Webdiplomacy Sci-Fi Simulator IV (Red Planet)

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reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#41 Post by reedeer1 » Thu Feb 21, 2019 9:48 pm

My suggested amendments on:

Prop 4.1 - Gliese4 Code of Laws

Prop 4.1.1. The right to freely express religion
>>unless the religion infringes on the life or liberty of others.

Prop 4.1.2. the right to life (bans capital punishment)
>> Fully agree- also covers the destruction or disassembly of androids

Prop 4.1.3. the right to consciousness (no unlawful consciousness transfers or overwrites)
>> Agree

Prop 4.1.4. the right to a fair proceeding by an impartial jury
>>unless a quick decision must be made to protect the colony, then after the first decision is made, a jury can be brought in to repeal the decision.

Prop 4.1.5. property rights, unlawful search, seizure, and entry into a residency without proper warrant
>> Instead of warrant, without proper permission from a majority of the council, or the president.

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#42 Post by Squigs44 » Thu Feb 21, 2019 11:11 pm

Prop 4.2.1 Worker Placement:

80 workers collect 80 water
50 workers build a lab in tile x,x
25 workers build dust farm
10 workers build oxygenator
10 workers build wind turbine
10 workers build wind turbine
268 workers leftover to search debris



Prop 4.3.1 Resource Allocation:
Moxie creates 10% Oxygen
Dust farms creates 20% Food

Forecasted Diagnostics:

Water: 100% (60 + 80 - 40)
Food: 82% (82 - 20 + 20)
Oxygen: 92% (72 + 30 + 10 - 20)
Morale: ? (100 + whatever)
Credits: 13000
Steel: 7197 (7700 - 3 - 300 - 100 - 100)
Production 14 (12 + 2)
Luxury 2
Energy 2 (0 + 2)

Population 453
You have 453 workers this phase

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#43 Post by Squigs44 » Thu Feb 21, 2019 11:18 pm

##Vote Yea on both of my proposals

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#44 Post by RagingIke297 » Thu Feb 21, 2019 11:23 pm

##vote yes on everything

I am the rubber stamp!

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#45 Post by Squigs44 » Thu Feb 21, 2019 11:58 pm

Proposal 4.2.2:

Amend 4.2.1 so that 100 of the workers who were going to search debris are now doing security at 10,5

##Vote YEA on 4.2.2

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#46 Post by RagingIke297 » Fri Feb 22, 2019 12:27 am

##Vote YEA on 4.2.2

reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#47 Post by reedeer1 » Fri Feb 22, 2019 2:17 am

## Vote yea on 4.22 and the rest

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#48 Post by brainbomb » Fri Feb 22, 2019 6:35 am

¥¥ PHASE 5 ¥¥
Crisis Card
6/100

Could it get any better?
Celeste and Gulam were married, a baby was born. The Android rebels were largely crushed, Skylon 1 has been captured, we've entered a Golden Age. Life is pretty freaking great on Gliese4.

(All diagnostics set to 100%)
(+10000 Steel)

New Laws passed
Prop 4.1 - Gliese4 Code of Laws

Prop 4.1.1. The right to freely express religion
>>unless the religion infringes on the life or liberty of others.

Prop 4.1.2. the right to life (bans capital punishment)
>> Fully agree- also covers the destruction or disassembly of androids

Prop 4.1.3. the right to consciousness (no unlawful consciousness transfers or overwrites)
>> Agree

Prop 4.1.4. the right to a fair proceeding by an impartial jury
>>unless a quick decision must be made to protect the colony, then after the first decision is made, a jury can be brought in to repeal the decision.

Prop 4.1.5. property rights, unlawful search, seizure, and entry into a residency without proper warrant
>> Instead of warrant, without proper permission from a majority of the council, or the president.



Prop 4.2.1 Worker Placement:

80 workers collect 80 water
50 workers build a lab in tile x,x
25 workers build dust farm
10 workers build oxygenator
10 workers build wind turbine
10 workers build wind turbine
268 workers leftover to search debris



Prop 4.3.1 Resource Allocation:
Moxie creates 10% Oxygen
Dust farms creates 20% Food


DIAGNOSTICS
Water: 100% (60 + 80 - 40)
Food: 100% (82 - 20 + 20)
Oxygen: 100% (72 + 30 + 10 - 20)
Morale: 100% (100 + whatever)
Credits: 23000
Steel: 17197 (7700 - 3 - 300 - 100 - 100)
Production 14 (12 + 2)
Luxury 2
Energy 2 (0 + 2)

Population 853 (+200 Engi, +50 Stirnellans, and +50 Skylon Android Defectors)
You have 853 workers this phase


(TV RATINGS: You are a popular series, the Stirnellans loved episode 1)
1

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#49 Post by brainbomb » Sat Feb 23, 2019 10:05 pm

COUNCIL DECISIONS
A. Attempt to launch a slave rebellion on Gliese3
B. Attempt to send scouts to Arcturus and Eta
C. Attempt to hack Skylon1 and steal it
D. Hack the Stirnellan signal and shut down their reality show
E. All of the above
F. Other

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#50 Post by brainbomb » Sat Feb 23, 2019 10:06 pm

9 hours remain in phase 5. please submit worker allocations.

