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A place to discuss topics/games with other webDiplomacy players.
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cb6000 (100 D(S))
11 Jun 17 UTC
Fleets only 3
Restart for existing players. P.w. boats3
3 replies
Open
CommanderByron (801 D(S))
08 Jun 17 UTC
*eggplant emoji*
gameID=200276
1.5 day phase
anon
FP / SoS
9 replies
Open
brainbomb (295 D)
09 Jun 17 UTC
(+9)
Russia linked to removal of PPSC from webdip
According to testimony by Coomey, the Rushians may have influenced the mod things into getting rid of PPSC da best scoring system webdip ever had. Mod team has yet to respond but they have appointed Valis as special ambassador to the kremlin for webdip affairs. Expect back rubs and sandwiches.
6 replies
Open
leon1122 (190 D)
08 Jun 17 UTC
(+1)
Comey Testimony Discussion Thread
Discuss.
63 replies
Open
d-rock (650 D)
07 Jun 17 UTC
What's wrong with America (Empire4 that is)
California is just as inferior as Cuba.
5 replies
Open
Jeff Kuta (2066 D)
07 Jun 17 UTC
(+1)
Kansas Ends Dumb Libertarian Tax Experiment
https://www.vox.com/policy-and-politics/2017/6/7/15753510/kansas-brownback-tax-reform
13 replies
Open
Ghostrating
Is game included in players Ghostrating if there is a CD in it?
What about the NMR?
I remember that there was some rule about the autumn04, but Im not sure.
Thanks!
5 replies
Open
Ezio (1731 D)
08 Jun 17 UTC
(+1)
good nations to be taken over
http://webdiplomacy.net/board.php?gameID=200244
This game has multiple nations in fine position if anyone wants to take over for a CD.
2 replies
Open
orathaic (1009 D(B))
06 Jun 17 UTC
A rogue state on the international stage
m.huffpost.com/us/entry/us_59318952e4b02478cb9aed6e?ncid=inblnkushpmg00000009

There she goes again...
47 replies
Open
CommanderByron (801 D(S))
07 Jun 17 UTC
Idea. For admins
Okay so we often get those people trying to sell passports. It should be the official policy that when mods lock those threads they link the donation page for the site before doing so.
0 replies
Open
famiotradingspty (0 DX)
07 Jun 17 UTC
Buy Real Passports,Driver’s License,ID Cards,Visas ([email protected])
Buy Real Passports,Driver’s License,ID Cards,Visas, USA Green Card,Fake Money ([email protected])

Apply for real register Passport ,Visa,Driving License,ID CARDS,marriage certificates,diplomas etc for sell Guaranteed 24 hour passport,citizenship,Id cards,driver license,diplomas,degrees,certificates service available. Tourist and business visa services available to residents of all 50 states and all nationalities Worldwide.
7 replies
Open
WyattS14 (100 D(B))
05 Jun 17 UTC
Using Scrubs idea for a game...
Let's make a classic game where only fleet builds are allowed!
http://webdiplomacy.net/board.php?gameID=200065
Password is boats
Full press game
13 replies
Open
Mblock (100 D)
06 Jun 17 UTC
Play Diplo
Game starting tomorrow, looking for players. 10 hour turns. Link below

http://webdiplomacy.net/board.php?gameID=200152
0 replies
Open
Mblock (100 D)
06 Jun 17 UTC
PLAY DIPLO NOW
New game starting in 5 min, at 4pm. Looking for a few to join for a quick fun game.

