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A place to discuss topics/games with other webDiplomacy players.
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zultar (3900 D Mod (P))
17 Jul 17 UTC
(+11)
Diplomacy Games Podcast on webDiplomacy and Ancient Med
Hi guys, Amby and Kaner at Diplomacy Games did a podcast about our site, future and past, with me. Please tune in for a listen at DiplomacyGames.com
16 replies
Open
Macchiavelli (2390 D)
21 Jul 17 UTC
Need someone to take over strong CD position
http://webdiplomacy.net/board.php?gameID=196849&msgCountryID=2&rand=64915#chatboxanchor
5 replies
Open
AdolfHimmler (5 D X)
22 Jul 17 UTC
Generous Bet Ancient Mediterranean!
Hey Everyone,
If you are looking to exercise on your Ancient Med skills, join us!
gameID=202914
0 replies
Open
VillageIdiot (4331 D)
19 Jul 17 UTC
(+10)
Undisputed King of Online Diplomacy
It took a lot of work (and some fortunate restructing of PlayDips rating systems) but as of today i am SIMULTANIOUSLY the top rated WebDiplomacy and PlayDiplomacy all-games player.

vDip .. you're next!
18 replies
Open
brainbomb (412 D)
20 Jul 17 UTC
(+1)
Lead singer of Linkin Park commits suicide
https://www.google.com/amp/amp.tmz.com/2017/07/20/linkin-park-singer-chester-bennington-dead-commits-suicide
6 replies
Open
michael_b (192 D)
19 Jul 17 UTC
[STRATEGY] Ancient Med Variant
Hello everyone. I love the idea of the 5 player variant. But searching online I am unable to find strategy guides for EACH individual nation. It also seems Carthage has a good advantage over the others. Also Rome is just as bad as Italy in classic. Anyone have input?
8 replies
Open
Smokey Gem (168 D)
19 Jul 17 UTC
Ancestory:
If you go back only a relative few generations then the number of people you are decended from is greater than the number of people who have ever existed ( ignoring the Creation vs Evolution Debate)..
19 replies
Open
marxsankles (100 D)
20 Jul 17 UTC
Leaving a game
Is there any way to leave a game once it has already started?
10 replies
Open
acamer4 (60 D)
12 Jul 17 UTC
Diplomacy the Game the Show
For those who were interested in continuing with Season 0, I've put up the fourth episode: www.diplomacyshow.com
Thanks for watching!
8 replies
Open
Hauta (1598 D (S))
17 Jul 17 UTC
Do Republicans think that Russia is good or bad?
There seems to be debate on the right about whether Russia is to be trusted or not. (The left is uniformly suspicious of Russia). I'm seeing Republican lawmakers being skeptical about Russia, but rightwing media seems fine with them.
63 replies
Open
Hauta (1598 D (S))
19 Jul 17 UTC
Time to repeal and replace McConnell
McConnell has no control of his caucus. He confided to moderates that the medicaid cuts would be so far in the future that they'd never happen, but then conservatives go wind of this and got pissed. Come on, man/turtle -- you got 52 Republicans! Make it happen!
6 replies
Open
Tweeters (100 D)
19 Jul 17 UTC
No Chat?
Doesn't removing chat remove diplomacy from the game? How can you form your treaties/alliances if you can't even talk with the other countries?
9 replies
Open
mdniemi2 (126 D)
18 Jul 17 UTC
Hawaii in North America map
Is Hawaii all one space or is there a coast/land portion and then a water portion?
1 reply
Open
Tweeters (100 D)
18 Jul 17 UTC
Registration Error
I have about 6 friends trying to register at the moment, but they are all getting errors,

SMTP server error: 5.4.5 Daily user sending quota exceeded. l24sm767235eda.11 - gsmtp
11 replies
Open
Hauta (1598 D (S))
18 Jul 17 UTC
End Russia Sanctions Now?
Tillerson has already said wrt the election meddling that it is time to move forward. Why not go all out and just get rid of sanctions altogether? At the least, couldn't Trump just turn a blind eye to violations of the sanctions (Magnitsky Act) and return the 2 spy compounds? Who's gonna stop him?
3 replies
Open
Help Austria - Gavrilo Princip thread
Dear Webdipers, Austria, the land of Freud, Mozzart and some people that dont like being treated racialy insufficiant is being to weak on this map. Please, write your ideas on how to make this proud empire be played more succesfull.
22 replies
Open
brainbomb (412 D)
09 Jul 17 UTC
I am still upset at the 1998 Academy Awards
How did Shakespeare in Love win best picture instead of Saving Private Ryan.
29 replies
Open
VashtaNeurotic (1157 D)
04 Jul 17 UTC
(+2)
Official (Council Approved) Mafia XXX Sign Up Thread
See below for details.
327 replies
Open
BrownPaperTiger (508 D)
12 Jul 17 UTC
(+3)
Ready up already...
Why is there always that someone in a GB game that will not ready up?
I get that sometimes folks are travelling or away from connections, but seriously.... why is it _you_....Every Damned Phase?
Am I missing something, or is it just poor form?
17 replies
Open
brainbomb (412 D)
17 Jul 17 UTC
Do Republicans think that reason is good or bad?
There seems to be debate on the right about whether reason is to be trusted or not. (The left is uniformly suspicious of spurrious argument). I'm seeing Republican lawmakers being skeptical about using reason but rightwing media seems fine with it
5 replies
Open
trip (171 D (B))
07 Jul 17 UTC
Lusthog Gunboat
Anyone interested in a few games? 50ish points, 36hr, all the other standard gunboat options. Open to anyone who doesnt have a lot of CDs and resigns.

