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A place to discuss topics/games with other webDiplomacy players.
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sineWAVE42 (100 D)
07 May 09 UTC
FAO mod - Game gsdggs
http://phpdiplomacy.net/board.php?gameID=10183
One vote to unpause needed, the player (Metalwarlord) has gone CD in other games. Can we have a manual unpause please?
5 replies
Open
splee (1095 D)
07 May 09 UTC
New game - JKWL
a 43-pointer. please come and join.
0 replies
Open
BHzoner (100 D)
07 May 09 UTC
Moderator needed to Unpause
Can we get a moderator to unpause or cancel game.
One player (Russia) has not checked for days or does not vote to unpause.
http://phpdiplomacy.net/board.php?gameID=10535
0 replies
Open
wee_alex (1330 D)
06 May 09 UTC
Moderator needed - Game Domination-11
The game was paused due to a double-account issue. The problem is that Germany (who was heading into CD when the pause was invoked - one turn of no orders and no retreats) hasn't unpaused the game.
Can anyone unlock this game to allow it to proceed?
4 replies
Open
Canadians (220 D)
07 May 09 UTC
Mods HELP!
Will one of the mods kindly unpause
dr_cox's revenge
it has been paused for similar reasons as other games (account bans). Currently there are 5 active players who wish to continue the game, but one player in particular has not logged on for some time.
2 replies
Open
Panthers (490 D)
06 May 09 UTC
Can we get an unpause, por favor.
http://phpdiplomacy.net/board.php?gameID=10530

England doesn't seem to be there.
1 reply
Open
nhonerkamp (687 D)
06 May 09 UTC
Moderator please unpause a game
Game: world conquers of Turkey (http://phpdiplomacy.net/board.php?gameID=10465) needs unpaused. Player was kicked out and then game was paused. Everyone has voted to unpause but one player. That player has not been on in three days. This is a 12 hour phase game. He would have easily been in CD by now.
1 reply
Open
ALAMO (317 D)
06 May 09 UTC
Please Unpause
http://phpdiplomacy.net/board.php?gameID=10392

This game was paused because of a multi account user. Two players have nbot voted to unpause. One has not signed in since the 27th of April and the other hasn't been on since last Wednesday. Is there any way to unpause this please?
2 replies
Open
ALAMO (317 D)
06 May 09 UTC
Could a Mod unpause please
http://phpdiplomacy.net/board.php?gameID=10388

It was paused because someone was a multi and we have been waiting on two people to unpause. One hasn't signed in since last Wednesday and the other person has been on since Friday. The game is 24 hour phase, so I figured they would have signed on by now if they cared. Just seeing what you could do. Thanks!
1 reply
Open
mellvins059 (254 D)
07 May 09 UTC
Who has the best ranking?
If you think you have the top ranking post here so that we can see your ranking. I'm trying to see how high of ranked people we will get from this.
16 replies
Open
amonkeyperson (75 D)
05 May 09 UTC
True friends stab each other in the front.
The password is my religion. _ _ _ _ _ _
Just remember, none of you guys are my friends.
44 replies
Open
RParker55 (100 D)
07 May 09 UTC
Help For Turkey?
If u have no allies or aren't sure wat is the best starting move for turkey?
6 replies
Open
Geofram (245 D (B))
07 May 09 UTC
New Game, 25 hr, 140 pot.
http://phpdiplomacy.net/board.php?gameID=10633&join=on&gamepass=518edfb832714692bc5453d5ef70aa10

Join!
3 replies
Open
iMurk789 (100 D)
06 May 09 UTC
F2F eavesdropping
i've seen a couple people say that its fun to play with it, but it seems like it could get annoying constantly having to tell people to go away. do you think it should be allowed when you play F2F?
16 replies
Open
TheMasterGamer (3491 D)
06 May 09 UTC
Laugh or cry, funny mistakes in Diplomacy
I thought I would share this blunder with all of you while making fun of myself. It gave me a chuckle in any case.
13 replies
Open
lkruijsw (100 D)
06 May 09 UTC
Firefox 3.5 with geo-location
Firefox 3.5 will have geo-location. Maybe an idea to add to the site. In this way players can find players nearby for FtF games.
7 replies
Open
Friendly Sword (329 D)
05 May 09 UTC
Some more Diplomacy Poetry
We had a good thing going a short while ago in one thread or another...
69 replies
Open
kestasjk (133 D Mod)
06 May 09 UTC
Windows 7
Anyone else get the Windows 7 RC today? I'm impressed so far, some useful changes, and a free year of ultimate edition is nice:

http://www.microsoft.com/windows/windows-7/default.aspx
9 replies
Open
Draugnar (49 D (G))
05 May 09 UTC
F2F Diplomacy vs. Online...
Similar issues to F2F Poker vs. Online.

