MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
goldfinger0303
Site Moderator
Site Moderator
Posts: 1669
Joined: Fri Sep 29, 2017 3:17 pm
Karma: 1050
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5241 Post by goldfinger0303 » Thu Jan 16, 2020 11:02 pm

xorxes wrote:
Thu Jan 16, 2020 10:54 pm
goldfinger0303 wrote:
Thu Jan 16, 2020 10:49 pm
xorxes wrote:
Thu Jan 16, 2020 10:00 pm


Mafia killing bozo also helped us a lot by reducing the VT pool.
You're welcome, town. And what did I get for it? A noose.
There's no way you could have won with town after Kalel died though, so we did well in lynching you.

True, but neither of us knew that at the time.
1

rdrivera2005
Gold Donator
Gold Donator
Posts: 7440
Joined: Tue Oct 31, 2017 5:17 pm
Location: Porto Alegre, Brasil
Karma: 2825
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5242 Post by rdrivera2005 » Thu Jan 16, 2020 11:09 pm

GG Town. I still don't get why scum decided to kill me N1.
1

xorxes
Posts: 7835
Joined: Sun Dec 31, 2017 9:45 am
Karma: 1395
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5243 Post by xorxes » Thu Jan 16, 2020 11:14 pm

rdrivera2005 wrote:
Thu Jan 16, 2020 11:09 pm
GG Town. I still don't get why scum decided to kill me N1.
From reading their QT, they were going for random PR, unlikely to be protected and possible reader/watcher/something nasty for scum.

I don't think it was a bad choice for them given the info they had at the time.
1

xorxes
Posts: 7835
Joined: Sun Dec 31, 2017 9:45 am
Karma: 1395
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5244 Post by xorxes » Thu Jan 16, 2020 11:25 pm

The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
1


User avatar
worcej
Posts: 11612
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Karma: 6706
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5246 Post by worcej » Thu Jan 16, 2020 11:32 pm

goldfinger0303 wrote:
Thu Jan 16, 2020 10:49 pm
xorxes wrote:
Thu Jan 16, 2020 10:00 pm
worcej wrote:
Thu Jan 16, 2020 9:53 pm
Town MVP goes to Damo due to his scan success. Very close runner up is Xorxes for leading pretty well.

Play that decided the game: Fox killing Bunny. If he would’ve gotten damo or darg then it would’ve been more likely that reavers would win.
Mafia killing bozo also helped us a lot by reducing the VT pool.
You're welcome, town. And what did I get for it? A noose.
Gold is 100% why - I had to try to keep my BH claim valid.
1

User avatar
Jamiet99uk
Posts: 29765
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18582
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5247 Post by Jamiet99uk » Thu Jan 16, 2020 11:33 pm

brainbomb wrote:
Thu Jan 16, 2020 11:32 pm
who won
Town.
1

User avatar
worcej
Posts: 11612
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Karma: 6706
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5248 Post by worcej » Thu Jan 16, 2020 11:33 pm

xorxes wrote:
Thu Jan 16, 2020 11:14 pm
rdrivera2005 wrote:
Thu Jan 16, 2020 11:09 pm
GG Town. I still don't get why scum decided to kill me N1.
From reading their QT, they were going for random PR, unlikely to be protected and possible reader/watcher/something nasty for scum.

I don't think it was a bad choice for them given the info they had at the time.
Also can collaborate this because I made the choice lol
1

xorxes
Posts: 7835
Joined: Sun Dec 31, 2017 9:45 am
Karma: 1395
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5249 Post by xorxes » Thu Jan 16, 2020 11:33 pm

brainbomb wrote:
Thu Jan 16, 2020 11:32 pm
who won
Town won, expertly led by their Captain.
1

User avatar
Jamiet99uk
Posts: 29765
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18582
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5250 Post by Jamiet99uk » Thu Jan 16, 2020 11:35 pm

xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
If you read the GM note, the timing of the warnings was deliberately orchestrated to make it harder to pinpoint the exact time of the violation. I think that's fair given the already somewhat townsided nature of the set up.
1

User avatar
brainbomb
Posts: 22976
Joined: Fri Sep 29, 2017 3:20 pm
Karma: 10181
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5251 Post by brainbomb » Thu Jan 16, 2020 11:36 pm

nice. looked fun. glad kit has become a huge part of this society to gm play now mod.

