Fantasy Simulator I Official Game Thread

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Squigs44
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Re: Fantasy Simulator I Official Game Thread

#441 Post by Squigs44 » Sat Jul 28, 2018 1:11 pm

@Yulish - I will quarantine the infestation, which will mostly maintain our forest. The only way to completely save the forest is to remove the blight, which takes too much faith to be worth it.

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Re: Fantasy Simulator I Official Game Thread

#442 Post by Squigs44 » Sat Jul 28, 2018 1:14 pm

@Avendi - what will tithe do for us? Help us in founding our religion, or use our faith to gain more resources? What do the others do for us? Weaponry helps our blacksmith in training?

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Re: Fantasy Simulator I Official Game Thread

#443 Post by brainbomb » Sat Jul 28, 2018 4:02 pm

**Lady Andoryn (Kench has been burned alive by Atithir Silde)**
-10% Morale

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Re: Fantasy Simulator I Official Game Thread

#444 Post by brainbomb » Sat Jul 28, 2018 4:02 pm

(Kench may rejoin as a new character.)

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Re: Fantasy Simulator I Official Game Thread

#445 Post by WarLegend » Sat Jul 28, 2018 5:08 pm

@squigs, truth is I don't think there is much info out about that. Have no idea what Tithe does, hah. But thought it sounded good. Now that I think more about it, we might want to rush the 3rd tech level of masonry. That way we can build sewers and expand our pop (which is something I know we can do). Not sure what we want to do there.

##Prop 12.2.0: Use spires to create 2 Iron 1 Arcadium

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Re: Fantasy Simulator I Official Game Thread

#446 Post by WarLegend » Sat Jul 28, 2018 6:19 pm

##Prop 12.3.0: WORKER ALLOCATION

Population 971

Workforce:
199 Halflings, 96 half orcs, 421 Humans, 15 Dwarves, 120 Wildmen, Uthwick

Mages guilde (I’ll leave the winter elfs to set this up, there is no worker # on the list) -3 wood
Uthwick: used up - trap, if he has actions just help out to finish the roads

50/199 50 Halflings work 5 farms on Tysons ranch

75/199 25 halflings finish road 12,10
100/199 25 halflings start road 9,10 -1 stone
125/199 25 halflings start road 10,11 -1 stone
175/199 50 halfings make water mill -2 wood
199/199 24 halflings help make forge -2 stone, -1 wood, -500 gold
15/15 dwarves build forge
1 human builds forge

---------------------------------
101/421 100 humans go deconstruct the wall (4 stone regained each tile)
301/421 200 humans gather wood
312/421 11 men guard rethanian in the manor
337/421 25 men build shrine -2 wood
421/421 80 men build Mage Tower -7 stone (partially from our stores, partially from wall deconstruction)
Half-Orcs
10/95 10 Half-Orcs to protect Tysons farm and make piglets
30/95 20 Half-Orcs to protect councilors and specialists
50/95 20 supervise roads being built, keep the peace
75/95 25 half orcs finish road to Kaolyn, 11,10
95/95 20 guard rethanian in the manor


36/120 30 wildmen work in the stone mine
120/120 84 wildmen gather wood
100/100 Narmorians Fish in coastal tiles adjacent to Narmor

Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
4 men and 6 wildmen work in the stone mines

200/200 30 dwarves work in gold mine

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Re: Fantasy Simulator I Official Game Thread

#447 Post by WarLegend » Sat Jul 28, 2018 6:41 pm

##Prop 12.3.1: WORKER ALLOCATION EDIT: now including castle walls

Population 971

Workforce:
199 Halflings, 96 half orcs, 421 Humans, 15 Dwarves, 120 Wildmen, Uthwick

Mages guilde (I’ll leave the winter elfs to set this up, there is no worker # on the list) -3 wood
Uthwick: used up - trap

50/199 50 Halflings work 5 farms on Tysons ranch

75/199 25 halflings finish road 12,10
100/199 25 halflings start road 9,10 -1 stone
125/199 25 halflings start road 10,11 -1 stone
175/199 50 halfings make water mill -2 wood
199/199 24 halflings help make forge -2 stone, -1 wood, -500 gold
15/15 dwarves build forge
1 human builds forge

---------------------------------
101/421 100 humans go deconstruct the wall (4 stone regained each tile)
301/421 200 humans gather wood
312/421 11 men guard rethanian in the manor
337/421 25 men build shrine -2 wood
421/421 80 men build Mage Tower -7 stone (partially from our stores, partially from wall deconstruction)
Half-Orcs
10/95 10 Half-Orcs to protect Tysons farm and make piglets
30/95 20 Half-Orcs to protect councilors and specialists
50/95 20 supervise roads being built, keep the peace
75/95 25 half orcs finish road to Kaolyn, 11,10
95/95 20 guard rethanian in the manor


36/120 30 wildmen work in the stone mine
96/120 60 wildmen build castle walls -5 stole, -1 iron,-2000 gold
24 wildmen gather wood
100/100 Narmorians Fish in coastal tiles adjacent to Narmor

Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
4 men and 6 wildmen work in the stone mines

200/200 30 dwarves work in gold mine

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Re: Fantasy Simulator I Official Game Thread

#448 Post by WarLegend » Sat Jul 28, 2018 7:29 pm

#prop 12.4
Give briggem 1k to make stuff.

