M1007 — "Mafia, She Wrote" Game Thread

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Foxcastle
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M1007 — "Mafia, She Wrote" Game Thread

#1 Post by Foxcastle » Wed May 15, 2019 11:21 am

INTRODUCTION & STANDARD RULES

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.

=====
RULES
=====


0) The GMs reserve the right to adjudicate individual scenarios that arise during the course of the game at his or her discretion.
1) All players must vote at least once per game day, and post a game-related post at least twice per game day.
2) All players are forbidden from posting screenshots of their role PMs.
3) All players are forbidden from using encryption unless explicitly allowed by the setup.
4) All players are forbidden from using non-sanctioned PMing.
5) All spectators and players who have been eliminated are forbidden from posting on all in-game QT threads (For this game, the mafia night chat)
6) All players are forbidden from cheating.
7) All players are required to play to win and are not allowed to attempt to sabotage their team - however, seemingly self-sabotaging actions may be allowed as long as there is an endgame plan that is aiming for a win.
8) Players and/or teams may not concede the game in public. You can most certainly try to concede, or fake concede publicly, but the GM's will ignore it.
9) No players or spectators may +1 a player's post. However, +1'ing the GMs will make them smile :)
10) All players must follow the typical webDiplomacy rules and forum rules.
11) Any issues, concerns, or complaints should be directed toward the GMs only. For concerns that require escalation beyond the GMs, contact the moderators.
12) Violations of these rules may carry a penalty at the discretion of the GMs.

=============
ELABORATION
=============

0) Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1) You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2) All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3) Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4) All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5) Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6) This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.

To clarify further: Players may not copy and paste any game related mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.

7) This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8) If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9) You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.

ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point.

====================
MISCELLANEOUS NOTES
====================

SPAM:
As long as the spam is tasty, spam all you want :)
For example, excessively copy-pasting the peterbot, or the bee movie, is frowned upon. But, writing 30k of vore webdipper fanfiction, or various songs and battle chants for victory, is quite allowed. However, do keep in mind that spam in excess will lead players to vote and kill you, for not producing content.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:

If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

TURN DURATION

This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 20:30 UTC - convert to your own local time, and do try to remember it. Game starts at the beginning of Day 1.

======
VOTING
======


There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE Percy Williams) You do not need to spell out your intended target's username fully; as long as at least the first three characters are used, and that the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.

PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will notice, and for peterbot to pick up: this rule thus prevents vote miscounts.

Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. However, the GMs are new to peterbot, and hope that unless it's in endgame, to not hammer excessively :)

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (<b> kill Zultar </b>). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie.
1

Foxcastle
Posts: 1700
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Location: Night Vale
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Re: M1007 — "Mafia, She Wrote" Game Thread

#2 Post by Foxcastle » Wed May 15, 2019 11:22 am

==============
MAFIA, SHE WROTE
===============


The GM for this game is Foxcastle.

Player List:

bozotheclown
damo666
Durga
e.m.c^42
EspressoPatronum
MoscowFleet
ND
Percy Williams
rdrivera2005
teacon7
Vaporwave
VashtaNeurotic
xorxes

Setup Info

10 Town:
8x Vanilla Townies
1x Doctor
1x Cop

3 Mafia:
1x Godfather
1x Hooker
1x Goon

Role PM's

VT: “You are a Vanilla Townie. Each day you must vote for a suspect. You win when all the Mafia have been eliminated or nothing can stop this from happening.”

DOCTOR: “You are the DOCTOR. Each day you must vote for a suspect. One time during game, you may visit a player during the night phase by PM'ing the GM with the order ##SAVE <player>. At the end of the night, if they have been targeted by the mafia you will save their life. You will know if you successfully performed a save. Your target will be notified only if they have been successfully saved. You may visit yourself. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

COP: “You are the COP. Each day you must vote for a suspect. One time during game, you may investigate a player during the night phase by PM'ing the GM with the order ##INVESTIGATE <player>. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia or the Town. Certain roles may give false results here. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

GODFATHER: “You are the GODFATHER. Each day you must vote for a suspect. If you are investigated by the Cop, you will appear to be sided with the Town. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. You win when all of the town have been eliminated, or nothing can stop this from happening.”

HOOKER: “You are the HOOKER. Each day you must vote for a suspect. One time during game, you visit a player during the night phase by PM’ing the GM with the order ##ROLEBLOCK <player>. Any action they attempt to take will fail. They will be notified that they were roleblocked. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. You win when all of the town have been eliminated, or nothing can stop this from happening.”

GOON: “You are the GOON. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. You win when all of the town have been eliminated, or nothing can stop this from happening.”


