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A place to discuss topics/games with other webDiplomacy players.
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miil233 (0 D X)
26 Feb 18 UTC
(+1)
Servo Frein manufacturers
This is servo frein, without OEM number, we name it AD428, it is single one, the diameter of it is 8”, it is for Volkswagen car, it is for Brazil market, the brake booster quality is good because our factory has skilled employees, advanced testing devices, rich manufacturing experience, they are sold all over the world.Servo Frein manufacturers
website:http://www.aydbrakebooster.com/servo-frein/
0 replies
Open
miil233 (0 D X)
26 Feb 18 UTC
(+1)
China Good Quality Bonell Spring For Mattress suppliers
China Good Quality Bonell Spring For Mattress suppliers
website:http://www.amorhome.com/
website2:http://www.ahmattress.com/
0 replies
Open
miil233 (0 D X)
26 Feb 18 UTC
(+1)
3000 Series Aluminum Sheet manufacturer
make-up plate, photocopier roller, and marine usage.3000 Series Aluminum Sheet manufacturer
website:http://www.aluminumhl.com/aluminum-sheet/3000-series-aluminum-sheet/
0 replies
Open
miil233 (0 D X)
26 Feb 18 UTC
(+1)
wholesale Hand Dryer
Our factory
Product Applicationwholesale Hand Dryer
website:http://www.aike-handdryer.com/
0 replies
Open
TomAikins (100 D)
27 Jan 18 UTC
Cant't Join A Game
I have finally found a way to sign up for a game but I keep getting an error message when I enter my password to join the game.
2 replies
Open
David E. Cohen (100 D)
24 Jan 18 UTC
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
2 replies
Open
leon1122 (211 D)
14 Jan 18 UTC
Interesting Subject
This is an interesting subject. Please discuss.
0 replies
Open
joshaj8 (100 D)
10 Jan 18 UTC
Playing with less than 7?
Does anyone know if we are able to play a game with less than 7 people? And if we can, does anyone know how we go about doing that? Our current game will only start if we have 7.

1 reply
Open
MajorMitchell (984 D)
23 Nov 17 UTC
Ashes Test Cricket
Hoorah !!! England's Cricket Team is in Australia for the Ashes Test Cricket Series
113 replies
Open
Jamiet99uk (100 D)
03 Dec 17 UTC
(+10)
MAFIA XXXIII ~ CALL OF THE WEST ~ GAME THREAD
((Please do not post in this thread unless you are a participant in the game))
6360 replies
Open
toms (0 D X)
03 Jan 18 UTC
(+3)
Buy high Quality Passports,Driver’s License,ID Cards,Visas. online
We are a team of professionals with many years of experience in manufacturing forged passports and other identity documents, the best producers of quality fake documents. With more than 10 million documents circulating in the world.
2 replies
Open
Peregrine Falcon (1531 D (B))
20 Oct 17 UTC
(+3)
Study Group - Fall 2017
Fall 2017 Study Group Lecture and Discussion Thread. This semester will be taught by Professors Tom Bombadil and StackelbergFollower.
gameID=208608
139 replies
Open
Peregrine Falcon (1531 D (B))
18 Oct 17 UTC
(+3)
School of War - Fall 2017
Fall 2017 School of War Lecture and Discussion Thread. This semester will be taught by Professors ckroberts, eturnage, and Djantani.
gameID=208533
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Peregrine Falcon (1531 D (B))
18 Oct 17 UTC
(+2)
Welcome to the Fall 2017 School of War!

The School of War (SoW) is an exciting opportunity for everyone to learn from the best and to improve their diplomacy skills. Seven players wanting to bring their play to the next level have been chosen to play as students in a classic, high-quality, full press game. Seven experienced players will be assigned to a these students as Teacher’s Assistants (TAs) to provide one-on-one advice and tutoring about their great power, strategy, and the board state specific to their country. Several expert professors will also provide running public commentary and lessons to the entire board, posted in this thread.
This session will be taught by Professors ckroberts, eturnage, and Djantani.

