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A place to discuss topics/games with other webDiplomacy players.
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VIOLA (1650 D)
03 Jun 08 UTC
BUG AT GAME 4038
Turkey did attacked Rumania from Constantinople with support from Bulgaria, how can attack Rumania from Constantinople if don´t exist borders between Cons and Rumania?
4 replies
Open
wawlam59 (0 DX)
03 Jun 08 UTC
Best Austria openning in a Gunboat game.
Any idea?

I guess "Tri-Ven","Vie-Gal","Bud-Ser".
4 replies
Open
DarioD (2326 D)
02 Jun 08 UTC
Multi accounting / meta gaming in game 3875 - Flashman and Deimos
Sorry to bother everyone again about this question, but I don't see how this can be anything but multiaccounting / meta gaming. Deimos registered on May 29th, joined this game taking over Austria from CD, made one move (Autumn 1905) - moving ALL his units away from ALL his SCs, so that Flashman could take them all in one turn - and then never submitted any other order again, and he never joined any other game. So, the way I see it, this is an account created with the only purpose of helping Flashman winning that game. Is there nothing to be done about it?

Thanks,

D.
12 replies
Open
cteno4 (100 D)
02 Jun 08 UTC
plz be to join new game, kthx
http://phpdiplomacy.net/board.php?gameID=4117
2 replies
Open
KaaRoy (0 DX)
02 Jun 08 UTC
Potential bug
I opened game "Irelande Douze Points". It said "End of phase: 2 minutes". So I decided to wait. I refreshed the page. It went to 1 minute, then to "Due Now". Then I refreshed again, and is said "End of phase: 12 minutes". Looks like some sort of bug to me.
3 replies
Open
kraz (305 D)
02 Jun 08 UTC
Hitting fleet cancels convoy?
I have another newb question. If a fleet hits my fleet that is convoying an army WITHOUT actually displacing it, does that cancel the convoy?

I'd imagine that if I get displaced, the convoy is canceled... unless the fleet can do the convoy from it's new location?
8 replies
Open
wing09 (112 D)
02 Jun 08 UTC
how come?
i had set my army in Yirk go to London how come it get in Liverpool?
http://www.phpdiplomacy.net/board.php?gameID=4032
2 replies
Open
sean (3490 D(B))
02 Jun 08 UTC
timing bug
http://phpdiplomacy.net/board.php?gameID=4049

in Empire 2 game the clock was at "due in one minute"
then next it showed this at the top of the page


"This game is currently being processed."
"End of phase: 11 minutes"

how can it be 11 min but also being currently processed?
1 reply
Open
fwancophile (164 D)
28 May 08 UTC
pause button?
i wonder if there could be a pause button kind of thing? you know, for those longer than 24-hour stretches of time i periodically bitch about when i miss a turn :P
15 replies
Open
Kristopher (100 D)
26 May 08 UTC
Stalemate Question
I know in chess there are some rules dictating when a stalemate has officially occured, in order to prevent a game from going on indefinitely if one of the players refuses to accept a draw.

Is there such a rules provision in Diplomacy? Do you think there should be? I've got one game that's been sitting in a dead stalemate forever; i.e. for the last several turns (I've lost count how many), no territories have been taken or lost by any of the 3 remaining players, and everyone's just been repeating the same moves over and over and over again (mostly support holds and failed move attempts). Two of us have been calling for a draw, but the third player has refused to even respond, most likely because he has 17 SC's and doesn't want to have to split the pot. It looks like he plans to just sit there making the exact same moves until one of us gets tired of the never-ending monotonous silence and goes into CD, forgets to make a move, or forfeits so s/he can free-up enough points to start another game.

Am I the only one who doesn't think that's an honorable strategy? I.e. trying to make the game last forever until your opponent gets bored? I wouldn't mind if he still had a chance of winning, but rather it seems like he's just trying to exploit the long turn phases in hopes one of us will lose interest. I know it's a longshot, but I'm wondering if there's any rule somewhere that states a stalemate has occured if no territories have changed hands after a certain number of turns....
62 replies
Open
Kristopher (100 D)
02 Jun 08 UTC
Minor Suggestion
Example here: http://www.phpdiplomacy.net/board.php?gameID=3973


In the retreat phase, if the only possible move for a unit is to disband (i.e. nowhere to retreat to), it makes sense to me at least that this would be automatic. Right now, we have to wait up to 24 hours for one player to click finalize-- no criticism of him, mind you, just that we have to wait until the next time he logs-on when the adjudicator really should just disband the unit automatically so he doesn't have to. It would help speed games along a little.
5 replies
Open
ericyu (862 D)
31 May 08 UTC
Death To All, Autumn turn skipped
http://phpdiplomacy.net/board.php?gameID=4072

