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curtis (8870 D)
12 Jan 10 UTC
Need a new turkey in a 5 min game...
http://webdiplomacy.net/board.php?gameID=18851
1 reply
Open
exploding5heep (216 D)
12 Jan 10 UTC
Live game anyone?
Join it!

http://webdiplomacy.net/board.php?gameID=18860
0 replies
Open
Triskelli (100 D)
12 Jan 10 UTC
Another Game Review Request
2 replies
Open
Primerafik (264 D)
12 Jan 10 UTC
Support Question
I have a quick support Question:
5 replies
Open
irule (100 D)
12 Jan 10 UTC
Game on! Join now
http://webdiplomacy.net/board.php?gameID=18851
0 replies
Open
SEcki (1171 D)
12 Jan 10 UTC
new live game
New live game at gameID=18852
0 replies
Open
mel1980 (0 DX)
11 Jan 10 UTC
World Map Game- Join now
http://webdiplomacy.net/board.php?gameID=18782
4 replies
Open
idealist (680 D)
11 Jan 10 UTC
New World Variant Game
http://webdiplomacy.net/board.php?gameID=18774
pps. 2 day turn
2 replies
Open
lifein2x3 (168 D)
10 Jan 10 UTC
Idea for a variant
I've got an idea for a variant of the standard map; more details inside. Since we're possibly going to be playing more variants on this site, I'd love to see what you guys think.
lifein2x3 (168 D)
10 Jan 10 UTC
I've had this idea for a variant knocking around in my head for awhile; if I could find 7 people locally to play it IRL, I'd love to give it a shot. I'm not sure what it takes to get a variant idea from a sketched map to a playable version either here or on GoonDip.

The idea behind this is to break up some of the stalemate lines and bottlenecks in the southwest corner of the board around Spain and the MAO, as well as giving Russia and Turkey a little more maneuvering room in their respective hinterlands. I also made Iceland and Ireland SCs, removed Edinburgh as a SC to keep England at 3, and added two SCs in what was North Africa.

I've always thought, at a minimum, that Iceland should be a SC and that there should be a "Ural" or "Siberia" for Russia to retreat to.

Anyway, here's a link. What do you guys think?

http://farm5.static.flickr.com/4071/4261630706_812f8fd414_o.jpg
Stukus (2126 D)
10 Jan 10 UTC
I think this'll make life a lot worse for Russia if Turkey is aggressive. Sevastopol has more bordering territories so forcing it will be easier, and Siberia just lets enemy armies out-flank his SCs. It should weaken France and strengthen Italy, though, so it might actually provide a bit more balance. Austria probably suffers the most, though, since Italy and Turkey both have more chances for greater strength. Not sure how I would counteract that, besides maybe giving Italy the lay-out for the Milan variant, so at least Austria doesn't have to fear Venice every turn. I would definitely be interested in playing.
abgemacht (1076 D(G))
10 Jan 10 UTC
I think the map makes Russia very weak in the North and the South. Also, with those added centers, Italy have to chose between attacking France (allowing Turkey to do what he will) or letting France get many more builds. I like the idea of adding more centers, but I think it is a bit unbalanced as is.
sommestud (100 D)
10 Jan 10 UTC
Maybe if you had Siberia cut down to Turkey with Sevastopol, then each would have an equal attack. Though that still wouldn't solve the unbalance SC's that you can go to from Siberia though once Turkey achieved the spot.
Rule Britannia (737 D)
10 Jan 10 UTC
looks really good. id only suggest that Persia should have an sc so that Russia's slightly better off-( you could have say a sev west and east coast., with russia maybe starting with an army at sev rather than a fleet, or an east coast fleet). Also, I think that only having the mid atalntic is a good thing- it's a key region because it's the link between the south and the north.
Rule Britannia (737 D)
10 Jan 10 UTC
also, have you seen the map where you have milan? with an exxtended tuscany to the west, in place of pie, and a no-sc venice to the east, separating austria and italy. I think it'd work on the map.
vamosrammstein (757 D(B))
10 Jan 10 UTC
Persia seems an extremely unnecessary territory, it's even more useless than Syria because you can't convoy to it, so all it can ever be used for from Turkey's perspective is defense, which Turkey already has to begin with. The fact that it gives Turkey a leg up in taking Sevastopol makes it unfair in my mind, but I do like the idea of giving Russia a bit of a fallback in Siberia.
figlesquidge (2131 D)
10 Jan 10 UTC
I wonder how the map would be if you extended the Eastern med up behind Russia to join the Barents. I know it would be against common Geography, but it would give Russia & Turkey the same naval fear France & England have, and surely break down stalemates also
orathaic (1009 D(B))
10 Jan 10 UTC
I don't like the name persia, also why is ireland Dublin but Iceland is not rejkiavick (sp?)