Before we begin, here are some ground rules to ensure the smooth running of the program:
1. Be respectful of the Professors, and any reasonable request they make.
2. Students and TAs are not to post in this thread until the game’s conclusion, with the exception of bumping the thread.
3. If you are unsure if you should be posting in this thread, PM me or a professor to make sure.
4. There should be no communication about this game between Students/TAs and other users outside of the game, to prevent undue influence in the game.
5. Anyone not participating in the game may post in this thread to ask questions.
6. End of Game (EoG) statements from the students and TAs are highly encouraged, as they help everyone understand the game more fully.

Many people work hard to provide insightful commentary, and tutoring for the students. If you become worried that you do not have the time to participate, please let me know so that we can arrange a replacement. Civil Disorders in a high-quality game such as this is highly discouraged and disrespectful. Players may request a pause of up to one week during gameplay, which should be arranged as far in advance as possible. Emergency pauses should be requested by emailing the Moderators at webdipmod@gmail.com and will be allocated on a case by case basis.

The School of War is designed to provide a learning environment for everyone, including those not participating in the games themselves. Anyone who is not a student or TA is encouraged to watch the game, read the lectures from the professors and ask questions about the game in this thread while it is ongoing. This is contrary to normal site practice, for the express purpose of encouraging teaching and learning for those who could not participate as a student. This way, we use the SoW to its fullest potential.

Professors:
1. ckroberts
2. eturnage
3. Djantani

Players:
E: KansasBoyd
F: Lazy Bones
I: ItsHosuke
G: PRINCE WILLIAM
A: Heywood Jablowme
T: AttiWoolf
R: yavuzovic

TAs:
E: Szpoti
F: Ezio
I: yoak
G: ghug
A: rdrivera2005
T: ishirkmywork
R: Hapapop


FAQ:

What can students do to be most effective?
Put in the most effort possible into the game. That is the best way to learn. Talk to the other players. Talk to your TA as often as possible. Read the Professors’ lectures and talk it over with your TA until you understand. Let your TA know what you struggle with, and what you think you do well.
As a student, this is your game. You have the final say over what orders you submit. You have the latitude to disregard your TA’s suggestions if you want. However, keep in mind that what they say has a purpose, and you should be respectful of the effort they put into helping you. If you do decide to go against your TA’s recommendation, be sure you clearly explain why to your TA, and make note of it in your EoG report.

What can TAs do to be effective?
TA's can reach out to their students to establish a good means of communication. Email, Google chat, Discord, or Skype are reliable ways to keep in touch. Site PMs are unreliable, and should be avoided as the main TA-Student communication method if possible.
Try to talk with your student as often as possible. Your job is to help the students out with any part of the game they don't understand. Figure out what they are good at, look at their previous games and point out areas they need work in. Show your student how to interpret the press and moves from other players, but don't actually play the game for them. Point them in the right direction, but they should still make the choices. If a Professor provides commentary you do not understand, clarify it with the professor via PM.

Where can I find the previous School of War classes?
I recently went searching for all the games and threads. It’s somewhat incomplete, but all the games I could find have been put in this spreadsheet. If you know of any missing from the list, please send me a PM so I can add them. Reading lectures on previous SoWs is also an excellent way to improve, so going back and looking them over is encouraged.
http://tinyurl.com/webDipSoW

If anyone has questions or concerns during the course of the game, please contact me, and I’ll do my best to address the issue.

Good luck, and thank you for participating in the School of War!

Peregrine Falcon
(Fall 2017 SoW Organiser)

(This post is somewhat plagiarised from Valis’ previous SoW introductions)
ghug (4049 D Mod (B))
18 Oct 17 UTC
#HYPE
yavuzovic (279 D)
18 Oct 17 UTC
(+1)
Thank you PF. I will contact with my TA asap.
Szpoti (1408 D Mod)
18 Oct 17 UTC
Plagiarised or not, a solid piece of information, Thanks PF!
yoak (1348 D)
18 Oct 17 UTC
This should be fun. :-)
eturnage (367 D (B))
18 Oct 17 UTC
(+3)
Greetings, students! I am pleased to introduce myself as your Professor for the fall installation of the WebDiplomacy (WebDip) School of War course. I will provide your course reading material soon. The material is mandatory reading for all students, TAs, and any fool auditing this course.