It looks like the Autumn diplomacy turn was skipped, it went straight from Spring retreats to Autumn unit-placing.
12 replies
Open
lukes924 (1518 D)
02 Jun 08 UTC
Obvious!
I hate to do this, but an incredibly obvious a metagamer in The Big Easy.
I don't know if we're trying to remove them...
http://phpdiplomacy.net/board.php?gameID=4036
1 reply
Open
fortknox (2059 D)
30 May 08 UTC
Draw Request: How Soon is Now?
Looks like we have a 3-way draw:
http://phpdiplomacy.net/board.php?gameID=3593

If england (me) takes any russian SCs, turkey wins, so its just a game of defense right now. We all agreed that there isn't anything we can do different to progress the game...
8 replies
Open
GnuclearGnome (100 D)
01 Jun 08 UTC
civil disorder
i'm new and i'm wondering what "civil disorder" means
1 reply
Open
positron (1160 D)
31 May 08 UTC
Dubnium Pentaflouride
http://phpdiplomacy.net/board.php?gameID=4090

Not simple, not elementary, it's radioactive and molecular.
Another game in the elements of Diplomacy series.
150pts.
Points per supply center.

The half-life of Dubnium is about twenty minutes. See how long you last.



7 replies
Open
el_maestro (14722 D(B))
31 May 08 UTC
Question about drawing a game
in a Winner-takes-all game, How 2 players can draw a game. Does it means for them splitting the pot in 2, do the players meed to get a specific number de SC.

Thanks for your reply.
7 replies
Open
flashman (2274 D(G))
31 May 08 UTC
Hidden Team Variant...
For those who joined this game, I can now reveal that the original team was Germany/Italy. Unfortunately, Germany fell early to the combind forces of England and France. I was though greatly assisted by Russia after this.

I apologise for the final stab but wanted to get the game wrapped up as there are likely to be a number of new ones (the League) coming soon.
4 replies
Open
greeble (100 D)
31 May 08 UTC
Noobs
I started a noobs game. I called it Noobs. You know, cuz we're stupid. Noobs, that is.
1 reply
Open
Churchill (2280 D)
30 May 08 UTC
Team-mate wanted!
I would be most appreciative if someone joined this game as Austria (playing in a team with Turkey)

We are doing quite well after taking Russia and Italy. Someone with good knowledge of end-game that can manage a land struggle through central Europe would be ideal.

Banded Struggle 2: http://phpdiplomacy.net/board.php?gameID=3754
14 replies
Open
Treefarn (6094 D)
31 May 08 UTC
Extra unit error?
Its the spring, Russia has 4 supply centers and 5 units... Is that possible?

http://www.phpdiplomacy.net/board.php?gameID=4016&msgCountry=Global
2 replies
Open
kraz (305 D)
31 May 08 UTC
Basic rules question
I read the rulebook about movement and support but I'm not sure I got it right.

Here's the situation. Germany is in Holland and Rurh, I'm sitting in Belgium as France. Assuming no other units can intervene, how can I defend Belgium?

If Germany attacks me from Rurh with support from Holland and I attack Holland, does that cancel the support for the Rurh army?

Obviously, 2 beats 1 - I'm just not sure WHY :)
3 replies
Open
Rasta (100 D)
31 May 08 UTC
Is it Mult- / meta-gaming if two players know each other IRL?
If two players know each other IRL, join a single game, and cooperate, is that considered multi-gaming?

