I'm all for clarity, so maybe I'm not being clear enough, PPSC was made on the back of a napkin by a subpar casual player one day, who was repeatedly told it doesn't make sense by others but didn't care and then eventually left it behind. It has not, is not, and never will be thought up by or used by anyone else anywhere. If you want "Split points by draw-based for a draw but randomly give 1/2
to winner and to the losers based on centre count" for some reason, go play it unranked and assign yourself your arbitrary, odd, deficient, unofficial scoring system, along with any other imaginary non-sanctioned scoring system you wish to play with. That's what unranked games can do, allow you to do, part of the reason they exist.
PPSC was a shit show bullshit system that did two things that DSS did not:
Gave more points for more centers (ONLY if you lost)
Let you get points for losing (i.e. a bullshit make believe scoring system)
-It's inconsistent with itself
-It's inconsistent with the entire rest of the online hobby at large (with the exception of a site forked from this one)
-It's inconsistent with the entire rest of the non-online hobby
-It's arbitrary (SOS, DSS, Carnage, all come from established, consistent design philosophy behind them (which I'm happy to explain to anyone who wants). Where does 1/2 for the winner come from? What if the winner had 20 centers rather than 18? Know what happens?)
-It incentives purposely losing behavior
-It rewards points not just non-intuitively, but COMPLETELY outside or reverse of expectations at times, see example math below.
And, relatedly, you know what one of the things that REALLY gets the goat of the people like me? That it's clear the people who want PPSC *don't* want it for it's points-per-supply-centre aspect, they want it just for it's "get points when I lose" aspect. Because even when ATC offered/inquired about it was there no clamoring for a scoring system that *CONSISTENTLY* gave points per supply center (i.e. for DRAW *and* WIN outcomes). No, it's ALWAYS been about getting points when you lose, *that's* what people care about.
Some PPSC numbers:
PPSC with Winner
Winner: 18 SCs = 18
Loser1: 15 SCs = 15
Loser2: 1 SC = 1
PPSC with DrawA
DrawA-1: 17 SCs = 34/3 ~11.33
DrawA-2: 16 SCs = 34/3 ~11.33
DrawA-3: 1 SC = 34/3 ~11.33
PPSC with DrawB
DrawB-1: 12 SCs = 34/3 ~11.33
DrawB-2: 11 SCs = 34/3 ~11.33
DrawB-3: 11 SCs = 34/3 ~11.33
How does such a scoring system make any sense at all?
Examples of case 1:
gameID=13355gameID=45995Examples of case 2:
gameID=79865gameID=10733Examples of case 3:
gameID=121558gameID=125509PPSC is tantamount to legitimizing cheating. It encourages one player to intentionally lose the game to attain a reward in the form of more points.