I told her that her battlestar game ill make an effort to play in it someday in the future when wedding stuff and honeymoon is over
1

xorxes
Posts: 7835
Joined: Sun Dec 31, 2017 9:45 am
Karma: 1395
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5252 Post by xorxes » Thu Jan 16, 2020 11:37 pm

Jamiet99uk wrote:
Thu Jan 16, 2020 11:35 pm
xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
If you read the GM note, the timing of the warnings was deliberately orchestrated to make it harder to pinpoint the exact time of the violation. I think that's fair given the already somewhat townsided nature of the set up.
Yes, I know, that's why I was unsure. But that meant the level 1 violations were really more a distraction for town than any help. The level 2 were really scary for Reavers though.
1

BunnyGo
Posts: 13638
Joined: Thu Jul 18, 2019 12:21 am
Karma: 4458
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5253 Post by BunnyGo » Fri Jan 17, 2020 1:09 am

xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
I'll point out here it wasn't uncrackable. Had we actually pushed the repost thing I was proposing in D2, we'd have stopped the reavers before spreading at all. My plan almost worked...
1

xorxes
Posts: 7835
Joined: Sun Dec 31, 2017 9:45 am
Karma: 1395
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5254 Post by xorxes » Fri Jan 17, 2020 2:16 am

BunnyGo wrote:
Fri Jan 17, 2020 1:09 am
xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
I'll point out here it wasn't uncrackable. Had we actually pushed the repost thing I was proposing in D2, we'd have stopped the reavers before spreading at all. My plan almost worked...
Yeah, we would have forced Temasek to break the rule again, but I wouldn't say we would have cracked what the rule was.
1

BunnyGo
Posts: 13638
Joined: Thu Jul 18, 2019 12:21 am
Karma: 4458
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5255 Post by BunnyGo » Fri Jan 17, 2020 2:33 am

xorxes wrote:
Fri Jan 17, 2020 2:16 am
BunnyGo wrote:
Fri Jan 17, 2020 1:09 am
xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
I'll point out here it wasn't uncrackable. Had we actually pushed the repost thing I was proposing in D2, we'd have stopped the reavers before spreading at all. My plan almost worked...
Yeah, we would have forced Temasek to break the rule again, but I wouldn't say we would have cracked what the rule was.
I consider that a "crack". Functionally broken is good enough.
1

Temasek22
Posts: 790
Joined: Sat Jan 05, 2019 8:00 am
Location: Not Singapore
Karma: 218
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5256 Post by Temasek22 » Fri Jan 17, 2020 10:47 am

BunnyGo wrote:
Fri Jan 17, 2020 2:33 am
xorxes wrote:
Fri Jan 17, 2020 2:16 am
BunnyGo wrote:
Fri Jan 17, 2020 1:09 am


I'll point out here it wasn't uncrackable. Had we actually pushed the repost thing I was proposing in D2, we'd have stopped the reavers before spreading at all. My plan almost worked...
Yeah, we would have forced Temasek to break the rule again, but I wouldn't say we would have cracked what the rule was.
I consider that a "crack". Functionally broken is good enough.
I got really, really scared then, tbh.
1

damo666
Posts: 17093
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Karma: 5602
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5257 Post by damo666 » Fri Jan 17, 2020 12:41 pm

Banning massclaims unworkable imo. I think it should be incumbent on GMs to consider a mass claim when devising the set up.

Anyway, who's up next?
1

User avatar
worcej
Posts: 11612
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Karma: 6706
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5258 Post by worcej » Fri Jan 17, 2020 4:24 pm

damo666 wrote:
Fri Jan 17, 2020 12:41 pm
Banning massclaims unworkable imo. I think it should be incumbent on GMs to consider a mass claim when devising the set up.

Anyway, who's up next?
Mini-game and Chaqa. My setup is ready to follow Chaqa.
1

teacon7
Posts: 1253
Joined: Fri Oct 06, 2017 7:48 pm
Location: Midwestern USA
Karma: 141
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5259 Post by teacon7 » Fri Jan 17, 2020 5:20 pm

xorxes wrote:
Thu Jan 16, 2020 6:54 pm
How was there a rule violation when none of you posted though? Was the rule that you *had* to post something?
xorxes wrote:
Thu Jan 16, 2020 7:06 pm
The second one, announced sometime during D4. None of you had posted so far that day. So it was weird that the rule violation was announced way after GM had posted EON, if the violation had happened before EON.
bunny had an even numbered wordcount for his posts n3.

xorxes wrote:
Thu Jan 16, 2020 8:47 pm
Reaver QT:
"If you die, this space will be inherited by the new Reaver Prime, who will then (presumably) be aware of their team mate as well as your existing thoughts and plans."

