MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

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MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#1 Post by Kitsune » Mon Dec 30, 2019 8:57 pm

After the Earth was used up, we found a new solar system and hundreds of new Earths were terra formed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.


Out here the Alliance is mostly just a curse word. The crops wilting without rain? Supply ship late? Children sick and no medicine to be had? Gorram Alliance hoarding all that’s good and tryin’ to clamp down on folk being free! The Reavers aren’t even that much known. A space tale turned nightmare, more rumour than reality. Folks say they’re what’s left of folk who got to the edge of the ‘Verse, looked out on the black and went bibbledy.


And in the midst of all this? Just folk like you and I, trying to carve a life for ourselves at the Rim in an unfair universe.


Time for some thrilling heroics.


https://tenor.com/view/firefly-serenity ... if-4816138
[/quote]



GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts. In fact, I would say this is mandatory but I doubt most of you will read this little bit in here hehe...


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged. Like I said earlier, should be mandatory if you ask me...

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia Discord thread.


VOTING:

There are two types of voting within this game: collective voting to execute perceived Mafia in Day phases and collective voting to end a Day or Night phase.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer. Please note that a majority of players on the same wagon is NOT required, simply a majority end votes will end the day with the current vote totals. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The Mafia vote is owned by a designated player at all times while a member of that Mafia team remains alive. There is no voting involved here, although in a faction with internal communication (Alliance/Mafia Team 1) we actively encourage discussion over who the kill should be.

GM Team:
GMs: Kitsune & RagingIke

Adjudication Order:
1. Roleblocking actions
2. Commuting actions
3. Investigative actions
4. Killing actions
5. Healing actions

Note: Reaver Recruit is a function of the Reaver Prime night kill, and is classed as a Killing action.

Roles:

FOLK (TOWN) - 15 at Start:

1 CAPTAIN
1 FIRST MATE
1 PILOT
1 HERO OF MUDTOWN
1 COMPANION
1 DOCTOR
1 READER
1 RESPECTABLE BUSINESSMAN
1 BACKUP COMPANION
1 BACKUP DOCTOR
2 TWINS
3 VANILLA TOWN

ALLIANCE (MAFIA TEAM 1) - 3 at Start:

1 AGENT (RANK 1)
1 CUSTOMS / SOLDIER (RANK 2)
1 INVESTIGATOR / ASSASSIN (RANK 3)

REAVERS (MAFIA TEAM 2) - 1 at Start:

1 REAVER PRIME
0 REAVERS

NEUTRAL - 1 at Start:

1 BOUNTY HUNTER


Bot link: http://mafia.peterlund.se/e/web/front_page

Role PMs to follow in the next post. Do Not Post.
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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#2 Post by Kitsune » Mon Dec 30, 2019 10:22 pm

TOWN ROLES

You are MAL REYNOLDS, the CAPTAIN

During the day you must vote for a suspect.

At any time you may instruct the GMs via private message to REVEAL your role. A GM will post the user’s role reveal. From this stage you have +2 votes in every lynch vote you participate in.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are ZOE WASHBURNE, the FIRST MATE

During the day you must vote for a suspect.

At any time you may instruct the GMs via private message that you are Guarding another player. For the remainder of that phase (day or night) including End of Phase effects, any attack or lynch directed against that player will instead hit you. You have a 1-shot bullet proof vest, allowing immunity to all effects of an attempted kill (once). This triggers before Doctor effects.

Your Guard power has a one-phase cool-down (ie you may use it in a Day phase and then NOT in the subsequent Night phase or vice-versa).

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are HOBAN “WASH” WASHBURNE, the PILOT

During the day you must vote for a suspect.

At any time you may instruct the GMs via private message that you are commuting a player (you may target yourself with this power). This removes them from play for the remainder of the phase including any end of phase effects. Any effects targeting the commuted player including lynching and nightkills will be ineffective. No announcement will be made to explain this (although the player will be informed of the effect). This is a two-shot power.

Your Commute power has a two-phase cool-down (2 successive phases AFTER the power is used it becomes active again, so it could be used N1 and then no sooner than D3).

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are JAYNE COBB, the HERO OF MUDTOWN

During the day you must vote for a suspect.

At any time you may instruct the GMs via private message that you are shooting any other player, killing them unless a protection is in place. This is a one-shot power, however you receive a new shot in the following phase if you successfully shoot a scum player. If lynched, you may kill any one other player as you die in addition to any shot fired this phase.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are INARA SERRA, the COMPANION

During the day you must vote for a suspect.

