There are already more people playing on line than in Face to Face tournaments and it has been that way for sometime. 'The hobby' has long redefined to include Social Play/FtF Clubs/FtF tournaments/postal and PbEM which encompasses Judges/Hand GM's/Web site GMs/
My point on the different scoring systems for tournaments is that there are very different concepts of what is achievement in the game. There are also very different concepts as to what the relative values of achievement is. For example should you measure what has happened in the last 20 games, the last 20 months, the last 20 years?
Do you think that a persons skill level goes down at any time? His results may go down, but do you think that people can achieve a high level of skill and then lose it somehow?
What are the values of games relative to each other when they are played under different scoring backgrounds?
There have been open ended scoring/ranking systems for decades for example the NADF chess like system which was just put on deep freeze after 20 years, the North American Masterpoint system that has run for 7 or 8 years, the Downunder DAANZ ranking system that has been around for 20 years. So open ended is not a real problem.
The problems remain what are the concepts of achievement, the rankings, the relative values of results, the importance of each result to another, the effects of playing under a background of scoring vs non -scored, the relative value of playing games with a fixed time or turn limit vs open ended?
Do not expect to find an answer to these questions. They have been around for 3 generations of players and the most we can come up with is what I call the Dictatorship of the Proletariate: Those willing to do the work to compile the system AND to UPDATE it , will see their work accepted even if it is in dispute with every other system out there.