Name is "PLAY DIPLIO NOW", link here http://webdiplomacy.net/board.php?gameID=200151
0 replies
Open
brainbomb (295 D)
03 Jun 17 UTC
Never give up
http://www.webdiplomacy.net/board.php?gameID=197304
7 replies
Open
Volmort (100 D)
06 Jun 17 UTC
Queston about movement on coasts
Is movement like this possible:
Gulf of Lyon -> Spain -> portugal
And my seond question if Convoy see unit is attacked, is convoy still successful or convoyed unit just dont move?
1 reply
Open
orathaic (1009 D(B))
31 May 17 UTC
(+1)
Criticism of Capitalism
https://www.youtube.com/watch?v=YMdIgGOYKhs

While i'm not entirely sure i'm a marxist, because i'm not entirely sure people should be paid 100% of what they produce (other people offer synergies to increase the value of what you produce) - i am onboard with the criticism that wealthy people have too much power in the system.
6 replies
Open
CommanderByron (801 D(S))
06 Jun 17 UTC
Civil Disobedience
Since I can't comment on the SoW in anyway apparently even expressing disdain for a lack of commentary. I thought, hell the rules don't say I can't make a second thread to talk about times you've been let down or disappointed.
4 replies
Open
Jacob63831 (160 D)
30 May 17 UTC
Give me your "best" puns
The best ones PUNish the people who read it
25 replies
Open
Hauta (1618 D(S))
02 Jun 17 UTC
(+1)
Will America ever realize the German Dream?
The average German citizen enjoys good healthcare and a high standard of living. The average American is struggling.
51 replies
Open
ishirkmywork (1401 D)
05 Jun 17 UTC
(+1)
This is not a complaint -- just observing
What are people's thoughts on the effects on player behavior when operating under Sum-of-Squares scoring? I feel like I've noticed an increase in land grabbing and selfish alliance play when using this scoring. It has been more difficult to convince an ally with more centers to spread the wealth for a stronger, mutual alliance. Agree?
0 replies
Open
yavuzovic (504 D)
04 Jun 17 UTC
webdiplomacy.com?????
We can enter vdiplomacy from vdiplomacy.com or vdiplomacy.net . But if we write webdiplomacy.com , we will see something about domains. Webdiplomacy.com is for sale. This pages URL is we..cy.net. What is these domains and what is we..cy.com?
7 replies
Open
Scrub (198 D)
04 Jun 17 UTC
Fleet Builds Only
So I was chilling in bed the other day when I got this idea. I started a game on the standard map, cause I thought it would be interesting. I know that Austria-Hungary would get screwed but I was just wondering what the strategies would be.
9 replies
Open
UmbrellaLover (100 D)
23 May 17 UTC
Guide for 17 player map?
Hello, I'm thinking about joining a 17 person map, but I have no clue if there are any strategies for this sort of thing. Everything that I've found so far, unless super general, relates to the 7 country map. Are there any guides or tips you could give me so that I'm more prepared for this map? Thanks!
ghug (5068 D(B))
23 May 17 UTC
(+2)
Be Kenya.
CommanderByron (801 D(S))
23 May 17 UTC
The map is a globe so the sides connect. So china is a lot closer to the Americas than it looks. There's a few weird spots regarding fleets but I don't remember them all. Besides that I like treating the game like several small dip games coming together in the end. Play your continent and then your hemisphere and then the world.
Mercy (2124 D)
23 May 17 UTC
(+1)
I disagree with Ghug. Being Ghana helps way more than being Kenya. Being India, Quebec or Western-Canada also seem to have its advantages over being Kenya.

With draw-size scoring, the 17-player map never ends in a solo if no one misses its moves or severely messes up (as far as I know). The game will most likely end in a draw. It is common for the 17-player world map to be won by an alliance that draws. (I am not advocating for not trying to get a solo victory, but this is what naturally happens on a big map.)

Also, just like in any diplomacy game, I would recommend in general to talk with a lot of people, even people on other continents. Find out what they are up to, think about how that affects you in the long run and use it to make your strategic decions - or even better, think about what you ideally want them to do and try to make them do so. People on close-but-not-very-close distances to you may appear to be valuable game-long allies, too.
Tom Bombadil (4023 D(G))
23 May 17 UTC
They may disagree with whether you should pray for Kenya or Ghana, but I think everyone can agree that the best strategy is to not draw Libya.