First, a bit of introduction. Then you must decide whether you wish to drop out of this Diplomacy study and seek an easier alternative like glass blowing, university studies, or just piddling around on the Net.

I’ve been actively playing Diplomacy here at WebDip since late 2015. This is the only site where I currently play Diplomacy. During my time here at WebDip, I’ve played in 16 full press (FP) games.

I know. I know. Not too impressive.

But I’ve managed to solo in seven of those. I know how hard it is to solo. Therefore, I consider my achievement here quite remarkable.

Because of the solos, my Ghost Rating as of October 2017, for full press games, is currently at 5/3694. The high Ghost Rating rather than the number of games is the reason I was chosen to serve as your Professor.

You are probably thinking. Only 16 FP games. That is clearly insufficient experience for tenured professorship! I would be thinking that too if I were you.

Rest easy. I have labored long and hard to become a good Diplomacy player. I may have some relevant insight if your goal is to become a better Diplomacy player.

I started in The Hobby back in 1971. I was 13. I enjoyed the weird, no-dice, war-game so much I bought it at Toys R Us with my paper-route money. The trouble was I could never find six other players and my box gathered dust for decades. All that time, I never forgot Diplomacy.

In 1990, the Internet was just forming. A lot of you young whippersnappers probably weren’t even born yet! Back in those days, we didn’t have ISPs like today. We logged online through services like America On Line (AOL). My online access point was through a service called Compuserve. On Compuserve, I found a great community of online Dip players, migrants from the play-by-mail days of The Hobby. We played a lot of email Dip. There wasn’t any software so we hand adjudicated our games.

In 1997, I took my online skills to a face to face Diplomacy tournament in Chapel Hill, North Carolina. Over the years before that 1997 tournament, I studied most of the published Diplomacy strategy and tactics articles. I thought I knew a lot about the game. I was very confident I would wax the floor with these face-to-face (FTF) players at DixieCon. I proceeded to get my ass handed to me in Chapel Hill. I was eliminated quickly in three of four games. I achieved a mere small survival in the fourth. Gradually, I abandoned email Dip, and got my Diplomacy fix, through annual trips to Dixiecon for FTF tournaments. Over the next decade or so, my FTF game improved. I finished sixth in the 2014 World Diplomacy Tournament. (This was the FTF tournament that was the subject of David Hill’s article, The Board Game of the Alpha Nerds.) After the 2014 world dip tournament, I pretty much dropped out of playing until I found this community in late 2015. Then, I resumed my online play here.

In my opinion, the best Diplomacy games are likely to be found in the FTF tournaments. Playing those years of FTF shaped me into the player I am today. The difference in playing a typical FTF tournament game and playing in an average game here is the depth of the quality of your seven opponents. There are many great players here on WebDip, but there are a higher percentage of inexperienced newbies playing in games here than in FTF tournaments.

I expect this SoW game to be like a good FTF tournament game. I expect that all six of your opponents in this game, if they are doing their homework and listening to their TAs, are going to play a high-quality game. Thus, attaining a solo in SoW is going to be difficult.

As part of your syllabus, we will delve into philosophy. But consider it sufficient to know that your Professor believes one should take advantage of what one can to win. Therefore, I have aggressively exploited the mathematical reality here that I call the inexperience factor. This inexperience factor is the number one reason for my solo percentage on WebDip. I didn’t learn how to exploit the inexperience factor here. I learned it from the great, former, FTF World-Champ, Chris Martin: the newbie whispererer. (More on this subject later.)

Dear student, I recommend you drop now if you do not intend to work hard to take your game to the next level. Even though I’m from North Carolina, don’t get the notion that this fall School of War course is going to be like a UNC academic courses for ACC student athletes. To the contrary, this course will be like what you might experience at a hard-bottomed SEC school. Buckle yourself down. Prepare for some serious study about how to play Diplomacy.

PS: I'm blogging about SoW at my Gamecock football site at this link: https://gamecockfootball.wordpress.com/tag/sow/

Your reading material homework links are published there now. Get to work.
yavuzovic (279 D)
18 Oct 17 UTC
Tomorrow please :'( My eyes burning.
ghug (4049 D Mod (B))
19 Oct 17 UTC
I feel like eturnage just wrote more than he did in the entirety of the game I played with him.
ckroberts (3548 D)
19 Oct 17 UTC
(+1)
Great post, eturnage.

