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Hello everyone! Quick question regarding the rules: If say I have an army in Munich that I move to Burgund. France has an army in Paris that moves to Burgund too so neither gets in. Now if I also play army Kiel to Munich supported by army Berlin what happens to my army Munich? Is it forced out of Munich and has to retreat in some open territory?
I thought this was odd. Some of us wanted to pause because Germany left so some of us just voted for a pause and left. Three people left without pausing, but no one was there to play it. So it ended that turn and gave the win to the weakest player left. Unfortunately I had been eliminated the phase before. I noticed another 1 hour phase game where a similar situation happened.
Suggestion (not related to a previous thread of mine)
I say we reserve the forum for discussing strategy, questions, and petitioning the mods/Kestas. Not pointless political arguements like ones I've participated in. Please don't call me a hypocrite. People have their views and you have yours. Live with it.
If no orders are submitted, which units get automatically disbanded? My recollection of the rules was that it was the unit furthest away, where more than 1 equally distant then fleets before armies and in alphabetical order. However, the auto disbands I see follow a different pattern, does anyone know what it is?
The game 'TAG Diplomacy game #2' has run afoul of bad feelings between all of the players. Rather than have the situation continue to degrade, I am hoping that there is a way to 'cancel' the game. I am the one who initiated the game. Can anyone help?
Maybe Diplomacy should have three types of forces. The army/fleet system is lacking. I vote to include a marine corps into the mix. These forces could move on water or land, but could only travel a certain distance from the coast.