I think there is a convention to name non-SC centres after region, but SCs after cities. (of course Spain and Portugal are named after countries not cities so this convention is plainly not used throughout, or maybe i misunderstood it) Why did you turn clyde and edi into scotland? is it to encourage england to go south for the spannish builds (england now loses his one guarenteed SC, norway, but gains instead a SC in iceland)

i'd like to see how it plays, i'm sure it will be easy to port to goondip... there are threads on the dev forum for how to make a variant. Also you need a name.
Giving Russia an army in St. Pete would give him a chance at becoming a stronger northern power (the chance to take Norway and Sweden the first round). It puts him at odds with England early on though and weakens England. But with Turkey having more options in the south it might balance out.

I wonder how an aggressive Italian player would do in an invasion of France. France can no longer slip Spain to Marseilles in one turn. The Bay of Biscay weakens his automatic hold on the MAO as well. It does make playing France more troublesome. With Russia and France having to look to the defense of their own borders, it makes the central powers more viable. A Germany-Austria alliance is a lot stronger, and a Germany, Italy, Austria alliance would be a monster.
@ figle

You could include the Caspian Sea (another one for Turkey and Russia to squabble over). It would allow Turkey to sail a fleet into Moscow (the way the map is drawn). It would bring in the naval complexities that you suggest without changing the accuracy of the map. Nobody seems to care that the Barents is impassable in the Autumn (late Autumn anyway), so the Caspian being frozen over at times shouldn't be a problem either. Of course TUrkey would need an Sc on the coast of that Sea (which I do not think it borders anyway). We would perhaps have to assume Turkish control of Azerbaijan and an sc there due to oil production in the region. A four sc TUrky would definitely add to Russia woes. Perhaps a fifth sc, in Georgia, for Russia would balance things out?
That would make a Juggernaut quite impressive though Nine sc's to start. Giving all of the powers four initial sc's? At least making Serbia an official part of Austria?
figlesquidge (2131 D)
10 Jan 10 UTC
Hmm, giving Austria serbia to start would be an interesting change.
Maybe, although I was thinking of making it such that England could get a navy down to Turkey. As it is the only way is past Gibralter which is relatively easy to block.

I must admit I'd still prefer the standard map though!
figlesquidge (2131 D)
10 Jan 10 UTC
Talking about the orginal suggestion: Dublin would really hurt England. He would no longer be able to get two fleets against Norway (should be choose), and as such your map would surely lead to war with France on almost every occasion.
orathaic (1009 D(B))
10 Jan 10 UTC
but france can't guarentee two SC anymore, weakening him. While england is more interested in going north to iceland... making russia a more important part of what happen in scandanavia. Meanwhile Italy can't afford to let France take those three African SC, so Austria will have an easier time...

Marsielles-Piedmont, is a more useful Army marsielles, (while fleet brest can aim for castile and paris head to bel) I like how similar this map is yet how different the meta-game is likely to be..
It seems that Morroco would be a possible English objective (if Italy and France were to become entangled over Marseilles & the GoL). That would allow the Western Med. to be opened more easily for England. Would it be a fleet or army in Dublin? I would think that Liverpool and London would be fleets and Dublin an army in this variant to allow the convoy to Iceland (much like Italy and Tunis on the current map, once you have an army there you can convoy it elsewhere and protect the sc with fleets in most cases).
orathaic (1009 D(B))
10 Jan 10 UTC
i'm assuming it is fleet Dublin, Army Liverpool (which can be convoyed through NAO straight to iceland) and from there lepanto like over to norway/siberia.
True, I went back and looked at that again. If Russia and Germany team up, England is in serious trouble as they can't have both the North Sea and the English Channel in that first year.
I agree that this would take the game in a different direction; that would be interesting.
Onar (131 D)
10 Jan 10 UTC
I was thinking you could have swapped out Liverpool for Dublin, and left Edinburgh as-is.
lifein2x3 (168 D)
10 Jan 10 UTC
Wow, I'm amazed at the feedback. I'd debated cutting Italy up differently in the Po Valley area, but decided to not go too crazy with changes. I also debated making Persia a SC for turkey and adding in the Caspian Sea as a playable naval space.

@Stukus: I like the idea of adding in the Milan variant… I'll work on that. One thought I had would be to give Italy one army and two navies, but I'm not sure how well that would work.