As a professor for this game, I expect to provide commentary about twice a game year. Fitting with the title and because it’s something I’m used to doing, I’m going to give players a grade for each set of turns or game year. Some general opening comments for students, as the game is getting underway:

A bit about my, I don't know, philosophy of the game, mostly plagiarized from my previous stint: I am a firm believer that the most important single skill in Diplomacy is communication. Talk to everyone. In the short term, you obviously need all the information you can get about your neighbors, and it’s possible someone will (intentionally or not) drop the information you need to make the best decisions. More than that, you want to get a feel for the players you’re competing against or working with, now and in the future. Are they honest? How do they get things done – through threats, persuasion, trading information? What are their strengths and weaknesses? You might find that your neighbor is someone a player who is good with tactics but rubs people the wrong way, who might useful helping you plan specific attacks but not so helpful in turning an enemy into a friend. Your big picture strategy will often depend on your relationships with the rest of the board. For me, say, deciding which neighbor to work with against the other often depends on personality and playing style of my potential allies.

Think of relationships and how they might be useful in both the short term and the long term – Turkey and England have to obviously focus on their press with their immediate neighbors, but even these farthest countries might find themselves working closely together in the mid-game, and it’s good to have a connection in place. My general rule is to communicate with every active player at least once a game year, usually once a season, if for nothing else than to just ask a question or make a minor suggestion. This includes enemies – even someone who has given you the worst stab ever can provide something useful in press, if you can keep those communications open. Plus, if you’re playing Diplomacy, you like talking (or at least writing) to people, right? It’s what makes the game unique and, for me, enjoyable.

Second, think about the tactics and strategy, the actual movement of the pieces on the board. Diplomacy is a relatively simple game, but the tactics can be sophisticated. Your strategy is your big picture plan of how you are going to get to 18 centers. It doesn’t have to be set in stone, but you should try to develop a plan to see you to the end of the game with a realistic shot to grab a win. It will be determined by a combination of the geography of the board and your relationships with the other players. Since these are constantly changing, so too will your strategy. It’s all going to start with your opening, the specifics of which you should even now be considering with your TA and discussing with your neighbors.

Finally, don’t get too upset when you get stabbed (it happens to everyone) or if you get eliminated (ditto). Stabbing is part of the game; it’s not a charity. Someone might keep going in an alliance because they like you, but they might not. Diplomacy is a game where, literally, most of the time you play, there is strictly speaking no winner. It’s like the lottery – most people lose, and sometimes there is no winner. Even the best players, playing against a board of similarly skilled players, will get eliminated around half of the time. Instead, enjoy the tactical challenges and the chance to talk to strangers or friends (many from around the world), and just enjoy the game.

Good luck everyone!
Ogion (3938 D)
19 Oct 17 UTC
(+2)
If I may add: talk to your TA! I've TA'ed four times and had two fantastic students and twice had students who didn't discuss anything, did their own thing and consequently learned little. Your TAs are awesome people. Take every advantage of their advice and insights!
Djantani (433 D)
19 Oct 17 UTC
(+2)
Last and least...here's your 3rd professor for the SoW. Not really sure how this happened, either by sheer desperation or a humongous misunderstanding, but I was asked to step in and take on the role this time round.

I suppose it is always useful to break the monotony of the lectures by introducing an element of disruption, an unknown quantity, an idiot in a village of sane people (not that one VI...).

And considering that the game will benefit from the experience of two tried and tested Profs (one of which is even older than me!!!) I guess it was quite a safe bet.

I am a failed chess player - consistency and continuity have never been my strengths and couldn't be arsed to spend too much time swatting up on the openings etc. I was also playing Risk, a great game with a single issue - luck or lack of it! I didn't like to attack with 10 tanks a square with 3 and fail to conquer it - it would drive me insane and make me swear a lot.

Then some friends found Diplomacy - this unattractive board with no cards, dice and some horrible plastic anchors and stars of 7 different horrible colours...fxxk me!!! that was it! The ideal combination between Risk and Chess! Not much to swat up on, lots of strategy and tactics and no room for chance!!!!

