Fantasy Simulator I Official Game Thread

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RagingIke297
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Re: Fantasy Simulator I Official Game Thread

#221 Post by RagingIke297 » Thu Jul 12, 2018 2:39 pm

PRINCE WILLIAM wrote:
Thu Jul 12, 2018 2:34 pm
Call to the GM:

I spent the night on my knees praying to the Triad, for an answer to the question:
Can we trust Alatera?
That is a really great question to ask them, not that I'll believe the results fully either way

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Re: Fantasy Simulator I Official Game Thread

#222 Post by Kench » Thu Jul 12, 2018 2:47 pm

((Next question for the deity: Can we trust the GMs?))
1

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Re: Fantasy Simulator I Official Game Thread

#223 Post by RagingIke297 » Thu Jul 12, 2018 3:10 pm

@BB, if we hire Uthwick can he complete a building this phase? Also if he were to be set to build a road would he complete half of it or the whole thing?

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Re: Fantasy Simulator I Official Game Thread

#224 Post by thamrick » Thu Jul 12, 2018 4:21 pm

Kench wrote:
Thu Jul 12, 2018 2:47 pm
((Next question for the deity: Can we trust the GMs?))
The realest question ever :lol:

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Re: Fantasy Simulator I Official Game Thread

#225 Post by brainbomb » Thu Jul 12, 2018 4:36 pm

Phase shift is in 3.5 hours

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Re: Fantasy Simulator I Official Game Thread

#226 Post by brainbomb » Thu Jul 12, 2018 5:05 pm

PRINCE WILLIAM wrote:
Thu Jul 12, 2018 2:34 pm
Call to the GM:

I spent the night on my knees praying to the Triad, for an answer to the question:
Can we trust Alatera?

"No"

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#227 Post by brainbomb » Thu Jul 12, 2018 5:30 pm

##Proposal 4.1.1 - Throw a Festival for Denis the God of Compassion

##Proposal 4.2.1 - Research Magic

##Proposal 4.3.1 - Opt not to respond to Alithir's letter



## Proposal 4.3.1.1 Delay our response until we have a better understanding on Alithir's position and he's relations with the King.


##proposition 4.4.0: take in fizz bang and Klik klik as our specialist.

##proposition 4.5.0: use 25% of our faith to make a missionary

#proposition4.2.2: research religion. Along with the missionary I think we can benefit from focusing on religion for a bit, especially with all of this diety favoring us business. I think magic is also a good research option though.



Prop 4.6.0: Tell Atithir everything we know about his brother.

Prop 4.7.0: Hire Uthor Candlestick as a specialist and attempt to find more weldweed.


##Proposition 4.8.0: Olebew scouts 13,10. Unless someone has a better option, Olebew is our specialist we have to give him something to do.

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Re: Fantasy Simulator I Official Game Thread

#228 Post by RagingIke297 » Thu Jul 12, 2018 5:34 pm

Andoryn is allowing us to use her 30 workers, so I am updating and proposing ##prop 4.9.0 worker allocation

Work allocation DRAFT V.2
Let me know what you think! Instead of Granary, building road to Tyson.
Available workforce: 
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners

Halflings:
50/85 50 Halflings complete phase 2 of the 1st part of the wall in 13,9
85/85 35 Halflings work on phase 1 of the 2nd part of the wall in addition to 15 dwarven prisoners in 13,10
95/95 10 Halflings work on road with humans to Tysons Farm
Humans:
30/95 30 Humans will build a road using 1 stone to Tysons Farm
60/95 30 Humans will build an Inn using 2 wood, 1 stone and 1000 Gold
65/95 5 Humans will use the new fishing boats to fish in 14,9 
95/95 30 humans go to hunting in 15,9
Half-Orcs:
10/95 10 Half-Orc to protect Tysons farm again
60/95 50 Half-Orcs hunt in tile 14,11
70/95 10 Half-Orcs build road with humans and halflings to Tysons Farm
95/95 25 Half-Orcs go with Avendi to put down the giant threat 
Dwarves: 
15/15 15 Dwarves work under supervision of the guards with 35 Halflings on phase 1 of the 2nd part of the wall in 13,10 

Leftovers (1 Half-Orc, 4 Halflings, and 3 Humans) guard the prisoners while they work in 13,10. They will be given the 6 swords and 6 armor we have in our armory to assist in this.