Let's discuss...
Draugnar (49 D (G))
05 May 09 UTC
While poker is partialy a game of chance, it's also about reading a persons intentions and figure out what they have. Diplomacy is much the same except you need to figure out what they really intend to do. I think any F2F poker players amongst us could step up their game in a F2F Diplomacy game. agreed?
flashman (2274 D (G))
05 May 09 UTC
Not necessarily as there is no equivalent for the ally or the stab in Poker.
bartdogg42 (1339 D)
05 May 09 UTC
Really, I'm interested in what f2f serious diplomacy looks like. My only experience with it is with family. We usually talk a bit pre-game, put in our first moves, and then the alliances are pretty much set. We all sit at the same table and every so often a "hey england, let's talk in the other room" comes up. It's obvious they're plotting something, so the rest of us bank on that information.

I have imagined some type of room in which everyone casually walks around, talking to all nations. Is it anything like that? Can anyone paint a picture for me?
Draugnar (49 D (G))
05 May 09 UTC
Actually, there is a form of stab in poker. It's called pot bullying, slow-playing, or bluffing depending on how you pull it off.
flashman (2274 D (G))
05 May 09 UTC
F2F needs multiple rooms or spaces and the abiding image I carry is of players trying desperately to talk to someone who is already holed up in another space. The time limit factor puts you all under such pressure that it is amusing to see the panic that can set in.

"We must talk, we have to talk", is the usual cry.
Ukla (390 D)
05 May 09 UTC
The last time I played a F2F game was awesome. We had a full 7, 3 of which were me and my 3 roommates. There were people running off for discussions in the bedrooms, the 2 living rooms, the bathroom, the garage, the yard (front, back, and sides). Everyone's phones were going off constantly from texts while they were in meetings with other people. Everyone was trying to spy on everyone else AND have their own secret meetings. All of which is at a truly frantic pace because you only have 15 minutes to talk, run off to somewhere safe, send texts, spy, run off to talk to your other neighbor, try to sneak away unnoticed with your secret friend... LoL.. freaking awesome.
Ukla (390 D)
05 May 09 UTC
Err... me and my 2 roommates.
flashman (2274 D (G))
05 May 09 UTC
Wow, roommate deflation.
iMurk789 (100 D)
06 May 09 UTC
ive played F2F a ton of times. we set up the board in a 'public' room in my basement, and everyone that wants to have a meeting will go into any other room of the house. nobody gets suspicious if you talk to a certain someone, because everyone else knows your either coordinating attacks or convincing someone you wont attack them, so the person your talking to could just as easily be an enemy as a friend.
iMurk789 (100 D)
06 May 09 UTC
and ive wondered about the whole spying or eavesdropping thing. in the rules, it says its ok, but im pretty sure it would piss some people off.
Gobbledydook (77 D (B))
06 May 09 UTC
F2F poker is definitely better.
I find F2F diplomacy too much of a rush. Especially with Flashman's five-minute phases.
Draugnar (49 D (G))
06 May 09 UTC
But body language can tell you so much... I really enjoy F2F Dip (and poker, of course).
flashman (2274 D (G))
06 May 09 UTC
5 minutes rocks!

Speed of thought and decisiveness, that's what it is all about. Besides, we only do 5 minutes when the number of units being played/ordered is small. We increase the time as players amass an empire - though not by too much.
rojo (224 D)
06 May 09 UTC
I've played F2F a few times back in college, with 24 hour deadlines. We met every evening after dinner to turn in moves and adjudicate the board. You 'read' a lot into body language, avoidance, intonations, ect,... but there was plenty of time to arrange your conversations. I think the best part was sitting around the board, and seeing the surprise/dismay/angst among the players at the results. (do I sound a little sadistic here??)
EdiBirsan (1469 D (B))
06 May 09 UTC
In world class tournament play, the lowest time limit is 10 minutes for turns and 2 minutes for order writing in separate phases, although in about 1/2 the World DipCon Championships, Drop Dead Deadlines are used which means that there is a continuous clock with between 14-18 minutes on it and ALL negotiations/order writing and adjudications are done as the clock moves. So if you spend a lot of time on the adjudication then you have less time for the rest of the turn. This makes the game length in time exactly predictable when setting a year limit such as 1907 (popular in France) or 1911 etc, though the US/North Americans tend to have most rounds run without a final time limit.
In the San Francisco Bay area we tend to have faster games with limits of 10 minutes for orders and 2 for writing. Going to 5 minutes has been done for newbie games on the theory that new players have no idea what to talk about for 5 minutes and for those players a shorter game is needed to get them hooked on the system.

