Fantasy Simulator I Official Game Thread

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brainbomb
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Re: Fantasy Simulator I Official Game Thread

#421 Post by brainbomb » Wed Jul 25, 2018 2:40 am

Winter 326
Hlathgar Keep

Lord Narmor: So whats the plan?

Agni: Take the fort, find Jarl, get the orb.

Lord Narmor: And Kaolyn dwarves attack same time?

Agni: Yes.

Lord Narmor: (sits on the deck) rum?

Agni: No. I would need my wits tonight.
Sacred flames of Incendio
Destroy these Giants
Let them feel your sacred repudiating fire

(Agni sets fire to Hlathgars keep with once per phase)

Lord Narmor: What the hell are you doing?

Agni: Shut your face savage fool. Ill burn them out.

Lord Narmor swings at Agni
Miss 12

Agni: Are you an idiot?
(Takes true form)

Lord Narmor: Im not afraid you disgusting coward. I came for a real fight npt a roast.

Agni: Then a roast you shall have

(He breathes and obliterates Lord Narmor)

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Re: Fantasy Simulator I Official Game Thread

#422 Post by brainbomb » Wed Jul 25, 2018 4:35 am

Winter 326
Hlathgar Keep

(The city is engulfed in endless flames, Giants flee in all directions seeking escape from the fires)

(260 Kaolyn Dwarves arrive at the top of the ridge)

Hecnil: Look, the Giants burn and flee!

Fromer: Aye,sir. Why?

Hecnil: I do not know. Some foul magic.

**Appearing**

Marnie: The magic of dragons. Be cautious master Dwarves.

Hecnil: The silver witch??

Marnie: If you desire such names you can call me that.

Hecnil: Why are you here?

Marnie: Because living beings are suffering.

Fromer: Giants? Giants are murderous dicks?! Suffering, how do you!

Marnie: (places her hand on his mouth) No Lord Dwarf. All creatures suffer. Agony is agony. And theres only one being who enjoys the Agony of others.

Fromer:?

Marnie: His name is Agni.

(Silence)

Hecnil: So... what that supposed to be cheesy.. or ..

Marnie: **Disappears**

Fromer: *Blows the war horn to signal advance*

(The Frost Giant Army is destroyed)

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Re: Fantasy Simulator I Official Game Thread

#423 Post by bo_sox48 » Thu Jul 26, 2018 4:02 am

##PROP. 11.1.0

Grant Lord Bishop's request to become a citizen of Darmor.

##PROP. 11.2.0

Accept Bayern’s trade offer of 4 weldweed, 4 ale, and 2 iron for 2 pigs, 2 crab, and Military Veterancy.

##PROP. 11.3.0

Accept Kaolyn’s offer of 10 stone and 5 iron for a road and 3000 gold.

##PROP. 11.4.0

Keep 20 guards and 2 trusted officials (i.e. barons, specialists, advisors, etc.) guarding Rethanin in the manor.

##PROP. 11.5.0

Give Gerard 100 men armed with crossbows to storm Zenthil Keep, on the condition that all items acquired from Zenthil Keep are given to us.

##PROP. 11.6.0

Use Control Weather on tiles 14,10, 14,11, 13,9, 12,10, and 13,8 to end winter

##PROP. 11.7.0

Build Barracks for military (50 workers, 3 wood, 1 iron which we acquire in trade from Prop 11.2 and/or 11.3).

##PROP. 11.8.0

Pay Briggem 1000 gold to be our weaponsmith and build an exorbitant smithy.

##PROP. 11.9.0

Build archer towers onto our wall at the coast and at the southern flank (100 workers, 6 wood, 2 stone; we’ll need to cut more wood in order to make this work).

