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A place to discuss topics/games with other webDiplomacy players.
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Treefarn (6094 D)
10 Sep 08 UTC
Obligations to ally when they don't submit moves
There are two scenarios. One is that the turn has ended with no moves from your ally. The other is the phase is about to expire and your ally hasn't logged in to submit moves. WHat do you do?
17 replies
Open
abgemacht (1076 D(G))
10 Sep 08 UTC
In need of some players!
A few of my friends that I play FTF with and I started a game, but we need a couple more people. Is anyone interested? No metagaming--promise.

The game is in my profile. Password: cipe
3 replies
Open
MajorFopa (1409 D)
09 Sep 08 UTC
Please pause this game Kestas
Hi Kestas,
Can you please put this game on hold for about 4 days?
http://phpdiplomacy.net/board.php?gameID=4544
We have been battling hard for many years and now one player has had a problem submitting orders.
...
10 replies
Open
Thucydides (864 D(B))
10 Sep 08 UTC
How about spectator bets on games?
Maybe not for the normal Diplomacy points, but for something else. I don't know I think the idea is cool though. Betting on who you think will win. Too complicated and unecessary to incorporate as a feature though, I wager. I mean, I bet. I mean, I reckon. Lol how punny.
11 replies
Open
Talus Proteus (1961 D)
10 Sep 08 UTC
Error?
I guess this question is for Kestas. I'm playing as England in the game "Happieness" and I think there might have been an error. I'm pretty sure one of my orders was a support hold from the English Channel to the Mid-Atlantic but it's not showing up on the post-season map. Is there a way to confirm what my orders were? Because I'm pretty sure my fleet in the Mid should have been able to withstand the attack with its support in the Channel.
9 replies
Open
shayol_ghul (100 D)
10 Sep 08 UTC
just some questions from a newbie
hey, i'm totally new to the game and there are some questions the tutorial left unanswered. I'd appreciate if someone could help.

1. Support Move. As I got it, the supporting unit has to be in an adjacent territory to the one where the supported unit starts its move. It does not matter if its adjacent to the target of the move. There is no point to move into a territory with two armies (from different sides etc). All of it correct?

2. Convoy. How does this work? The order refers to a sea territory I assume? Can I order an army to travel over that territory then? Does the territory have to be empty?

3. Move. What happens if two opposing armies move to the same territory? Do both get destroyed or do they just stand and stare at each other? What if there is a defending unit in this scenario(assuming both attacks are supported and would normally win the encounter)?

4. Retreat. When exactly does this occur and how does it work?

Is there a link to a more complex introduction or something?

Thanks in advance
7 replies
Open
spyman (424 D(G))
10 Sep 08 UTC
Negotiating and back stabbing
I recently played my first diplomacy game online. Could someone please help me with Diplomacy etiquette? Did I back stab another player on my second move?
12 replies
Open
Hat-trick (0 DX)
10 Sep 08 UTC
Viva España!
90 to join. PPSC game.

Please join :)
0 replies
Open
Draw request in awesome-2
We are requesting a draw in awesome-2

The others will set theirs messages.

Thanks
1 reply
Open
scaael04 (100 D)
10 Sep 08 UTC
Wrong fleet deleted
http://phpdiplomacy.net/board.php?gameID=5426

I chose to destroy the fleet at the adriatic sea, not the one in Greece!
Is there any way I can change it?
0 replies
Open
TheGhostmaker (1545 D)
09 Sep 08 UTC
Leagues Please respond to the email
Group D is missing responces from Jaco and Shishuren
Group E is missing responces from alamothe, Ivo_Ivanov and Piazza.

Please resond within 24 hours or I shall give people on the waiting list your places.

Thank you.
14 replies
Open
Yaniv (1380 D(S))
10 Sep 08 UTC
Question re convoys
To get a better sense of this question, you may want to refer to game 5300 (Turkey and Italy), Spring of 1907.

Turkey 'requested' that Italy assist in the convoy of a unit from Rome to Greece. Italy was located in the Tyrrhenian Sea at the time. Italy 'agreed'. But given the two nations' history during the game, Italy would have much rather slit Turkey's throat (or its own) rather than be of assistance.

Why is it not possible for Italy to agree to the convoy, but rather than actually sailing to the agreed upon destination to hand over the troops within her holds to the Turkish fleet in the Ionian, to either drop the Turkish troops over the side into Davey Jones' Locker, or at least strand them elsewhere (so long as this elsewhere were somewere that Italy could readily access)?