=====Game has not yet started! Please do not post!=====
3

Foxcastle
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Re: M1007 — "Mafia, She Wrote" Game Thread

#3 Post by Foxcastle » Wed May 15, 2019 10:00 pm

“Oh Jessi-cah!” Dr. Seth Hazlitt called out to Mrs. Fletcher as she walked down Cabot Cove’s main street. Residents came and went to Greenwell’s Grocery, stopped by Mrs. Bryant’s bakery, or browsed titles at Caldwell’s Books. It was a lovely day in May, and a gentle breeze from the docks brought the smell of salt and the sound of gulls calling.

“Why, Seth!” she cheerfully greeted him. “How nice to run into you!”

Seth took a deep breath of sea air, “It’s too lovely a day to be cooped up inside, my dear.”

“I was just on my way down to the Inn to see Myrtle. My publisher stayed there while he was visiting last week and seems to have forgotten a fountain pen in his room. I told him I would collect it for him.”

“Seems an awful lot a’trouble for a pen.”

Jessica gave a little smile with a wry shake of her head, “We writer types do get attached.”

The lobby of the Cabot Cove Inn was practically swarming when they arrived.

“Goodness, what a crowd!” Jessica observed.

“Seems like an awful lot of outahtowners to me,” said Seth with a sniff. It was true, in addition to a few locals and the Inn’s employees, there were an unusual number of visitors. Several of them waited with their luggage at the desk where a harried young Inn employee was checking them in. One man in a suit sitting in the lobby peered out suspiciously from behind a newspaper. An elderly man examined the Inn’s menu, posted next to the doors that led to the dining room, which would be closed for another hour.

Another woman—who could have been from any town in Maine, but was not from Cabot Cove where everybody knew everybody—was nearly shouting with exasperation into a lobby phone. “Billy already headed to Philadelphia, and I’m not staying here one more day!” she said with a huff, not caring who overheard her.

“Oh my,” Jessica whispered to Seth, “it seems anytime someone says that, they’re bound to stay, though!”

Sheriff Tupper came into the lobby and strolled over to join them.

“Well howdy, folks,” he said. “Anybody seen Myrtle? She gave a call not long ago, said some’a her guests had a dispute over some missin’ jewelry.”

“I was just looking for her, she’s not at the desk,” Jessica said, “She must be in the back. Come on, we’ll go find her.” They headed down the hallway behind the concierge desk.

Dr. Hazlitt settled into one of the lobby’s wingbacks and picked up a newspaper, eyeing the man in the suit. Never can be too sure about these outahtowners.

Only a few moments passed before there was a bloodcurdling scream! The french doors to the Inn’s dining room swung open and a middle-aged woman staggered forward, collapsing face down. A fountain pen stuck out of her back.

It was Myrtle!

Jessica and Sheriff Tupper rushed back into the lobby. Jessica gasped, “That’s the pen my publisher left behind!”

“Everybody stay calm!” Sheriff Tupper called out, taking control of the room. Dr. Hazlitt knelt down and examined the body.

Seth looked up, “It appears we have a murder on our hands.”

=====GAME HAS BEGUN, YOU MAY NOW POST=====
3

e.m.c^42
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Re: M1007 — "Mafia, She Wrote" Game Thread

#4 Post by e.m.c^42 » Wed May 15, 2019 10:04 pm

hello hello!

Anyone else here, besides the GM?

e.m.c^42
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Re: M1007 — "Mafia, She Wrote" Game Thread

#5 Post by e.m.c^42 » Wed May 15, 2019 10:05 pm

I'm just happy to be playing again, after GM'ing lol

Less pressure mainly xD
(and less anguish from watching town flounder like caterpillars drowning in yogurt)

Vaporwave
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Karma: 88

Re: M1007 — "Mafia, She Wrote" Game Thread

#6 Post by Vaporwave » Wed May 15, 2019 10:08 pm

How delightful! To be living in Maine...but wait

there are evil beings at work...lurking in the shadows:!:

https://66.media.tumblr.com/tumblr_mact ... o1_400.gif

e.m.c^42
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Re: M1007 — "Mafia, She Wrote" Game Thread

#7 Post by e.m.c^42 » Wed May 15, 2019 10:12 pm

Vaporwave wrote:
Wed May 15, 2019 10:08 pm
How delightful! To be living in Maine...but wait

there are evil beings at work...lurking in the shadows:!:

https://66.media.tumblr.com/tumblr_mact ... o1_400.gif
Maine has tasty clams + other shellfish

I suspect the evil beings are under the dock.

e.m.c^42
Posts: 1297
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Re: M1007 — "Mafia, She Wrote" Game Thread

