Can a mod cancel a game for an NMR?

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Can a mod cancel a game for an NMR?

#1 Post by IshmaelGuantanamoIV » Tue Nov 06, 2018 11:25 pm

Say, theoretically, a game were to have one or more NMRs which threw off the balance of the game. All but one player agree the game ought to be canceled. The other player disagrees, because he/she is the one benefiting, and has a chance to solo through gobbling all the free centers.

Can a mod be called to cancel such a game?

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Re: Can a mod cancel a game for an NMR?

#2 Post by dargorygel » Tue Nov 06, 2018 11:50 pm

Perhaps... email the mods at, with information. (game id, etc.)

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Re: Can a mod cancel a game for an NMR?

#3 Post by Wusti » Wed Nov 07, 2018 6:45 am

NMRs are a fact of life - the recent trend to contact the mods for everything to over-rule the wishes of people who disagree with you, well it SUCKS quite frankly.

How about you either

A) Deal with it and gang up on the odd man out, or
B) Be more convincing

But "Please rescue me Nanny Mod" is a pussy act.

So sayeth I.

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Re: Can a mod cancel a game for an NMR?

#4 Post by Claesar » Wed Nov 07, 2018 9:59 am

Players are under no obligation to Cancel after NMRs, though many consider it the right thing to do.

Players can input any orders they like (including a Yorkshire pudding, or All Holds), but NMRs aren't part of the game. That just means someone missed the deadline, which happens far more online than Face to Face.

The mod team would love to help you fight NMRs (and we do), but we can't roll back phases for several reasons. As a team of volunteers with day-time jobs, we also cannot monitor every ongoing game (currently 398).

That's where you come in! If it's close to the deadline and you see 'At least 1 country still needs to enter orders!', you know an NMR is coming! Email and we'll prevent it. If we see your email in time, so don't be late. And don't worry about overloading the mods, as way too few people are using this service at the moment.

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