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A place to discuss topics/games with other webDiplomacy players.
Page 181 of 1419
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sick pup (114 D)
17 Dec 08 UTC
new game
http://phpdiplomacy.net/board.php?gameID=7455
Happy Holidays
T'is snowing over here :D
0 replies
Open
figlesquidge (2131 D)
16 Dec 08 UTC
Ethics of taking over a fully-cd game
Every once in a while there are games that get created and then for whatever reason all players drop into CD. Often this is because a group of friends start a game, use all their points to make it more exciting and then forget to go on the site once it reaches the weekend or suchlike.
In my view it is unethical to take over these CD nations as one is obviously doing so just for the points they are worth, rather than for an interesting game.
9 replies
Open
dagonspawn24 (100 D)
17 Dec 08 UTC
Winter war
In the snow filled trenchs of europe, the war finally ends,.
Join my new game and feel the frost run down your veins
0 replies
Open
mapleleaf (0 DX)
15 Dec 08 UTC
ELO(?) rankings.....
Are they ongoing and accessible, Ghostie?
26 replies
Open
lulzworth (366 D)
17 Dec 08 UTC
Uh.
http://phpdiplomacy.net/board.php?gameID=7434

Is it just me, or do the join dates and games being played by almost every other member of this game seem suspect?
4 replies
Open
dangermouse (5551 D)
17 Dec 08 UTC
Accidentally drawn game
FYI for the 7 players out there who are scratching their head about game RGSians (#7184).

I was drawing a different game and got dyslexic with two of the digits. I can't restore your game, but I've emailed Kestas and hopefully he can set everything to rights. I copied all 7 players on the email so you should already know this (except for sundwn who does not have a valid email). Again, sorry and hope we can clear this up quickly.
2 replies
Open
MadMarx (36299 D(G))
15 Dec 08 UTC
Kestas/Mod, please cancel/draw this game
http://phpdiplomacy.net/board.php?gameID=7148
13 replies
Open
dostoevsky (100 D)
16 Dec 08 UTC
How do I delete my account?
I want to get rid of it...I have no time anymore due to other duties and would like to delete it and go CD forEVER!
Help!
20 replies
Open
DingleberryJones (4469 D(B))
12 Dec 08 UTC
Can you cure someone of religion?
?
254 replies
Open
Churchill (2280 D)
17 Dec 08 UTC
Game theory in Diplomacy
Does anyone have any thoughts as to how well they think that game theory (prisoner's dilemma, etc.) plays out in Diplomacy?
12 replies
Open
Tucobenedicto (100 D)
17 Dec 08 UTC
New game- The Overcoat
http://phpdiplomacy.net/board.php?gameID=7444
20 points
PPSC
24 hours
1 reply
Open
Commodore64 (0 DX)
17 Dec 08 UTC
Removal
Is there any way for me to go auto CD in a game...I really cannot play it because I don't have time. I very rarely can get on and that is only to check my emails. I don't want to be a burden.
1 reply
Open
Ichthys (575 D)
16 Dec 08 UTC
Pirate Jack, (New game) 50 buy-in
http://phpdiplomacy.net/board.php?gameID=7429

4 spaces left
1 reply
Open
Loller123 (100 D)
14 Dec 08 UTC
Why an I always Austria?
I am Austria in 7 out of my 14 games.
Is this just bad luck?
2 replies
Open
Baldur (342 D)
16 Dec 08 UTC
Up for a relaxed game
I just finished a very slow game. I liked having time to get my moves done (even though, I still missed some). With my schedule I need this. Anyone else up for a more relaxed game? Relaxed Southern Comfort is for you.
0 replies
Open
YOUR-MOTHER (100 D)
16 Dec 08 UTC
Speed game - 'UNR43L - Quickplay"
I've just made an 11-point game for anyone to join. Feel free to search for it, or just browse my profile to find it. No password required. :)
0 replies
Open
herecomesahorse (100 D)
16 Dec 08 UTC
Checking IPs?
How often do you do it? There's some not quite yet suspicious (but with the potential of being quite suspicious -- imo) stuff going on in a game I'm in right now. Curious if there's a list of offending IPs. You can email me to talk.
15 replies
Open
TrueHeart (162 D)
14 Dec 08 UTC
Interesting Obsevation
Early alliances
10 replies
Open
133t buttox (100 D)
16 Dec 08 UTC
i am insane
you will al be destroyed
4 replies
Open
Chairman Mao (340 D)
16 Dec 08 UTC
Join the game "Return of the King"
36 hours, 143 pts, PPSC
Please join.
http://www.phpdiplomacy.net/board.php?gameID=7423
4 replies
Open
col.goose10 (100 D)
13 Dec 08 UTC
Very fast game
Would anybody be intrested in arranging a game with 1 hour phases, Sometimes you just wanna play a quick game and u never can.
This would need the players arranged before hand though
12 replies
Open
diplomacyfan1 (100 D)
16 Dec 08 UTC
Fast Game, please join!
Trying to put together a faster game, only competant players please! Also, players MUST do all things humanly and inhumanly possible to make deadlines, seriously the game is not fun if someone misses a turn. Please join, here is the link, game is called Hustlers Only:

