Home Page Updates

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jmo1121109
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Home Page Updates

#1 Post by jmo1121109 » Sun Mar 31, 2019 11:25 pm

We made some updates to the home page today.

They include:
  1. Adding a "Defeated" section where all your defeated games will show up
  2. Adding a enable/disable notices button on all games so you can hide notifications from games are defeated in easily. This is for the notifications in the center column of the home page only, it does not impact press message icons.
  3. Restyling the font/layout of the notifications
  4. Working with a bot that analyzes your press, and mouse movement speed during each year of a game and assigning a mood to your actions during that turn of the game and displaying each notification in a color representative of that mood.
You may need to clear your cache to see some/all of these changes.

The home page is very complex so if you notice problems please let me know. Do note the mood coloring is a work in progress and as it's press AI becomes better the color's will be more accurate for how you were feeling that turn.
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Re: Home Page Updates

#2 Post by Squigs44 » Sun Mar 31, 2019 11:37 pm

The banner links the wrong thread btw. But the colors thing is a nice touch ;)

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Re: Home Page Updates

#3 Post by jmo1121109 » Sun Mar 31, 2019 11:47 pm

Squigs44 wrote:
Sun Mar 31, 2019 11:37 pm
The banner links the wrong thread btw. But the colors thing is a nice touch ;)
Ah fixed, thanks for that. And yeah, we're really happy with the press analyzer for determining moods!

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Re: Home Page Updates

#4 Post by Durga » Sun Mar 31, 2019 11:50 pm

Help these fonts are driving me insane, why is the forum font so much bigger

https://puu.sh/D8cHQ/7c2a7b5668.png
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Re: Home Page Updates

#5 Post by Jamiet99uk » Sun Mar 31, 2019 11:56 pm

Durga wrote:
Sun Mar 31, 2019 11:50 pm
Help these fonts are driving me insane, why is the forum font so much bigger

https://puu.sh/D8cHQ/7c2a7b5668.png
I assume it's an April 1st thing.

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Re: Home Page Updates

#6 Post by Durga » Sun Mar 31, 2019 11:57 pm

Jamiet99uk wrote:
Sun Mar 31, 2019 11:56 pm
Durga wrote:
Sun Mar 31, 2019 11:50 pm
Help these fonts are driving me insane, why is the forum font so much bigger

https://puu.sh/D8cHQ/7c2a7b5668.png
I assume it's an April 1st thing.
oh but it's not even funny it's just irritating

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Re: Home Page Updates

#7 Post by mekriff » Mon Apr 01, 2019 12:02 am

jmo1121109 wrote:
Sun Mar 31, 2019 11:25 pm
Do note the mood coloring is a work in progress and as it's press AI becomes better the color's will be more accurate for how you were feeling that turn.
I find this strange, how do you train this? Is it a neural net with a certain test set of data? Is there a feedback to correct the mood value?

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Re: Home Page Updates

#8 Post by jmo1121109 » Mon Apr 01, 2019 12:07 am

Durga wrote:
Sun Mar 31, 2019 11:57 pm
Jamiet99uk wrote:
Sun Mar 31, 2019 11:56 pm
Durga wrote:
Sun Mar 31, 2019 11:50 pm
Help these fonts are driving me insane, why is the forum font so much bigger

https://puu.sh/D8cHQ/7c2a7b5668.png
I assume it's an April 1st thing.
oh but it's not even funny it's just irritating
No, it's not. It's a, jmo restyled the home page but had to do the new forum section part blind because the install for the code doesn't include a phpbb3 setup, and I got it about 90% right. That page is too big to change everything in one night, so it'll get corrected font size wise in the next couple days.

I did however manage to blindly get it to break the forum titles that were too long onto another line and get it to refresh every 5 minutes instead of every 15.
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Re: Home Page Updates

#9 Post by Magnetic24 » Mon Apr 01, 2019 12:10 am

The colors symbolize moods... OK, what color symbolizes what?

And why are they changing so often??? (because the bot gives a different analysis every time?)

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Re: Home Page Updates

#10 Post by xorxes » Mon Apr 01, 2019 12:14 am

jmo1121109 wrote:
Sun Mar 31, 2019 11:47 pm
Squigs44 wrote:
Sun Mar 31, 2019 11:37 pm
The banner links the wrong thread btw. But the colors thing is a nice touch ;)
Ah fixed, thanks for that. And yeah, we're really happy with the press analyzer for determining moods!
Very impressive how well it works even for gunboat games.
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Re: Home Page Updates

#11 Post by jmo1121109 » Mon Apr 01, 2019 12:15 am

xorxes wrote:
Mon Apr 01, 2019 12:14 am
jmo1121109 wrote:
Sun Mar 31, 2019 11:47 pm
Squigs44 wrote:
Sun Mar 31, 2019 11:37 pm
The banner links the wrong thread btw. But the colors thing is a nice touch ;)
Ah fixed, thanks for that. And yeah, we're really happy with the press analyzer for determining moods!
Very impressive how well it works even for gunboat games.
Yes, the gunboat games are based entirely on mouse tracking patterns and combinations of mouse click times.
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Re: Home Page Updates

#12 Post by bo_sox48 » Mon Apr 01, 2019 12:16 am

Because we're open to suggestion and we got a substantial amount of feedback on this in the last hour or so, the appearance "enable notices" button will match the link to the left to open the game when I'm done working on it in a little bit. Hopefully that helps for those of you who aren't quite used to this update yet.
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Re: Home Page Updates

#13 Post by peterwiggin » Mon Apr 01, 2019 12:21 am

Magnetic24 wrote:
Mon Apr 01, 2019 12:10 am
The colors symbolize moods... OK, what color symbolizes what?