Each night phase you may instruct the GMs via private message that you are visiting any other player. If you and your companion survive the night and you are not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event you roleblock another character roleblocking you, both players will be advised they were roleblocked that phase.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are SIMON TAM, the DOCTOR

During the day you must vote for a suspect.

Each night phase you may instruct the GM you are visiting any player (including yourself, although you may not choose the same player twice in a row). If your target would be hit by a night kill (not defended existing effects, including the bullet-proof vest) you are informed that you have protected the target from an attack and the target is informed their life has been saved by a Doctor. The Doctor save provides a 50% chance of protection for the Doctor’s target from a Reaver Recruit action, while eligible.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are RIVER TAM, the READER

During the day you must vote for a suspect.

Any phase you may instruct the GMs via private message that you are Reading any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent role or Backup Town while their primary is still alive). A Masked Role will appear as Vanilla Town.

Your Reader power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are BADGER, the RESPECTABLE BUSINESSMAN

During the day you must vote for a suspect.

Each night you may instruct the GMs via private message that you are Watching any player. At End of Night you receive a report of the names of any or all players who visited that player.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are FANTY, the TWIN

During the day you must vote for a suspect.

Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are MINGO, the TWIN

During the day you must vote for a suspect.

Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

You are a VANILLA TOWN role

During the day you must vote for a suspect.

You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.

------------

ALLIANCE ROLES (MAFIA TEAM 1)

You are LAWRENCE DOBSON, the AGENT (Rank 1)

During the day you must vote for a suspect.

At night you have a shared Alliance QT to discuss with your fellow teammates.

You show as Vanilla Town to Reader scans. If alive, you perform the nightkill for the Alliance.

You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.

------------

You are HARKEN, the CUSTOMS / SOLDIER (Rank 2)

During the day you must vote for a suspect.

At night you have a shared Alliance QT to discuss with your fellow teammates.

(Before Lowest Numbered Mafia 1 living) Customs: Each night phase you may instruct the GMs via private message that you are visiting any other player. If Customs and target survive the night and Customs is not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event the Customs roleblocks another character roleblocking him, both players are advised they were roleblocked that phase.

(After Lowest Numbered Mafia 1 living) Soldier: Has no other special powers. If alive, you perform the nightkill for the Alliance.

You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.

------------

You are OPERATIVE, the INVESTIGATOR / ASSASSIN (Rank 3)

During the day you must vote for a suspect.

At night you have a shared Alliance QT to discuss with your fellow teammates.

(Before Lowest Numbered Mafia 1 living) Investigator: Each night phase you may instruct the GMs via private message that you are visiting any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent or Backup Town while their primary is alive). A Masked Role will appear as Vanilla Town.

Your Investigator power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).

(After Lowest Numbered Mafia 1 living) Assassin: If alive, performs the nightkill for Alliance. Assassin kills cannot be Protected against, although if the target is Commuted or the Assassin roleblocked the nightkill does not take place.

You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.

------------

REAVERS ROLES (MAFIA TEAM 2)

You are REAVER 0, the REAVER PRIME

During the day you must vote for a suspect.

You have a nightkill. The first two people successfully nightkilled by the Reaver faction using this power are Recruited instead of dying. They are now Reavers, losing the use of their existing powers (if any) and share the Reavers win condition. They will inherit the Reaver Prime power in order of age if the original Reaver Prime dies. Communication restrictions on the Reaver role also apply to Reaver Prime, described at <link>.

You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.

------------

You are now a REAVER

During the day you must vote for a suspect.

You do not have a private chat at day or night phase.

Your fellow Reavers are <Name> and <Name>. Reavers are not entirely rational, and so you have restrictions on your press described at <link>. Only you and the GMs know what these restrictions are, so be subtle about how you work within them and you will elude those hunting for you.
You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.

------------

NEUTRAL ROLE (3rd Party)

You are JUBAL EARLY, the BOUNTY HUNTER

During the day you must vote for a suspect.

<Name>, <Name> and <Name> are the players with bounties on them in this sector. If all targets are killed by lynch or night kill and you are not dead, you win the game. Each End of Night, news reaches the Town publicly that a payment has been made into the Bounty Hunter’s accounts for the death of any of your targets eliminated.

You win when your targets are eliminated, you are alive and no other faction has already won.

