Webdiplomacy Sci-Fi Simulator III Signups

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yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1161 Post by yavuzovic » Tue Feb 27, 2018 5:37 pm

I will select
##vote yes on proposal 7.0.1
But I will not vote no on any proposal, I don't want to prevent anybody.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1162 Post by thamrick » Tue Feb 27, 2018 5:40 pm

I volunteer for whatever away mission is chosen. I'll be online and I don't think I'll have any character actions that we'll need to avoid tying my character up for.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1163 Post by yavuzovic » Tue Feb 27, 2018 6:29 pm

And you might need a shapeshifter there. I bored of overseeing buildings.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1164 Post by thamrick » Tue Feb 27, 2018 6:46 pm

yavuzovic wrote:
Tue Feb 27, 2018 6:29 pm
And you might need a shapeshifter there. I bored of overseeing buildings.
Will you be online at midphase? Won't that be pretty late for your timezone? Happy to have you on the away team, but just want to make sure you can actually participate.
1

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1165 Post by yavuzovic » Tue Feb 27, 2018 6:53 pm

Hmmm. I can be available on weekdays but I can't promise for weekends.
Yes, anyway, call me if you need.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1166 Post by leon1122 » Tue Feb 27, 2018 9:32 pm

brainbomb wrote:
Tue Feb 27, 2018 2:59 pm
Pulse:
Fossils are ancient trilobytes, insects and fish. Early life on endeavour.
##Pulse How did we obtain these fossils, and what do they do for us?
thamrick wrote:
Tue Feb 27, 2018 6:46 pm
Will you be online at midphase? Won't that be pretty late for your timezone? Happy to have you on the away team, but just want to make sure you can actually participate.
I imagine it would be a 24 hour event that lasts until the start of next phase. If so, time zone should be no problem.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1167 Post by brainbomb » Tue Feb 27, 2018 10:00 pm

The fossils were gathered as 2 luxury by a harvester.

They can provide you science if put into display

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1168 Post by yavuzovic » Tue Feb 27, 2018 10:07 pm

Putting into display?
Does this eliminate the luxury we got by these?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1169 Post by `ZaZaMaRaNDaBo` » Tue Feb 27, 2018 10:30 pm

thamrick wrote:
Tue Feb 27, 2018 6:46 pm
yavuzovic wrote:
Tue Feb 27, 2018 6:29 pm
And you might need a shapeshifter there. I bored of overseeing buildings.
Will you be online at midphase? Won't that be pretty late for your timezone? Happy to have you on the away team, but just want to make sure you can actually participate.
Doesn't midphase start 10:00 PM CDT and go for 24 hours?

I can definitely oversee a building in your stead.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1170 Post by `ZaZaMaRaNDaBo` » Tue Feb 27, 2018 10:31 pm

##Breed sheep

BAAAAAA...BAAAAA...BAAAAAA

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1171 Post by brainbomb » Tue Feb 27, 2018 10:41 pm

Pulse: These updates


Casino: 2 steel, 7 credits, 100 workers and a councillor to run it. Earns colony 5 credits per phase. +1 corruption.

Nursing Home: 1 steel, 1 credit per phase upkeep 50 workers, allows elderly colonists a place to retire. +1 morale.

Cremation Mortuary: 1 Steel, 50 workers
+1 virtue funerary rights. Requires a religious leader to assist.

Social Networking: (1 crystal) Requires Anti Hack. -1 worker productivity, +1 morale. Each phase you learn trending habits of colonists.

Museum of Natural Sciences: 3 steel, 50 workers, Fossils. Adds +2 Morale and +2 Science

Armory: 50 workers 2 steel, Upgrade to Machine tool workshop. Creates (2) improved items per phase. Allows Mechs, Jump Pack infantry, Cyborg Commandos.
(Requires scraps to Cyborgs)


Wonders:
Basal Tower : 5 steel 5 Ore 5 Crystals (200) workers. The Basal Tower provides Wisps and Colonists a place to worship. Creates a Transcendent Religion between the two. +3 Morale +2 Virtue.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1172 Post by yavuzovic » Tue Feb 27, 2018 10:48 pm

@ZaZa
I was joking, those old legs may feel younger if you go to mission. (I'm still joking.)
@Pulse, when will the mid-phase event happen? Please say as "_____ remaining to next phase."

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1173 Post by brainbomb » Tue Feb 27, 2018 10:52 pm

Pulse: 5 hours remain. You are currently planning to do vaccine storyline with yavuz and thamrick

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1174 Post by yavuzovic » Tue Feb 27, 2018 11:09 pm

5 hours, good. I will try to be here, i will set a reminder.
Also,
Is increase of corruption due to casino, happens only once, or every phase like earning credit.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1175 Post by brainbomb » Tue Feb 27, 2018 11:15 pm

yavuzovic wrote:
Tue Feb 27, 2018 11:09 pm
5 hours, good. I will try to be here, i will set a reminder.
Also,
Is increase of corruption due to casino, happens only once, or every phase like earning credit.
Once

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1176 Post by thamrick » Wed Feb 28, 2018 1:05 am

##Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony

##Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.

##Proposal 7.2.1 - Build Biowell
##Proposal 7.2.2 - Build another Biowell
##Proposal 7.2.3 - Build Advanced Photon Laser Towers
##Proposal 7.2.4 - Build Upgraded Hangar
##Proposal 7.2.5 - Build Marsh Turbine
##Proposal 7.2.6 - Build a Mine (overseer to be added via amendment)
##Proposal 7.2.7 - Build another Mine (overseer to be added via amendment)

If we use our resources to build a Biodome, we will have 7 Steel and 1 Credit left to work with for builds this phase and 712 workers. I don't see a good way to use all our workers, but here's one option

Biowell (30 workers, 1 steel) (x2) - 1 phase
Advanced Photon Laser Towers (200 workers, 1 steel) - 1 phase
Upgraded Hangar (60 workers, 2 steel, 1 credit) - 2 phases
Marsh Turbine (30 workers, 2 steel) - 1 phase
Mine (40 workers) - 1 phase, councilor required

##Proposal 7.2.8 - Have Firma train 10 soldiers

##VOTE Yea - Proposals 7.0.1, 7.1.1a, 7.1.2, 7.2.1, 7.2.2, 7.2.3, 7.2.4, 7.2.5, 7.2.6, 7.2.7, 7.2.8

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1177 Post by thamrick » Wed Feb 28, 2018 1:07 am

##Proposal 7.3.1 - Research Recycling
##Proposal 7.3.2 - Research Alien Hatchery
##Proposal 7.3.3 - Research Anti-Hacking Protocol
##Proposal 7.3.4 - Research Advanced Rocketry

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1178 Post by brainbomb » Wed Feb 28, 2018 2:32 am

https://discord.gg/2mtqcKK

If you are on the away team feel free to join. Mid phase event will be the scenario so info will trickle in throughout

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1179 Post by dargorygel » Wed Feb 28, 2018 3:48 am

##VOTE Prop 7.1.1a yes
##VOTE Prop 7.1.2 yes
##Proposal 7.2.1 - Yes
##Proposal 7.2.2 - No
##Proposal 7.2.3 - Yes
##Proposal 7.2.4 - Yes
##Proposal 7.2.5 - Yes
##Proposal 7.2.6 - Yes
##Proposal 7.2.7 - No

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1180 Post by dargorygel » Wed Feb 28, 2018 3:51 am

and rush research minor conversion...

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