Webdiplomacy Sci-Fi Simulator III Signups

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1201 Post by thamrick » Wed Feb 28, 2018 10:30 pm

##Proposal 7.1.3 - Send Traxler to secure the satellite colony location until the Biodome is complete.

##Vote Yea - 7.1.3, 7.2.8b, 7.2.8c, 7.3.1, 7.3.2, 7.3.3, 7.3.4

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1202 Post by leon1122 » Wed Feb 28, 2018 10:32 pm

##Pulse Has Turkey responded to our request for comment per Proposal 6.3.3?

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1203 Post by thamrick » Wed Feb 28, 2018 10:35 pm

@leon - cancelling the Marsh Turbine doesn't provide enough Steel for the Museum. That's why I didn't consider it this phase.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1204 Post by thamrick » Wed Feb 28, 2018 10:38 pm

leon1122 wrote:
Wed Feb 28, 2018 10:30 pm

##Pulse Which areas have dead life that can be converted? Also, I'm looking at the map, and I have several questions. What are the orange colored marshes and grasslands? Also, what is that blue swirl at (13, 17)?
I can answer these questions - I've already asked BB about them.

The orangish-red colored tiles are known locations of Endeavor Lily.

The blue swirl is the original landing spot we were supposed to colonize before our vessel exploded.

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1205 Post by leon1122 » Wed Feb 28, 2018 10:39 pm

Ah, I didn't notice we were building 2 biowells. Nevermind then.

##Withdraw Proposal 7.2.9

Please designate most of our harvesters to collecting steel this phase.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1206 Post by thamrick » Wed Feb 28, 2018 10:40 pm

Also, you guys have any idea how to save me? We need to find a cure before the end of Phase 8 or I'll die :(

And I'll be gathering lots of steel. Don't worry. What do you think is best from the hangars? More harvesters? Space fighters?

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1207 Post by leon1122 » Wed Feb 28, 2018 10:42 pm

If you become a bombie, we can always use the minor conversion to bring you back to life.

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1208 Post by leon1122 » Wed Feb 28, 2018 10:45 pm

I also love this exchange between DemonRHK and Flicke.

DemonRHK: ##Whatever-AI: Is the Turkish colony also on this planet? Are they aware of these developments if so?

Flicke: Wot? Turkish colony is not here mate.

dargorygel
Site Moderator
Site Moderator
Posts: 868
Joined: Mon Dec 18, 2017 1:55 pm
Location: Over the rainbow
Karma: 306
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1209 Post by dargorygel » Wed Feb 28, 2018 10:52 pm

Thanks, Mr. President, for the opportunity to deal with an old friend gone bad.
Here are my thoughts...
a) He USED to be a good guy. Quite brilliant, actually.
b) SOMETHING happened to him. I believe him that he has lost his memory that explains WHY he created the virus, etc.
c) I suggest we keep him alive... and interview him. Use psychology, hypnosis, mind-enhancing processes... and find out his REASONS.
d) We can't really 'do' to him until then. If his reasons turn out spurious... I'll kill him myself. But if his reasons are legit... I say we use his brilliance and enhance our colony... as WELL as have more insight into the Bombie epidemic.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1210 Post by thamrick » Wed Feb 28, 2018 11:02 pm

I was going to let Chagall report it since he was on the mission and was the one involved. However, I feel it is very important.

When Chagall went to see if he could get any information out of Styll (one of the traitors who planted the explosive on our ship), here's what we learned:

-Styll is apparently working with a group called the Brotherhood of Ynbar to sabotage us. Other members who have infiltrated us and are possibly posing as workers: Devin, Zayne, Victor, Svalar, Farley

-Styll said this: "Go find Victor, tell him we cant wait much longer. One of us needs to kill ourselves so we start an infection chain inside the dome"

-And this: "Then you can come free me. We jack a ship and get off this planet. And we find Svalar. That was the guy who can cure the thing. Supposedly"

-They wanted Hammond dead for some reason. I'm guessing one of them is responsible for killing him and burning his body. We found it a few phases back.

-Asil (the Turkish hacker who tried to help us with Brainbot) is apparently sympathetic to them. Styll said he would assist them if they could make it to the Turkish colony.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1211 Post by thamrick » Wed Feb 28, 2018 11:07 pm

I just realized Svalar is the person who created the disease. Maybe he isn't associated with the Brotherhood but just has the capability to produce a cure.

This was Svalar's initial statement:
brainbomb wrote:
Mon Feb 26, 2018 2:52 pm
Firma: This man is who the UNECP wants. He created the virus.

*She throws him to the ground before the council*

Svalar: She tells it true. But theres more. So much more. Skylon never caused Polluxb. It was brainbot. He can mindmeld people. Make them do things.

