Tiny Hunt I (Mafia Variant)

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brainbomb
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Re: Tiny Hunt I (Mafia Variant)

#41 Post by brainbomb » Sun Aug 12, 2018 4:48 pm

Squiggs should be banned. Dudes a sneaky herbalist
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WarLegend
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Re: Tiny Hunt I (Mafia Variant)

#42 Post by WarLegend » Sun Aug 12, 2018 5:33 pm

WarLegend wrote:
Sat Aug 11, 2018 7:09 pm

I do want to say, this ruleset is a bit more advanced than vanilla mafia. So if you feel you don't have much experience, or are still not comfortable with the other version, get a few more games under your belt before you join.

Sorry Chip, even without the current drama from the other thread and a possible ban, this game is a bit more advanced than average and you don't even have one full mafia game under your belt. I'm going to take your name off the signups, but once you're cleared you can presumably join other games. Good luck


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Re: Tiny Hunt I (Mafia Variant)

#43 Post by Squigs44 » Sun Aug 12, 2018 5:45 pm

After getting 6 VTs in my 6 games here, I have a gut feeling that my streak is gonna break this game.

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Re: Tiny Hunt I (Mafia Variant)

#44 Post by Squigs44 » Sun Aug 12, 2018 5:46 pm

1 Squigs44
2 bozo
3 worcej
4 ND
5 y2kjbk
6 vecna
7 rdrivera2005
8 dt
9 damo
10 ezio
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12
13 yavuzovic

Putting Ezio back on after he got dropped off somehow

Just 2 more

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Re: Tiny Hunt I (Mafia Variant)

#45 Post by Jamiet99uk » Sun Aug 12, 2018 5:54 pm

1 Squigs44
2 bozo
3 worcej
4 ND
5 y2kjbk
6 vecna
7 rdrivera2005
8 DoubtingThomas
9 damo
10 ezio
11 Jamiet99uk
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13 yavuzovic

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Re: Tiny Hunt I (Mafia Variant)

#46 Post by WarLegend » Sun Aug 12, 2018 6:24 pm

Ok once we fill I’ll start rolling everything. This will be a bit different than other games I’ve seen so far. First, everyone gets a QT. Actions will be done through there, no PMs. Questions should be posted there too if you have any.

Please read the ruleset CAREFULLY. There are many things that are different, some that are outlined in the first post, but there are others too. It’s not complicated just something to be aware of. Since this is the first game I expect to be answering questions just throw them in the QT.

Just to put a big one here:, witches can talk during the day.

you can cue up your actions (and should) incase of death or anything.

If anyone has questions post them here, otherwise I’ll start doing things when we have 13

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Re: Tiny Hunt I (Mafia Variant)

#47 Post by WarLegend » Sun Aug 12, 2018 6:26 pm

How long are days usually here? Is 72 hours for day 1 too long? 48 or day 2 and beyond?

Also I don’t really know how peterbot thing works..

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Re: Tiny Hunt I (Mafia Variant)

#48 Post by RagingIke297 » Sun Aug 12, 2018 6:31 pm

WarLegend wrote:
Sun Aug 12, 2018 6:26 pm
How long are days usually here? Is 72 hours for day 1 too long? 48 or day 2 and beyond?

Also I don’t really know how peterbot thing works..
Normally we have done 48 hours for days and 24 for nights. The Peter Bot can be set for whatever you want

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Re: Tiny Hunt I (Mafia Variant)

#49 Post by bo_sox48 » Sun Aug 12, 2018 6:54 pm

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4 ND
5 y2kjbk
6 vecna
7 rdrivera2005
8 DoubtingThomas
9 damo
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11 Jamiet99uk
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Re: Tiny Hunt I (Mafia Variant)

#50 Post by WarLegend » Sun Aug 12, 2018 7:53 pm

Ok, that’s everyone. I will send out role PMs shortly. Confirm and we’ll start this game on Tuesday at 12 pm pacific time? Does that sound good to everyone?

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Re: Tiny Hunt I (Mafia Variant)

#51 Post by Jamiet99uk » Sun Aug 12, 2018 7:58 pm

Good for me.