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Re: Fantasy Simulator I Official Game Thread

#229 Post by RagingIke297 » Thu Jul 12, 2018 5:43 pm

RagingIke297 wrote:
Thu Jul 12, 2018 5:34 pm
Andoryn is allowing us to use her 30 workers, so I am updating and proposing ##prop 4.9.0 worker allocation

Available workforce: 
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners

Halflings:
50/85 50 Halflings complete phase 2 of the 1st part of the wall in 13,9
85/85 35 Halflings work on phase 1 of the 2nd part of the wall in addition to 15 dwarven prisoners in 13,10
95/95 10 Halflings work on road with humans to Tysons Farm
Humans:
30/95 30 Humans will build a road using 1 stone to Tysons Farm
60/95 30 Humans will build an Inn using 2 wood, 1 stone and 1000 Gold
65/95 5 Humans will use the new fishing boats to fish in 14,9 
95/95 30 humans go to hunting in 15,9
Half-Orcs:
10/95 10 Half-Orc to protect Tysons farm again
60/95 50 Half-Orcs hunt in tile 14,11
70/95 10 Half-Orcs build road with humans and halflings to Tysons Farm
95/95 25 Half-Orcs go with Avendi to put down the giant threat 
Dwarves: 
15/15 15 Dwarves work under supervision of the guards with 35 Halflings on phase 1 of the 2nd part of the wall in 13,10 

Leftovers (1 Half-Orc, 4 Halflings, and 3 Humans) guard the prisoners while they work in 13,10. They will be given the 6 swords and 6 armor we have in our armory to assist in this.
Forgot to edit a part out

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Re: Fantasy Simulator I Official Game Thread

#230 Post by WarLegend » Thu Jul 12, 2018 6:13 pm

##vote yes prop 4.9

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Re: Fantasy Simulator I Official Game Thread

#231 Post by Kench » Thu Jul 12, 2018 6:28 pm

##Vote Yea - Proposal 4.9.0

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Re: Fantasy Simulator I Official Game Thread

#232 Post by thamrick » Thu Jul 12, 2018 7:06 pm

##GM Note: Updated Vote Count - 1 Hour Remaining in Phase

"Proposal 4.1.1 - Throw a festival for Denis the God of Compassion
Yea Votes - Kench, PW, bo
Nay Votes -
--Proposal Passes--
"
"Proposal 4.2.1 - Research Magic
Yea Votes - Kench, PW, bo
Nay Votes -
--Proposal Passes--
"
"Proposal 4.2.2 - Research Religion
Yea Votes - WarLegend
Nay Votes -
--Proposal Fails--
"
"Proposal 4.3.1 - Opt not to respond to Atithir's letter
Yea Votes - Kench
Nay Votes - bo
--Proposal Fails--
"
"Proposal 4.3.2 - Delay our response until we have a better understanding on Alithir's position and he's relations with the King.
Yea Votes - PrinceWilliam
Nay Votes - bo
--Proposal Fails--
"
"Proposal 4.4.0 - Hire Fizz Bang as a specialist.
Yea Votes - WarLegend
Nay Votes - bo, Kench
--Proposal Fails--
"
"Proposal 4.4.1 - Hire Klik Klik as a specialist.
Yea Votes - WarLegend, Kench
Nay Votes - bo
--Proposal Passes--
"
"Proposal 4.5.0 - Use 25% of Faith to create a missionary
Yea Votes - WarLegend, bo, Kench
Nay Votes -
--Proposal Passes--
"
"Proposal 4.6.0 - Tell Atithir everything we know about his brother
Yea Votes - bo, Kench
Nay Votes -
--Proposal Passes--
"
"Proposal 4.7.0 - Hire Uthor Candlestick as a specialist and attempt to find more weldweed
Yea Votes - bo, WL, Kench
Nay Votes -
--Proposal Passes--
"
"Proposal 4.8.0 - Olebew scouts 13,10
Yea Votes - WL, Kench
Nay Votes -
--Proposal Passes--
"
"Proposal 4.9.0 - Worker allocation (p.12)
Yea Votes - Ike, WL
Nay Votes -
--Proposal Passes--
"

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Re: Fantasy Simulator I Official Game Thread

#233 Post by PRINCE WILLIAM » Thu Jul 12, 2018 7:28 pm

Let's vote on the remaining proposals:

"Proposal 4.4.0 - Hire Fizz Bang as a specialist. - Yes, a magician, even a distracted one is useful (call to GM, are you a Dragolance fan?)

"Proposal 4.4.1 - Hire Klik Klik as a specialist. - Yes, we need all the experts we can have.

"Proposal 4.5.0 - Use 25% of Faith to create a missionary - Yes, of course, what else a man of faith would vote?

"Proposal 4.6.0 - Tell Atithir everything we know about his brother - No, on the grounds of our limited knowledge on him, he may be not to be trusted as Alatera

"Proposal 4.7.0 - Hire Uthor Candlestick as a specialist and attempt to find more weldweed - Yes we need all the experts we can have.

"Proposal 4.8.0 - Olebew scouts 13,10 - Yes, we must what is around us

"Proposal 4.9.0 - Worker allocation (p.12) - Yes

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Re: Fantasy Simulator I Official Game Thread

#234 Post by WarLegend » Thu Jul 12, 2018 7:30 pm

Hi, we can only have 4 specialists at this time. So I will unfortunately rescind proposal 4.4.0: hiring fizz bang

This means we hire uthwick and klik klik

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Re: Fantasy Simulator I Official Game Thread

#235 Post by bo_sox48 » Thu Jul 12, 2018 7:35 pm

We already agreed to send Andoryn's letter to Atithir.

