MAFIA XXXIX - SIGN UPS

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y2kjbk
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Re: MAFIA XXXIX - SIGN UPS

#161 Post by y2kjbk » Wed Sep 05, 2018 12:54 pm

1. Brainbomb - CONFIRMED
2. Durga
3. Squigs44 - CONFIRMED
4. Tom Bomb - CONFIRMED
5. rdrivera2005 - CONFIRMED
6. MoscowFleet
7. worcej - CONFIRMED
8. xorxes - CONFIRMED
9. ND - CONFIRMED
10. bozo - CONFIRMED
11. Chaqa - CONFIRMED
12. Vecna - CONFIRMED
13. Damo666 - CONFIRMED
14. ghug - CONFIRMED
15. DemonRHK - CONFIRMED
16. Doubting Thomas
17. y2kjbk - CONFIRMED
18. Flash2015 - CONFIRMED

Subs:

A: Yavuzovic
B: DrCJG
C: Foxcastle (after Sept 24)

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#162 Post by Jamiet99uk » Wed Sep 05, 2018 5:55 pm

SETUP INFORMATION - PART 1

Nice Toys: 14 Vanilla Toys.

Evil Toys: 4 Goons. Factional Nightkill, Factional Roleblock.

18 items which will be (mostly) distributed at random.

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#163 Post by Jamiet99uk » Wed Sep 05, 2018 6:09 pm

LIST OF ITEMS

ALL ITEMS ARE SINGLE USE
- 2x CANNON
- 2x NURSE'S KIT*
- 2x ARMOUR
- REPLACEMENT HEAD
- ELECTRO-SHIELD*
- CAR
- POWER PILL
- SLIME GRENADE
- MASK and SWAG BAG (one set)
- BIRTHDAY CARD*
- FOAM HAMMER
- DETECTIVE KIT*
- STICKY!
- REPAIR KIT
- LOVE HEART

(Items marked * will only be randomly distributed to Town players. All others will be distributed entirely at random)

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#164 Post by Jamiet99uk » Wed Sep 05, 2018 6:11 pm

CANNON - A firearm which makes a loud noise and fires a cannonball which will kill the target. May be fired night or day. PM both GMs in the format ##SHOOT [TARGET]. At night it adjudicates at EoN. During the day the shot will be adjudicated as soon as the GM sees your message. (There are TWO cannons at the start of the game)

NURSE'S KIT - Provides a one-use Doctor save. At night, PM both GMs in the format ##SAVE [TARGET]. Saves against all types of kill at night. This item is only used up when a save is performed - if the save target is not attacked, the Nurse's kit is still in play. (There are TWO nurse's kits at the start of the game).

ARMOUR - An armoured breastplate and helmet. Protects against one CANNON shot and is then destroyed. (There are TWO sets of armour at the start of the game).

REPLACEMENT HEAD - If a player with this item is lynched, they will not die, resulting in a no-lynch that day.

ELECTRO-SHIELD - If the player with this item is targeted by the Mafia roleblock, the roleblock will fail and the shielded player will learn the identity of the Mafia member who roleblocked them.

CAR - Provides a one-use commute. At night, PM both GMs in the format ##COMMUTE. A player commuting is immune from all other night actions that night. (Car use itself can be blocked).

POWER PILL - Temporarily increases voting power. At night, PM both GMs in the format ##TAKE PILL. The player's vote is doubled for the next Day only. This will not be reflected in Vote Counts during the day, but will be shown in the final tally (without specifically identifying the player).

SLIME GRENADE - An annoying, but not deadly, area of effect weapon. Can be thrown during the DAY only, and not within the final 15 minutes of the day. PM both GMs in the format ##THROW GRENADE AT [TARGET]. All of the votes on the target's wagon will be cancelled, as well as the vote of the target themself, and the player who threw the grenade. Affected players may not vote again during that day. They regain their vote as normal the next day.

MASK and SWAG BAG - The equipment of a clichéd burglar. At night, PM both GMs in the format ##ROB [TARGET]. You will visit the target and steal any item in their possession. You may then use that item from the next relevant phase.

BIRTHDAY CARD - You may pay a friendly visit to a player of your choice at night. PM both GMs in the format ##VISIT [TARGET]. They will be aware of your visit, and you will reveal your alignment to them. Optionally you may write a message of up to 10 words in the birthday card, if you wish. This will be revealed to the target as well.

FOAM HAMMER - You can bash a fellow player over the head and stun them. At night, PM both GMs in the format ##BASH [TARGET]. The target will be roleblocked.

DETECTIVE KIT - You can find the alignment of a fellow player. At night, PM both GMs in the format ##SCAN [TARGET]. You will learn their alignment.

STICKY! - Not so much an item, as a condition. A horrible messy child who was eating a bag of warm toffees has been playing with you, and you are very sticky. The first night that you are targeted by another player (or players), any item-based actions targeted on you will fail, and you will take any items those players are carrying, as they stick to you. The sticky coating then thankfully wears off.

REPAIR KIT. Once per game (night or day) you may recover any one item that has already been used, or lost, and return it to working order with one additional charge. PM both GMs in the format ##REPAIR [Item]. You may then use the item in the next applicable phase. Note that if you select an item that has not yet been used or dropped, your repair kit is wasted.

