Coalition I : The Playtest

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Claesar
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Re: Coalition I : The Playtest

#141 Post by Claesar » Mon Dec 17, 2018 9:30 pm

foodcoats wrote:
Mon Dec 17, 2018 9:29 pm
If no one else makes a gambol mob is ded
Not true. If 3 people Gamble with Worcej and 4 players Friend, there's only 3 in the Mob. But yes, it's not looking great for Mob right now.
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foodcoats
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Re: Coalition I : The Playtest

#142 Post by foodcoats » Mon Dec 17, 2018 9:37 pm

Claesar wrote:
Mon Dec 17, 2018 9:30 pm
foodcoats wrote:
Mon Dec 17, 2018 9:29 pm
If no one else makes a gambol mob is ded
Not true. If 3 people Gamble with Worcej and 4 players Friend, there's only 3 in the Mob. But yes, it's not looking great for Mob right now.
There's the friends / mob interaction to consider. Optimize versus exploit.
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Tom Bombadil
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Re: Coalition I : The Playtest

#143 Post by Tom Bombadil » Mon Dec 17, 2018 9:50 pm

Message me if you want friend.. or worcej, PM me if you need another on your gamble. I’m willing to be bought :)
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Squigs44
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Re: Coalition I : The Playtest

#144 Post by Squigs44 » Mon Dec 17, 2018 10:11 pm

No more coalitions may be created this phase.
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Re: Coalition I : The Playtest

#145 Post by thisisntme » Mon Dec 17, 2018 10:28 pm

Does friending count as creating a coalition?
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Squigs44
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Re: Coalition I : The Playtest

#146 Post by Squigs44 » Mon Dec 17, 2018 10:46 pm

Squigs44 wrote:
Sun Dec 16, 2018 10:03 pm
The “Friend” Coalition: There is no leader in this coalition. To join a coalition, PM the GM ##Friend [player]. If two players friend each other, they both gain 8 points. If a player gives their friendship and it is not reciprocated, they do not gain any points, and their target gains 2 points.
If there is no leader, it doesn't need a "creation". So you can still friend people, join the mob, or join an existing double gamble coalition.
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Re: Coalition I : The Playtest

#147 Post by foodcoats » Mon Dec 17, 2018 11:17 pm

Not so much a game theory post or a Coalition post, but... do other people have PMs routinely sitting in their outbox for 4+ hours?
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Re: Coalition I : The Playtest

#148 Post by worcej » Tue Dec 18, 2018 3:44 am

foodcoats wrote:
Mon Dec 17, 2018 11:17 pm
Not so much a game theory post or a Coalition post, but... do other people have PMs routinely sitting in their outbox for 4+ hours?
Yes, it means the person you sent it to hasn't opened it yet.
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Re: Coalition I : The Playtest

#149 Post by foodcoats » Tue Dec 18, 2018 11:40 am

worcej wrote:
Tue Dec 18, 2018 3:44 am
foodcoats wrote:
Mon Dec 17, 2018 11:17 pm
Not so much a game theory post or a Coalition post, but... do other people have PMs routinely sitting in their outbox for 4+ hours?
Yes, it means the person you sent it to hasn't opened it yet.
Oooh okay I thought it hadn't sent.
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damo666
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Re: Coalition I : The Playtest

#150 Post by damo666 » Tue Dec 18, 2018 1:08 pm

Claesar wrote:
Sun Dec 16, 2018 10:17 pm
I presume people will expect me to like the Double Gamble, but I do not. Far too messy. Besides, the math is far different.

Double Gamble:
66% chance of 0 points
33% chance of 12 points
Expected value is 3 points

Single Gamble (from last round):
50% chance of 2 points
50% chance of 8 points
EV is 5 points


I'd like to find a friend. If no suitable courter is found, I'll join the Mob. Though I estimate it's EV at 3 points as well, it makes sense when you're in the lead. Guaranteed points are better than a lottery. Surely less than half the people will join the mob.. Especially when some people don't join any coalition :eyeroll:
DG EV=4 ?
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Re: Coalition I : The Playtest

#151 Post by Claesar » Tue Dec 18, 2018 1:10 pm

damo666 wrote:
Tue Dec 18, 2018 1:08 pm
Claesar wrote:
Sun Dec 16, 2018 10:17 pm
...
Double Gamble:
66% chance of 0 points
33% chance of 12 points
Expected value is 3 points
...
DG EV=4 ?
Yes, you're right :-) That should read 4 rather than 3.
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Re: Coalition I : The Playtest

#152 Post by Doshy II » Tue Dec 18, 2018 6:25 pm

I've got my pitchfork ready, who else is in the mob?
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Re: Coalition I : The Playtest