http://www.phpdiplomacy.net/board.php?gameID=7416
3 replies
Open
JohnKFisher (193 D)
15 Dec 08 UTC
Does phpdiplomacy on Facebook hook into here?
Or is it an entirely separate instance of the program?

Cause it'd be neat if it hooked into here.
13 replies
Open
diplomat1824 (0 DX)
14 Dec 08 UTC
Petition
If you agree with the following, please type your username. The Forum should be used only for Diplomacy-related conversation. Keep in mind that this is a petition, and unnessecary comments are not welcome. If you are against this motion, start your own thread and argue on it.
39 replies
Open
Caviare (123 D)
14 Dec 08 UTC
Attn: Edi Birsan
How do you do you adjudicate these three situations?
Caviare (123 D)
14 Dec 08 UTC
While we are on the subject of unusual, controversial or difficult rule situations, what is your view in this situation? You have a move order to a province with two coasts, and a movement to both coasts is possible. You have to specify the coast in the move order, but what about the support order? If moving unit and supporting unit are controlled by different players and they specify different coasts or the supporting player doesn't specify the coast, what happens? In other words how would you adjudicate these three examples?

Turkey: F Con-Bul(ec)
Russia: A Rum S Turkish F Con-Bul(sc)
Austria: A Bul Holds

Turkey: F Con-Bul(ec)
Russia: A Rum S Turkish F Con-Bul
Austria: A Bul Holds

Turkey: F Con-Bul(ec); A Rum S F Con-Bul
Austria: A Bul Holds
EdiBirsan (1469 D(B))
14 Dec 08 UTC
Nearly everyone follows the rules as written which state that a support is given into a Province. Therefore the Russian Support for the attack on Bulgaria does not need a coast designation and if given it is ignored.

There are two Face to Face events where the HOUSE RULE is that a support that specifies a coast for an attack support ((move support here))
then that support is valid ONLY if it exactly matches the attackers move.
However a supporter does not HAVE to specify a coast and can leave it up to the attacker.

I have often argued in favor of the more restricted support since as Italy if I wanted to support England to Spain I may only want him on the north coast. However the counter argument which is also valid, is that the province support allows for more backstabbing in the game since one party could agree to go to one coast and actually move to another.
EdiBirsan (1469 D(B))
14 Dec 08 UTC
By the way, there are a lot of very experienced players here who have an excellent grasp of the rules. Typically all the Moderators and many many players. so direct things out to folks at large as it may get you faster results if I am busy even though it seems like I have been haunting the Forum for the past two months...which I have but for a different reason.
trim101 (363 D)
14 Dec 08 UTC
what reason?
Caviare (123 D)
14 Dec 08 UTC
Stephen Agar put those examples to Allan Calhamer one time. You can find the discussion here

http://groups.google.com.au/group/rec.games.diplomacy/browse_frm/thread/f9f4fa8caafcff15?hl=en&q=group:rec.games.diplomacy#7be771b70dbb53bf

The 12th post is the relevant one. Allan said in the first two cases the support was no good, only in the third case was the support good. "Allies should be in evident agreement" was his take on it, so he was arguing as you were for the more restricted support. In the DATC that this site is based on, Lucas Kruijswijk argues for a third option, the coast specification is optional in the support order, but if specified must agree with the move order.
Chris Martin's post in the thread I mention (number 26) says as you do that for tournament play in North America, coast is irrelevant in the support order. It's interesting that the game designer and the hobby don't seem to be in agreement.