actinphishy (427 D)
06 May 09 UTC
How long do these F2F games usually take to complete? It seems like a long night with an awful lot of activity. I just finished a F2F game, but we only did moves every other day. That took about three weeks...
Onar (445 D)
06 May 09 UTC
5 minute phases? That's insanity!! When we play F2F, it's usually 15, with a struggle to get people to abide by it.
EdiBirsan (1469 D (B))
06 May 09 UTC
In the San Francisco Bay Area the average social game ends between 4 and half and 5 and a half hours. The average game in our major FtF tournament event *Whipping- held in April each year* is almost an hour longer.
The key is that even in social games we play with a timer on and that helps push the game along.
bh (898 D)
06 May 09 UTC
The last FtF game I held at my house ran for 6 hours. We tried to stick to an 18 minute Winter/Spring, and a 16 minute Fall. It would have gone more smoothly with a legitimate timer chanting out the deadlines in a charming commonwealth accent rather than some clunky bit of javascript.
Chrispminis (916 D)
06 May 09 UTC
I don't think I've ever finished a F2F game to completion... it's always to the point where people sort of dally off, maybe with a promise to continue playing later, or with a sort of acceptance that the person in the lead has won the game.

It's always so frantic. =D

Body language is frighteningly useful. I suspect seasoned poker players would have a nice advantage in the F2F Diplomacy arena... many players stumble over their words, hesitate, or just plain get stumped if you ask them a lot of questions that they have to think up lies for.
flashman (2274 D (G))
07 May 09 UTC
Experienced Poker players do not talk much in a game except through formalised bids. I like the game but do not think that the specific skills employed will be enough to overcome the need to communicate effectively and quickly as in Dip.
Draugnar (49 D (G))
07 May 09 UTC
Reading the body language (ticks and tells) is about all the advantage they'd get, but that would be countered by the disadvatage of NOT usually talking about the game. Some can be very talkative, but they don't discuss the current lay of the table unless it's headsup, one is all in, and the other is reviewing the hand in their head.


22 replies
Hibiskiss (631 D)
07 May 09 UTC
New 20pt game with a terribly misspelled name
Slightly Remorsefull
http://phpdiplomacy.net/board.php?gameID=10633
Password: Bagels
End of phase: 25 hours (check it more often for great justice)
0 replies
Open
baron von weber (549 D)
06 May 09 UTC
Cutting Support
If unit A is being supported by unit B who in turn is supported by unit C. Can the support from Unit B be cut if it is attacked by an enemy unit (D)?

Secondly if instead of supporting, Unit C attacked D, would D be able to cut support from B to A, if D is attacking B??
3 replies
Open
masterbates (148 D)
04 May 09 UTC
unpausing a game
What do you do if two people won't unpause a game? Can they get kicked out somhow.
11 replies
Open
Snooze (100 D)
06 May 09 UTC
New Game
New game called Limbo #2.

http://phpdiplomacy.net/board.php?gameID=10631
0 replies
Open
obiwanobiwan (246 D)
06 May 09 UTC
league C1 or C3
ghostmaker, how do I JOIN? I've yet to get a password or anything for either league...........

if anyone else knows and can help, please........ thanks.
7 replies
Open
BoG75 (6816 D)
03 May 09 UTC
Permanat Alliances
If two guys make an alliance that they will never break in the game does it ruin the fun of the game?
68 replies
Open
n00bzorz pwnage (494 D)
06 May 09 UTC
Join if you dont want to worry about points
http://www.phpdiplomacy.net/board.php?gameID=10625
0 replies
Open
smokybarnable (1141 D)
06 May 09 UTC
Retreat into empty but contested countries
Let's say army A attacks Ruh to Bur, supported by an army in Bel, while army B attack Bur to Ruh, unsupported. I know army A wins and moves to Bur, vacating Ruh. My question is, can a unit dislodged from Kie meanwhile retreat into Ruh after the move? I'm pretty sure the answer is "yes", but I want to be sure.

Thanks in advance!!
11 replies
Open
cteno4 (100 D)
04 May 09 UTC
Interesting website.
http://www.phpdiplomacy.com

Have you seen that font anywhere before?
10 replies
Open
Babak (26982 D (B))
04 May 09 UTC
League of Extrodinary Dip Players
There are those of us in this community who belive in playing 'real' diplomacy... this thread is to explore how we might band together to try and make WTA games more of a norm on php and to help teach new dip players how 'real' (read wta) Diplomacy is played. This thread is to start a conversation...
37 replies
Open
MadMarx (30192 D (G))
04 May 09 UTC
Message for MarekP
I OWN YOU!!!! :-P
43 replies
Open
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