He made me create Agent Othello. I have little memory of the past year. But my papers and formulas are all the evidence anyone would need to have my career destroyed. I came here to find Uriah. He knows me. He could vouch for me.
And here's what Styll said about Svalar:
thamrick wrote:
Wed Feb 28, 2018 11:02 pm

-And this: "Then you can come free me. We jack a ship and get off this planet. And we find Svalar. That was the guy who can cure the thing. Supposedly"
I probably misinterpreted Styll and Svalar isn't part of the brotherhood.

@Uriah (darg) - can you talk to Svalar to see if he has a cure? Or can produce one?

@Svalar - not sure if I can communicate with you but see the question above.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1212 Post by thamrick » Thu Mar 01, 2018 12:58 am

Was hoping to have a little more discussion about things, but since proposal deadline is in like 10 mins, we can just vote these down if we want to go a different route:

##Proposal 7.0.5 - Before sending the workers out, gather them and find Zayne, Victor, and Farley

##Proposal 7.0.6 - Assign Traxler to investigate within the workers to see if he can find Zayne, Victor, and Farley

##Proposal 7.0.7 - Assign Firma to find Zayne, Victor, and Farley

##Proposal 7.0.8 - Assign a trusted idle worker to ask around with his fellow workers to find Zayne, Victor, and Farley

##Proposal 7.0.9 - Use Pules's scanner to locate Zayne, Victor, and Farley and capture them

##Proposal 7.5 - The following resources will be produced by our structures this phase:
Marsh Turbine produces +1 Credit
Wind Generator produces +1 Credit
Harvesters gather +5 Food, +20 Steel
Harvesters at satellite location gather +1 Food, +4 Steel
New Harvesters scrub 2% air
Upgraded Hangars produce +2 Harvesters, +2 Space Fighters
Hangar produces +1 Tank
New Marsh Turbine produces +1 Credit

##Proposal 7.6 - Assign Svalar to produce the vaccine.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1213 Post by thamrick » Thu Mar 01, 2018 1:10 am

Current Charter Status:

"Proposal 7.0.1 - select (A) The brotherhood of Ynbar (requires 3 away team members)
Yea Votes - yavuz, thamrick
Nay Votes - leon
--Proposal Passes--
"
"Proposal 7.0.2 - select (B) The Storm (requires 2+ atm)
Yea Votes -
Nay Votes - leon
Proposal Fails--
"
"Proposal 7.0.3 - select (C) Nemesis (requires 4 atm)
Yea Votes -
Nay Votes - leon
Proposal Fails--
"
"Proposal 7.0.4 - select (D) Vaccine (requires 2 atm)
Yea Votes - leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.0.5 - Before sending the workers out, gather them and find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.0.6 - Assign Traxler to investigate within the workers to see if he can find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.0.7 - Assign Firma to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.0.8 - Assign a trusted idle worker to ask around with his fellow workers to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.0.9 - Use Pules's scanner to locate Zayne, Victor, and Farley and capture them
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.1 - Build Biowell
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.2 - Build another Biowell
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--
"
"Proposal 7.2.3 - Build Advanced Photon Laser Towers
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.4 - Build Upgraded Hangar
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.5 - Build Marsh Turbine
Yea Votes - thamrick, darg
Nay Votes - leon
--Proposal Passes--
"
"Proposal 7.2.6 - Build a Mine (Valen overseeing)
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.7 - Build another Mine (Hana overseeing)
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--
"
"Proposal 7.2.8a - Have Firma train 10 soldiers
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.8b - Have Jaromir train 10 pilots
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.8c - Have 10 of our 20 medical students specialize further at the Hospital (broken down as follows):
-2 specializing in Hematology
-2 specializing in Neurology
-2 specializing in Pathology
-2 specializing in Pulmonology
-2 specializing in Obstetrics
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--
"
"Proposal 7.2.9 - Build a Museum of Natural Sciences
Yea Votes - leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.3.1 - Research Recycling
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.3.2 - Research Alien Hatchery
Yea Votes - thamrick
Nay Votes - leon
Proposal Fails--
"
"Proposal 7.3.3 - Research Anti-Hacking Protocol
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.3.4 - Research Advanced Rocketry
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.4 - Allow Doctor Haemod to test the cure on a human subject.
Yea Votes - leon
Nay Votes -
--Proposal Passes--
"
"Proposal 7.5 - The following resources will be produced by our structures this phase:
-Marsh Turbine produces +1 Credit
-Wind Generator produces +1 Credit
-Harvesters gather +5 Food, +20 Steel
-Harvesters at satellite location gather +1 Food, +4 Steel
-New Harvesters scrub 2% air
-Upgraded Hangars produce +2 Harvesters, +2 Space Fighters
-Hangar produces +1 Tank
-New Marsh Turbine produces +1 Credit
Yea Votes -
Nay Votes -
Proposal Fails--
"
"Proposal 7.6 - Assign Svalar to produce the vaccine.
Yea Votes -
Nay Votes -
Proposal Fails--
"