I'm not sure what happens on this site in that situation.
lkruijsw (100 D)
14 Dec 08 UTC
Coast specification in a support order, is the most controversial issue of the rules. I observed discussion about this issue many times, and the opinions are split 50-50. Also, the adjudicators are split 50-50 (phpDiplomacy ignores coast specification in coast, while Stabberfou does not).

Regards,

Lucas
figlesquidge (2131 D)
14 Dec 08 UTC
:O I didn't know you'd joined this little site, welcome!
For all those who don't know, Lucas wrote the DATC, arguably the best guide to writing an adjudicator around.
I take it you still agree with your views stated in the DATC itself then?
http://web.inter.nl.net/users/L.B.Kruijswijk/#4.B.4
lkruijsw (100 D)
14 Dec 08 UTC
Yes.

When considering an issue, I think it is important that:
- It is the same for all types of playing (FtF, postal, e-mail, web).
(this rules out path specifications for convoys, because it will
never be accepted for FtF).
- It shouldn't be too hard for Newbies.

If you make coastal specification in a support order mandatory, then you make many Newbies that give their first support order to a coastal area, unhappy.

So, I am in favor of making it optional, or just ignore the coast specification at all (I do not really care).

Lucas
EdiBirsan (1469 D(B))
15 Dec 08 UTC
Calhamer's view (and my own personal view that the cost should be specific and binding in support) did not make it in the last rule rewrite so we are stuck with what the rules say, not what the rules SHOULD say.

However, HOUSE RULES can say anything they want. There are some very very strange house rules out there including for example the British ManorCon tournament which has gross interpretation of the Unwanted Convoy still in place, as well as some place where they insist that you must include the Country of the Piece to be supported.
However, the norm in the hobby as practiced is that coast designation for a support does not matter. I do not like it but that is just tough on me.
Caviare (123 D)
15 Dec 08 UTC
Well if two giants of the game namely Edi and Allan can't get the rules changed, no hope for me. I agree with their positions.

I don't buy Lucas's arguments about newbies and I have heard them before. In a human adjudicated game you forgive a newbie cause its a tricky section of the rules, then explain why you wouldn't be so lenient amongst experienced players. If it happens. Which it probably won't. In a computer adjudicated game, the user interface software can call attention to the problem when moves are submitted.

Support should be "for the move order", not "to the province". It beats me why anyone would think the support order should be different from the move order in this situation. Why you would allow a player to support both of two very different orders. There is nowhere else in the game where you can do this.
Caviare (123 D)
15 Dec 08 UTC
Just on the newbie thing again, for an over the board game, instead of telling them to write
1. the supporting unit province
2. 'S' or 'supports'
3. the supported unit's source province
4. a dash
5. the supported unit's destination
You tell them to write
1. the supporting unit's province
2. 'S' or 'supports'
3. a valid move order for the supported unit.
Its even simpler.
EdiBirsan (1469 D(B))
15 Dec 08 UTC
Technically there is a place where there is a very vague support order to the province rather than the move and that is the in the multiple convoy route/
The game allows for
A Lon-Bel
F Eng C A Lon-Bel
F Nth C A Lon-Bel
and if one of the fleets is dislodged then the attack goes through with the other one.
This is a case where I and Allan Calhmer disagree. I dislike the alternate convoy rule which was only introduced after 10 years or so of the original rules.
EdiBirsan (1469 D(B))
15 Dec 08 UTC
As for Face to Face new player social rules, what we do in the SF Bay area is to read the new player's orders first and to make corrections for any errors allowing them to have one of each type of typical error. The most common of which are:
1. province not adjacent (A Paris-Belgium)
2. issuing a support order to a country
3. issuing a support order to a unit and NOT specifying where it is going
4. Convoying an army and not issuing the order to the army (or the other way is less common)
5. forgetting an order
6. writing an order backwards ((note that here you are writing orders backwards but with words that make sense ... normally people write an order like Army Marseilles supports Paris to Burgundy while here we write Army Marseilles supports a move to Burgundy from Paris.))
Caviare (123 D)
15 Dec 08 UTC
Edi, sorry, I'm not following. In your example are we talking about say Bur S Lon-Bel? How is there support to the province rather than for the move?
figlesquidge (2131 D)
15 Dec 08 UTC
I agree alternative convoy routes aren't a nice idea. After all, logically if the army prepares to board a fleet on one coast how could it know to be ready on the other coast just because the ships got attacked!
Saying that, this conversation has changed my view on supports, and where there are now two possible coastal options I feel it should be required (with just one possibility it should be optional).
lkruijsw (100 D)
15 Dec 08 UTC
You, see a discussion about this subject always ends in a big mess.

