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Players with 100% RR in a 12h game
Posted: Tue Mar 24, 2020 9:01 pm
by qrzy
I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
Is it a horrible idea a not anonymus gunboat with high pot?
How many excused missed turns would be ideal?
Password or not password?
Do you interested in? :)
Re: Players with 100% RR in a 12h game
Posted: Tue Mar 24, 2020 9:07 pm
by New England Fire Squad
qrzy wrote: ↑Tue Mar 24, 2020 9:01 pm
I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
Is it a horrible idea a not anonymus gunboat with high pot?
How many excused missed turns would be ideal?
Password or not password?
Do you interested in? :)
Interested if phases are like 14 hours instead. I work 12 hour shifts and can't check my phone.
Re: Players with 100% RR in a 12h game
Posted: Thu Mar 26, 2020 4:43 am
by pyxxy
qrzy wrote: ↑Tue Mar 24, 2020 9:01 pm
I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
I'm interested if you'll have me. 12h is a bit of a gamble though, sometimes life takes over, so maybe have 2-3 missed turns or possibly 16h phases with 1-2 missed turns?
Re: Players with 100% RR in a 12h game
Posted: Thu Mar 26, 2020 7:20 am
by qrzy
I planned 4 excused missed turns, and of course for not beginner players, (so probably 50 finished game is the minimal experience -> password protected)
Probably the 16 hours is quite well, if every player ready up when it is possible.