Changed RR, Missed Turns, and Game Create
Posted: Sun May 05, 2019 2:51 am
Want to know what just changed? Read below!
What are we trying to solve?
The problem of NMR's (No Moves Received), negatively impacting games. The average member has 150 phases completed and 9 of those are NMR's. Since we began tracking Civil Disorders there have been 153,957 of them on the site and 333,451 NMR's. These result in a drastically different game flow, because when 1 country does not move it's units, the entire board suffers as people move to take advantage.
So what are we doing?
Adding excused missed turns to games and game creation. Every game will have a number of excused missed turns, from 0-4 available. When time runs out, if someone is missing orders and has an excused missed turn the phase time will reset, and they will lose 1 excused missed turn. If they do not have an excused missed turn left they are instantly removed from the game, the phase time resets, and anyone can take the position over.
How will this affect Reliability Ratings?
All ratings will reset the next time you have a phase go through after the change goes live. RR is calculated each time a phase processes in a game you are in, so it will not happen automatically. RR will now be calculated entirely based on the number of missed turns you have over the last 365 days. Having a non excused missed turn in the last 28 days will result in an additional 11% decrease in RR after the 28 days that penalty drops to 5%. 2 in the last 28 days is a 22%, 3 is 33% penalty, etc. Which should highly incentivize people to be more reliable in the short term and will refrain from punishing people who change their behavior for the better.
What is the exact new formula?
Go to http://webdiplomacy.net/profile.php?det ... rs&userID=ADDYOURUSERIDHERE to see.
Will this impact wait for orders games?
No, WFO will be unaffected.
Will current games be impacted?
YES! All current games will give 1 excused missed turn to each player in the game.
What will the default Missed Turns be set too for new games?
1
How does this address people who NMR all the time?
In addition to changing RR, during a 1 year span you get 3 un-excused missed turns as warnings.After that you will be temporarily banned from joining new games, making new games, and re-joining your CD games for increasing amounts of time.
Over a 365 day period you get:
1-3 un-excused delays: warnings in your notifications
4 un-excused delays: 1-day temp ban
5 un-excused delays: 3-day temp ban
6 un-excused delays: 7-day temp ban
7 un-excused delays: 14-day temp ban
8 un-excused delays: 30-days temp ban
9 or more un-excused delays: infinite, must contact mods for removal
*These numbers may be increased or decreased as needed
Isn't that too harsh for someone who misses a few deadlines in a day?
Yes, which is why only 1 un-excused missed turn will count towards the temporary ban punishment over a 24 hour period. So if you CD in 3 games over an hours span then your RR will be docked for 3 un-excused missed turns but your yearly count towards being temporarily banned will be 1.
What can I do if I had an emergency?
Contact the mods, they have new tools that will let them forgive unexcused missed turns.
Will I be able to see how my Rating is calculated?
Yes, all missed turns will be visible to you and the mods on your profile with all the turns that count towards your yearly temp bans being highlighted in Red.
Credit:
A huge thank you to tobi1 (http://webdiplomacy.net/profile.php?userID=31564) for doing a massive part of this change.
Another huge thank you to PeterWiggin for coming up with the new RR formula, he wanted to do a better one but I had coding constraints.
And finally a thank you to bo_sox48 for helping me with the javascript on the newly redesigned create game page.
What are we trying to solve?
The problem of NMR's (No Moves Received), negatively impacting games. The average member has 150 phases completed and 9 of those are NMR's. Since we began tracking Civil Disorders there have been 153,957 of them on the site and 333,451 NMR's. These result in a drastically different game flow, because when 1 country does not move it's units, the entire board suffers as people move to take advantage.
So what are we doing?
Adding excused missed turns to games and game creation. Every game will have a number of excused missed turns, from 0-4 available. When time runs out, if someone is missing orders and has an excused missed turn the phase time will reset, and they will lose 1 excused missed turn. If they do not have an excused missed turn left they are instantly removed from the game, the phase time resets, and anyone can take the position over.
How will this affect Reliability Ratings?
All ratings will reset the next time you have a phase go through after the change goes live. RR is calculated each time a phase processes in a game you are in, so it will not happen automatically. RR will now be calculated entirely based on the number of missed turns you have over the last 365 days. Having a non excused missed turn in the last 28 days will result in an additional 11% decrease in RR after the 28 days that penalty drops to 5%. 2 in the last 28 days is a 22%, 3 is 33% penalty, etc. Which should highly incentivize people to be more reliable in the short term and will refrain from punishing people who change their behavior for the better.
What is the exact new formula?
Go to http://webdiplomacy.net/profile.php?det ... rs&userID=ADDYOURUSERIDHERE to see.
Will this impact wait for orders games?
No, WFO will be unaffected.
Will current games be impacted?
YES! All current games will give 1 excused missed turn to each player in the game.
What will the default Missed Turns be set too for new games?
1
How does this address people who NMR all the time?
In addition to changing RR, during a 1 year span you get 3 un-excused missed turns as warnings.After that you will be temporarily banned from joining new games, making new games, and re-joining your CD games for increasing amounts of time.
Over a 365 day period you get:
1-3 un-excused delays: warnings in your notifications
4 un-excused delays: 1-day temp ban
5 un-excused delays: 3-day temp ban
6 un-excused delays: 7-day temp ban
7 un-excused delays: 14-day temp ban
8 un-excused delays: 30-days temp ban
9 or more un-excused delays: infinite, must contact mods for removal
*These numbers may be increased or decreased as needed
Isn't that too harsh for someone who misses a few deadlines in a day?
Yes, which is why only 1 un-excused missed turn will count towards the temporary ban punishment over a 24 hour period. So if you CD in 3 games over an hours span then your RR will be docked for 3 un-excused missed turns but your yearly count towards being temporarily banned will be 1.
What can I do if I had an emergency?
Contact the mods, they have new tools that will let them forgive unexcused missed turns.
Will I be able to see how my Rating is calculated?
Yes, all missed turns will be visible to you and the mods on your profile with all the turns that count towards your yearly temp bans being highlighted in Red.
Credit:
A huge thank you to tobi1 (http://webdiplomacy.net/profile.php?userID=31564) for doing a massive part of this change.
Another huge thank you to PeterWiggin for coming up with the new RR formula, he wanted to do a better one but I had coding constraints.
And finally a thank you to bo_sox48 for helping me with the javascript on the newly redesigned create game page.