@Rule Britannia: I also like the idea of cutting Sevastopol in half; maybe adding a "Caucasus" province between Armenia, Persia, Siberia and Sevastopol wouldn't be a bad idea. My only beef with the MAO being so large is that it effectively acts as a bottleneck… I wanted to make it harder for MAO to be an anchor for the southwest corner of the stalemate line.

@Vamosrammstein & figle: I thought about making the Caspian Sea a naval space, but the only way to do that would be to set up a "Caucasus" or "Tsaritsyn" (Volgograd/Stalingrad) province/SC that could function the way Denmark & Constantinople do.

@Orathaic: I called it Persia because it wasn't known as Iran in the west until 1935. On my 1915 map of Europe, it's called Persia. I called Ireland "Dublin" because of the game convention of naming home SCs after cities. Iceland is called Iceland for the same reason Serbia isn't called Belgrade and Greece isn't called Athens. Neutral SCs are named after countries. I created Scotland to keep England from having 4 SCs.
figlesquidge (2131 D)
10 Jan 10 UTC
Trouble with giving Italy two navies is that Austria can then generally force Venice.

I think that sort of a map would really focus your diplomacy abilities. Tactically I expect it would be simpler than the current one, where as you said you have to be wary of stalemate lines forming.
lifein2x3 (168 D)
10 Jan 10 UTC
I've tweaked it a bit to change Italy to match the Milan variant and fix some of the Russian/Turkish issues in the east... the blue line connecting the Black and Caspian seas should be treated as a coast.

http://farm5.static.flickr.com/4039/4263892446_8fc5812a06_o.jpg
lifein2x3 (168 D)
10 Jan 10 UTC
@figle: Would giving Italy an army at Milan and navies at Rome and Naples, with Venice becoming Venezia solve that problem?
lifein2x3 (168 D)
10 Jan 10 UTC
Oh, in the new map, I also had to fix the 'wrong colors for Corsica and Sardinia' thing, that's always bugged me. Tie Corsica's color to whoever controls Marseilles and Sardinia's to whoever controls Rome. :)
esrever88 (100 D)
10 Jan 10 UTC
Another idea - why not move the Turkish SC in Ankara to Armenia instead? It would present the Turkish player with a different set of options at the beginning, and having the "dead space" in the center of Turkey would make taking Turkey more interesting. Any thoughts, guys?
Rule Britannia (737 D)
10 Jan 10 UTC
looks good, but i reckon it'd be even better with Persia and Siberia as Neutral scs. That way it could be interesting to see which unit Russia would sacrafice to take serbia ( could be the sev fleet in autumn, or the moscow army in spring) and it would mean that Turkey wouldn't have too many troops to take on Austria/Italy with ( if they went for Persia).
lifein2x3 (168 D)
10 Jan 10 UTC
Variants within variants... I like it.

I think this whole effort stems from a subconscious frustration of mine at always drawing Italy or Turkey. ;)

So, how would I get the ball rolling on having this made playable over at GoonDip (or here?)
I'd debated cutting Italy up differently in the Po Valley area, but decided to not go too "crazy" with changes.

Hey, should I take offense at that remark ;-)
figlesquidge (2131 D)
10 Jan 10 UTC
Ah, Milan might help - I'm not sure what that varients like for starting.
Your river: so those are both coastal territories? I think I'd just go for putting it across transcaucasia, and calling that a canal territory like Kiel
Seriously though, I'd wondered how geographically sound the canal across the Caucasus mountains would be, but the Volga river system does provide a connection between the two. Whaddaya know?
lifein2x3 (168 D)
10 Jan 10 UTC
Crazy Anglican: European Russia has a really surprising network of canals in the interior; the Volga-Don Canal is one of the largest.
lifein2x3 (168 D)
10 Jan 10 UTC
@figle: That's a good point; I'd intended for it to work that way and then realized my "treat it as a coast" comment would mean being able to move a navy directly from Sevastopol to Siberia (SC) without going through the Caspian. Still, in the spirit of "more options are better" do you think it would make things too complicated?
I'd say treat a canal like a canal. You can occupy TransCauscasus with a fleet, just like Kiel, and it borders the Caspian and Black Seas.
figlesquidge (2131 D)
10 Jan 10 UTC
Yep, canal is Canal life!
jazzguy1987 (0 DX)
10 Jan 10 UTC
Join this game:::

gameID=18748
Stukus (2126 D)
10 Jan 10 UTC
I like these changes a lot! Should definitely make things more interesting. This might be a good map to start at the end of 1899 and let everyone choose their units. In that case, I might recommend making Persia a neutral SC. Making Albania a neutral SC might benefit Austria a bit, to make up for Italy's new power, too. I kind of wish there were more neutral countries near Germany. I feel like he doesn't gain any options like everyone else does. Liechtenstein? Luxembourg?