Mercy (2124 D)
23 May 17 UTC
(+1)
I disagree with that, too. The best strategy is to not draw China.
For most of the powers, you initially need many armies because getting armies into the centers of continents is how you come to dominate them. The coastal territories are difficult to to defend by sea against a land attack. You'll regret early fleet builds with most powers.

In the late game, the armies become unhelpful as the small number of sea zones means that a medium number of fleets can completely wall off a whole section of the map from any sea attack. You'll regret overbuilding on armies.

Therefore, the general strategic plan for most powers is to build enough armies to take over a continent, but to start using the builds from those gains to make fleets so that the continent can be simultaneously defended (by the fleets) while the armies get convoyed onto another continent to try to take over that continent as well. Because of the high defensive value of fleets once you already control a continent, it is relatively easy to defend one side of a continent while invading out of the other side.
sjrd (468 D)
23 May 17 UTC
Talk, talk, talk. You will need not one, nor two, but 4 or 5 allies to make it through. Among which, 1 close to you, the others further away, that can give you intel on what's happening on their parts of the globe. Try and build 3-way alliances once the first few years have passed.

swordsman3003 gave good technical advice on the choice of builds.

Praying for a particular power is nonsense. With enough diplomacy you can win with any power. So far, I have personally solo'ed the World Map with Kenya, India, Europe and even Libya.
Jeff Kuta (2066 D)
23 May 17 UTC
Look at all the players and figure out who has the best reliability rating. They'll likely be in it for the long haul so prioritize that when deciding on your allies. Lots of NMRs and CDs on world map.
MajorMitchell (1605 D)
23 May 17 UTC
I'm a beginner at World games, but it's what I've mostly been playing recently. Diplomacy is the key, building alliances & an alliance group. For example, one game I am currently in, I have one "close and trusted ally" bug we each have a second ally, so that's a group of four, ( in Europe / Asia & Nth Africa ) plus an alliance pair from South America... So a six way alliance group.
Alliances are often "Continent" based, the common interest is defending a continent from invasion. You need alliances to build the combined fleet strength to firstly defend your continent, and then invade another continent.
In most World games there are players who just give up early on, they don't like the country they got, they have a bad start etc. So you get situations where there's inevitably someone who gets a "dream run" because a neighbour gives up.
Good luck.
Mercy (2124 D)
24 May 17 UTC
While it may be true that alliances are often ''Continent'' based, in my experience these alliances do not tend to last long.
Since solos are less common in the World map, people are less likely to gang up on aggressive expanders. This makes it more worthwhile to become an aggressive expander yourself. You should still always have multiple allies, but these allies just do not need to be your direct neighbors.
To give an example: In gameID=194712, MajorMitchell played Argentina. He allied Brazil, but that didn't get him very far. It would have been perfectly reasonable for him to ally with some North American countries and South Africa or Frozen and attack Brazil from the get go.
I say there's no dominant alliance strategy.

You will become very strong, possibly even un-killable, if you come to dominate your entire continent. With the exception of Antarctica, the number of sea zones bordering a continent is much smaller than the number of supply centers available within it, which means once you control an entire continent, you can likely stalemate any attempt to invade the continent with a relatively small number of fleets. This provides a pretty high incentive for players on the same continent to attack each other, because if they succeed they will almost surely make it into the draw.

However, this means that each players' chance to invade other continents is sort of time-limited, because if another continent becomes dominated by a single player this way, it will likely never be conquered by anyone else. This provides a moderate incentive for players on the same continent to form a truce or alliance, so that they can get a foothold on other continents early on and thus have a bigger chance at expanding widely, and probably a higher chance at the rare solo win.