Tricky, tricky. Town was led to believe that Reaver2 would not be aware of who Reaver3 was unless it was through their public press and restrictions.
tbh, once I knew the press rules you were looking for, it wasn't too terribly hard to figure out who was who. It took me a little longer because bunny had a rule vio, and I wasn't quite sure who had caused it yet. Otherwise, it just meant scanning "first 5+ sentence posts" for the appropriate characters.

Chaqa wrote:
Thu Jan 16, 2020 7:48 pm
Ah, I feel I could have gotten that alphabetical one. Oh well.
yeh that was the real liability. It made it very difficult to argue things like "let's lynch peter and if he flips, have him shoot jamie" etc.

rdrivera2005 wrote:
Thu Jan 16, 2020 11:09 pm
GG Town. I still don't get why scum decided to kill me N1.
idk. Take it as a compliment though?

xorxes wrote:
Thu Jan 16, 2020 11:25 pm
The Reaver rules were a real nuisance for Reavers, but also uncrackable for town. I don't think I would have been able to figure them out even if I had had the time to try harder. Even the timing of the warnings was very misleading: the second warning came in the middle of D4 when the infraction had happend N3 or before. That was the only reason I started doubting that teacon was a Reaver at the end.
Agree for two of the rules: masking characters was easier than I expected it to be. The liability was that playernames had to be alphabetized within entire posts. That actually changed the way my press looked, and even changed the kind of arguments I was able to make (i.e., "let's lynch peter and if he's town, have him shoot damo" wasn't something I could say).

I think both bunny and I said it prior to being reaved, but one aspect we followed up with the reposts was - get the reavers to break the press rules. Town didn't need to figure out the rules, just force them to be broken again, as the GM would (eventually) out the reavers due to that.


brainbomb wrote:
Thu Jan 16, 2020 11:32 pm
who won
Town. Also: The people who, because of this game, go watch the show firefly.
1

teacon7
Posts: 1253
Joined: Fri Oct 06, 2017 7:48 pm
Location: Midwestern USA
Karma: 141
Contact:

Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5260 Post by teacon7 » Fri Jan 17, 2020 5:26 pm

re: prohibiting massclaims -

It's not feasable to prohibit the gameplay action - PR participated in the mc because it played (quite well) towards their wincon.

If we don't want games with massclaims, then it's gotta be taken care of by reviewing setups ahead of time. A "balanced" game could mean a certain ratio of PR:VT. It could also provide scum with some means of escaping. Give scum a godfather, for example. Or have PR that are easily a liability (judge, for example, or an insane cop).

Props to kit and ike for GMing. My comments below are no criticism of them, but rather thinking through how setup review can be improved.

This setup was constructed thus that a massclaim was advantageous for town, but wasn't an auto-win. Town won because they outplayed scum (think: xorx calling the mc d1, or jamie docsaving, or darg getting the right watch, or damo scanning really well). Town won because they created clears, and then worked together. Yes, scum had an uphill battle, but town really capitolized on its advantages and made them work.

maf1 had it hardest this game due to the mc. I think they would have had a better chance this game if their godfather had been left in the vt pool. Otherwise, maybe they should have had four members? Or fixed so their factional nk didn't count as a "visit" to be watched? taken a chance on killing a more powerful PR? idk.

The BH had it rough too - it's a role that asks for pure persuasion in a world of mechanics. I'm really intrigued by the idea, but it had to be difficult to do when town's wincon meant creating mechanical clears. some of the bounties were really... people/roles who normally get NK'd quickly, so it might just have meant engineering a ML on chaqa. I thought gold did as decent a job as anyone could expect. tough luck, but there it is.

Reavers could have held off recruiting until later, and that may have helped get even deeper cover. If we had been more careful with the press, we might have been able to use level 1 vio's tactically to engineer lynches. Having 2 violations before being outed would have allowed for that: 1 because accidential, 1 for tactical use, and the last to be the consequence. That might be a fun way to play in future games - a cultist mechanic as a separate mafia team. Coordinating the intentional rule vios would be hard to do without a QT, but not impossible. Bunny getting shot was basically game over for us though. @bunny @temasek : good job guys. As least we tried.

All told, I had fun and I'm glad I played. Thanks @Kitsune and @RagingIke for GMing. See you all around... :-D
1

Post Reply

Who is online

Users browsing this forum: Aristocrat, Jamiet99uk, keladry12, TheMadMonarch, wintergreen and 368 guests