?

This is webdiplomacy.net, and it has a forum already.

In any case I vote for:

Austria/France
Fleet Rome

and standard.
fortknox (2059 D)
02 Feb 10 UTC
I'm surprised that variants aren't just 'plugin modules' to add to the main source. If not, I'd suggest thinking about reworking the architecture to allow for it...
Alderian (2425 D(S))
02 Feb 10 UTC
Jamie, forum.webdiplomacy.net is the developer forum. You can find it mentioned in the help under the developer section. Interesting stuff in there.

fortknox, I believe that is indeed how Kestas designed it. But he wants the default setup to have a limitted set of variants turned on and wants webdiplomacy.net to be using the default settings.
fortknox (2059 D)
02 Feb 10 UTC
In the forum description:

"webdiplomacy.net runs the standard webdip package from sourceforge, and once you include a variant it's hard to remove it or change it"

That means the plugin modifies the base code. Module/plugin means the 'base' code doesn't do anything. The 'pure' game, itself, would be a separate module that plugs in to the game. So adding in alternatives means just a new modules...

This is probably more of an issue with how the database is currently set up (tightly coupled with the pure version of the game) and kestas doesn't want to create a new and/or migrate the data to a new table.
kestasjk (99 DMod(P))
02 Feb 10 UTC
@fortknox; variants don't modify the base code, that was what many significant changes over the last 3-4 months have been about, however adding a variant, having games which run that variant, then deleting the variant, is obviously going to cause problems as there are games in the database which require variant code which isn't there.

If I include a variant by default and people run it on various servers, then I decide to remove it, that would mean every developer either needs to reinclude the removed variant or remove the games which used the variant. Not the end of the world, but a big hassle that can be avoided by only including decent variants we intend to keep indefinitely (which is a common sense thing to do anyway)

Deciding to change one is different, because if only the code changes it would be fairly seamless, and there is a mechanism for wiping a variant's cache and map data and reinstalling, however if a change did something especially odd like remove an existing territory that would require lots of database data to be altered in a tricky way.

It's just common sense to only include variants that are complete&tested, and aren't going to get removed at a later date
kestasjk (99 DMod(P))
02 Feb 10 UTC
Correction: You wouldn't actually need to delete the games, it would just find the variant code missing and give an error.

Also regarding the pure game being a separate module etc, that is how it currently works. :-)
Since you seem like a code guy you can consider the way variants work to be a "layer" which all game objects are requested from, so that any game classes to be modified by a variant are extended and when an object for this or that class is requested from the variant layer it can be intercepted and the extended object is returned instead of the standard one.
The only class which is abstract and so must be extended by all variants is the map drawing class.

If you're feeling technical: Any variant class can also extend an existing variant class, inheriting all its properties. There are a few variants like Autumn 1900 which are included as examples but not enabled by default which work by extending the "Classic variant" (the "variant" which defines the normal map) and then just extend the game-processing class to start in a Builds phase, other than that it follows the classic variant behavior. Other example variants extend a variant which extends the classic variant, and things like dependency checks/includes, map data caching for efficiency, CSS, and map installation are handled by the abstract variant parent class which all "variants" extend.

So it's all fairly well thought out (or at least it seems like it is right now ;-) )
figlesquidge (2131 D)
03 Feb 10 UTC
Sounds like a sensible model to me. (To those wondering, yes I have read through it).

Only other thing I'm thinking is perhaps have another folder which contains a little screenshot from each variant. These would not be removed when the variant is uninstalled, then when a site tries to load a variant it doesn't load it instead loads a ghostVariant which, rather than being a game in itself, instead outputs this screenshot and the information on the game in question (I assume only through history/profile would you find an old game from a removed Variant).

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72 replies
obiwanobiwan (248 D)
06 Feb 10 UTC
In Honor of the Super Bowl... The All-Time NFL Team!
-3QBs, 4RBs, 5WRs/TEs, 5OL, 4DL, 6LB, 6DBs, 1K, 1P
-3 Coaches (tell which one's the "Head Coach, O. Coach, D. Coach)
-Give the team for each player/coach
7 replies
Open
vlajko (224 D)
06 Feb 10 UTC
Fast game
Come and join http://webdiplomacy.net/board.php?gameID=20993
4 replies
Open
Im a special case (100 D)
06 Feb 10 UTC
Live gunboat
Starting withing 30 mins.
20 D.
5 min phases.
No talking.
11 replies
Open
5nk (0 DX)
06 Feb 10 UTC
Saturday morning gunboat
http://www.webdiplomacy.net/board.php?gameID=20964
2 replies
Open
Rule Britannia (737 D)
05 Feb 10 UTC
Winning from having one unit!
I don't normally like to blow my own horn, mostly down to the fact I'm still pretty new and there are a lot of v.good players here.
But I think this is pretty awesome:
gameID=16004
25 replies
Open
Paulsalomon27 (731 D)
06 Feb 10 UTC
France Vs. Austria anyone?
http://oli.rhoen.de/webdiplomacy/board.php?gameID=309
1 reply
Open
checkmate (0 DX)
06 Feb 10 UTC
world live, starts in 30 minutes!
we'r 5 already. gameID=20974
2 replies
Open
jimgov (219 D(B))
06 Feb 10 UTC
6 SC Aus available in live game
gameID=20964#gamePanel good position
0 replies
Open
superman98 (118 D)
06 Feb 10 UTC
Here is a new Live Anon WTA game...
Heya! Live WTA, Anon players, 5 min. phases, 10 D to join. Starts in 15 minutes.
gameID=20980
3 replies
Open
moses (124 D)
06 Feb 10 UTC
new live game
join it
join it now
http://www.webdiplomacy.net/board.php?gameID=20975
3 replies
Open
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