A similar sort of dynamic exists on the classic map, where for example, Italy and Austria are a huge threat to each other, but risk getting themselves both killed if they ineffectively attack each other.
slypups (1889 D)
24 May 17 UTC
Jeff Kuta probably has given the most crucial piece of advice here. With 17 players, there will almost always be some unreliable ones that NMR and go into civil disorder at some point. When choosing your allies (and you have to have allies), avoid those with low RRs and try for high RR allies.

When choosing early targets to attack, the low RRs are often good choices, or those players that appear to have allied themselves only with low RR players, because they are likely to have their allies abandon them at inopportune times.

It's a long game. If you stab someone early, that could trash your reputation for a long time, making other wary of you. If you are doing an early stab of a player, make sure it's in partnership with 1-2 allies you want for the long term, as they are less likely to hold the stab against you.

One ally does not cut it on the World map. You need at least two, or you will lose to a bigger alliance eventually.

Solos are rare, so play for the draw unless the opportunities all fall your way. This means being good to your allies, not stabbing them if at all possible, unless that is the only path forward.
Kropotkin (0 DX)
04 Jun 17 UTC
I'm still a beginner at world dip, but from what I've seen the key is communication. Talk talk talk and be good to your allies. Strike a balance between too much aggression and being a doormat. Keep a pleasant and reasonable demeanor, even when things go to shit. Be an entertaining presence in the global chat.

The more people like you, the more they'll be willing to go out on a limb to help you.
Kropotkin (0 DX)
04 Jun 17 UTC
That strategy is especially important when you draw a weaker country like South Africa, Libya, Europe or China.
Ogion (3817 D)
05 Jun 17 UTC
The key advice is don't play that map. It is terrible. Look at Antarctica. Not even a decent shot at a single neutral and two power that can roughly earls into you home centers unless you get very lucky? That's just one example. It's poorly tested and outrageously unbalanced
Ogion (3817 D)
05 Jun 17 UTC
And of course if it's anonymous, then you can't choose the low RR players as targets and the number one strategy is "get lucky enough to have multiple CDs next to you". That's a good approach to being a powerhouse
MajorMitchell (1605 D)
05 Jun 17 UTC
Mercy, if you have a look at the game you've referred to, you might see two pertinent things that occurred, firstly the player with Brazil was a bit of a clown, & backstabbed me, so it's not a faulty strategy, just a useless player, Plus the player with Antarctica got an absolute dream start..the clown with Oz didn't move /NMR'd /went CD, so Antarctica was unstoppable.
There's a lot of these World games where luck plays a huge part, like Antarctica's success in that game.. Luck because a neighbour doesn't play and hands you a heap of easy sc's early in the game...or bad luck when you're close to someone who gets a huge advantage and your ally turns out to be a useless clown.


17 replies
swagdaddy69 (100 D)
05 Jun 17 UTC
Live Game this afternoon
Hi guys hoping to get a live game going Tuesday afternoon. Here is the game link

http://webdiplomacy.net/board.php?gameID=200053
0 replies
Open
Randomizer (722 D)
04 Jun 17 UTC
Not taking the draw
What do players think when everyone wants to draw except the player with the least units?
2 replies
Open
CAPT Brad (40 DX)
01 Jun 17 UTC
Covfefe
Is this a new SNAFU or BOHICA?
3 replies
Open
CommanderByron (801 D(S))
02 Jun 17 UTC
Interesting thought
If you have a cell phone type the word : "Diplomacy"
Then keep hitting your phones first suggestion until your message loops. Interesting to see how long/short or varied peoples lists will be.
10 replies
Open
Oztra (30 DX)
31 May 17 UTC
What do people do outside of webDip?
Do people actually have lives outside of this game? What do people actually pursue with their existence? Who has the worst job? All of these burning questions, just waiting to be answered.
55 replies
Open
brainbomb (295 D)
31 May 17 UTC
Trump pulls out
It appears the days where America cared about polar bears, rising sea levels, emissions, and trying to be a leader in changing our dying planet.... has all come to an end. RIP Earth.
228 replies
Open
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