39 minutes until game start. Do not post.
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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#3 Post by Kitsune » Mon Dec 30, 2019 10:31 pm

Player List (in Alphabetical Order, definitely no reflection of roles randomly assigned):
  1. Bozo
  2. BunnyGo
  3. Chaqa
  4. Damo666
  5. dargo
  6. e.m.c
  7. FlaviusAetius
  8. goldfinger0303
  9. Jamie
  10. Kalel
  11. ND
  12. PeterL
  13. Rdrivera
  14. Superstition
  15. Teacon7
  16. Temasek22
  17. Tom Bombadil
  18. Vecna
  19. worcej
  20. xorxes
30 minutes until game start. Do not post.
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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#4 Post by Kitsune » Mon Dec 30, 2019 11:04 pm

Serenity sweeps down from orbit, landing on Persephone with a cargo of stolen goods. Aboard, her mix-matched crew of folk of different talents stand ready - not to be heroes, but to earn a good day's pay for a good day's work. Or theft, as the case may be.

All across the Verse are folk just like any other, trying to make a living and stay alive in a hard and dangerous system.

Based in the Core Worlds, the Alliance is working to transform their widely proclaimed Unification into a reality, hammering under anyone who dares to stand in their way.

While out on the Rim there are growing whispers of a horror from the distant corners of spaces. Reavers. More monster than men.

Welcome to Firefly.

https://tenor.com/view/wash-wack-fun-fi ... if-8726067

Day One has begun. You may post!
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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#5 Post by Jamiet99uk » Mon Dec 30, 2019 11:04 pm

Hello

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#6 Post by Jamiet99uk » Mon Dec 30, 2019 11:05 pm

##VOTE EMC until he casts a f*cking vote.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#7 Post by peterlund » Mon Dec 30, 2019 11:08 pm

Great to be back for some real scum hunting! It has been a while. I figured it would be great to play this game as I still have a week of Christmas holidays left.

And the set-up looks great and the list of players is ... how to put it ... intriguing! :-D

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#8 Post by rdrivera2005 » Mon Dec 30, 2019 11:10 pm

Jamiet99uk wrote:
Mon Dec 30, 2019 11:05 pm
##VOTE EMC until he casts a f*cking vote.
You beat me on this.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#9 Post by xorxes » Mon Dec 30, 2019 11:10 pm

##CALL GM: What happens if Mafia1 and the Reaver target the same player N1? Does the player become a Reaver? Do they die?

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#10 Post by peterlund » Mon Dec 30, 2019 11:10 pm

and now let's have another read through of the set-up post ...

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#11 Post by rdrivera2005 » Mon Dec 30, 2019 11:11 pm

And hello everybody by the way, good to see some new people and some old faces back

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#12 Post by xorxes » Mon Dec 30, 2019 11:11 pm

rdrivera2005 wrote:
Mon Dec 30, 2019 11:10 pm
Jamiet99uk wrote:
Mon Dec 30, 2019 11:05 pm
##VOTE EMC until he casts a f*cking vote.
You beat me on this.
And yet you are not voting for emc?

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#13 Post by KalelChase » Mon Dec 30, 2019 11:12 pm

Jamiet99uk wrote:
Mon Dec 30, 2019 11:05 pm
##VOTE EMC until he casts a f*cking vote.
I'm really hoping you didn't pull Jayne after your trigger happy Stark.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#14 Post by ND » Mon Dec 30, 2019 11:12 pm

Hello all!! Please have a merry game and happy new year!!!

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#15 Post by KalelChase » Mon Dec 30, 2019 11:13 pm

Don't forget GM +1s everyone.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#16 Post by Kitsune » Mon Dec 30, 2019 11:15 pm

xorxes wrote:
Mon Dec 30, 2019 11:10 pm
##CALL GM: What happens if Mafia1 and the Reaver target the same player N1? Does the player become a Reaver? Do they die?
The tie will be broken in favour of Mafia 1. The player dies before they could be Recruited.
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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#17 Post by e.m.c^42 » Mon Dec 30, 2019 11:20 pm

I am alive! somehow

hello all

It feels strange to be back on forum where most of my time shall be sucked away

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#18 Post by e.m.c^42 » Mon Dec 30, 2019 11:20 pm

I know that I claimed I'd try to play differently this game but it seems like too much effort already.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#19 Post by xorxes » Mon Dec 30, 2019 11:21 pm

Dear Reaver: please do not recruit me. Mafia will kill me early, and even if I was mafia, I would be lynched early, I never make it very far into the game. So if you recruit me it's bad for me and bad for you. Lose-lose. Don't do it. Thank you.

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Re: MAFIA 52: You Can't Take The Sky From Me [HIDDEN]

#20 Post by KalelChase » Mon Dec 30, 2019 11:21 pm

xorxes wrote:
Mon Dec 30, 2019 11:10 pm
##CALL GM: What happens if Mafia1 and the Reaver target the same player N1? Does the player become a Reaver? Do they die?
Seems a little early to be worried about those details... unless you've got personal stake in either of those teams. -1

Pushed back on RDR. +1

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