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Re: Fantasy Simulator I Official Game Thread

#449 Post by bo_sox48 » Sat Jul 28, 2018 7:47 pm

##VOTE YEA 12.1, 12.2, 12.3.1, 12.4

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Re: Fantasy Simulator I Official Game Thread

#450 Post by brainbomb » Sat Jul 28, 2018 8:06 pm

Chapter 13 - Headed straight for the Castle
Summer 326
(Snow falls in every corner of Darmor other than Caelfall.)

https://youtu.be/1rfSHisyHdc


Crisis 1/100
Atithir Silde has died!!!
The throne has changed hands three times in 326.

-Valeria of the Royal Elves has declared herself Queen of New Haven

□□□□□□□□□□□□□□□□□□□□□□□□
Milas of Bayern arrives!
Our trade caravan from Kaolyn has been attacked unsuccessfully by Icevale!
Kaolyn declares war on Icevale!
■■■■■■■■■■■□□□□□□■■■■■■■■■■

Forest has been treated for Spider Mites
-7 wood, -10% of Forest
(Quarantine was a success)

LAST INN OF CAELFALL REOPENS
□□□■□■□■□■□■□■●●●■□□■□□■

Workforce:
199 Halflings, 96 half orcs, 421 Humans, 15 Dwarves, 120 Wildmen, Uthwick

Mages guilde (I’ll leave the winter elfs to set this up, there is no worker # on the list) -3 wood
Uthwick: used up - trap

Built
Mages are being trained!

50/199 50 Halflings work 5 farms on Tysons ranch
+3
+2
+2
+1
+3

Total food yield 11

75/199 25 halflings finish road 12,10
100/199 25 halflings start road 9,10 -1 stone

125/199 25 halflings start road 10,11 -1 stone

175/199 50 halfings make water mill -2 wood

199/199 24 halflings help make forge -2 stone, -1 wood, -500 gold

15/15 dwarves build forge
1 human builds forge

---------------------------------
101/421 100 humans go deconstruct the wall (4 stone regained each tile)
301/421 200 humans gather wood

312/421 11 men guard rethanian in the manor
337/421 25 men build shrine -2 wood
421/421 80 men build Mage Tower -7 stone (partially from our stores, partially from wall deconstruction)
Half-Orcs
10/95 10 Half-Orcs to protect Tysons farm and make piglets
30/95 20 Half-Orcs to protect councilors and specialists
50/95 20 supervise roads being built, keep the peace
75/95 25 half orcs finish road to Kaolyn, 11,10
95/95 20 guard rethanian in the manor

36/120 30 wildmen work in the stone mine
+6 Stone

96/120 60 wildmen build castle walls -5 stole, -1 iron,-2000 gold

24 wildmen gather wood
+7 wood (Forest at 75% depletion)

100/100 Narmorians Fish in coastal tiles adjacent to Narmor
+4 Food

Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
+6 Stone
4 men and 6 wildmen work in the stone mines

200/200 30 dwarves work in gold mine
+1 Gold


○○○○○○○○○••••○••••••○○○○○○○
Population (1200) (All areas are at max capacity) +300 Bayern Dwarves

((There are 1100 additional Populace seeking residency in the area.))

Food (13) + 11 -9

Gold (4400)
-1000 Briggem, +3000 Market, - 500, -2000

Wood (10) -7,-1, +7

Stone (24) +7 +10 KAOLYN, -2, -2, -4 -5, +12 Deconstructing wall.

Crab (4)
Jewelry (3)
Gold (4)
Pigs (7)* (New Corrals needed!)(Additional Pig Farmers needed)
Weldweed (4)!
Ale (4)!

Iron (9) +5 Kaolyn, +2, +2
Arcadium 2

Health 80%
Morale 80%
Faith 240%(-10, +50, +10, +10)
Magic 165% (+20 Yukolnis, +20 Spires, +25 Marshes, +10 Golden Age)
Art (30%)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Faith 240

Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500

Magic 165

Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100

Art 30
Create Tapestry 15
Create Artist 25
Create Masterpeice 50

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Re: Fantasy Simulator I Official Game Thread

#451 Post by Squigs44 » Sat Jul 28, 2018 9:02 pm

Sorry guys, got real busy in RL. Now that I have a phase under my belt I think I'm starting to get this down

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Re: Fantasy Simulator I Official Game Thread

#452 Post by brainbomb » Sat Jul 28, 2018 11:10 pm

This is a good phase to get acclimated. A 1/100 lol

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Re: Fantasy Simulator I Official Game Thread

#453 Post by brainbomb » Sat Jul 28, 2018 11:41 pm

Tessilect - Duergar Fortress
Summer 326


Slawn, Duergar Ranger: (rides up the tunnel on a giant spider) You there, state your business in Tessilect!