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Re: Fantasy Simulator I Official Game Thread

#424 Post by WarLegend » Thu Jul 26, 2018 7:38 am

##Prop 11.10: Have our spires make 1 iron, 1 arcadium

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Re: Fantasy Simulator I Official Game Thread

#425 Post by WarLegend » Thu Jul 26, 2018 8:17 am

##Prop 11.11: Worker allocation

I didn't make the archer tower, since we don't have the supplies. Check it out and lmk



Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)

30/199 30 Halflings work 3 farms on Tysons ranch
50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)

75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)

185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)

199/199 14 halflings build Shrine 2 Wood, 25 workers

5/15 dwarves build shrine

6 half orcs build shrine

---------------------------------
85/221 85 humans go and attack Zenthil’s keep
210/221 125 humans gather wood
221/221 11 men guard rethanian in the manor
Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets
36/95 20 Half-Orcs to protect councilors and specialists
50/95 14 supervise roads being built, keep the peace
75/95 25 half orcs start road to Kaolyn, 12,11
95/95 20 guard rethanian in the manor


15/120 Wildmen Go and attack Zenthil’s keep
120/120 105 wildmen gather wood
100/100 Narmorians Fish in coastal tiles adjacent to Narmor

Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
15/15 10 dwarves work at stone mine

200/200 30 dwarves work in gold mine

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Re: Fantasy Simulator I Official Game Thread

#426 Post by brainbomb » Thu Jul 26, 2018 11:59 am

[Southern Rodoripol]

*South rivers cross*

Verlander: Status report

Scout: Looks like the village beyond the river is occupied by skeletons and firebrands.

Sophia: I will ride with the Vanguard.

Verlander: Do you always have to be such a brat?

Sophia: (Putting on helm) Yes father, I do. Youll not deny me a chance to bash skeletons.

Verlander: It is not the skeletons I fear daughter...

Sophia: I fear nothing. All those months in the cell as Emmerick tortured me made me stronger.

Verlander: I am so glad to see you smiling. To see you a Queen. You should be careful now Sophia. Your husband needs your grace and love.

Sophia: I hardly know him father, I still must be true to myself.

(Horns blow from the bridge)

Scout: Sir, look at that! What the hell is that thing...

Verlander: (His face goes from excitement to terror)

Sophia: To arms! Take the bridge and send this evil back to the ground! Priests of the Triad! ON ME! (she charges the cavalry forward to the bridge)

Verlander: No Sophia! Do not charge! Do not charge!

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Re: Fantasy Simulator I Official Game Thread

#427 Post by brainbomb » Thu Jul 26, 2018 5:17 pm

Near Silde - Esfillied border
326,
Spring

(A dark cavern, Yulish, Herbert and Olebew enter)

*jumping out*
Moonstar: Olebew! Who are these men?

Olebew: Stand aside! I have no time for you Moony.

Herbert: Who is this Olebew?

Olebew: An ex girlfriend.

Moonstar: We shared so much bew bew. Do not pretend you forgot about us.

Olebew: I forgot how you were...

Moonstar: How I was what?

Olebew: Always in my way.

Moonstar: Times have changed Bew. Youve gone soft, your sister is dead.

Olebew: I am back. If you care to be useful lead me to the council. I wish to claim.

Moonstar: Claim.... Lordship?

Olebew: As the Drow King

(Yulish and Herbert look concerned)

Moonstar: Very well King Bew Bew.


(The council chambers looks much like the Roman Forum, only deep underground, beneath old roots. The stone seats are uncomfortable as drow gather around. At least thirty drow enter in robes, including a Priest.)

Drow Priest: A lord returns to us today. My fellow drow, we welcome, Olebew Yetzanul. Of the highest Noble family left of us.

Olebew: Thank you. I come to you today with two friends. Yulish, a Human Cleric, and Herbert, a Kingsguard of the Highest Regard. I will not waste your time. Above us Silde gathers an Army. I beseech this council, do not join Atithir. Do not pledge to him.

Random Councillor: Then who will we join? The disgusting elves and Wynn? The pretender king? The dead?

Olebew: Me. I will be not just your leader, I will be the King.

