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I thought this was odd. Some of us wanted to pause because Germany left so some of us just voted for a pause and left. Three people left without pausing, but no one was there to play it. So it ended that turn and gave the win to the weakest player left. Unfortunately I had been eliminated the phase before. I noticed another 1 hour phase game where a similar situation happened.
Suggestion (not related to a previous thread of mine)
I say we reserve the forum for discussing strategy, questions, and petitioning the mods/Kestas. Not pointless political arguements like ones I've participated in. Please don't call me a hypocrite. People have their views and you have yours. Live with it.
If no orders are submitted, which units get automatically disbanded? My recollection of the rules was that it was the unit furthest away, where more than 1 equally distant then fleets before armies and in alphabetical order. However, the auto disbands I see follow a different pattern, does anyone know what it is?
The game 'TAG Diplomacy game #2' has run afoul of bad feelings between all of the players. Rather than have the situation continue to degrade, I am hoping that there is a way to 'cancel' the game. I am the one who initiated the game. Can anyone help?
Maybe Diplomacy should have three types of forces. The army/fleet system is lacking. I vote to include a marine corps into the mix. These forces could move on water or land, but could only travel a certain distance from the coast.
Allan B. Calhamer and the 50th Anniversary of Diplomacy
Our game's creator: Allan B. Calhamer ((ABC nickname in the 60's)) will be at the World DipCon at Origins=Columbus Ohio at the end of the June. This is a rare opportunity to come and meet him. So mark you calendar, It would also be a great opportunity to have a rally of as many phpdiplomacy people as possible. Contact me for more info EdiBirsan AT astound DOT net
Obviously people shouldn't be able to quit a game once it has begun, but I just hit "enter" with a link highlighted and accidentally joined a 1hr per turn game. Shouldn't there be a way to withdraw from a game while people are still joining?