M1009 [HIDDEN]
Posted: Tue Jan 21, 2020 6:04 pm
INTRODUCTION & STANDARD RULES
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
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RULES
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0) The GMs reserve the right to adjudicate individual scenarios that arise during the course of the game at his or her discretion.
1) All players must vote at least once per game day, and post a game-related post at least twice per game day.
2) All players are forbidden from posting screenshots of their role PMs.
3) All players are forbidden from using encryption unless explicitly allowed by the setup.
4) All players are forbidden from using non-sanctioned PMing.
5) All spectators and players who have been eliminated are forbidden from posting on all in-game QT threads (For this game, the mafia night chat)
6) All players are forbidden from cheating.
7) All players are required to play to win and are not allowed to attempt to sabotage their team - however, seemingly self-sabotaging actions may be allowed as long as there is an endgame plan that is aiming for a win.
8) Players and/or teams may not concede the game in public. You can most certainly try to concede, or fake concede publicly, but the GM's will ignore it.
9) No players or spectators may +1 a player's post. However, +1'ing the GMs is highly encouraged
10) All players must follow the typical webDiplomacy rules and forum rules.
11) Any issues, concerns, or complaints should be directed toward the GMs only. For concerns that require escalation beyond the GMs, contact the moderators.
12) Violations of these rules may carry a penalty at the discretion of the GMs.
=============
ELABORATION
=============
0) Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1) You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2) All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3) Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4) All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5) Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6) This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related mechanics. Players may not doctor and/or create fake game-related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7) This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8) If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9) You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point.
====================
MISCELLANEOUS NOTES
====================
SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION (This is different from usual!):
In general, this game’s day phases will run for 32 hours, and the night phase will run for 16 hours. Day 1 will be an exception to this and will start at 5:00 PM ET and run for a full 48 hours. Thereafter, the Night phases will all be 16 hours (from 5:00 PM ET to 9:00 AM ET) and the following Day phases will be 32 hours (from 9:00 AM ET to 5:00 PM ET the following calendar day). Day phases may be cut short by the hammer mechanic; Night phases may be ended early if all remaining players PM the GM an order to end the Night phase early. Extensions may be granted at the GM’s discretion, but don’t count on it.
======
VOTING
======
There are three types of voting within this game: collective voting to execute suspected Mafia during the Day phases, aka “the lynch”; collective voting to end a Day or Night phase, aka “endhammering”; and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for your choice for the communal day phase elimination. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE Percy Williams) You do not need to spell out your intended target's username fully; as long as at least the first three characters are used and that the GM can understand who you're referencing. The player with the most votes will be eliminated from the game and their alignment and role will be revealed publicly. In the event of a tie during an execution vote, no one shall be killed. Votes cast after the 5:00 PM ET deadline will not be counted, regardless of when the GM calls end of day.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will notice, and for peterbot to pick up: this rule thus prevents vote miscounts.
You Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled or replaced unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting refers to the “end hammer” mechanic. If a majority of remaining players are voting for the same player for the lynch and also voting to end the Day phase early (indicated by posting “##END” in the game thread), the day phase will be end hammered. The endhammer will lock in the lynch, to be processed as soon as the GM is available. Players may continue to post until the GM announces the end of day, but may not make new votes or change their votes. Players who are not able to (or choose not to) meet posting and voting requirements will not be penalized in the case of an endhammer. The GM will adjust the subsequent phases at his discretion.
Mafia Vote: The third level of voting refers to Mafia members choosing their factional nightkill (NK) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: ##kill Zultar (< b > ##kill Zultar < / b >). The Mafia NK will be decided by the most recent vote. [This is a change from the usual setup; it is intended to accommodate the shortened Night phase hours that run overnight for players in the American hemisphere. Basically, if the mafia makes a choice on the NK and then new information comes out overnight, they will not be locked into their vote in the event that the original voter is sleeping in.]
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
=====
RULES
=====
0) The GMs reserve the right to adjudicate individual scenarios that arise during the course of the game at his or her discretion.
1) All players must vote at least once per game day, and post a game-related post at least twice per game day.
2) All players are forbidden from posting screenshots of their role PMs.
3) All players are forbidden from using encryption unless explicitly allowed by the setup.
4) All players are forbidden from using non-sanctioned PMing.
5) All spectators and players who have been eliminated are forbidden from posting on all in-game QT threads (For this game, the mafia night chat)
6) All players are forbidden from cheating.
7) All players are required to play to win and are not allowed to attempt to sabotage their team - however, seemingly self-sabotaging actions may be allowed as long as there is an endgame plan that is aiming for a win.
8) Players and/or teams may not concede the game in public. You can most certainly try to concede, or fake concede publicly, but the GM's will ignore it.
9) No players or spectators may +1 a player's post. However, +1'ing the GMs is highly encouraged
10) All players must follow the typical webDiplomacy rules and forum rules.
11) Any issues, concerns, or complaints should be directed toward the GMs only. For concerns that require escalation beyond the GMs, contact the moderators.
12) Violations of these rules may carry a penalty at the discretion of the GMs.
=============
ELABORATION
=============
0) Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1) You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2) All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3) Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4) All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5) Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6) This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related mechanics. Players may not doctor and/or create fake game-related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7) This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8) If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9) You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point.
====================
MISCELLANEOUS NOTES
====================
SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION (This is different from usual!):
In general, this game’s day phases will run for 32 hours, and the night phase will run for 16 hours. Day 1 will be an exception to this and will start at 5:00 PM ET and run for a full 48 hours. Thereafter, the Night phases will all be 16 hours (from 5:00 PM ET to 9:00 AM ET) and the following Day phases will be 32 hours (from 9:00 AM ET to 5:00 PM ET the following calendar day). Day phases may be cut short by the hammer mechanic; Night phases may be ended early if all remaining players PM the GM an order to end the Night phase early. Extensions may be granted at the GM’s discretion, but don’t count on it.
======
VOTING
======
There are three types of voting within this game: collective voting to execute suspected Mafia during the Day phases, aka “the lynch”; collective voting to end a Day or Night phase, aka “endhammering”; and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for your choice for the communal day phase elimination. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE Percy Williams) You do not need to spell out your intended target's username fully; as long as at least the first three characters are used and that the GM can understand who you're referencing. The player with the most votes will be eliminated from the game and their alignment and role will be revealed publicly. In the event of a tie during an execution vote, no one shall be killed. Votes cast after the 5:00 PM ET deadline will not be counted, regardless of when the GM calls end of day.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will notice, and for peterbot to pick up: this rule thus prevents vote miscounts.
You Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled or replaced unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting refers to the “end hammer” mechanic. If a majority of remaining players are voting for the same player for the lynch and also voting to end the Day phase early (indicated by posting “##END” in the game thread), the day phase will be end hammered. The endhammer will lock in the lynch, to be processed as soon as the GM is available. Players may continue to post until the GM announces the end of day, but may not make new votes or change their votes. Players who are not able to (or choose not to) meet posting and voting requirements will not be penalized in the case of an endhammer. The GM will adjust the subsequent phases at his discretion.
Mafia Vote: The third level of voting refers to Mafia members choosing their factional nightkill (NK) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: ##kill Zultar (< b > ##kill Zultar < / b >). The Mafia NK will be decided by the most recent vote. [This is a change from the usual setup; it is intended to accommodate the shortened Night phase hours that run overnight for players in the American hemisphere. Basically, if the mafia makes a choice on the NK and then new information comes out overnight, they will not be locked into their vote in the event that the original voter is sleeping in.]