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Re: Fantasy Simulator I Official Game Thread

#236 Post by bo_sox48 » Thu Jul 12, 2018 7:36 pm

I really do not think we should hire Klik Klik right now either. Just trust me on that. He can stay, but we should keep looking for other specialists.

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Re: Fantasy Simulator I Official Game Thread

#237 Post by Kench » Thu Jul 12, 2018 7:41 pm

If you feel that strongly, Liberatius, I'll change my vote. I have no strong feelings about having Klik Klik join us or not.

##Vote Nay- Proposal 4.2.2

A

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Re: Fantasy Simulator I Official Game Thread

#238 Post by WarLegend » Thu Jul 12, 2018 7:45 pm

There is no opportunity cost guys!! We can just tell them to leave when we find another one. Let’s get him for now at least.

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Re: Fantasy Simulator I Official Game Thread

#239 Post by WarLegend » Thu Jul 12, 2018 7:45 pm

Unless you have an actual reason to not want him. Then share with the class!

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Re: Fantasy Simulator I Official Game Thread

#240 Post by brainbomb » Thu Jul 12, 2018 7:57 pm

Chapter 5 Rodorine
Winter 325

Snowfall blanketed the region for 18 straight hours. Winter has arrived in full force. Roads are barely open. Construction continues at normal speeds for now. Food consumption doubles. Travel is harder, movement takes twice as much unless below ground. Migratory animals are lessened from a variety of factors. Travel to the capital is impassable by land. 36 inches of snow fell east of Skaramore along the fringes of Rodoripol. The marsh is fully frozen over and can be walked across on foot. Fishing is boosted at this time. Farming is impossible. Doves may travel 3 tiles max in these conditions.

◇◇◇◇◇◇◇◇◇◇◇
Crisis 11/100
Wild Men
Wild Men have fled behind your walls seeking shelter from a horde of Frost Giants. Their leader Wolfsbane encountered nearly 100 Giants on the far western reach and died in the fight. Wild men said a white dragon flew among them breathing an icy cold breath. They've come through marsh, through ice, through snow. These men are from Wolfsbanes clan. They seek to join your colony.

-Allow them to join. Adds +200 Human population. (Caps your population ruins hold 500)

-Deny them

◇◇◇◇◇◇◇◇◇◇◇◇◇
We've finished some of the wall (13,9)
We built an Inn +3 Tourism
We research Magic
We trained a Missionary :!:
All Characters gain a level :!:
300 Citizens of Rodoripol have arrived to celebrate Festival of Saint Denis’.
Were overcrowded in 14,10! (+300 pop Tourism, +200 pop Crisis) :!:
◇◇◇◇◇◇◇◇◇◇◇◇◇◇
Population 289
Food (16.2) 18.5-6 + 4.2
50 half orcs hunting bring in 2.1 Food
30 humans bring in 1.9 Food
5 humans fishing bring in .2 Food

Morale 70% -10% weldweed shortages among halflings
Corruption 0%
Faith 70%
Magic 10%
Health 70% -20 lack of wood for fires to keep citizens warm.

Specialists 4/4
Olebew
Klik klik
Arc
Uthwick

Iron 1
Wood 0. -2
Stone 0. -3
Support of Crown 5. :zultar:
Tourism 3 (every phase 3 extra pop may visit here)
Gold 800. -1000, +200 from Inn, -600 Theft
◇◇◇◇◇◇◇◇◇◇◇◇◇
Emilau recommends researching Metallurgy
Emilau recommends building a Mages Guild
◇◇◇◇◇◇◇◇◇◇◇◇◇
Missionary Options
Travel by Horse to Koalyn (3) phases
Spread Faith

Travel to Narmor (Instant)
Spread Faith
Improve Morale

Travel to Castle Bishop (2) phases
Spread Faith

Travel to Zenthil Keep (2) phases
Spread Faith
◇◇◇◇◇◇◇◇◇◇◇◇◇◇
Research
Level 1 (1 phase)
Metallurgy
Religion
Navigation

Level 2 (2 phases)
Agriculture -> Ploughs
Art -> Pottery
Masonry -> wheelbarrows, artesian wells
Magic -> Eyes in the skies
Sailing -> Trade Vessels
Mining -> Dwarven Engineering
Military -> Veterency
◇◇◇◇◇◇◇◇◇◇◇◇◇◇

Letter from Narmor :oldforum:
No time to delay, today we march before the doves can no longer fly with us. I call Avendi to meet us on the fields of Darmor. Lets go kill some Frost Lords!

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