It was only in 2000 when I started playing on the largest italian Diplomacy site that I finally managed to play with good players. That was fun and it lasted for 2-3 years. Then in 2012 I bumped into Playdiplomacy and played for 4 months and managed to make it to 2nd overall. First was a chap called GSMX, they say he's very good.

Finally Meme got me on here to play the 1v1 Showdown and here I am. So I have no GR, and I have 15 points which I need to play some 1v1 matches.

However my FP stats are quite simple - I usually solo and sometimes I draw. On playdip I have 10 solos and 1 draw out of 11 matches. I have never disbanded a unit.

So how do we win at FP Diplomacy? Well, I really don't know. What I'd say is - there isn't a general rule to win, if there was everybody would apply it and then it wouldn't work anymore.

To me there are three key skills that make a strong Diplomacy player:

1) Strategy 40%
2) Tactics 20%
3) People skills and communication 40%

I hope everyone understand 100% the difference between 1) and 2) because it is absolutely fundamental!!! Please shout if you don't or talk to your TA because everything is based on that!!! I have put some arbitrary weights against each of them - obviously we are talking about FP.

Obviously you cannot be the best at all three so you want to focus on what you are good at - as with everything in life there is no point in trying to emulate a player's style which doesn't suit you. You have to find your own style and develop it. And that is precisely why it is so difficult a thing to teach. Before I can give anyone any advice I would need to understand what type of person you are and what your strengths and weaknesses are, so that we can tailor the support and advice to it.

Enough from me. Best of luck to everyone, I hope you enjoy it!
eturnage (367 D (B))
19 Oct 17 UTC
(+1)


Discerning the goals of your opponents and telling stories

An elite Diplomacy player is an empathetic person. She figures out the objective of the other player by putting herself into his shoes. She is imaginative. She tells persuasive stories about how her Great Power's success will help the other person achieve his goal.

What are these goals? Start with the most basic. Not losing.

Every Diplomacy player understands that at the outset one needs allies. An elite player crafts a credible vision for an alliance. She paints a picture that is hard to resist. Thus, an elite player is rarely left isolated in the early game.

In the mid-game, players change their goals. They start thinking about the scoring system. A rule book draw does not accurately measure the relative performance of the players. Under the rule book, it doesn't matter if you are a one-center power holding Tunis or a 17-center power at the stalemate line, everyone in a draw shares "equally." However, because a one-center power and a 17-center power on the verge of winning are not really equal, people devised different scoring systems to measure relative performance game to game.

Most players are incentivized by the scoring system. For example, in this School of War game, draw points are allocated by draw sized scoring rules. An elite player aiming to solo might use this scoring system to her advantage. She may point out to a smaller player, that the draw sized scoring system, "encourages you to 'narrow' a draw down by cutting small players out to get a better result." That's a quote from Intro to webDiplomacy Points. If the other larger powers actually start taking centers from the smaller power, then your argument becomes persuasive. The smaller power might as well ally with you to throw you a solo because at least that way he gets a survival. This is an example of one way an elite player might use the draw sized scoring system in her diplomacy.

Elite players are aware, however, that boring scoring systems are not the only factors for why people play Diplomacy. Some people enjoy working together in a good alliance. They don't care if an alliance's success sets up a partner for a solo. The alliance success takes priority. Some people are just learning the game, want to understand tactics, and need a mentor. Some people want to finish the game with a survival. Some people want to come in second or third place. Some people are angry because someone lied to or backstabbed them. Some people like writing back and forth, joshing and joking. Some people are annoyed by dot-grabbers. Some people metagame.

An elite Diplomacy player learns the factors that motivate the other player. She uses those factors when she tells the story of the game to that player. Her story shows how working with her helps the other person achieve what he wants. An elite Diplomacy player can spin six parallel yarns. One for each of the Great Powers.
Ogion (3938 D)
19 Oct 17 UTC
WELCOME! WELCOME! WELCOME!

I'm your host Ogion and this is Last Year This Afternoon!

