unorthodax alliances

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ziran
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Re: unorthodax alliances

#21 Post by ziran » Wed Nov 28, 2018 1:02 am

are the archenemies public, or does each player just know their own? what happens if someone gets to 18 before their enemy is defeated; doesn't the game end automatically?

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Re: unorthodax alliances

#22 Post by A_Tin_Can » Wed Nov 28, 2018 1:36 am

I/T and A/T are both excellent alliances, and strong solo plays for either partner (which make them attractive options in the early game, before solos are risky).

What alliances would be unorothodox? I don’t see many E/R alliances past non-aggression
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Re: unorthodax alliances

#23 Post by TrPrado » Thu Nov 29, 2018 5:44 am

Claesar wrote:
Sun Nov 25, 2018 6:24 pm
I don't think any of the available alliances in Classic are unorthodox. Maybe F/T, but that's the only one I can think of.
Damn, I was about to suggest this :lol:

It's one of my absolute favorites

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Re: unorthodax alliances

#24 Post by Claesar » Thu Nov 29, 2018 8:51 am

TrPrado wrote:
Thu Nov 29, 2018 5:44 am
Claesar wrote:
Sun Nov 25, 2018 6:24 pm
I don't think any of the available alliances in Classic are unorthodox. Maybe F/T, but that's the only one I can think of.
Damn, I was about to suggest this :lol:

It's one of my absolute favorites
Interesting! How do you mitigate that the alliance incentivises both players to build fleets and stomp Italy? After that work is done, especially the Turkish fleet have nowhere to go other than sail west.

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Re: unorthodax alliances

#25 Post by ziran » Fri Nov 30, 2018 2:13 am

1. ziran
2. prince william
3. yigg
4. magnetic24
5. the cold-onger
6. mr. green?
7.

now i really want mr. green to draw turkey as england, for the lulz. can we get a mod to assign archenemies? also @dargorygel, i'd like an answer to the the questions i asked above if you have it.

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Re: unorthodax alliances

#26 Post by dargorygel » Fri Nov 30, 2018 4:25 am

ziran wrote:
Wed Nov 28, 2018 1:02 am
are the archenemies public, or does each player just know their own? what happens if someone gets to 18 before their enemy is defeated; doesn't the game end automatically?
The archenemies are NOT announced, players only receive their own information. Players are free to announce (or lie) about whatever they want. When we played it, some folk announced, others did not, and some were deceitful. It all added to the grandeur, imo.

If the game ends because someone got to 18, although they did NOT destroy their enemy, they do not 'win,' (although the site stats, of course, can't tell that apart.) As we played it, win condition was ONLY destruction of your enemy.

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Re: unorthodax alliances

#27 Post by dargorygel » Fri Nov 30, 2018 4:27 am

^ of course, y'all can make any rules you want.

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Re: unorthodax alliances

#28 Post by Claesar » Fri Nov 30, 2018 10:27 am

If the parameters are clear to me, I'm available to assign random archenemies after the weekend.

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Re: unorthodax alliances

#29 Post by The Cold-onger » Fri Nov 30, 2018 1:49 pm

Does the game end when someone defeats their archenemy?

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Re: unorthodax alliances

#30 Post by Mr. Green » Fri Nov 30, 2018 7:48 pm

ziran wrote:
Fri Nov 30, 2018 2:13 am
1. ziran
2. prince william
3. yigg
4. magnetic24
5. the cold-onger
6. mr. green?
7.

now i really want mr. green to draw turkey as england, for the lulz. can we get a mod to assign archenemies? also @dargorygel, i'd like an answer to the the questions i asked above if you have it.
Yes, Mr. Green is in!

I like the idea of a) private and b) randomly assigned archenemies! I suppose obvious honor system that no one will go for a solo if their arch isn't destroyed.

Here's a question: do we assign some other heuristic value to your arch being destroyed in the event of a draw? Suppose there's a 3-way finish but only one of the finalists destroyed their arch. Seems like they won.

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Re: unorthodax alliances

#31 Post by PRINCE WILLIAM » Fri Nov 30, 2018 7:54 pm

In that game with the assigned enemies, you couldn't draw with your enemy, so all the drawing parties had to destroy first their enemy.
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Re: unorthodax alliances

#32 Post by Mr. Green » Fri Nov 30, 2018 9:31 pm

Ahh, I see. Yes that's quite interesting.

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Re: unorthodax alliances

#33 Post by ziran » Sat Dec 01, 2018 12:16 am

PRINCE WILLIAM wrote:
Fri Nov 30, 2018 7:54 pm
In that game with the assigned enemies, you couldn't draw with your enemy, so all the drawing parties had to destroy first their enemy.
to be clear, the game continued until all remaining powers had eliminated their ae?

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Re: unorthodax alliances

#34 Post by dargorygel » Sat Dec 01, 2018 8:32 am

Aye, I think it ended that way.
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Re: unorthodax alliances

#35 Post by ziran » Sun Dec 02, 2018 4:18 am

1. ziran
2. prince william
3. yigg
4. magnetic24
5. the cold-onger
6. mr. green
7.

need one more player

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Re: unorthodax alliances

#36 Post by Yigg » Tue Dec 04, 2018 5:43 am

*bump*

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Re: unorthodax alliances

#37 Post by purevital » Tue Dec 04, 2018 3:29 pm

go on then

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Re: unorthodax alliances

#38 Post by purevital » Tue Dec 04, 2018 3:29 pm

go on then, it'll teach me what not to do :)

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Re: unorthodax alliances

#39 Post by ThaAltruist » Wed Dec 05, 2018 1:14 am

I’m cold-onger’s cousin irl. Is it ok if I play?
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Re: unorthodax alliances

#40 Post by Yigg » Wed Dec 05, 2018 3:51 am

ThaAltruist wrote:
Wed Dec 05, 2018 1:14 am
I’m cold-onger’s cousin irl. Is it ok if I play?
I'm certain that this will be a password protected invitee game. Which means that it would not violate the rules against the meta of playing with people you know IRL.

I'm totally fine with this, by the way. Though I don't speak for the other invitee's. I'd also then suggest that we don't play anon.

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