I'm just asking, I haven't done this on any game I'm playing on this server.
2 replies
Open
yellowpajamasson (1019 D)
30 May 08 UTC
Problem with reseting points to 100 after hitting 0.
Think about this scenario.
14 replies
Open
obiwanobiwan (248 D)
29 May 08 UTC
Best War Stories
I played, one year ago, a game that I will never forget, for it was more than just a game. AP 10th grade history class- and in this class, everyone had an opinion, and everone had an enemy faction. I am staunchly Jewish, 100%, and Zionist, and behind me sat an Aghgan boy who was very proud of Osama and Ahmadenijad in Iran. (I don't hate all Arabs, but this kid said the Jew-pizza joke right to my face as we covered the Holocaust and laughed, so, yes, I did hate him badly.) He made racial slurs, and hated all Jews, and is a Holocaust denial Arab. Behind me, sat a black boy, and he had some issues with others. Mexicans stuck together, and disliked myself and the Asians; the Asians were rather xenophobic, and would hardly talk to you, albeit civily, if you were not Asian. So off we went to war, mostly along racial lines, with scores to settle. Every move was a political statement. I was England, Arab boy France, and I used a naval blitz to cush him like a bug and roll to 14 centers. Turkey, headed by a "gamer" boy whom most everyone liked, roared to match me, and it looked like a Us vs. USSR type showdown. But damn Italy! Stubborn, her leader, a preppy girl, wanted peace for all, which I said I would declare- after the Arab was defeated. Even offered to give up some land to her to show this was personal, not a land grab. But no. She supported France, and I was stymied as everyone came down upon me. Had I not been England with a fleet of 10 and been, forgive me, rather deft with my manuvuering, all might have been lost. But
12 replies
Open
Braveheart (2408 D(S))
30 May 08 UTC
Dip Points Inflation
Has anyone else noticed that Dip points seem to be worth a lot less than they used to be? Am not going off on one about it "all being different in my day" and talking about compared to even a few months ago.
Braveheart (2408 D(S))
30 May 08 UTC
The amount of games flying around with pots of 700+ or 1500+ seem to has massively increased. I don't mind this per ce, my point is merely that I used to think games with at the 101-150 points was at least medium to high-stakes and also guaranteed a reasonable high standard of player and thus a decent game.
Braveheart (2408 D(S))
30 May 08 UTC
There are 3 people who have joined pretty recently that I noticed have quite modest playing records, yet have managed to play in a lot of high-stake games:

Player 1: currently playing a game with a 4,000 point pot without actually having won or drawn a single game yet:
Playing: 2 ( 14% )
Defeated: 5 ( 36% )
Survived: 7 ( 50% )

Player 2: has played in 2 games which require 200+ points entry and 2 games with 100+ points entry despite the following playing record:
Playing: 2 ( 18% )
Defeated: 7 ( 64% )
Won: 1 ( 9% )
Survived: 1 ( 9% )

Player 3 - currently playing 4 games with 150+ point entry; 6 x games > 100 point entry.
Playing: 18 ( 31% )
Defeated: 19 ( 32% )
Won: 3 ( 5% )
Survived: 19 ( 32% )

This is not a witch-hunt against these 3 people - who i have never played against or know at all and am sure they are fine players in their own right. My point is that I don't think they have necessarily proved it yet on this site.
thewonderllama (100 D)
30 May 08 UTC
Kestas commented on this a while back. It's a known side effect of the bump back to 100 points which in turn has it's own side effect of making players who stop playing roll off the hall of fame.
Braveheart (2408 D(S))
30 May 08 UTC
My point is really that due to what I least perceive as points inflation (i think partly caused by people getting reset to 100 points constantly) - the current points system doesn't necessarily offer me any guide to the abilities/experience of a player and is in grave danger of rendering the current ranking system a bit of a farce.

I know you always take it with a pinch of salt, especially once you're outside the top ten - but it's barely worth looking at anymore in my honest opinion.
flashman (2274 D(G))
30 May 08 UTC
That's one reason to get a league system going... Whoever sits at the top of that after a few seasons must be pretty good.
lardboy (100 D)
30 May 08 UTC
I've also noticed this. I been playinga long time and really have to hoard my points and play very carefully so that I can start getting into some larger points games. And then I see guys come in from nowhere and get a huge point score without doing, or appearing, to do anything. OK inflation is a function of the current system, but it is obviously being exploited at the moment and maybe that's OK as this is Diplomacy after all, but it just makes it very difficult for those not playing the system to get enough points to play with better plays.

And while I'm ranting - why is there no more comment about . Mr. Colon. Comes on joins 79 games and leaves - but I had paid points to be in some of his games and they are now seriously disturbed because of his antics.
flashman (2274 D(G))
30 May 08 UTC
He was only a semi-colon I suppose...
sean (3490 D(B))
30 May 08 UTC
i thought colon took over loads of Cd games...and then went CD himself?

i always look at number of wins and win/draw/survived stats to get a picture of who im up against.
TheGhostmaker (1545 D)
30 May 08 UTC
I've never been a fan of the points system, and when it was introduced actually left the site for a while, and a league would be nice. Of course you need to have a system like the current one else there would only be a small window to join up, and restrict peoples play an awful lot, but for top players, a league is the way imo.
cgwhite32 (1465 D)
30 May 08 UTC
League league league. Now, if all of us can just agree a points system, we could get going ;)

I've felt this too. I've not been around as long as some of you lot, but I've played a fair number of games now (yikes - it's thirty!) and I've found the same as Braveheart.