But, about the alternate route, I totally disagree with Edi.

You may have a point from a conceptual view.

But if you look at it, just from a rule point of view, the old rule is horrible. You get many issues, when foreign fleets are involved in the convoy.

See also the DPTG:

"Where more fleets than necessary cooperate in a convoy, the convoyed army may find two or more alternate convoy routes available to it. This is acceptable, but an army prefers, if possible, to be convoyed by its own countrymen only -- that is, only by fleets belonging to the same Great Power the army belongs to. (This does not mean that an army prefers to be convoyed by fewer foreigners rather than more -- only that it prefers to be convoyed by zero foreigners, if possible; if impossible, then the army
sees two foreigners as no worse than one.) For this reason, if there are sufficient cooperating countryman-fleets to complete the convoy without foreign fleets' help, then exclude all foreign fleets from the convoy, cancelling the foreigners' convoy orders."

And even more you have to consider:

"After refusing foreign cooperation if possible, an army may find that it has an extra cooperating fleet it could not use even if it wanted to. This is a fleet that is not part of any remaining route the army could follow to its target. The fleet's convoy order is superfluous; cancel it.

This Step 1 cares only that orders to convoy and to move by convoy are properly consistent, that convoys trace correct routes, and that foreign cooperation is declined where possible. It does not care whether a convoying fleet is under attack, nor whether some unit contests the convoy's target province. It also does not care about support of any kind."

If you allow the alternate route, all text above, cease to exist. Given the minor tactical implication, I would say, please have some mercy with the people that write adjudicators.

Even with the DPTG text, you still have remaining issues. Suppose you have a convoy order that can be used in a convoy, but is not required in any of the routes (you can remove it from any route and still have complete convoy). You can argue, that those convoys should also not taken into consideration (not easy to program correctly in an adjudicator and I need about 10 or 20 additional test cases in the DATC to cover it all).

An alternate route, is often not good from tactical point. It is often better to let one of the fleets support (or doing something other useful).

There is an issue of unwanted alternate route. If you don't want the convoy to succeed, when the convoy is disrupted, the unwanted alternative, can let the convoy succeed. Okay, that is true.

But with the old rule, you can have two foreign fleets both have the possibility to convoy. If one is almost certainly dislodged, it can give an unwanted convoy, to disrupt the convoy.

So, those two situations cancel each other out, as argument before or against.

New rule is a big simplification.

Regards,

Lucas
Gobbledydook (1389 D(B))
16 Dec 08 UTC
Actually our adjudicator manages to sort out the alternative convoy perfectly.
Chrispminis (916 D)
16 Dec 08 UTC
Yeah, but the debate is whether to use the alternative convoy, rather than a specific convoy rule-set.


18 replies
EdiBirsan (1469 D(B))
15 Dec 08 UTC
Stalemated games/what happens here?
If a game is stalemated or there is no movement between opposing alliance structures, and if there is not a unanimous vote to draw, what happens here?
4 replies
Open
mapleleaf (0 DX)
15 Dec 08 UTC
Group F - Game 4 replacement needed.
NevilleChamberlain will soon be cd. As it stands now, orders are not being entered. I believe that there is a family illness, so please let's not have any nasty comments.
20 replies
Open
Sicarius (673 D)
12 Dec 08 UTC
New game "Մէկ լեզուն բնաւ հերիք չէ"
50 point buy in, 26 hour phases, PPSC

free ice cream sundae to the first one who knows what the games name means
24 replies
Open
Chalks (488 D)
15 Dec 08 UTC
Feeling svelte?
http://phpdiplomacy.net/board.php?gameID=7409
I like people who know how to communicate.
0 replies
Open
Bedwir (352 D)
15 Dec 08 UTC
World Domination
Anybody interested?
Then come here
http://phpdiplomacy.net/board.php?gameID=7407
0 replies
Open
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