The way the game is set up, because army being convoyed defines the final destination, rather than all the intermediate steps to get it to its final destination. This could have implications in that a convoy could fail at any stage. Were a convoy to fail near the tail end of a multi step convoy, the forces in the fleet's hold could disembark at any unoccupied, readily accessible territory closer to the final destination, rather than remaining at its point of origin.

In the above example, Turkey defined the move of Rome to Greece via convoy, and the only possible monkey wrench open to the Italians was to fail to show up for the pick up. Which is what the Italians elected to do.
5 replies
Open
synthesis8 (121 D)
10 Sep 08 UTC
2 units retreating to same place
What happens if two different players attempt to a single unit to the same place? Does it simply fail (or do they disband), or if one player has an option to retreat elsewhere, will it simply move their unit to the other place?
3 replies
Open
EdiBirsan (1469 D(B))
09 Sep 08 UTC
Names and Identities
One of the underlining things in the current vogue of PbEMail game systems like this one is that players hide their identities as a matter of course. Being an old timer I find this rather odd. One of the really attractive aspects of the Diplomacy hobby was the social side of things. However, the main websites seems to attract people who are rather uptight about using their real name or having people know who they are. It is like playing the game anonymously and it loses so much of the charm and appeal of the game.
After all the key to a well played game of Diplomacy is the interaction between the people around the board not the faceless/anonymous handles or aliases of people.
Maybe it is a generational issue, and as a grandfather from the hobby's start I grew in the hobby where the idea that you were playing under a hidden name was not only strange but was normally against all the house rules of the zines/GM's that hosted the games. Yet people here seem to relish the anonymous aspect and become down right paranoid when you ask the simplest and oldest social question: Hi, I am ---- who are you?

If you had to play under your own name, how many would refuse to play?
Would playing under your own name make a major difference in the drop out rate here which seems to be a real major problem?
30 replies
Open
Bumbly (100 D)
09 Sep 08 UTC
why no airplanes
there should be airplane unit that can move two time on a turn
alamothe (3367 D(B))
09 Sep 08 UTC
yes, more and more people are seeing the need for airplanes
Sourness (173 D)
09 Sep 08 UTC
that would ruin it :/
cteno4 (100 D)
09 Sep 08 UTC
Some variants of Diplomacy use airplanes, but I don't think they can move more than one space at a time. If they could, you'd need an alternate map... Belgium could be an area of immediate contest, or England could conceivably capture Brest one turn after building the unit. Just think of how Iberia would become easy fish for Italy, too. It would destroy the balance of the game map that exists.
CATS (100 D)
09 Sep 08 UTC
Or maybe just be able to move on both land and sea.
Or, add North and South America, China, and Australia/Oceania to the map.


Or, maybe planes could need the same resources as two units.

... ALL YOUR BASE ARE BELONG TO US
Treefarn (6094 D)
09 Sep 08 UTC
well, you cant capture a supply center without troops on the ground either army or fleet. perhaps planes could destroy other units but cannot capture territory.
cgwhite32 (1465 D)
09 Sep 08 UTC
How about using an aircraft as a special unit that can be used to air-drop infantry? It can't attack units, nor capture territory, and can only be shot down by other aircraft. Its only purpose would be to convoy an army.
CATS (100 D)
09 Sep 08 UTC
That'd be kinda... boring.

Maybe planes could be easier to destroy than other units?
TheGhostmaker (1545 D)
09 Sep 08 UTC
If we are to stick to the time period, they could fly 1000 yards with a 10% success rate, so take a year to travel from Edinburgh to Yorkshire, carry one pilot and maybe drop a grenade. And it should crash after a couple of turns, thus being destroyed
philcore (317 D(S))
09 Sep 08 UTC
and they shouldn't be available at all until 1905 at the earliest, considering their development. 1912 if you want to be realistic about them being used in warfare
q93 (373 D)
09 Sep 08 UTC
Then you would need 8 airplane units to displace one army or fleet.

as far as airdrops you would need 4 turns to transport one army, but if you can maintain that line for 4 turns straight, I could see that.
CATS (100 D)
09 Sep 08 UTC
oo right forgot bout the time.