Overall though, I think you fixed a lot of the problems with the first design, lifein2x3. Great job!
lifein2x3 (168 D)
11 Jan 10 UTC
Alright, take 3: http://farm3.static.flickr.com/2763/4264635746_af9e9f00d5_o.jpg

Added Persia as a neutral SC; removed the canal thingy (it'll have to be explained that Transcaucasia works like Kiel). Opted not to make Albania a neutral SC because it's the only space down there that isn't already one.

I contemplated making a "Luxembourg" neutral SC (it'd have to be about the size of the Saar on the map, but what can you do?) Germany's one of the few countries that has 3 pickup possibilities in 1901 (Belgium/Holland/Denmark or Holland/Denmark/Sweden, depending), so I left it alone. Germany's internal borders have always irritated the hell out of me, but I tried to keep the map as unchanged as possible.

I do like the idea of starting in 1899, it would add a lot of variation and would make opening moves pretty unpredictable.

Anyone know how to get a playable version up?
orathaic (1009 D(B))
11 Jan 10 UTC
try: http://forum.webdiplomacy.net/viewtopic.php?f=25&t=362

and some stuff around that forum.

Austria and Germany are fine, especailly since italy is more likely to be fight france, thus pushing it out of the eastern/southern triple and into the western. Also russia being able to stop england from getting norway pushs him further into the western/northern triple. Leaving austria sound. France and England undr more pressure leaves germany effectively stronger, Turkey heading to persia probably weakens Austria and Russia (while not affecting Italy, except that weakening Austria strengthens italy...)
orathaic (1009 D(B))
11 Jan 10 UTC
I still question three SCs in Africa, does italy really need Algeria? Morocco is cool because it gives somewhere to go and the changes to spain mean you could afford to put a land bridge in between Morocco and Andalusia (though Liverpool to Dublin would also make some sense... or scotland to dublin, you can swim that actually...) I'm just not sure about adding land bridges because of the topological issue. (what difference would it make for a fleet to be able to move from Morroco straight to Andalusia?)
general (100 D)
11 Jan 10 UTC
I was thinking of a crazy variant where EVERY region (include seas/oceans) have an SC and you have to get 25 or so to win...

England...would be able to pick up a lot of the seas and be able to hold them pretty easily I think as France can only build one a at a time in Brest (Mar is too far away). Germany/Russia would have similar problems.

France...would be able to pick up quite a few but then there would be bottlenecks on all the sides

Germany/Austria would probably be the best as they wouldn't need to bother with fleets and could just keep pumping out armies.

Italy would still be the most closed of I think.

Turkey...ditto

I think Russia would benefit the most as it starts with 4 and it would double it and thereby have two more than all the other countries.
orathaic (1009 D(B))
11 Jan 10 UTC
that might be an interesting game from the prespective of working out stalemates, but otherwise you end up with too many units on the board and the game would become very slow and annoying very fast. Might be a good gunboat... but i dislike gunboat to begin with so. m'eh
lifein2x3 (168 D)
11 Jan 10 UTC
@orathaic: I couldn't really come up with another way to add a SC than to break up North Africa. The alternatives would be to put a second SC in Spain (Andalusia or Catalonia), and I think this would make it a little more interesting in terms of a scramble for SCs down there between France, England and Italy. I also wanted to avoid adding land bridges where there weren't any to avoid making it overly complicated.
orathaic (1009 D(B))
11 Jan 10 UTC
I do like the break up of north africa.
Maybe i should have been clearer, why not make Algeria a normal trritory while keeping Morocco as a neutral SC - i do like the ensueing scramble - i think 3 SCs are perhaps too much.

The denmark canals make the whole baltic region more interesting (as having a fleet/army really matters) perhaps having a territory which acted like constantinople would make things more interesting (call it gibralta, and give it one coast, bordering West med, MAO, Morocco and Andalusia) not a supply centre - of course i fail at seeing stalemate lines by eye, so i don't know how this would affect the med-atlantic stalemates...
lifein2x3 (168 D)
11 Jan 10 UTC
@orathaic: That's certainly an idea; in this case I deliberately wanted to avoid chokepoints like that.