The quotes are because I'm just copying straight from the google doc. Not sure why it does it that way. I'll fix for the official.

brainbomb
Posts: 5834
Joined: Fri Sep 29, 2017 3:20 pm
Location: Not Mars?
Karma: 618

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1214 Post by brainbomb » Thu Mar 01, 2018 1:23 am

leon1122 wrote:
Wed Feb 28, 2018 10:30 pm
yavuzovic wrote:
Tue Feb 27, 2018 10:07 pm
Putting into display?
Does this eliminate the luxury we got by these?

##Pulse

Pulse: It converts from luxury to science. So yes luxury is lost. You can trade fossils as a commodity too.
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Nursing Home: 1 steel, 1 credit per phase upkeep 50 workers, allows elderly colonists a place to retire. +1 morale.
Since the upkeep is per phase, do we get the morale boost from this per phase as well? If not, what happens if we stop upkeep?

The 1 credit upkeep is for elderly care. Without it elderly die off faster.
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Museum of Natural Sciences: 3 steel, 50 workers, Fossils. Adds +2 Morale and +2 Science
##Pulse Is this what you meant by putting the fossils on display? How many fossils does this museum require? I feel like this is a pretty good build option.

Pulse: Yes. Minimum 1 fossil.

##Proposal 7.2.9 Build a Museum of Natural Sciences
##Vote YES on Proposal 7.2.9
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Wonders:
Basal Tower : 5 steel 5 Ore 5 Crystals (200) workers. The Basal Tower provides Wisps and Colonists a place to worship. Creates a Transcendent Religion between the two. +3 Morale +2 Virtue.
##Pulse Would this be the same religion as Pastor Naia preaches?

Pulse: A hybrid of yours and the wisps beliefs. A new faith.
thamrick wrote:
Wed Feb 28, 2018 1:05 am
##Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony

##Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.

##Proposal 7.2.1 - Build Biowell
##Proposal 7.2.2 - Build another Biowell
##Proposal 7.2.3 - Build Advanced Photon Laser Towers
##Proposal 7.2.4 - Build Upgraded Hangar
##Proposal 7.2.5 - Build Marsh Turbine
##Proposal 7.2.6 - Build a Mine (overseer to be added via amendment)
##Proposal 7.2.7 - Build another Mine (overseer to be added via amendment)

If we use our resources to build a Biodome, we will have 7 Steel and 1 Credit left to work with for builds this phase and 712 workers. I don't see a good way to use all our workers, but here's one option

Biowell (30 workers, 1 steel) (x2) - 1 phase
Advanced Photon Laser Towers (200 workers, 1 steel) - 1 phase
Upgraded Hangar (60 workers, 2 steel, 1 credit) - 2 phases
Marsh Turbine (30 workers, 2 steel) - 1 phase
Mine (40 workers) - 1 phase, councilor required

##Proposal 7.2.8 - Have Firma train 10 soldiers

##VOTE Yea - Proposals 7.0.1, 7.1.1a, 7.1.2, 7.2.1, 7.2.2, 7.2.3, 7.2.4, 7.2.5, 7.2.6, 7.2.7, 7.2.8
##Vote YES on Proposal 7.1.1a, 7.1.2, 7.2.1, 7.2.2, 7.2.3, 7.2.4, 7.2.6, 7.2.7
##Vote NO on Proposal 7.2.5

I'm voting no on the Marsh Turbine to provide the workers and steel necessary to construct the Museum of Natural Sciences.
thamrick wrote:
Wed Feb 28, 2018 1:07 am
##Proposal 7.3.1 - Research Recycling
##Proposal 7.3.2 - Research Alien Hatchery
##Proposal 7.3.3 - Research Anti-Hacking Protocol
##Proposal 7.3.4 - Research Advanced Rocketry
##Vote YES on Proposal 7.3.1, 7.3.3, 7.3.4
##Vote NO on Proposal 7.3.2

Aliens are never good news (the Wisps have been a welcome exception).
thamrick wrote:
Wed Feb 28, 2018 3:54 am
dargorygel wrote:
Wed Feb 28, 2018 3:51 am
and rush research minor conversion...
We already completed minor conversion.

Rush one of the ones that I just proposed.
##Pulse Which areas have dead life that can be converted? Also, I'm looking at the map, and I have several questions. What are the orange colored marshes and grasslands? Also, what is that blue swirl at (13, 17)?