Moonstar: SILENCE, all of you. LET HIM SPEAK!

Olebew: Thank you. Before you ask, I have a plan. My plan will take time, but first we need money, allies, and a base of operations. Step 1, we do what we do best, we use the underworld to our advantage!

(The crowd roars)

Olebew: Lets go rob the undercity dry.

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Re: Fantasy Simulator I Official Game Thread

#428 Post by bo_sox48 » Thu Jul 26, 2018 6:35 pm

##VOTE YEA 11.10, 11.11

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Re: Fantasy Simulator I Official Game Thread

#429 Post by WarLegend » Thu Jul 26, 2018 6:37 pm

##Vote YEA 11.1-11.8 (no archer tower)

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Re: Fantasy Simulator I Official Game Thread

#430 Post by brainbomb » Thu Jul 26, 2018 8:27 pm

Chapter 12 - Swine
Winter 326, Junius Hilanius

In Desical…

Thammius: In our midst… (he paces, nervously)... you say.

Yoakham: Aye sir. He walks among us.

Sapphire Knight: What the hell does he want?

Yoakham: I dont know. I’m telling you I saw a man with an eye patch lurking in the market.

Thammius: And youre sure its him?

Yoakham: I know his face from Bastion.

Thammius: What else did you see?

Yoakham: He carried a burlap bag with him. When he sat at a tea shoppe he ordered a hookah, a peice of truffle, and his bag had an orb of some kind.

Thammius: An… orb?

Sapphire Knight: (Crosses his arms.) Hmmm…

Thammius: Find this man and bring him here. I should want to speak with him.

Yoakham: That's dangerous my King. He is a murderer and may be looking for you.

Thammius: What kind of king would I be to fear a dragon?
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Crisis Card 49/100
Spider mites have infested our wood supply, our forest is likely to lose 30% of its trees this phase. Our wood supply is contaminated.

Diagnose,Quarantine and burn infested trees, Requires a plant expert, or a druid. -7 Wood, -10% of overall forest in 14,10
Ignore. -10 wood, -30% Overall forest in 14,10
Other

♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
GOLDEN AGE
(+10% Magic, +10% Morale, +10% Art, +10 Faith, +10% Health)

We build a Spire! (+30% Magic from Spires)

We finish road to Bishop!
(+1000 Gold, +25% Relations with Bishop)

We Annex Bishop Keep

##PROP. 11.2.0 will be delivered in 4 phases

##PROP. 11.3.0 will arrive in 2 phases

Ser Gerard Attacks Zenthil Keep!
(We provided him men and blessed crossbow bolts)

##PROP. 11.6.0
We reverse Winter and Consumption Penalty.

We discover Veterancy (3/6 Specialist slots)

We build a Barracks (All Half Orcs are now +3 +3, third level.) All NPCS may level up.

We have completed Road to Bishop!

The Last Inn of Caellfall has gone out of business

Were out of Ale
Were out of Weldweed
(-10% Morale)

We have Hired Briggem as a Blacksmith.
(We need the tech basic weapons to make this truly lucrative as an investement)

♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Allocations Recap
Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)

30/199 30 Halflings work 3 farms on Tysons ranch
+5

50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)


75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)

Success

185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)

199/199 14 halflings build Shrine 2 Wood, 25 workers

5/15 dwarves build shrine

6 half orcs build shrine

---------------------------------
85/221 85 humans go and attack Zenthil’s keep

210/221 125 humans gather wood
+4 x2 8

221/221 11 men guard rethanian in the manor

Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets

36/95 20 Half-Orcs to protect councilors and specialists

50/95 14 supervise roads being built, keep the peace

75/95 25 half orcs start road to Kaolyn, 12,11

95/95 20 guard rethanian in the manor


15/120 Wildmen Go and attack Zenthil’s keep

120/120 105 wildmen gather wood

+4 Wood x2 mill

100/100 Narmorians Fish in coastal tiles adjacent to Narmor

+4 Food

Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine

170/200 170 Dwarves work in the stone mine

+7 Stone

15/15 10 dwarves work at stone mine

200/200 30 dwarves work in gold mine
+1 Gold
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Population 971 (Crowded!) +170
Food 11
11-8 =3 +4 +5 -1 new farms

