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I see several complaints about the new looks and how distasteful someone might think they are. Frankly, I’m not one to welcome large visual changes, and I will miss how simple PHPdip was, but the new style will grow on me whether I want it to or not. However, this long-winded post is not about the aesthetic changes, it is about how one change in 0.9 has changed the way we’ll play Diplomacy together…
We have several (three, in point of fact) players in our game who have not been seen since early June. We just managed to get the game unpaused thanks to the intervention of the moderators. At 72 hours per phase, it will be some time before these players drop off on their own, and forcing CD will allow them to be replaced all the faster, making the game better. Is this possible?
Did the update change the way retreats and then unit placing is handled? In one of my games I just retreated, and then had to destroy a unit. When we got to the unit-placing/destroying phase... my retreated unit isn't showing up on the map (though it is showing up as an option to destroy). Just trying to make sure I'm not about to lose TWO units.
Alright, in the game "Medium Stakes" , I should be able to issue orders for unit placement... but, under time till phase completion, it just says crashed. What does this mean? Am I missing something, or..?
I went to the new games tab, and saw at least 5 games with 7 players and waiting to start. It seems weird that all those games got filled up in the last 5 minutes, so it makes me wonder if new games are actually starting or not.
Has anyone had a game start in 0.9? And if so, did it start as soon as there were 7 players, or did you have to wait until the clock run down to 0?
so there's this person I know who is really insecure and at the same time he's been placed in leadership positions that I don't think he's quite ready for. and now I think I'm going to have to start dealing with him alot more often. he can be quite obnoxious aswell. so my question is, how do I get inside his head and drive him nuts? cause I couldn't beat him in a real fight. lol
I don't mind dropping my new account at all for that (only 1) New game had 3 quasi CD countries, one of which is Kestas. But trying to figure how to call up my old account during Logon, it always bounces back to this new account....
Try logging out and clearing your browser cache. The when you go to the login page it should let you log in as Lummis.
As for being a multi-accounter, technically yes. You have two accounts. You just thought they were on different servers with different people when they weren't. No big deal. So once you are logged on as Lumis, email the moderators and ask for the Dharmaton user to be banned. Or something like that.
I'm Stuck, gotta log into my account! (Lummis) Draugnar: Thought it Was New & 'different'... Dunecat: I speak it very well, ThAnK YoU. Alderian: Thx. Right, Of Course. Just did. & forgot my password for Lummis! (lol NutS!)
Kestas: The link you sent via email doesn't give a new password, nor a reset of any kind, just the 'empty' logon Page... *Later, when I'll 'be back' - > erase User Dharmaton. Please, Thx.
Thx. Chris, Just tried it again... nope, the Forgot_Password_Email_Link does NOT work - (& tried variants of what I think my password 'was'), ... guess I'll stay on as Dharmaton!?... LOL (7 games and all gone POFF & CD !!!) ... Kestas are you Playing that 100 . Game as German, or CDing??? *shrugs* , but username : Lummis on FB.
My 1st account was/is ? Lummis in phpdip. Later I found Diplo. on FB. ... Then sometime I read in the Dev.Forum that they just bought & opened www.WebDip.. saying " hey now I can have 6 browsers open !!" (for Mods. have 2 accounts) so I signed up w/a new nick on the new site. And now they blended them. So, dunno what choice to make, we'll see. ;-)
One User - Multiple Accounts? Admin's please read.
Hi, I have a question guys, how do you investigate if someone is using multiple accounts? What are the actions if you believe that someone is doing so. I felt I had a pretty strong case, so I decided to report what I've found.
Rules Question - Support: What happens when an attacking country is itself attacked?
Right, how do I phrase this..
Country A wants to support hold Country Z. Country B, the neighbor of A, attacks A to cut the support. Country C, the neighbor of B, attacks B. All of these attacks are futile, because they have no supports themselves.I s the support to Z still cut? (If you need an example: http://webdiplomacy.net/board.php?gameID=12042#gamePanel . Z is Venice, A is Trieste, B is Albania, C is Greece, obviously.)