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Re: Tiny Hunt I (Mafia Variant)

#52 Post by worcej » Sun Aug 12, 2018 7:58 pm

WarLegend wrote:
Sun Aug 12, 2018 7:53 pm
Ok, that’s everyone. I will send out role PMs shortly. Confirm and we’ll start this game on Tuesday at 12 pm pacific time? Does that sound good to everyone?
Good for me :)

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Re: Tiny Hunt I (Mafia Variant)

#53 Post by Squigs44 » Sun Aug 12, 2018 8:09 pm

WarLegend wrote:
Sun Aug 12, 2018 7:53 pm
Ok, that’s everyone. I will send out role PMs shortly. Confirm and we’ll start this game on Tuesday at 12 pm pacific time? Does that sound good to everyone?
Confirm. Is that noon PST? So 9am EST?

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Re: Tiny Hunt I (Mafia Variant)

#54 Post by Squigs44 » Sun Aug 12, 2018 8:18 pm

I'm just gonna post all the questions I can think of right now, before the game starts:

Priest: Each night, check if a player is in the Witch Coven.
Can the Priest check if a dead player is in the Witch Coven?

Judge: At the end of day, if the Lynch vote is tied or no lynch, you may kill a player of your choosing. This does not count as a lynch for Vigilante purposes.
Is this optional?

Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. Your death, and who you select will be announced at day end. This does not count as a lynch for Vigilante purposes.
When you say no majority, what exactly does that mean?

Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.
What exactly are the witches told? Just that the power was used, who it was used on?

D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to a lynch.
Is this optional?

Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).
Are the players only told that they are hit with a pie or who hit them?


Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.
Does Lumps vote count day one or only day two.
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Re: Tiny Hunt I (Mafia Variant)

#55 Post by WarLegend » Sun Aug 12, 2018 8:47 pm

Will answer questions in a sec.

CONFIRM IN THE QT PLEASE

12 pacific

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Re: Tiny Hunt I (Mafia Variant)

#56 Post by WarLegend » Sun Aug 12, 2018 8:59 pm

ALL PMs are sent. Please let me know if you didn't get one.

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Re: Tiny Hunt I (Mafia Variant)

#57 Post by WarLegend » Sun Aug 12, 2018 9:05 pm

Squigs44 wrote:
Sun Aug 12, 2018 8:18 pm
I'm just gonna post all the questions I can think of right now, before the game starts:

Priest: Each night, check if a player is in the Witch Coven.
Can the Priest check if a dead player is in the Witch Coven?
Never thought about it, sure

Judge: At the end of day, if the Lynch vote is tied or no lynch, you may kill a player of your choosing. This does not count as a lynch for Vigilante purposes.
Is this optional?
Anything with the word /may/ in the role is optional
Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. Your death, and who you select will be announced at day end. This does not count as a lynch for Vigilante purposes.
When you say no majority, what exactly does that mean?
If the hard Lynch is reached before Leeroy uses his power, then the day is over and he cannot use it during that phase. does that make sense?
Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.
What exactly are the witches told? Just that the power was used, who it was used on?
Witches are told Grave digger used his power. Aka that he's alive
D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to a lynch.
Is this optional?
Not optional
Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).
Are the players only told that they are hit with a pie or who hit them?
They are told that they were hit with a pie, not who hit them

Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.
Does Lumps vote count day one or only day two.
It counts starting day 1 until Lumps friend dies

Answers are in bold. Any more questions let me know!
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Re: Tiny Hunt I (Mafia Variant)

#58 Post by Jamiet99uk » Sun Aug 12, 2018 11:56 pm

WarLegend wrote:
Sun Aug 12, 2018 8:59 pm
ALL PMs are sent. Please let me know if you didn't get one.
Uhhh, I have not received one.

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Re: Tiny Hunt I (Mafia Variant)

#59 Post by Jamiet99uk » Mon Aug 13, 2018 12:09 am

Sorry, I'm a bit thick. I do have my message.

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Re: Tiny Hunt I (Mafia Variant)

#60 Post by WarLegend » Mon Aug 13, 2018 12:13 am

If we can get all the confirmations, I'll start the game when we do and extend the first day by the same amount.

(so if we all confirm by tomorrow at 12 pm, I will make the day 1 72 hours instead of 48 for example)

If anyone would rather I not do this please let me know.

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