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Re: wD Mafia Master Post

Posted: Mon May 18, 2020 6:28 am
by Temasek22
wizzle wazzle

(Let's try this as a non-mod)

Re: wD Mafia Master Post

Posted: Sat May 23, 2020 5:30 pm
by Hellenic Riot
I like that this is still going strong, and the fact I don't recognise half the people who are playing is even better, good to see new blood is still coming in. I might play in one of the upcoming games, depending on whether or not my furlough gets extended as I suspect it will be. Been a long time since I played some forum mafia...

Re: wD Mafia Master Post

Posted: Sun May 24, 2020 12:08 pm
by dargorygel
Hellenic Riot wrote:
Sat May 23, 2020 5:30 pm
I like that this is still going strong, and the fact I don't recognise half the people who are playing is even better, good to see new blood is still coming in. I might play in one of the upcoming games, depending on whether or not my furlough gets extended as I suspect it will be. Been a long time since I played some forum mafia...
Hi HR! Good to see you.
Half of us don't recognize YOU, either.

Re: wD Mafia Master Post

Posted: Mon May 25, 2020 5:09 pm
by Hellenic Riot
Hey Darg!

Yeah, I'm quite the dinosaur nowadays :razz:

Re: wD Mafia Master Post

Posted: Tue May 26, 2020 2:14 am
by dargorygel
Hellenic Riot wrote:
Mon May 25, 2020 5:09 pm
Hey Darg!

Yeah, I'm quite the dinosaur nowadays :razz:
Ummm.... even though I am among the oldest here... you were a dinosaur already when you went away for awhile! ;)

Re: wD Mafia Master Post

Posted: Tue May 26, 2020 4:53 am
by Chaqa
Hey guys,

For a side project/learning tool for myself, and in anticipation of a few larger projects in the future, I'm going to over the next few weeks be putting together a WebDip Mafia (or possibly Mafia in general) companion / history / stats site. Here's my "roadmap" for it, as it stands. If anyone has additional ideas/feature suggestions, or initial ideas, I'd like to hear them as they could influence the best design behind the scenes.

Phase 1: The initial plan is to build out a game list, including game thread links, title/theme, GM list, start/end date, a player list, a role list, factions in the game, and winning factions/players. Additionally, each player will be linked to their role per game, and each role will be linked to each game and what player had it in that game. Roles will be structured in a hierarchical fashion, though I haven't quite figured this out yet (i.e. searching for 'Doctor' will return all Doctor-derived roles, too).

Phase 2: Game Setup Sandbox / First Post/Rule Generator. Basically, a way for people to mix and match roles, alignments, etc., choose which version of the rules they want to use, and then generate a game setup starter post/document. Including inserting flavor names, win conditions, etc.

Phase 3: Incorporate phase-by-phase non-post information (lynch results, night actions, outcomes).

Possible Phase 4: Incorporate the peterbot. If peter objects, this one will not happen, though - I don't want to step on his toes too much.

Future Ideas:
-improved game searching/indexing/viewing
-play games on the site itself...?
-generic mafia adjudicator
- item support?

Re: wD Mafia Master Post

Posted: Tue May 26, 2020 4:56 am
by Chaqa
A discord integration is also a thought

Re: wD Mafia Master Post

Posted: Tue May 26, 2020 12:03 pm
by foodcoats
Sounds like a cool idea Chaqa. Meta must flow.

Re: wD Mafia Master Post

Posted: Wed May 27, 2020 10:55 am
by Jamiet99uk
This sounds interesting - from my perspective mostly out of interest in terms of individual player results on a more detailed level than before.

Peter's Bot already provides the Phase 3 information as long as the game originally ran with the Bot in operation.

Re: wD Mafia Master Post

Posted: Wed May 27, 2020 2:33 pm
by worcej
@Chaqa - I like the project. Good source of information.

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 3:53 am
by Chaqa
Due to personal reasons, I need to delay the game EMC and I were going to run. If someone else could step in for the next mainline game, that would be really helpful.

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 9:38 am
by Squigs44
If no one objects I could run my set up I have been working on

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 10:56 am
by dargorygel
Squigs44 wrote:
Fri May 29, 2020 9:38 am
If no one objects I could run my set up I have been working on
Go for it.

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 4:32 pm
by worcej
Squigs44 wrote:
Fri May 29, 2020 9:38 am
If no one objects I could run my set up I have been working on
Post the signups!

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 4:47 pm
by Jamiet99uk
Squigs44 wrote:
Fri May 29, 2020 9:38 am
If no one objects I could run my set up I have been working on
Could you tell us about it?

Re: wD Mafia Master Post

Posted: Fri May 29, 2020 9:44 pm
by Squigs44
I posted the setup in the sign up thread I just created.

Re: wD Mafia Master Post

Posted: Sun May 31, 2020 1:34 pm
by Jamiet99uk
So, time for a rules discussion.

During the mini-game which just ended, at MyLo, the remaining Mafia member decided to no-kill, for one night phase, while Town were pursuing a no-lynch strategy. The next night there was a kill and the game moved into the final phase.

There was a debate about this in the God QT at the time. Several people took the view that it should be against the rules for Mafia to withhold their kill if the game is in MyLo.

The current master rules that we have do not say this.

Thoughts?

Re: wD Mafia Master Post

Posted: Sun May 31, 2020 3:46 pm
by brainbomb
meteor rules are really annoying

Re: wD Mafia Master Post

Posted: Sun May 31, 2020 3:48 pm
by brainbomb
epic mafia used to rule that if any side did a no lynch 3 phases in a row they lose
and if mafia no kills 3 nights in a row they lose

if both sides no lynch and no kill 3 times in a row the game is a tie

Re: wD Mafia Master Post

Posted: Sun May 31, 2020 6:10 pm
by kgray
Apologies if what I did was considered unsportsmanlike. We'd previously discussed holding the kill in the scumchat, so I assumed that was an option in general, and I didn't consider that the game being at mylo would change things. I was not planning to continue to hold the kill in an effort to get town to just lynch before a NK went through, and I wasn't trying to delay the game in any way. I was just trying to cause confusion and attempt to implicate a player who wasn't online at the time.