Now I just need for goonDip to come back up. Harumph.
figlesquidge (2131 D)
11 Jan 10 UTC
If not you can always host your own server with it. If you do that then (whilst I suggest you use the propper code utils) you can take liberties and just modify the default settings. As yours is 7 players and based on the standard map this might be the easiest to do - it doesn't require any rules changes after all and if it turns out suitable it won't be hard to write a little script to take your changes out and put them into the correct form.
lifein2x3 (168 D)
12 Jan 10 UTC
Yeah, we're gonna have to go the Variants for Dummies route... me and code don't get along too well. Yay, liberal arts degree.


47 replies
chad! (157 D)
11 Jan 10 UTC
evening quickie
cmon lets battle fast an get our diplomacy fix, i need a full roster!
1 reply
Open
BusDespres (182 D)
11 Jan 10 UTC
WE ONLY NEED 2!
http://webdiplomacy.net/index.php
1 reply
Open
california (100 D)
11 Jan 10 UTC
Once You Read This You Have to Play
gameID=18832

YOU BETTER JOIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
5 replies
Open
hellalt (113 D)
11 Jan 10 UTC
World War IV
gameID=18781
10 D, anon, WTA, all communications allowed, 24hrs/turn
4 days to join
this will be a massacre!
18 replies
Open
BusDespres (182 D)
11 Jan 10 UTC
we need 2 more! 10 min. phases!
http://webdiplomacy.net/board.php?gameID=18828
2 replies
Open
Sendler (418 D)
10 Jan 10 UTC
deutsch?
wer spricht hier deutsch?
melde sich mal bitte!
18 replies
Open
T-Hubs (100 D)
11 Jan 10 UTC
World game 11 hours until start, join now
ID=18758
3 replies
Open
frito (408 D)
11 Jan 10 UTC
When should a live game be Canceled?
What are the guidelines for when to cancel a live game? If there are two CDs from the start is it fair to ask for a cancel, and what do you do when the person who benefits doesn't want to?
9 replies
Open
Primerafik (264 D)
10 Jan 10 UTC
Double Support Illegal?
I wanted to clarify a rule for WebDip. In all my playing of Diplomacy, double support is not only permissible, but also encouraged.
19 replies
Open
grimwolf (100 D)
11 Jan 10 UTC
good game
http://webdiplomacy.net/board.php?gameID=18812 join this and play an fast game
0 replies
Open
grimwolf (100 D)
11 Jan 10 UTC
death star war
anybody join death star war it starts in 1 day
0 replies
Open
Panthers (470 D)
11 Jan 10 UTC
Last try for the day...
http://www.webdiplomacy.net/board.php?gameID=18800

Live anyone?
9 replies
Open
Kompole (546 D)
11 Jan 10 UTC
Live Game - Global Chat
http://webdiplomacy.net/board.php?gameID=18801
ž
WTA, Global chat, anonymous...All welcome!!
1 reply
Open
Panthers (470 D)
11 Jan 10 UTC
Live Anyone?
http://www.webdiplomacy.net/board.php?gameID=18798

I have to tell you that I am going to win.
2 replies
Open
exploding5heep (216 D)
11 Jan 10 UTC
Live game anyone?
Anyone up for a live game?
6 replies
Open
raapers (3044 D)
11 Jan 10 UTC
Cancel this Game?
Can a moderator please cancel this game?
http://www.webdiplomacy.net/board.php?gameID=18046

Its been paused ever since the system was updated a week or so ago and two people seem to have left the site...
1 reply
Open
figlesquidge (2131 D)
10 Jan 10 UTC
SC Allocation Line Length
I'd like to get your opinion on something please...

ps: new thread type!
13 replies
Open
Gunmaster G-9 (162 D)
07 Jan 10 UTC
Any Indians here?
Looking to see if we can form our own team? Unless there's already one, and I missed it.
32 replies
Open
idealist (680 D)
11 Jan 10 UTC
question
Can someone tell me about the new world variant? Is it still in trial mode?
I tried to create a game with it, and it says my account is not qualified for it.
Is it like a paid-member only thing? I've been on for awhile now, but haven't noticed it...Thanks!
7 replies
Open
idealist (680 D)
11 Jan 10 UTC
New Game: World Map Variant
http://webdiplomacy.net/board.php?gameID=18774
Looks very interesting. I've never tried it, but if anyone interested, please join.
Very small pot since it's a trial game...at least for me. point-per-supply.
0 replies
Open
epikphail (140 D)
11 Jan 10 UTC
Can anyone help?
I'm in a Public chat only game on the new variant map(http://webdiplomacy.net/board.php?gameID=18639) and a lot of the older global chat messages have dissapeared from the box. Is there any way to see them?
4 replies
Open
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