Gold 3400 (Stalling Economy due to economic collapse in Rodoripol)

+1000, -1000 Briggem, -3000 Kaolyn +1000 road

Wood (17) 6 + 16, -5 (Pending Crisis)
Stone (7) 8 + 7 -6, -2

Crab 4
Jewelry 3
Gold 3
Pigs 6

Iron 0. -1, +1
Arcadium 1

Health 70%
Morale 70%
Faith 180%(-10, +50, +10, +10)
Magic 85% (+20 Yukolnis, +20 Spires, +25 Marshes, +10 Golden Age, -45%)
Art (20%)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Faith 180

Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500

Magic 125

Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100

Art 20
Create Tapestry 15
Create Artist 25
Create Masterpeice 50

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Re: Fantasy Simulator I Official Game Thread

#431 Post by Squigs44 » Fri Jul 27, 2018 5:08 pm

Prop 12.1.0

Use remove blight on our infested forest

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Re: Fantasy Simulator I Official Game Thread

#432 Post by Squigs44 » Fri Jul 27, 2018 5:09 pm

Squigs44 wrote:
Fri Jul 27, 2018 5:08 pm
Prop 12.1.0

Use remove blight on our infested forest
Let's try it again with the octothorpes

## Prop 12.1.0

Use remove blight on our infested forest

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Re: Fantasy Simulator I Official Game Thread

#433 Post by WarLegend » Fri Jul 27, 2018 8:19 pm

Removing blight just takes so much faith. It might be worth it, but it will be a pretty big setback for founding a religion.

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Re: Fantasy Simulator I Official Game Thread

#434 Post by Vecna » Fri Jul 27, 2018 8:50 pm

Squigs arent you a herbalist? We can just use your skillset to identify and burn the sick trees I think

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Re: Fantasy Simulator I Official Game Thread

#435 Post by WarLegend » Fri Jul 27, 2018 9:41 pm

That would be useful! ##GM?

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Re: Fantasy Simulator I Official Game Thread

#436 Post by Squigs44 » Fri Jul 27, 2018 10:37 pm

I can. We would still lose some of the forest and wood that way, whereas curing the blight maintains all of the wood and forest. How is our wood situation?

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Re: Fantasy Simulator I Official Game Thread

#437 Post by brainbomb » Fri Jul 27, 2018 11:35 pm

Yulish has been rescued by Avendi, Broadmoor and Herbert and may resume posting in game as well as votes


King Wynn has been assassinated by Wood Elves

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Re: Fantasy Simulator I Official Game Thread

#438 Post by Squigs44 » Sat Jul 28, 2018 12:40 am

Scratch my proposition.

I'll quarantine the spider mite infested forest this phase.

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Re: Fantasy Simulator I Official Game Thread

#439 Post by PRINCE WILLIAM » Sat Jul 28, 2018 7:43 am

My fellow councillors, I am glad to be again with you alive after all that I have seen and lived. Can I help in this infection situation by using a blessing or with holy water?

What is the situation in the war for the throne? How many suitors to the crown have been left?

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Re: Fantasy Simulator I Official Game Thread

#440 Post by WarLegend » Sat Jul 28, 2018 9:06 am

@Yulish, We're glad you're back! Wynn is dead, Atithir is still alive and currently controls Wortuine. Thammius (bastard son) is alive and plotting. Olebew is alive and in the underground with the Drow. And we have Rethanian.

##Proposal 12.1.0: Research Tithe (religion) {my vote}

##Proposal 12.1.1: Wheelbarrows (Masonry)

##Proposal 12.1.2: Basic weaponry (metallurgy)

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