Question about AI retreating

New players can go here for helpful advice and to sign up for our mentor program, or if you're a veteran help answer questions.
Forum rules
This is an area for new members or members looking for help with the site or Diplomacy. Off topic threads and replies will be moved to the appropriate category.
Post Reply
Message
Author
gweilowizard
Posts: 4
Joined: Mon Oct 22, 2018 2:38 am
Karma: 1

Question about AI retreating

#1 Post by gweilowizard » Thu Oct 25, 2018 2:49 am

I am planning on having two units attack the unit of a player who left the game and is now passive. When I attack, what determines where the unit retreats to? Is it random or is there some scheme by which it obeys? For reference, my units are in Burgundy and Ruhr and the passive unit is in Munich. There are currently other units in Berlin, Kiel, and Silesia, with Tyrolia and Bohemia free (this may change before I attack).

Tugster
Posts: 24
Joined: Sun Dec 31, 2017 12:14 pm
Karma: 20

Re: Question about AI retreating

#2 Post by Tugster » Thu Oct 25, 2018 2:55 am

if a player does not order a retreat, the unit will disband, there is no AI to retreat for it, it goes bye bye...
2

ziran
Posts: 137
Joined: Sun Dec 31, 2017 3:21 am
Karma: 43
Contact:

Re: Question about AI retreating

#3 Post by ziran » Thu Oct 25, 2018 3:09 am

i'll add that if a player misses two phases in a row, and doesn't log in between phases, they will go into civil disorder and another player may take their place.

so if the player has missed one phase, and in the current phase in which you dislodge their unit they still don't enter orders, another player may enter a retreat.
1

thisisntme
Posts: 91
Joined: Fri Mar 09, 2018 1:02 pm
Karma: 69

Re: Question about AI retreating

#4 Post by thisisntme » Thu Oct 25, 2018 3:11 am

Attacking a player who left the game for missing phases is exactly what would happen if you attacked someone and they don't make moves. The army or fleet would be disbanded, and if they have more units than supply centers, a seemingly random (not sure how random) unit of theirs will be destroyed.

gweilowizard
Posts: 4
Joined: Mon Oct 22, 2018 2:38 am
Karma: 1

Re: Question about AI retreating

#5 Post by gweilowizard » Thu Oct 25, 2018 3:14 am

Great, thanks for the prompt help. The game I'm playing requires a password, so I won't worry about another player taking their place (other than the original player returning).

Tugster
Posts: 24
Joined: Sun Dec 31, 2017 12:14 pm
Karma: 20

Re: Question about AI retreating

#6 Post by Tugster » Thu Oct 25, 2018 3:36 am

destruction of units for a nation that has more units that SC is not random, there is a detailed rule-book handling of this, based on distance from home SC, then fleet before army, and final tiebreaker is alphabetical order of the province name, not random at all.
2

David E. Cohen
Posts: 57
Joined: Thu Jan 25, 2018 1:27 am
Location: Treading the Path to Diplo-Shambhala
Karma: 25
Contact:

Re: Question about AI retreating

#7 Post by David E. Cohen » Thu Oct 25, 2018 10:19 am

Which is correct, Tugster, but the player was asking about retreats, not adjustments.

Kremmen
Posts: 27
Joined: Sun Dec 31, 2017 2:14 am
Karma: 26

Re: Question about AI retreating

#8 Post by Kremmen » Thu Oct 25, 2018 11:17 am

David E. Cohen wrote:
Thu Oct 25, 2018 10:19 am
Which is correct, Tugster, but the player was asking about retreats, not adjustments.
Tugster was correcting the incorrect information given in post 4, having already answered the original question.
2

Lord of Broken Plains
Posts: 9
Joined: Wed Dec 12, 2018 8:23 am
Karma: 8

Re: Question about AI retreating

#9 Post by Lord of Broken Plains » Sun Dec 16, 2018 2:03 am

thisisntme wrote:
Thu Oct 25, 2018 3:11 am
Attacking a player who left the game for missing phases is exactly what would happen if you attacked someone and they don't make moves. The army or fleet would be disbanded, and if they have more units than supply centers, a seemingly random (not sure how random) unit of theirs will be destroyed.
In the board game, when this happens, the instructions are to remove the army or fleet that is furthest from a home center, but I'm not sure if this is implemented on WebDip.

jmo1121109
Developer
Developer
Posts: 442
Joined: Fri Sep 29, 2017 4:20 pm
Karma: 589
Contact:

Re: Question about AI retreating

#10 Post by jmo1121109 » Sun Dec 16, 2018 6:41 am

Tugster wrote:
Thu Oct 25, 2018 3:36 am
destruction of units for a nation that has more units that SC is not random, there is a detailed rule-book handling of this, based on distance from home SC, then fleet before army, and final tiebreaker is alphabetical order of the province name, not random at all.
While correct, this is not how it happens on webdip. There is a bug that prevents that from correctly working in all cases and I do not know what actually happens.

Claesar
Site Moderator
Site Moderator
Posts: 686
Joined: Tue Oct 03, 2017 10:34 am
Karma: 234

Re: Question about AI retreating

#11 Post by Claesar » Sun Dec 16, 2018 9:00 am

jmo1121109 wrote:
Sun Dec 16, 2018 6:41 am
Tugster wrote:
Thu Oct 25, 2018 3:36 am
destruction of units for a nation that has more units that SC is not random, there is a detailed rule-book handling of this, based on distance from home SC, then fleet before army, and final tiebreaker is alphabetical order of the province name, not random at all.
While correct, this is not how it happens on webdip. There is a bug that prevents that from correctly working in all cases and I do not know what actually happens.
Really? Interesting. I've never seen a game that did not follow these rules.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest