Hi guys. I was asked to do a guest lecture on how to turn around a bad start. Tom Bombadil even found me a good example of a game where I crashed and burned in 1901 and then made it into the draw. Believe it or not, I can think of at least two other very similar cases as Austria. That probably means that I should rethink what I say to Italy in Spring 1901 as Austria...
You can find the game here:
gameID=188446So it's late 2016/early 2017, and Zultar has invited me to a game with some other high-level players. Awesome! Zultar likes me. Not enough to play a game with me, but still!
The game starts, and I draw Austria. I have a pretty good record with Austria, but still, it's Austria. The first few years with Austria are always stressful. Time to go make friends.
Turkey starts out by telling me that he doesn't like A/T. That's not a good sign. I guess I'll keep writing him anyways.
Russia is friendly, but non-committal. I like allies who actually coordinate moves. I try to get him to commit to opening to Rumania so we can take Bulgaria, but he sidesteps the question.
Italy is nice! He's willing to talk about specific moves! We start out talking about the Lepanto, I turn down his suggestion for a Key, he turns down my suggestion for a Blue Water, and we decide to go with a vanilla Lepanto and start talking about how we're going to divide the Turkish centers.
Russia confirms that Italy will go with a vanilla Lepanto. Turkey tells me he can't attack Russia while there's an A/I, but also tells me not to trust Italy. Eventually, I do talk him into bla/arm and Russia into going to Rumania. They're all telling me there's an A/I, so this should go well, right?
Wrong.
Italy is in Trieste. That's the one place he's really not supposed to be. Time for damage control. When under attack, I really try to go for every angle. I try to show the people attacking me that they're better off doing somebody else. I try to persuade everybody else to either be my ally or to go mess with the people attacking me. Some general principles:
1. Think of what would make you change directions if you're attacking somebody. Personality and diplomacy aside, the three general reasons people turn around is if the attack looks too difficult, looks like it might not yield enough, or if somebody else is attacking them. Point out why one or more of these things is true or might be true. Then work to make at least one of them actually true. Don't discount the personality bit either. You want to make them want to work with you, even if your plan is to kill them as quickly as possible.
2. Remind your allies of how they benefit by working with you. Point out how there are either bigger or easier gains to be made by sticking with you. Once again, personality does matter, so try and be the kind of ally they enjoy talking to.
3. Point out to the people on the other side of your attacker how bad it would be if your attacker took a bunch of your centers really quickly, and how likely that is to happen if they don't intervene.
It's very likely that not all of these will work. That's why I try all of them.
First, I need to make sure Turkey is 100% with me. I point out to him that I have no choice but to stick with him, and that he'll always have the advantage on me. On the other hand, if he works with Italy, he'll be trapped behind Italy's fleets all game.
"So at this point, if you stick with me, you get a solidly loyal smaller ally, which is perfect for you. Working together, I can hold Italy off until you get your fleets, and then you go take Ionian and he's history. Your lead on me means you never have to worry about me stabbing you. On the other hand, if you jump me with Italy, you'll forever be trapped east of him, and you'll never get across the stalemate line into Germany or Iberia."
We then spend several pages of press going back and forth on the best way to play this. Eventually, I convince him to support me to Greece while lying to Italy about supporting Italy to Greece, resulting in a wasted move for Italy.
Second, my goal at this point is to secure my eastern front and kill Italy. There's no reason Italy needs to know that though. So here's what I tell him:
"Well, that was nicely played by you. I thought it was 50-50 whether you would stab me, but I thought I'd give you a chance.
Now, I'm not the type of player who holds grudges. I believe in evaluating the map and the press and making the best plays possible. In this position, I see 3 paths for us.
1. You back out. Pretty great for me, but I'm not sure what I'd have to say to you to get you to back out.
2. We fight. Not really good for you, and very bad for me. It's not very good for you because I'll dedicate everything to fighting you and nothing to defending my east, so that you end up with a very large Russia, or, even worse, a very large Turkey who is also beating Russia. Very large Turkeys have a very bad habit of taking the Ionian in 1903 or so and then your game is pretty much over.
3. We Key. Not my first choice, but certainly better than having to give my centers to Turkey."
Italy says he'll Key, but I know that he's talking to Turkey about taking Greece.
Third, I tell Russia that there's obviously and I/T. He doesn't seem to believe me, and this conversation generally goes nowhere. He ends up supporting himself to Galicia. I end up having a lot of trouble understanding why he would attack the neighbor who didn't attack him in Spring 1901.
Fourth, I ask France to hit Italy early, pointing out that a strong Italy is not good for him. This also gets very little traction.
My position after F01 is pretty difficult, but in reality, I've already laid the groundwork for a comeback. The most important thing here is that I've gotten Turkey to commit to working with me by moving aggressively towards or lying to both Italy and Russia. I want my allies burning bridges with everybody else so that they HAVE to work with me.
In Spring 1902, I actually convinced Italy to work with me because Turkey had stabbed him. Of course, then he made absolutely terrible moves that split up all his forces AND pissed off France, and Turkey and I promptly dismantled him. Ok, so maybe I viciously stabbed him too.
Meanwhile, I'm not really sure what Russia was doing in the spring, and I don't see a lot of messages from him. All I have to say here is: if Turkey opens to Armenia and then attacks both Sev and Rumania in the fall, maybe don't attack Austria the next year? I believe that I told him in the fall that I would help him against Turkey, and then promptly stabbed him for Warsaw.
I think a lot of my success in 1902 came from Italy and Russia being absolutely convinced that A/T was not a viable alliance for me, and so believing me when I told them that I would absolutely switch sides ASAP if they would just work with me. That gave me the opportunity I needed to both solidify my alliance with Turkey and convince them to make moves that opened them up for devastating stabs.
There's a few lessons to be learned here. First, don't count out any alliances just because they're uncommon or you don't think they work. Second, think through your tactics. Yes, my press had a great deal to do with being able to convince Italy and Russia to work with me in 1902, but tactics is what allowed me to use that influence to set up devastating stabs.
Third, I make a nice comeback here, but the game ends in a 4wd. You'll also notice that I talk very little about my press and strategy with the western powers. Those two things are connected. I had to spend all my energy turning my immediate neighborhood around, and in the meantime, there was no chaos in the west. This also means that, while turnarounds are nice, if you want to solo, starting off strong is even better. You'll have used less time turning around, and you'll have more time right from the beginning to shape the rest of the board if you're not just trying to stay alive.
And finally, this lesson is off-topic, but in press, Italy attacking Austria is not as much of a slam-dunk as people think. I've seen this as both Italy and as Austria.