So, Question to keep you amused:
What are your strategies for splitting up an alliance that seems certain to destroy you? You're France and England, Germany and Italy are out for blood, or poor Austria has Italy and a juggernaut to contend with (That's DipSpeak for Turkey + Russia sitting in a tree....)

Thoughts?
Condescension (10 D X)
19 Oct 17 UTC
(+2)
Looking forward to watching and reading this! Seems like a great opportunity to take my game to the last level.

Profs - am I right in thinking that your extremely high solo rate and low defeat rate is because you never get 2v1ed in the early game? How do you go about achieving this? Also, how do you avoid getting bogged down in a 2v2 in the southern sphere early game, even though each player has an obvious best partner?
Ogion (3938 D)
20 Oct 17 UTC
(+1)
Actually, the very high win rate is related to playing a ton of 1 v 1. The stat is pretty much correlated with that these days.

It'd be nice to see the win rate on the classic seven player broken out.
Condescension (10 D X)
20 Oct 17 UTC
Eturnage almost has a 50% solo rate in full press classic.
peterwiggin (14408 D (S))
20 Oct 17 UTC
(+3)
"Each player has an obvious best partner."

Really? Because they're not obvious to me. In fact, one way to not get 2v1ed as often early on is to realize this and not overlook half your potential allies. Unless you're really really good at lying, people can tell that you're not interested in working with them from your press, and that drives them into the arms of your other neighbor.
Ogion (3938 D)
20 Oct 17 UTC
I count 6 wins in 22 games, which is still really impressive, but I might have some gunboats in there.

I'd agree with Peter. Most likely partner (how many AI v RT have we all seen? sigh), but not necessarily best.
CommanderByron (569 D Mod (S))
20 Oct 17 UTC
I’d say getting caught up in what alliances make sense could be more of a harm than a good. I’ve seen players ignore the possibility of a sea lion because it’s not common just to have it dominate them. I’ve also seen an Austrian player so convinced of the jugg they refused to work with a willing Turk against an aggressive Russia. Alliances are one of those things you can’t worry too much about. Offer with your best foot forward and play to your strengths. Your potential allies will come to you.
Peregrine Falcon (1531 D (B))
20 Oct 17 UTC
(+1)
The Moderating team has decided to something a little different with this School of War. We have decided that in order to incentivise students and TAs to remain engaged in the game, we will offer point rewards to the winners of the SoW. A pot of 600 D will be offered for this game. At the end of the game, those 600 points will be distributed to each Great Power according to DSS, the same scoring system in the game. However, not all of this goes to the player. In order to keep the TA engaged as well, the amount distributed to a country will be split in two, with half going to the player and half to the TA.
For example, in the event of a solo, both the soloing player and their TA would receive 300 D. In the event of a 4 way draw, each drawing player and their TA would receive 75 D.
I'm doubtful on how effective that reward system will be.

Looking forward to spectating this
MajorMitchell (984 D)
20 Oct 17 UTC
300 bonus points... Now you tell us.
Mercy (1562 D)
20 Oct 17 UTC
Won't this encourage the TA's to basically play against each other through the students?
Condescension (10 D X)
20 Oct 17 UTC
I doubt any of the TAs care about meaningless internet points.
eturnage (367 D (B))
20 Oct 17 UTC
According to the most recent GR, I've played 16 FP games. Out of those, I have soloed as Russia and Austria twice, and once each as Italy, Germany, and Turkey. I've played a couple gunboats so maybe that is where the discrepancy is. However, Djantani's win rate, which I assume is for FP, is completely amazing.

The question is how do you avoid getting bogged down in the early game. I think one of the reasons is paying attention to the other side of the board. As long as your 2-1 comes out ahead of the other 2-1, then you are ok. So, if your in the east, maybe you can influence chaos in the west.

As for choosing allies, as indicated in the post above, my first priority is probably an affinity with the ally. If you get along well, then it doesn't matter to me in the early game if the alliance is one that makes a solo statistically improbable. When you shoot for the solo, you almost always have to stab your ally to get there.
eturnage (367 D (B))
20 Oct 17 UTC
Oops. Sorry, I haven't posted about affinity yet. Watch for that soon.
Everyone's joined the game!
The players are now assigned to their proper countries. I will unpause the game and turn on press at approximately 09:00 Eastern Daylight time (currently UTC-4). With a set start time, everyone should have an equal chance of seeing this message and being ready to start.