Pulse: Not applicable there are no dead zones. Orange is endeavour lily. Blue swirl was original designated LZ for you
brainbomb wrote:
Wed Feb 28, 2018 5:55 am
Doctor Haemod: Attention councillors. I have cured the disease in a rat. It took a series of three treatments. I ask permission to move to a human infected subject and attempt to cure the virus in a human
##Proposal 7.4 Allow Doctor Haemod to test the cure on a human subject.
##Vote YES on Proposal 7.4
leon1122 wrote:
Tue Feb 27, 2018 7:25 am
brainbomb wrote:
Mon Feb 26, 2018 2:52 pm
Firma: This man is who the UNECP wants. He created the virus.

*She throws him to the ground before the council*

Svalar: She tells it true. But theres more. So much more. Skylon never caused Polluxb. It was brainbot. He can mindmeld people. Make them do things.

He made me create Agent Othello. I have little memory of the past year. But my papers and formulas are all the evidence anyone would need to have my career destroyed. I came here to find Uriah. He knows me. He could vouch for me.
Requesting comment from Uriah before we act on this information. After all, he is an "old colleague" of Urah's. He should decide what we do with this guy.
@dargorygel

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1215 Post by leon1122 » Thu Mar 01, 2018 2:20 am

dargorygel wrote:
Wed Feb 28, 2018 10:52 pm
Thanks, Mr. President, for the opportunity to deal with an old friend gone bad.
Here are my thoughts...
a) He USED to be a good guy. Quite brilliant, actually.
b) SOMETHING happened to him. I believe him that he has lost his memory that explains WHY he created the virus, etc.
c) I suggest we keep him alive... and interview him. Use psychology, hypnosis, mind-enhancing processes... and find out his REASONS.
d) We can't really 'do' to him until then. If his reasons turn out spurious... I'll kill him myself. But if his reasons are legit... I say we use his brilliance and enhance our colony... as WELL as have more insight into the Bombie epidemic.
Don't kill him under any circumstances. He's an important diplomatic bargaining chip.
thamrick wrote:
Thu Mar 01, 2018 12:58 am
Was hoping to have a little more discussion about things
I'm having trouble keeping up with all these new NPCs, so I'll just let those in the know decide. However, I do believe that we already captured Zayne at one point. Maybe I'm remembering the names wrong though.

##Vote YES on Proposal 7.5


I must also remind people to vote for Proposal 7.4 since Article 3 states that no proposal may pass with my vote alone.
brainbomb wrote:
Thu Mar 01, 2018 1:23 am
Pulse: Yes. Minimum 1 fossil.
##Pulse Is there a benefit to contributing more fossils to the museum? From what you wrote, it seems that the benefits are fixed.
##Pulse Has Turkey responded to our request for comment per Proposal 6.3.3?

brainbomb
Posts: 5834
Joined: Fri Sep 29, 2017 3:20 pm
Location: Not Mars?
Karma: 618

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1216 Post by brainbomb » Thu Mar 01, 2018 2:36 am

Pulse: The Museum will accumulate tourism the more things we put in it. Which will boost pop. We can connect the museum to a greenhouse with endeavour lily for example. Having a wisp as a friendly tour guide too!

Due to Storms the Turkish Colony has not responded.

The primary Turkish Colony appears to have ignored our message or has not yet seen it. They havent opened the email.

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 39

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1217 Post by leon1122 » Thu Mar 01, 2018 2:47 am

brainbomb wrote:
Thu Mar 01, 2018 2:36 am
Pulse: The Museum will accumulate tourism the more things we put in it. Which will boost pop. We can connect the museum to a greenhouse with endeavour lily for example. Having a wisp as a friendly tour guide too!
Does tourism just boost population, or does it also generate credits?

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1218 Post by thamrick » Thu Mar 01, 2018 2:53 am

You're right. Zayne was the first one we caught.

##VOTE Yea - 7.0.9, 7.4, 7.5, 7.6

##VOTE No - 7.0.5/6/7/8

brainbomb
Posts: 5834
Joined: Fri Sep 29, 2017 3:20 pm
Location: Not Mars?
Karma: 618

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1219 Post by brainbomb » Thu Mar 01, 2018 2:56 am

leon1122 wrote:
Thu Mar 01, 2018 2:47 am
brainbomb wrote:
Thu Mar 01, 2018 2:36 am
Pulse: The Museum will accumulate tourism the more things we put in it. Which will boost pop. We can connect the museum to a greenhouse with endeavour lily for example. Having a wisp as a friendly tour guide too!
Does tourism just boost population, or does it also generate credits?
Both

brainbomb
Posts: 5834
Joined: Fri Sep 29, 2017 3:20 pm
Location: Not Mars?
Karma: 618

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1220 Post by brainbomb » Thu Mar 01, 2018 2:58 am

GM NOTE: finally feeling well enough to sit down and have a beer. Holy crap its so good.
1

Post Reply

Who is online

Users browsing this forum: rdrivera2005 and 1 guest