But then, tanks were not used until 1916
TheGhostmaker (1545 D)
09 Sep 08 UTC
Yes, but the tank is just an army really, and is there to represent it more clearly than the... http://www.diplomacy-archive.com/resources/strategy/articles/erect.htm#Does Yours Hang Limp
Fidobot (100 D)
10 Sep 08 UTC
Simple. Airplanes weren't invented yet. And the airplanes they did have by WWI was crap. They could easily be shot down.
Thucydides (864 D(B))
10 Sep 08 UTC
This is true. What is nuts are the games that head into the 30's. Hahaha that's rad. Wasn't there one that impinged on the start date of WWII? Like Fall 1939?
CJ 92 (179 D)
10 Sep 08 UTC
The planes would be dreadful unless we pretend the aces will fly in them.
...SOMEBODY SET UP US THE BOMB.
Archonix (246 D)
10 Sep 08 UTC
You have no chance to survive, make your time ha ha ha ha...
Gobbledydook (1389 D(B))
10 Sep 08 UTC
Warcraft cheats. everyone???
Archonix (246 D)
10 Sep 08 UTC
Its actually from a much older videogame but whatever :P

Regardles though; Whosyourdaddy, Iseedeadpeople.
sceptic_ka (100 D)
10 Sep 08 UTC
Here's a short article about such a unit.
http://www.diplom.org/Zine/S2008M/Miller/wing.htm


19 replies
CATS (100 D)
09 Sep 08 UTC
ALL YOUR BASE ARE BELONG TO US
http://phpdiplomacy.net/board.php?gameID=5590
4 replies
Open
EdiBirsan (1469 D(B))
10 Sep 08 UTC
What happens if you do not finalize
If you put in orders put do not finalize when the deadline comes will your orders be accepted or does finalize really mean to submit?
4 replies
Open
Yaniv (1380 D(S))
10 Sep 08 UTC
Question re when are the SC tallies adjusted
When is the tally of supply centres under the control of a country updated?

If one refers to game 5412, after the moves have been successfuly adjudicated but prior to the builds, the tally of SCs under controlled by each country does not add up to what it should be.

Example - Italy has four SCs, but only three are reflected.
Austria-Hungary has seven SCs, but only six are reflected.

Are the tally's only updated once the builds have been finalized, and if so, why aren't the tallies adjusted as soon as it is clear that a SC is now under a nation's control?
2 replies
Open
abgemacht (1076 D(G))
10 Sep 08 UTC
Private Game Links
I just made a private game and I usually give the given link to people I want to join. For some reason, the link isn't complete. I think it's missing the www.phpdiplomacy.net part and nobody can join it. Is this a new feature or an error?
0 replies
Open
mansea (2945 DX)
09 Sep 08 UTC
Miss the build, why?
Hello. Kestas,
ID5174, I have 3 build in this term, Army build in Paris, Army build in Mar, and Fleet build in Blast. but only one build in Paris. Can you build up back to me please. The order was very clear.Please.
1 reply
Open
Blackheath Wanderer (0 DX)
08 Sep 08 UTC
Brown... Time to go?
BG as PM=0

Add one or delete one :)
25 replies
Open
Bumbly (100 D)
09 Sep 08 UTC
what is meaning
what is civil disorder meaning
8 replies
Open
sean (3490 D(B))
08 Sep 08 UTC
coz there are so many hong kong players on this site
CONGRATULATIONS to Emily Lau, Audrey Eu and Leung Kwok-hung!
the democrats won 23 of the 30 seats. im proud of you hongkong!
11 replies
Open
Rasputin31 (100 D)
09 Sep 08 UTC
Scientists on the Verge of Creating New Form of Life
http://blog.wired.com/wiredscience/2008/09/biologists-on-t.html?npu=1&mbid=yhp
0 replies
Open
alamothe (3367 D(B))
09 Sep 08 UTC
wta
is anyone interested in a 100+ wta game?
0 replies
Open
keeper0018 (100 D)
07 Sep 08 UTC
how to change your email address...
???
11 replies
Open
flashman (2274 D(G))
09 Sep 08 UTC
Is there any truth in the rumour...
That TheGhostmaker will release details of the first League games within the next 8 hours?
7 replies
Open
Feanor (2806 D)
09 Sep 08 UTC
Draw request
Please draw teh follwoing game: http://phpdiplomacy.net/board.php?gameID=5342

The other players will post agreement here.
4 replies
Open
flashman (2274 D(G))
05 Sep 08 UTC
The leagues, the leagues, the leagues...
I cannot wait for them to start. Too many PPSC games around but no real sudden death stuff.

Come back Tom, all is forgiven! Get us started...
34 replies
Open
RoteBaron (192 D)
08 Sep 08 UTC
Supporting a hold on a unit ordered to move
as an insurance policy so to speak. If I'm trying to move, but get blocked by another unsupported movebut see the possibility of a 2 on 1 against my current position, can I support a hold on it so that he wont get disloged in the case of a 2 on 1 attack?

My opinion is that the support hold order should be ignored if the piece is trying to move.
6 replies
Open
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