And why are they changing so often??? (because the bot gives a different analysis every time?)
It's an unsupervised dimension reduction / clustering model. Basically, we encode your press (and mouse movements) into a 3 dimensional vector such that press expressing similar moods are close to each other in the vector space. We get the color by just mapping that to rgb space. So that means the colors don't necessarily correspond directly to moods that you can name.
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Re: Home Page Updates

#14 Post by Percy Williams » Mon Apr 01, 2019 12:23 am

This is super cool, but the text is the wrong size on my home page.
Also, we need to see the colour to mood translation. I need to know my mood. :-D
Editing: at least tell us what colours are where on the graph so we can use that information. This site just reached next level stuff!
Last edited by Percy Williams on Mon Apr 01, 2019 12:25 am, edited 1 time in total.
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Re: Home Page Updates

#15 Post by bo_sox48 » Mon Apr 01, 2019 12:24 am

The most important thing to take away from this is that some of yall are super depressed and need to seek help.
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Re: Home Page Updates

#16 Post by Magnetic24 » Mon Apr 01, 2019 12:27 am

peterwiggin wrote:
Mon Apr 01, 2019 12:21 am
Magnetic24 wrote:
Mon Apr 01, 2019 12:10 am
The colors symbolize moods... OK, what color symbolizes what?

And why are they changing so often??? (because the bot gives a different analysis every time?)
It's an unsupervised dimension reduction / clustering model. Basically, we encode your press (and mouse movements) into a 3 dimensional vector such that press expressing similar moods are close to each other in the vector space. We get the color by just mapping that to rgb space. So that means the colors don't necessarily correspond directly to moods that you can name.
OK... thanks for answering my question. One more, then... If you are just mapping analysis of my press/mouse movements and putting it on an rgb space, doesn't that mean that the colors represent nothing? No disrespect meant... I'm just trying to understand.

For example, I just finished a live game. The colors represented by the draw are red, green, purple, orange, blue, and yellow. My moods are represented by those colors... so my mood is very mixed?
Thanks!

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Re: Home Page Updates

#17 Post by peterwiggin » Mon Apr 01, 2019 12:30 am

Magnetic24 wrote:
Mon Apr 01, 2019 12:27 am
peterwiggin wrote:
Mon Apr 01, 2019 12:21 am
Magnetic24 wrote:
Mon Apr 01, 2019 12:10 am
The colors symbolize moods... OK, what color symbolizes what?

And why are they changing so often??? (because the bot gives a different analysis every time?)
It's an unsupervised dimension reduction / clustering model. Basically, we encode your press (and mouse movements) into a 3 dimensional vector such that press expressing similar moods are close to each other in the vector space. We get the color by just mapping that to rgb space. So that means the colors don't necessarily correspond directly to moods that you can name.
OK... thanks for answering my question. One more, then... If you are just mapping analysis of my press/mouse movements and putting it on an rgb space, doesn't that mean that the colors represent nothing? No disrespect meant... I'm just trying to understand.

For example, I just finished a live game. The colors represented by the draw are red, green, purple, orange, blue, and yellow. My moods are represented by those colors... so my mood is very mixed?
Thanks!
The colors represent whatever the model thinks is important. By mapping to 3d space, we're essentially forcing the model to consider three dimensions when clustering your moods. Those dimensions may or not map neatly to English descriptions of mood.
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Re: Home Page Updates

#18 Post by BobMcBob » Mon Apr 01, 2019 12:31 am

I presume part of it is also because the AI is very new and does not have much experience, so it's still trying to work out how to balance its judgement and is constantly re-evaluating.
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Re: Home Page Updates

#19 Post by TrPrado » Mon Apr 01, 2019 12:32 am

It took me a while to understand too, but I'm very impressed with what has been put together.
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Re: Home Page Updates

#20 Post by Magnetic24 » Mon Apr 01, 2019 12:34 am

peterwiggin wrote:
Mon Apr 01, 2019 12:30 am
Magnetic24 wrote:
Mon Apr 01, 2019 12:27 am
peterwiggin wrote:
Mon Apr 01, 2019 12:21 am


It's an unsupervised dimension reduction / clustering model. Basically, we encode your press (and mouse movements) into a 3 dimensional vector such that press expressing similar moods are close to each other in the vector space. We get the color by just mapping that to rgb space. So that means the colors don't necessarily correspond directly to moods that you can name.
OK... thanks for answering my question. One more, then... If you are just mapping analysis of my press/mouse movements and putting it on an rgb space, doesn't that mean that the colors represent nothing? No disrespect meant... I'm just trying to understand.

For example, I just finished a live game. The colors represented by the draw are red, green, purple, orange, blue, and yellow. My moods are represented by those colors... so my mood is very mixed?
Thanks!
The colors represent whatever the model thinks is important. By mapping to 3d space, we're essentially forcing the model to consider three dimensions when clustering your moods. Those dimensions may or not map neatly to English descriptions of mood.
OK, so if the color is represented by what the model thinks is important, but the color does not exactly pertain to mood, then why is it called a mood? It's just an output of a model. Not to say that it doesn't mean anything to some people, but again, I'm just trying to understand. Thanks!

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