Maybe it's because the inclination of new players is to play one huge pot game when they come in - that way there's immediately a 700 pot and the top two end up with inflated points, and everyone else gets their points back.

In my day *shakes walking stick* we signed up and played in a five or ten point each game. Having done a quick scan of the 49(!) available games to join, and half of those have a pot of over 100. Gone are the days when 35 points was a nice little intro. I'm now struggling to find what I regard as 'mid pots' - around 50-90 each. Now you have to chip in a ridiculous amount just to join a 'mid stakes' game.

Maybe I'm just a grumpy young sod!
Darwyn (1601 D)
30 May 08 UTC
I've noticed the same as well. When I started the 100th player on the Hall of Fame was at about 400-500 points...now you need about 600+ to just break 100th.

The point system has it's limitations. For one, it does NOT reflect the quality of a player.

This is why we need a separate RANKING system. Keep the points for wagering among games, that's fine. But we need a RANKING system.

The rankings should be dictated by some formula based on your win/defeat percentages.

60 games played, no wins = noob
20 games played, 10 wins = expert

You get the idea. Make the rankings fun!!!

Novice
Officer
General
Statesmen
Diplomat

Or some such...you could even break those categories down to Jr and Sr Statesmen or whatever. So you know if you are playing a Diplomat, they are good, NO MATTER what their point total is.

We already have percentages on our profile...it should be easy enough to add a Name to that percentage...maybe even a cool little graphic depicting the rank?
Karkand (2167 D)
30 May 08 UTC
The point system is cool, it just seems like you get reset a lot faster now. When I first joined I was hovering around the 30pt mark for quite a while, meant more for me to finnaly break that 100pt mark.
kestasjk (99 DMod(P))
30 May 08 UTC
The inflation is by design (that is, I realized this would happen as a result of points always going into the system but not out). The reason is that I don't want people to be able to get a lead and then rest on their laurels; people are always creeping up behind you trying to take over and you need to be able to beat the current best to stay on top.

It's not completely out of hand either; I'd say inflation has been in line with the number of new active users on the site. If there are double as many active users then there are twice as many points in active circulation, so you would expect the winners at the top of the pyramid to have more points.


Regarding the calls for a different ranking system (eg wins/games), these don't take into account the difficulty of the people you're playing against. A win against newbies is the same as a win against experts. There's also no way to deal with draws. Once you start adjusting the ranking system to deal with these you'll slowly end up with the points system.

There's no reason to think that any other ranking system would represent skill better than the points system, so I don't like the idea of dual ranking systems.
There will be icons for different levels of points (at the moment levels are defined by what % of the top players you're in. Top 5% is Mastermind, if I recall right).

cgwhite; start a game at lower stakes if you can't find one at the right stakes, I might join you. Though this is one of the reasons why I don't like having lots of extra options. If you can't find a game at the right stakes now imagine finding a game at the right stakes, with the right variant, the right points distribution, the right turn length, etc, etc. But that's another thread.

To be honest at the moment I think that the people who are annoyed at the points system are the ones whos level of points are stagnating or declining, and it's just bad luck (or, in my case, no skill) that's causing it. Ultimately if you can't increase in points you must not be winning games, and inflation is definitely not fast enough that you can't win games fast enough to progress up the ranks.
kestasjk (99 DMod(P))
30 May 08 UTC
Also the abusers of the system are the multi-accounters. These are the only people who can get a large set of points in no time at all, but that's a temporary problem and once mods are introduced their points will disappear, leaving only skilled players with points (the vast majority of players in the hall of fame are excellent players who earned their points anyway).
kestasjk (99 DMod(P))
30 May 08 UTC
Finally, just to get some perspective on the inflation, when the points system was introduced the high-score was 3000. If Rait hadn't played at all since then he'd still be in the top 10 now, despite ~9 months and many new players, so we're hardly at a Zimbabwean level of inflation
Darwyn (1601 D)
30 May 08 UTC
I hear what you are saying kestas...maybe then, you could simply include those levels along side our points?

In my instance, it would read: Darwyn (521) Pro.

Or instead of Pro, use a nifty looking, albeit small, graphic to depict "Pro" (not that I would call myself one by any stretch of the imagination...I've realized recently that I kinda suck...but that's another thread too).

And to make it even MORE interesting, divide those percentages even further! The Mastermind title would then be the Top 1%. Then you could do 2%, 3%, 4%, 5%, 10%...etc...

More ranks would more accurately depict a person's status.

And finally, perhaps these ranks would be a "highest level achieved" sort of thing. So if a top player decides to use all his points in a WTA and loses, he still retains his Mastermind achievement. Imagine the noob joining his next game and getting smeared by 1906.