(Thammius, Sapphire Knight, and a Robed figure stand alone, now surrounded by Duergar on Giant Spiders)


Thammius: I come to ask for the support of Tessilect! I invade Gerinia tomorrow and seize its rich farmlands to feed my armies. Bend the knee!

Slawn: Bend the knee to some bastard cuck? *spits*

Robed Figure: You should do as he asks.

Slawn: Or What?

Robed Figure: Just do as he asks dumbshit.

Slawn: (Dismounts) You think I care about your claim? Our people have no interest in the wars of men. We have our Fortress, that is good enough. Whichever fool claims to be king means nothing. We'll never pay taxes nor bend to any surface dwelling cocksucker.

Thammius: I order you in the name-

Slawn: You order nothing. Soldiers, kill these men.

(A fight breaks out, sapphire knight cuts two men in half, Thammius kills a spider but takes a spear to his leg.)

(The robed man just watches)

Thammius: You coward arent you going to help us?

Robed Figure: Sure. Let me finish this tasty apple.

(The fighting continues. Dwarves are rushing out of the tunnels as smoke pours from them)

Thammius: what is this?

(The battle stops as the duergar turn to ascertain the problem)

*
Sapphire Knight drives a sword into another Spider as it squeals*

Sapphire Knight: Using bloody spiders? The hell is wrong with you people?

Robed Figure: Blessed fire of Incendio. Burn Burn Burn every tunnel, every nook, every cranny, every hole and home. Burn them all until they shall emerge, and bend the knee one by one. May your sacred fire consume them. May your greatness be known from here to Bayern, the chosen son of fire calls upon all forces, all kingdoms to accept Thammius, son of Thamrick. Born to a Tavern wench mother, and the blood of the King.


(Dwarves are fleeing.)

(The fortress of tessilect is consumed in fire)

(Tile 15,21 has been set ablaze by Incendio God of Fire)

Robed Figure: (Removes hood, revealing he is Agni Silde, the Pirate and Chosen Fire Acolyte of Incendio.)


(Tessilect has fallen)
(An army of 100 Minotaurs and 10 Fire Giants begin branding the Duergar as slaves.)

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Re: Fantasy Simulator I Official Game Thread

#454 Post by bo_sox48 » Mon Jul 30, 2018 4:27 pm

Prop. 13.1: Worker Allocation

30/95 30 Half-Orcs build 3 corrals on Tyson’s farm (-1.5 wood)
40/95 10 Half-Orcs plant weldweed in one plot on Tyson’s farm
50/95 10 Half-Orcs plant trees on 13,9 (use Rampant Growth this phase if possible, next phase if not, assuming it doesn’t destroy any structures)
70/95 20 Half-Orcs protecting counselors and specialists
90/95 20 Half-Orcs protect workers and Tyson’s farm
95/95 5 Half-Orcs guard Rethanin

50/421 50 humans build a watchtower
150/421 100 humans build Great Keep (-3 wood, -4 stone, -2 iron, -500 gold)
210/421 60 humans build two granaries (-4 stone, -2 food)
305/421 95 humans gather wood
321/421 16 humans guard Rethanin
421/421 100 humans train in magic

50/199 50 halflings continue road 9,10 and 10,11
100/199 50 halflings gather wood
199/199 99 halflings build an Abbey (-3 wood, -6 stone)

120/120 120 wildmen work in the stone mine

100/200 100 dwarves work in the stone mine
200/200 100 dwarves work in the gold mine

100/100 100 Narmorians fish in coastal tiles adjacent to Narmor

Remaining population fish in coastal tiles adjacent to Narmor

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Re: Fantasy Simulator I Official Game Thread

#455 Post by Squigs44 » Mon Jul 30, 2018 5:31 pm

##VOTE YEA 13.1

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Re: Fantasy Simulator I Official Game Thread

#456 Post by worcej » Mon Jul 30, 2018 6:07 pm

##vote yea 13.1 - just tipping the scales, I usually don't contribute much to these but figured why not!

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Re: Fantasy Simulator I Official Game Thread

#457 Post by Kench » Mon Jul 30, 2018 6:27 pm

##Vote 13.1

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Re: Fantasy Simulator I Official Game Thread

#458 Post by Kench » Mon Jul 30, 2018 6:27 pm

##Vote Yea - Proposal 13.1

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Re: Fantasy Simulator I Official Game Thread

#459 Post by WarLegend » Mon Jul 30, 2018 6:37 pm

#proposal 13.2: spires make 2 arcadium 1 iron

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Re: Fantasy Simulator I Official Game Thread

#460 Post by WarLegend » Mon Jul 30, 2018 6:38 pm

#proposal 13.3: give briggem 1k to make stuff.

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