Players with 100% RR in a 12h game

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qrzy
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Joined: Wed Apr 10, 2019 9:07 am
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Players with 100% RR in a 12h game

#1 Post by qrzy » Tue Mar 24, 2020 9:01 pm

I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?

Is it a horrible idea a not anonymus gunboat with high pot?

How many excused missed turns would be ideal?

Password or not password?

Do you interested in? :)

New England Fire Squad
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Location: Connecticut
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Re: Players with 100% RR in a 12h game

#2 Post by New England Fire Squad » Tue Mar 24, 2020 9:07 pm

qrzy wrote:
Tue Mar 24, 2020 9:01 pm
I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?

Is it a horrible idea a not anonymus gunboat with high pot?

How many excused missed turns would be ideal?

Password or not password?

Do you interested in? :)
Interested if phases are like 14 hours instead. I work 12 hour shifts and can't check my phone.

pyxxy
Posts: 36
Joined: Tue Jul 02, 2019 5:40 pm
Karma: 38

Re: Players with 100% RR in a 12h game

#3 Post by pyxxy » Thu Mar 26, 2020 4:43 am

qrzy wrote:
Tue Mar 24, 2020 9:01 pm
I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
I'm interested if you'll have me. 12h is a bit of a gamble though, sometimes life takes over, so maybe have 2-3 missed turns or possibly 16h phases with 1-2 missed turns?

qrzy
Posts: 53
Joined: Wed Apr 10, 2019 9:07 am
Karma: 41

Re: Players with 100% RR in a 12h game

#4 Post by qrzy » Thu Mar 26, 2020 7:20 am

I planned 4 excused missed turns, and of course for not beginner players, (so probably 50 finished game is the minimal experience -> password protected)

Probably the 16 hours is quite well, if every player ready up when it is possible.
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