In short, the point system is fine, I just think we need an added level of description, aside from points, to differentiate players.
menace3society (927 D)
30 May 08 UTC
You can buy exactly as many goods with 100D as you could a year ago: none. There's no real inflation, because points are useful only for 'betting' and not redeemable for anything else.
Karkand (2167 D)
30 May 08 UTC
Points do other things as well....status for one.
Darwyn (1601 D)
30 May 08 UTC
I guess that's my only problem with the point system Karkand. It reflects status, just not that well.

There are plenty of good players with few points that aren't being represented well.
MadMarx (36299 D(G))
31 May 08 UTC
When I first joined this site a couple months ago, I was able to join four games (two I took over a CD great power) with my 100 points. I won my first game, I think it was History Repeated, the pot was 105 points. I remember anxiously awaiting my expected "well earned" reward of somewhere around 55 points, a little over half the pot. Next thing I know I have 100 points... Didn't matter if I won, lost or drew the game, my payout was the same. Didn't take me too long to figure out I better spend all those points before another game finished up so I could get another 100 points regardless of how well I did. Now I'm a points snob that refuses to join a game for 100 points or less, especially with all the CD in those low pot games I did join. Anyway, I suppose my point is that maybe there is a better way to reset points. What if when you have less than 100 points, then even if you get eliminated in 1902 you merely get the points back that you spent to join that game? Or, maybe you only get reset to 100 points once your total is below 20 points, and the second time your points get reset you only earn 50 instead of 100 and it keeps getting cut in half... I suppose it would put all new players at a serious disadvantage compared to someone like me that joined a couple months ago and reaped the benefit of the current system, but I see nothing wrong with fixing something that is broken and making the newbies pay their dues!!
McCain (100 D)
31 May 08 UTC
See, the way I think you can fix the points system is by allocating points at the end of games, instead of the beginning, and only allowing one reset to 100 a month.
bihary (2782 D(S))
31 May 08 UTC
Inflation is OK. You have to adjust to the new point amounts mentally. If you stagnate, that means you did not win enough games.
The reset system is rough, but how else could it be done?
fraushai (1781 D)
31 May 08 UTC
I am in favour of a system that takes into account both experience (the number of games played) and skill (the percentage of games won). The latter should be given a greater weight.

Or else the upper portion of the league table would be occupied by someone who's only played a single game and won it - makes the system a farce too.

It is also important to retain the betting system. I'm a big fan of the 'pot' system. I do not see why all games should be of equal significance in computing our rankings.

But before poor Kestas has time to come up with a feasible new system, I suggest that we stop complaining - yes, points are inflating but the situation isn't THAT bad and after all it is still safe to say that those with 1000+ points are good players... (with the exception of the RTC crackers dude)
Feckless Clod (777 D)
31 May 08 UTC
"Also the abusers of the system are the multi-accounters. These are the only people who can get a large set of points in no time at all"
Sorry, but that's demonstrably not true, and it won't be true while a players points are reset to 100 every time a game ends. Points should be reset only when zero points are still in play.
Braveheart (2408 D(S))
31 May 08 UTC
I'd personally like to see a table showing top win % overall and for each country - with some sort of qualifier like must have played 15-20 games or perhaps you must be on the top 100 leader board. (that way someone who hasn't logged on for 6 months will eventually be removed from the top 100 due t the inflation on the leaderboard).

Also on somene's stats page would be nice to see a table showing results for specific countries as well as the overall Win,draw,survive,defeat stats.

Clearly these are just nice to haves Kestas - but i think they would add value to the site and that people would appreciate them. Then people can choose to pursue their own agenda e.g. go for points or win% etc.


25 replies
kaigem (226 D)
31 May 08 UTC
New Game- World War Pi
I noticed the lack of new games; it seems that the only join-able games involve taking over a country in civil disorder. So, instead, lets get a fresh one going.

Free punch and pi
0 replies
Open
omilo (100 D)
27 May 08 UTC
Draw Request - tcs library
http://phpdiplomacy.net/board.php?gameID=3647

France agrees, Italy and Austria should post to confirm.
3 replies
Open
Sylvania (3927 D)
30 May 08 UTC
Draw request - Newbs-2
We've all now agreed to a draw in this game...
http://www.phpdiplomacy.net/board.php?gameID=3519
1 reply
Open
dionysus (100 D)
30 May 08 UTC
Missed my move...reset?
Hey I just missed my move by a few minutes...Don't suppose there's a way the game can go back? Thanks It's game Empire-2
2 replies
Open
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