Lusthog is a gunboat varient where you can't vote to draw until the board stalemates.
50 replies
Open
Hellenic Riot (1528 D Mod (G))
11 Jul 17 UTC
(+12)
July GR Published
https://sites.google.com/site/phpdiplomacytournaments/theghost-ratingslist
16 replies
Open
CommanderByron (654 D (S))
16 Jul 17 UTC
Help.
How do you deal with unprovoked verbal violence in a game. I know it isn't against a site rules. But if I mute a player will it mute them in a game thread?
17 replies
Open
ubercacher16 (218 D)
17 Jul 17 UTC
Join?
http://www.webdiplomacy.net/board.php?gameID=202092

Live, bet 5.
0 replies
Open
yavuzovic (150 D)
15 Jul 17 UTC
(+1)
Homelands
If i lose my home SCs, and i take different SC's. Can i build?
20 replies
Open
trip (171 D (B))
16 Jul 17 UTC
(+2)
Mods
Please check your email. Thanks.
2 replies
Open
lazynomad (227 D)
15 Jul 17 UTC
Wings: Air Force rules variant for Diplomacy
This diplomacy variant introduces rules for using air force units (wings).
lazynomad (227 D)
15 Jul 17 UTC
While adding a unit that can reach anywhere on the map reduces the pressure to engage in negotiation, having a wing that could be helpful to any player, anywhere on the map, opens up strategic possibilities and breathes new life into the game we love.

Airbases: Wings are built during the build phase on any vacant home SC. That SC will be the airbase where it will start and end every mission each turn. A wing may move its airbase to any other vacant home SC where units didn't bounce in the same turn (eg. a wing in sevastopol moves to vacant st. petersburg: sev-stp). If an airbase is attacked, any air missions from that base are grounded that turn and the wing remains there. If attacked by a greater force, the wing is destroyed. A wing in its airbase may hold and be supported in holding by adjacent ground units and other wings. Unlike other units, a wing may not support a unit in an adjacent space. A wing requires being able to take off and occupy other airspaces to provide support (see air support). If a wing is supported to hold in its airbase by another unit but the wing does something other than hold that turn, that support is ineffective.

Air Assaults: A wing may attack any space on the map. When it attacks a target it occupies the airspace over that target during that turn before returning to base (eg. a wing from berlin attacks london: ber-lon). The attack may be supported by other armies and fleets in adjacent spaces to the target (eg. a fleet in the english channel supports the attack: eng s ber-lon). If the attack is successful, the wing doesn't occupy the space but returns to its airbase, leaving the the vanquished forces to retreat or be destroyed and the conquered space vacant. As many wings may attack the same space as you want - an exception to the diplomacy rule of only one unit occupying a space at once (eg. a wing in munich supports an air attack by a wing in berlin on moscow: ber-mos, mun s ber-mos). Equal forces bounce back to their airbases and a larger force of wings destroys a smaller force.

Air Support: A wing supports a unit to hold by occupying the airspace over that unit during that turn before returning to base (eg. a wing in berlin supporting piedmont to hold: ber s pie hold). More than one wing may provide air support in the same space (eg. wings from berlin and munich support piedmont to hold: ber s pie hold, mun s pie hold, pie hold. This would hold against an attack by a ground force of 3 units).
A wing supports a ground attack by occupying the airspace of the space being attacked before returning to base (eg. a wing in berlin supports an army attacking vienna from budapest: ber s bud-vie).
If the airspace being supported, whether supporting to hold or attack, is attacked by another wing, air support of all supporting wings in that space is cut. If the air-supporting wing(s) is attacked by a larger force of wings while providing air support, it is (they are) destroyed.