#8 Post by e.m.c^42 » Wed May 15, 2019 10:14 pm

Also this game better not die on us lol

the two previous vanilla games were enough sad lurking.

damo666
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Re: M1007 — "Mafia, She Wrote" Game Thread

#9 Post by damo666 » Wed May 15, 2019 10:16 pm

e.m.c^42 wrote:
Wed May 15, 2019 10:05 pm
I'm just happy to be playing again, after GM'ing lol

Less pressure mainly xD
(and less anguish from watching town flounder like caterpillars drowning in yogurt)
we don't have worcej and Jamie this time so we can't lose!

e.m.c^42
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Re: M1007 — "Mafia, She Wrote" Game Thread

#10 Post by e.m.c^42 » Wed May 15, 2019 10:20 pm

In addition;

hi teacon :D
hi vashta :D

I don't know you two really, look forwards to playing with y'all

@espresso
Welcome to webdip mafia, what "experience" are we talking about exactly...xD

Vaporwave
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Re: M1007 — "Mafia, She Wrote" Game Thread

#11 Post by Vaporwave » Wed May 15, 2019 10:25 pm

man, I wanna +1 that damo post so badly :-D

e.m.c^42
Posts: 1297
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Karma: 164

Re: M1007 — "Mafia, She Wrote" Game Thread

#12 Post by e.m.c^42 » Wed May 15, 2019 10:26 pm

Vaporwave wrote:
Wed May 15, 2019 10:25 pm
man, I wanna +1 that damo post so badly :-D
Yes, same XD

let's go +1 his signup post instead.

damo666
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Karma: 117

Re: M1007 — "Mafia, She Wrote" Game Thread

#13 Post by damo666 » Wed May 15, 2019 10:26 pm

Vaporwave wrote:
Wed May 15, 2019 10:25 pm
man, I wanna +1 that damo post so badly :-D
this time, vapor, this time!

Vaporwave
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Karma: 88

Re: M1007 — "Mafia, She Wrote" Game Thread

#14 Post by Vaporwave » Wed May 15, 2019 10:28 pm

let's start with an 'envy' vote because he has the privilege to enjoy the sun daily whereas I have to 'tolerate' rainy and stormy days daily

##VOTE rivera

e.m.c^42
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Re: M1007 — "Mafia, She Wrote" Game Thread

#15 Post by e.m.c^42 » Wed May 15, 2019 10:31 pm

Woah

This is the first time I've seen you joke vote iirc

Foxcastle
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Re: M1007 — "Mafia, She Wrote" Game Thread

#16 Post by Foxcastle » Wed May 15, 2019 10:36 pm

GM NOTE: any spectators who would like to join the peanut gallery/god thread can PM for the link. Players should feel free to send any private commentary they would like to share with the god thread/peanut gallery to me directly.
2

MoscowFleet
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Joined: Fri Sep 29, 2017 3:20 pm
Location: Canada
Karma: 46

Re: M1007 — "Mafia, She Wrote" Game Thread

#17 Post by MoscowFleet » Wed May 15, 2019 10:49 pm

##vote Teacon for prioritizing having a life over playing mafia. Where have you been?

teacon7
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Location: Minnesota, USA
Karma: 35

Re: M1007 — "Mafia, She Wrote" Game Thread

#18 Post by teacon7 » Wed May 15, 2019 11:09 pm

no, ##vote moscow because omgus why vote meeee

I've been busy mostly, and trying to get ahead in RL meant cutting back on extras. But summer break is almost here, school administration gets a bit of a breather, and I've been itching to play again. :) Hope you're doing well.

Looking forward to a good game, meeting what looks like some new people.

teacon7
Posts: 376
Joined: Fri Oct 06, 2017 7:48 pm
Location: Minnesota, USA
Karma: 35

Re: M1007 — "Mafia, She Wrote" Game Thread

#19 Post by teacon7 » Wed May 15, 2019 11:11 pm

@emc
@vapor
@damo
@percy
@bozo
@durga
@espresso
- I don't know you all other than what I saw (if anything) spectating M45. Have you played much mafia before this?

e.m.c^42
Posts: 1297
Joined: Thu Jan 11, 2018 7:00 pm
Karma: 164

Re: M1007 — "Mafia, She Wrote" Game Thread

#20 Post by e.m.c^42 » Wed May 15, 2019 11:16 pm

teacon7 wrote:
Wed May 15, 2019 11:11 pm
@emc
@vapor
@damo
@percy
@bozo
@durga
@espresso
- I don't know you all other than what I saw (if anything) spectating M45. Have you played much mafia before this?
First game ever was M42, played consecutively until M45, which I GM'd with Percy, and here I am :D

so overall please don't expect great things from me, (it will be disappointing) other than the occasional infographic lol

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