#153 Post by foodcoats » Tue Dec 18, 2018 6:34 pm

Doshy II wrote:
Tue Dec 18, 2018 6:25 pm
I've got my pitchfork ready, who else is in the mob?
I'm really interested to see how it shakes out. I'm not sure what the calculations are, but everyone who thinks they have a friend is slightly more incentivized to join the mob - but so is their friend, if they're lying. Really neat scenario.
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Re: Coalition I : The Playtest

#154 Post by Claesar » Tue Dec 18, 2018 6:41 pm

Doshy II wrote:
Tue Dec 18, 2018 6:25 pm
I've got my pitchfork ready, who else is in the mob?
I'm thinking about it, but it's less interesting now that you (and others) are in. Maybe I should gamble instead.
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Re: Coalition I : The Playtest

#155 Post by Claesar » Tue Dec 18, 2018 7:53 pm

foodcoats wrote:
Tue Dec 18, 2018 6:34 pm
Doshy II wrote:
Tue Dec 18, 2018 6:25 pm
I've got my pitchfork ready, who else is in the mob?
I'm really interested to see how it shakes out. I'm not sure what the calculations are, but everyone who thinks they have a friend is slightly more incentivized to join the mob - but so is their friend, if they're lying. Really neat scenario.
I'm not sure they are. Sticking with your friend gives you 8 points total. Stabbing them grants you 2 for sure, but the mob seems to only award 0, 5 or 6 based on what we've seen posted. That's the same points, or worse.
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Re: Coalition I : The Playtest

#156 Post by foodcoats » Tue Dec 18, 2018 7:54 pm

Claesar wrote:
Tue Dec 18, 2018 7:53 pm
foodcoats wrote:
Tue Dec 18, 2018 6:34 pm
Doshy II wrote:
Tue Dec 18, 2018 6:25 pm
I've got my pitchfork ready, who else is in the mob?
I'm really interested to see how it shakes out. I'm not sure what the calculations are, but everyone who thinks they have a friend is slightly more incentivized to join the mob - but so is their friend, if they're lying. Really neat scenario.
I'm not sure they are. Sticking with your friend gives you 8 points total. Stabbing them grants you 2 for sure, but the mob seems to only award 0, 5 or 6 based on what we've seen posted. That's the same points, or worse.
What about point denial?
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Claesar
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Re: Coalition I : The Playtest

#157 Post by Claesar » Tue Dec 18, 2018 7:59 pm

Oh, rats, I thought the Mob was 24/n. Apparently it's 18/n, which means I need to amend the previous post to "Mob grants 0, 4 or 5 points". So staying with your friend is strictly better.
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Claesar
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Re: Coalition I : The Playtest

#158 Post by Claesar » Tue Dec 18, 2018 8:02 pm

foodcoats wrote:
Tue Dec 18, 2018 7:54 pm
Claesar wrote:
Tue Dec 18, 2018 7:53 pm
foodcoats wrote:
Tue Dec 18, 2018 6:34 pm


I'm really interested to see how it shakes out. I'm not sure what the calculations are, but everyone who thinks they have a friend is slightly more incentivized to join the mob - but so is their friend, if they're lying. Really neat scenario.
I'm not sure they are. Sticking with your friend gives you 8 points total. Stabbing them grants you 2 for sure, but the mob seems to only award 0, 5 or 6 based on what we've seen posted. That's the same points, or worse.
What about point denial?
Point denial seems pretty useless in Round2. I mean, maaaybe if your friend is Ike or me. But even then, focus on your own points until you know who your enemy is. As we say in the Netherlands, the first pancakes are for the children.
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Re: Coalition I : The Playtest

#159 Post by foodcoats » Tue Dec 18, 2018 8:28 pm

Claesar wrote:
Tue Dec 18, 2018 8:02 pm
foodcoats wrote:
Tue Dec 18, 2018 7:54 pm
Claesar wrote:
Tue Dec 18, 2018 7:53 pm


I'm not sure they are. Sticking with your friend gives you 8 points total. Stabbing them grants you 2 for sure, but the mob seems to only award 0, 5 or 6 based on what we've seen posted. That's the same points, or worse.
What about point denial?
Point denial seems pretty useless in Round2. I mean, maaaybe if your friend is Ike or me. But even then, focus on your own points until you know who your enemy is. As we say in the Netherlands, the first pancakes are for the children.
Hopefully the one who is making my pancakes realizes that I am a child.
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Re: Coalition I : The Playtest

#160 Post by Jamiet99uk » Tue Dec 18, 2018 9:02 pm

##CALL GM

When does the phase end?
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