Airlifts: A wing can pick up an army from any space and drop it off in any vacant land space on the map where no units bounced this turn. This is similar to convoying. Airlifts can be disrupted by attacking the originating airbase or the dropoff space, leaving the army and airlifting wing remaining where they are. If a greater force of wings attacks the dropoff space, the airlifting wing and the unit airlifted are destroyed. Airlifts may be supported by other wings (eg. a wing in munich supports an airlift by a wing in berlin of an army from portugal to moscow: using 'a' for airlift, ber a por-mos, mun s por-mos, por-mos).

Optional: Delay introduction of wings, allowing them to be built only after a year or two if players feel these units are too powerful to be introduced immediately.

These rules are designed to be relatively simple and balance the power of these new air units by reducing available space for a player to build, successful wing attacks not occupying the spaces attacked, air support being cut easily by other wings, wing missions being disruptible with air defences by attacking airbases and target spaces, and greater forces of wings destroying weaker forces.

I hope you like these rules. Let me know how they work out for you.

lazynomad
lazynomad (227 D)
15 Jul 17 UTC
It ends stalemate lines.
Oztra (80 D)
15 Jul 17 UTC
ees thees leget
Jamiet99uk (60 D)
15 Jul 17 UTC
Diplomacy is not a tactical wargame. It is a game of strategic negotiation.
Deeply_Dippy (406 D)
15 Jul 17 UTC
Yes, Jamiet99uk, but as the threat of air attack exists as a factor in strategic negotiations there is no reason why these shouldn't be replicated in a Diplonacy variant.

My only thought was that in practical terms there is essentially no difference between 'air assault' and 'air support'. I'd have wings providing support only but that cannot be cut.
yavuzovic (150 D)
15 Jul 17 UTC
I think we need two SC for every wings. And dislodged wings cannot reteat. Destroyed air forges can't fly. But this may harm spirit of Diplomacy.
Bladerunners (1151 D)
16 Jul 17 UTC
agree with jamiet - too many people think this is a wargame.... but "if" airpower was to be introduced .. it would have to be at relevant timeline .. i.e. for classic game - wright brothers first flight was 1903 and at time of world war 1 were just starting to be used for combat (but mainly reconnaissance)
lazynomad (227 D)
16 Jul 17 UTC
Deeply_Dippy, an air assault by one wing would cut all the air support at the target space, even if there were 10 wings there providing air support to the ground unit below.
Wings are more useful for supporting ground attacks because they can't capture and occupy a target themselves.
Bladerunners (1151 D)
16 Jul 17 UTC
no such thing as an 'airwing' in 1901 ... ;-)
lazynomad (227 D)
16 Jul 17 UTC
(+1)
yavuzovic,
Each wing occupies only one home SC. That limits a player's ability to build and, since it is always occupied by the wing at the end of the turn, no other units can move through there. I agree that wings should be destroyed when their airbase is destroyed.
Bladerunners (1151 D)
16 Jul 17 UTC
(+2)
each wing is shot down by rifle fire of average soldier in 1903
The Ambassador (149 D)
16 Jul 17 UTC
I assume you guys are aware of how wings are used in the Dissolution variant over at PlayDip: http://www.playdiplomacy.com/forum/viewtopic.php?f=804&t=54793

Worth reviewing.
Jamiet99uk (60 D)
16 Jul 17 UTC
The ability to reach anywhere on the map, from any other point, is unrealistic for a game starting in 1901. In 1901 no viable military aircraft would have been able to fly from, say, London to Moscow.
MajorMitchell (986 D)
16 Jul 17 UTC
Imho, it's just not practical, and only complicates the game unnecessarily. For example, if you have "air units" then shouldn't they be allowed to move further in one move than an army or fleet ?
MajorMitchell (986 D)
16 Jul 17 UTC
If you want army, Navy and Air forces, then design a completely new and different game
Jamiet99uk (60 D)
16 Jul 17 UTC
If you want that kind of game, try playing Axis Axis and Allies with 5 separate players, with negotiation phases.
A_Tin_Can (1958 D)
16 Jul 17 UTC
For me, the big question is why? What would this variant bring over classic diplomacy? If the answer is "it would be cool to have air units", then I don't think I'm personally interested.
Jamiet99uk (60 D)
16 Jul 17 UTC
I agree with ATC. And I don't say that often!


18 replies
SantaClausowitz (360 D)
15 Jul 17 UTC
Strategy games on regular laptops
I'm laptop shopping and I'm hearing that the new- mid range laptops can't play games, even strategy games, is this true?
11 replies
Open
Valis2501 (3626 D (G))
16 Jul 17 UTC
(+2)
DNC RIGGED LOSERS FINALS
SHOULDA BEEN HBOX
1 reply
Open
faded box (100 D)
15 Jul 17 UTC
Rocket League
Anyone else addicted to this game?
0 replies
Open
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