Students and TAs should be in contact by now. If you have not managed to get in touch with your student/TA, please PM me so that we can sort it out.
KansasBoyd (25 D X)
20 Oct 17 UTC
I cant believe people have orders entered and readied before press has even started.
Durga (705 D)
20 Oct 17 UTC
Oh boy.
Durga (705 D)
20 Oct 17 UTC
Some of these players don't have enough classic game experience to truly get anything out of this exercise in my opinion. But good luck to all.

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434 replies
datapolitical (100 D)
30 Dec 17 UTC
Sunday morning/early afternoon live game
Who's up for a Sunday morning (10AM PST/1PM EST) live game?
2 replies
Open
JamesYanik (548 D)
31 Dec 17 UTC
so does the old forum still work
am I alone here?
2 replies
Open
WyattS14 (100 D)
14 Dec 17 UTC
(+2)
Alright, Brainbomb.
Are you ready for a poem I wrote at 3AM?
67 replies
Open
Manwe Sulimo (630 D)
15 Dec 17 UTC
Star Wars episode 8
So, was I right? Is it awful?
296 replies
Open
brainbomb (474 D)
30 Dec 17 UTC
Western Meddling in Iranian Protests
So this is great and all. Encouraging protests and stuff. Um didnt this happen in Iran in Arab Spring too? When people start dying were gonna look pretty bad again. Like we encouraged a coup but didnt actually care about the consequences.
14 replies
Open
datapolitical (100 D)
29 Dec 17 UTC
(+2)
Discord Chat
I've created a Discord Server to make it easier to coordinate future games and chat about ongoing ones (that allow press). I checked with one of the mods first to make sure it was okay to set up. Here's the link: https://discord.gg/5WpVw29
4 replies
Open
ghug (4049 D Mod (B))
12 Dec 17 UTC
(+12)
Thread for Nazis to Spew Racist Bullshit
Make sure not to test if emojis work though. *That's* against the rules.
160 replies
Open
zultar (3900 D Mod (P))
11 Dec 17 UTC
(+68)
Official webDip Holiday: On the first day of Xmas, my zultar gave to me
Joys, fun, and prizes inside, 2017 edition, 3rd annual holiday!
430 replies
Open
damian (675 D)
05 Dec 17 UTC
(+10)
Century Leagues
The Full Press Tournament You've All Been Waiting For!

368 replies
Open
datapolitical (100 D)
30 Dec 17 UTC
Fewer live classic games these days?
Looking back through the last couple months' completed games, it feels like there are far fewer Classic live games than there were a few years ago. Do other people have the same feeling?
6 replies
Open
Hellenic Riot (1574 D (G))
08 Nov 17 UTC
(+3)
Winter 1v1 Champions League
The Champions League returns! See inside for details.
156 replies
Open
datapolitical (100 D)
28 Dec 17 UTC
Best Picture
What movies have you seen this year, and which one do you think should win the best picture Oscar?
31 replies
Open
CptMike (3312 D)
28 Dec 17 UTC
GvI championships
Hi all. We have just finished a GvI championship between:
brkyzgn, CptMike, Denovian, Ezio and michaelf77
Germany won 10 times, Italy 9 times and a game ended with 1 draw.
2 replies
Open
IHaveCoffee (100 D)
24 Dec 17 UTC
Ask random Questions
Is it true that fish can drown?
44 replies
Open
xorxes (18675 D)
30 Dec 17 UTC
Championship Crown Game Series
Like the Championship Belt, but GvI instead of FvA.
1 reply
Open
Smokey Gem (209 D)
26 Sep 17 UTC
(+1)
Championship Belt Game Series.
France v Austria .
Winner holds the Championship belt.Game id must be posted.
Only the winner creates next game.
How long can you hold the belt.
62 replies
Open
brainbomb (474 D)
28 Dec 17 UTC
Exreme Winter over North America
Ive never experienced a December this cold in Nebraska. Temperatures were -7 F last night here. I guess in parts of Minnesota and North Dakota its like -26 F
37 replies
Open
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