LOVE HEART - During the first Night, you *must* choose another player by PMing both GMs in the format ##LOVE [target]. While the object of your passion remains alive, you are immune from all killing actions at night. If your target dies, you will also die.
2

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#165 Post by Jamiet99uk » Wed Sep 05, 2018 6:14 pm

GM Note:

Players who are prevented from using an item due to Roleblock do not lose the item and may attempt to use it again later.

DemonRHK
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Re: MAFIA XXXIX - SIGN UPS

#166 Post by DemonRHK » Wed Sep 05, 2018 6:26 pm

I love the item flavor.

bo_sox48
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Re: MAFIA XXXIX - SIGN UPS

#167 Post by bo_sox48 » Wed Sep 05, 2018 6:38 pm

##GM NOTE:

I know how much everyone loves me, but no, you cannot use the love heart on me. You have to love someone else.
1

Tom Bombadil
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Re: MAFIA XXXIX - SIGN UPS

#168 Post by Tom Bombadil » Wed Sep 05, 2018 6:45 pm

I know you mentioned before, but can you remind me the end of phase time?

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#169 Post by Jamiet99uk » Wed Sep 05, 2018 6:49 pm

Tom Bombadil wrote:
Wed Sep 05, 2018 6:45 pm
I know you mentioned before, but can you remind me the end of phase time?
10pm UK time, 4pm central US
1

brainbomb
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Re: MAFIA XXXIX - SIGN UPS

#170 Post by brainbomb » Wed Sep 05, 2018 7:11 pm

Ahh god, I got slimed. dying... nooooooooooooooo

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#171 Post by Jamiet99uk » Wed Sep 05, 2018 7:29 pm

brainbomb wrote:
Wed Sep 05, 2018 7:11 pm
Ahh god, I got slimed. dying... nooooooooooooooo
Slime does not cause death. Please re-read.

flash2015
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Re: MAFIA XXXIX - SIGN UPS

#172 Post by flash2015 » Wed Sep 05, 2018 8:21 pm

Jamiet99uk wrote:
Wed Sep 05, 2018 7:29 pm
brainbomb wrote:
Wed Sep 05, 2018 7:11 pm
Ahh god, I got slimed. dying... nooooooooooooooo
Slime does not cause death. Please re-read.
Do the people that got slimed know they got slimed? Will they know who else got slimed?

ghug
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Re: MAFIA XXXIX - SIGN UPS

#173 Post by ghug » Wed Sep 05, 2018 9:10 pm

Some items say they're single use. Should we assume that all that don't have infinite uses?

Is there any subtlety to the "one additional charge" bit of the repair kit, or will anything repaired have exactly one remaining use?

Wtf is "ARMOUR"?

flash2015
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Re: MAFIA XXXIX - SIGN UPS

#174 Post by flash2015 » Wed Sep 05, 2018 9:31 pm

ghug wrote:
Wed Sep 05, 2018 9:10 pm
Some items say they're single use. Should we assume that all that don't have infinite uses?

Is there any subtlety to the "one additional charge" bit of the repair kit, or will anything repaired have exactly one remaining use?

Wtf is "ARMOUR"?
You don't understand standard English spelling?

flash2015
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Re: MAFIA XXXIX - SIGN UPS

#175 Post by flash2015 » Wed Sep 05, 2018 9:32 pm

Get with the programme!

Jamiet99uk
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Re: MAFIA XXXIX - SIGN UPS

#176 Post by Jamiet99uk » Thu Sep 06, 2018 12:53 am

ghug wrote:
Wed Sep 05, 2018 9:10 pm
Some items say they're single use. Should we assume that all that don't have infinite uses?

Is there any subtlety to the "one additional charge" bit of the repair kit, or will anything repaired have exactly one remaining use?

Wtf is "ARMOUR"?
One use means one use

rdrivera2005
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Re: MAFIA XXXIX - SIGN UPS

#177 Post by rdrivera2005 » Thu Sep 06, 2018 1:52 am

ghug wrote:
Wed Sep 05, 2018 9:10 pm
Some items say they're single use. Should we assume that all that don't have infinite uses?

Is there any subtlety to the "one additional charge" bit of the repair kit, or will anything repaired have exactly one remaining use?

Wtf is "ARMOUR"?
From my understanding all items are single use.

brainbomb
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Re: MAFIA XXXIX - SIGN UPS

#178 Post by brainbomb » Thu Sep 06, 2018 2:41 am

Jamiet99uk wrote:
Wed Sep 05, 2018 7:29 pm
brainbomb wrote:
Wed Sep 05, 2018 7:11 pm
Ahh god, I got slimed. dying... nooooooooooooooo
Slime does not cause death. Please re-read.
AHHH I got slimed... rereading.. Noooooo

Durga
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Re: MAFIA XXXIX - SIGN UPS

#179 Post by Durga » Thu Sep 06, 2018 2:47 am

I thought this was starting today

Squigs44
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Re: MAFIA XXXIX - SIGN UPS

#180 Post by Squigs44 » Thu Sep 06, 2018 3:03 am

Durga wrote:
Thu Sep 06, 2018 2:47 am
I thought this was starting today
It got postponed a day. Starts tomorrow at 5 Eastern Time, 2 Pacific Time, 10 Jamie time.

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