Currently you will consume:
60% Food
80% Water
10% Oxygen

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#51 Post by Squigs44 » Sun Feb 24, 2019 6:19 am

Prop 5.1.1 Worker Placement:

180 workers collect 80 water
25 workers build dust farm
25 workers build dust farm
25 workers build dust farm
25 workers build dust farm
25 workers build mine in 9,3
25 workers build mine in 9,4
10 workers build silo for oxygen
10 workers build silo for water
10 workers build missile rover

493 workers left over for to help with security and rotating people out in shifts.

Prop 5.2.1 Resource Allocation:
Moxie creates 10% Food
Dust farms creates 60% Food


Forecasted Diagnostics:
Water: 200% (100 - 80 + 180)
Food: 100% (100 - 60 + 60)
Oxygen: 120% (100 - 10 + 30)
Morale: ? (100 + whatever)
Credits: 23000
Steel: 16747 (17197 - 100 - 100 -100 -100 - 50)
Production: 23 (19 + 4)
Luxury: 2
Energy: 4 (2 + 2)

Population 853
You have 853 workers this phase

##Vote Yea on both

This phase is just focused on getting our resources stabilized with the increased population and setting up for the future.

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#52 Post by RagingIke297 » Sun Feb 24, 2019 6:22 am

##vote yea 5.1.1 and 5.2.1

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#53 Post by Squigs44 » Sun Feb 24, 2019 6:24 am

Just noticed an error with the Moxie. I have it creating food, but that gives us more than 100% food since I didn't adjust my math when I was moving stuff around.

Prop 5.2.2
Moxie Creates 10% Oxygen
Dust Farms create 60% Food

##Vote Yea on 5.2.2

Which gives us 130% Oxygen

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#54 Post by RagingIke297 » Sun Feb 24, 2019 6:26 am

##vote no on 5.2.1
##vote yes on 5.2.2

Don't say I never did anything for you ;)

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#55 Post by Squigs44 » Sun Feb 24, 2019 6:27 am

RagingIke297 wrote:
Sun Feb 24, 2019 6:26 am
##vote no on 5.2.1
##vote yes on 5.2.2

Don't say I never did anything for you ;)
You can write them next time ;)

LordQuas
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#56 Post by LordQuas » Sun Feb 24, 2019 6:31 am

RagingIke297 wrote:
Sun Feb 24, 2019 6:26 am
##vote no on 5.2.1
##vote yes on 5.2.2

Don't say I never did anything for you ;)
what he said

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#57 Post by brainbomb » Sun Feb 24, 2019 7:01 am

□}□}□}□}□ PHASE 6 □{□{□{□

Energy Surge!
Crisis Card
25/100
All wind farms gain +5 Energy and +3 Production this phase.
A massive windstorm has hit! Travel not advised. Visibility is poor. Winds are around 115 mph.

180 workers collect 80 water
25 workers build dust farm
25 workers build dust farm
25 workers build dust farm
25 workers build dust farm
25 workers build mine in 9,3
25 workers build mine in 9,4
10 workers build silo for oxygen
10 workers build silo for water
10 workers build missile rover

493 workers left over for to help with security and rotating people out in shifts.

Prop 5.2.1 Resource Allocation:
Moxie creates 10% Food
Dust farms creates 60% Food


Diagnostics:
Water: 200% (100 - 80 + 180)
Food: 100% (100 - 60 + 60)
Oxygen: 120% (100 - 10 + 30)
Morale: 70% (-30, Citizens are tired of being filmed)
Credits: 23000
Steel: 16747 (17197 - 100 - 100 -100 -100 - 50)
Production: 23 (19 + 4)
Luxury: 2
Energy: 4 (2 + 2)

Population 853
You have 853 workers this phase

TV Rating: (1☆ out of 5)
Stirnellans are disappointed in the lack of sex and violence.

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#58 Post by Squigs44 » Sun Feb 24, 2019 7:04 am

5.2.2 should have passed so I am counting us having 10% more oxygen. Thanks.
1

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#59 Post by RagingIke297 » Mon Feb 25, 2019 6:31 pm

General Update:

We have the following techs:

L1: Robotics, Biowell, Soil Manipulation, Array, Manufacturing, Mesh
L2: Transmutation, Hydrogenation, Oxygenation, Mechanized Assembly

We have the following buildings:
dust farm X6
Mine in 9,3
Mine in 9,4
mine in 10,4
Mine in 11,5
mine in tile 10,5
silo for oxygen
silo for water
lab in tile 10,5
oxygenator
wind turbine X2

We have the following vehicles:
missile rover
Mav Rover?
Several Solar Bikes?

We have the following resources:
Water: 200%
Food: 100%
Oxygen: 130%
Morale: 70%
Credits: 23000
Steel: 16747
Production: 23
Luxury: 2
Energy: 4
Population 853

We need the following resources:
60 food
80 water
10 oxygen

##Prop 6.1.1 We will produce the following resources:
Dust Farms produce 60 food
Oxygenation produce 30 oxygen
Moxie Produces 10 Oxygen
180 population gather 80 water (853-180)

##Prop 6.2.1 We will build the following buildings:
Steel Mill X3 (673-150) (29-9)
Machine Studio (523-100) (20-12) -500S, 400C
silo for oxygen (423-10) (8-2) -100S
silo for water (413-10) (6-2) -100S
Dust Farm X2 (403-50) (4-4)

353 Workers left over, 700 Steel and 400 Credits used
Out of production

Units we will produce:
None, no production left

Techs we are going to research:
Dunno, ask Wren

reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#60 Post by reedeer1 » Mon Feb 25, 2019 7:34 pm

##vote prop 6.1.1
##vote prop 6.2.1

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