M50 Apocalypse Meme Redux

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Chaqa
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M50 Apocalypse Meme Redux

#1 Post by Chaqa » Tue Oct 29, 2019 4:04 pm

WebDip Mafia 50: Madness in Memetown

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts. In fact, I would say this is mandatory but I doubt most of you will read this little bit in here hehe...


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged. Like I said earlier, should be mandatory if you ask me...

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia Discord thread.


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer. Please note that a majority of players on the same wafgon is NOT required, simply a majority end votes will end the day with the current vote totals. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill, unless the mafia team designates someone to make the kill.

GM Team:
Main GMs: Chaqa & EMC

Setup Info: M50 is a semi-open role madness setup. Please see the following link for all of the possible roles for this game:

PLEASE READ THE SETUP.

https://docs.google.com/document/d/1Ghn ... F3MoU/edit

Exact breakdown of # of mafia, third-party roles, player list, and some limited guaranteed town roles, will be posted just before role PMs are sent out.

Night-action adjudication order:
Commuter
Magnet
Jail
Driver
Roleblock
Watcher/Tracker/Cop
Bodyguard
Item Smith
Gunsmith
Medium
Arsonist Douse
Nightkill
Healing (Doctor Save)
Janitor
Infector
Role Thief
Interceptor

Bot link: http://mafia.peterlund.se/e/web/front_page
(Note the bot needs the players updated still - working on it!)

Do Not Post.
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Re: M50 Apocalypse Meme Redux

#2 Post by Chaqa » Tue Oct 29, 2019 6:34 pm

Setup Info: 21 players

Mafia: 5
- 1 Hammerer
- 1 Hooker
- 1 Janitor
- 1 Role Thief
- 1 Traitor
(All five will receive a fake claim role)

Town: 13
Guaranteed one of: {Gunsmith, Cop}
Guaranteed one of: {Doctor, Bodyguard}
Guaranteed one of: {Item Smith, JOAT}
Guaranteed one of: {Vigilante, Gladiator, Vengeful}
9 random roles

3P/Flex: 3
1 Chameleon
1 of: {Arsonist, Assassin}
1 of: {Infector, NK Tanner}

Player List:
BionicMole
BobMcBob
Bozotheclown
bo_sox48
BunnyGo
damo666
dargorygel
Ezio
FlaviusAetius
Jamiet99uk
Kitsune
rdrivera2005
Squigs44
Temasek22
TrPrado
Vaporwave
Vecna
worcej
xorxes
yuuki
6

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Re: M50 Apocalypse Meme Redux

#3 Post by Chaqa » Tue Oct 29, 2019 8:13 pm

Guess who forgot Kalel Again...

Player List:
BionicMole
BobMcBob
Bozotheclown
bo_sox48
BunnyGo
damo666
dargorygel
Ezio
FlaviusAetius
Jamiet99uk
KalelChase
Kitsune
rdrivera2005
Squigs44
Temasek22
TrPrado
Vaporwave
Vecna
worcej
xorxes
yuuki
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Re: M50 Apocalypse Meme Redux

#4 Post by e.m.c^42 » Tue Oct 29, 2019 9:35 pm

Potential Role PMs

(The link above was truncated, here is the working one)

If you're new, feel free to ask as many questions as you like! We're here to help you guys play a fun and enjoyable game, so don't be shy. Feel free to ask if you're an experience player as well, lol

And again, for directing GM questions, comments, concerns, or any action - please PM here on webDip to both Chaqa and I :)

Role PMs are going out now, stay tuned. Game start is in ~25 minutes, continue to hold.
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Re: M50 Apocalypse Meme Redux

#5 Post by Chaqa » Tue Oct 29, 2019 10:04 pm

*Enter, Captainmeme*:

"Dear denizens of Memetown! I have received word of a terrible happening to our community! A sinister and vile group has taken root here, polluting our message boards and copying our memes!" he begins.

*RABBLE RABBLE*

"Four members of the Memefia are rumored to be living here now! In addition, several others, who seek to sow chaos or fulfill their own desires, are also afoot!"

*RABBLE RABBLE*

"I hereby call upon the brave and wonderful shitposters of Memetown to purge these Memefia members, and those who would defile our memes! FOR MEMETOWN!"

*RABBLE RABBLE*

"I feel like I've been here before..."

Just as he finishes his speech, Captainmeme disappears, to parts unknown... the town is left to its own devices...

The game will begin momentarily!
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Re: M50 Apocalypse Meme Redux

#6 Post by TrPrado » Tue Oct 29, 2019 10:05 pm

Can anyone guess what I'm doing right now?

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Re: M50 Apocalypse Meme Redux

#7 Post by Chaqa » Tue Oct 29, 2019 10:05 pm

THE GAME HAS STARTED!
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Re: M50 Apocalypse Meme Redux

#8 Post by Kitsune » Tue Oct 29, 2019 10:06 pm

You have asked to restore Kitsune.exe from Universal Backup.
Are you sure? Y/n
Y


Well that was a (brief) experience on the other side. I saw my mafia life flash before my eyes! It was really really short and not immensely useful to Town (other than pulling slightly careless mafia player in the spotlight. So, win I guess?).

I haven't had much time to digest who I am yet, but one thing I have had some time to think about are roles. Specifically, scum roles and their possible usefulness in powers.

We know the Mafia have 1 each of: Hammerer, Hooker, Janitor, Role Thief, Traitor.

Hammerer: I think we've seen a good demonstration of why the Hammerer power is of limited utility before lylo. I can imagine some very sneaky players burying the message in their posts and/or trying to hide among other players using the phrase, but the sheer speed with which town rallied (even after the shock of a 2-hour D1) to glean over all the posts suggests this wouldn't work. As an aside, no Town should use the word "gonna" in their posts. Just saying. And I know I just have, but there's a word that comes before it that I've deliberately not used. No one quote this para in full!

Hooker: Classique roleblocker. Probably get a lot of movement and a lot of action every night until and unless we find them. Watcher is key to tracking them down, so I definitely hope one of the 9 Random Roles is Grandma.

Janitor: Same dealio. Although at least they're only used once. If this is classic Janitor (ie, similar to my role in M49) they're the only one who knows who they cleaned so it's worth looking for shenanigans in role claims and similar in the Day phase after a Janitored kill. Or code phrases. Those are also fun. One-use power though, so less of a threat once it's been done, just a higher risk that a roleclaim that's mysteriously never effective is this mafia role.

Role Thief: Again we need grandma, but knowing this role is in play means that a verified role claim may not be something we can hang our hat on, especially if chalenged. Interestingly may be a reason that Town power roles survive a bit longer even if the Doctor is off target.

Traitor: No insights here. I guess could explain some interesting discrepancies in votes and scumreads as the game goes on, but I'm not sure mafia would dare try to clue them in on their actual identities. Presumably means this role does not have access to the Mafia QT although I have not confirmed this with the GM.

3P

Chameleon: What can I say? Sheer chaos. Not sure how we'd determine this, and it may cause additional confusion with the Role Thief and role claims. Potential horrifying clusterfire if we have an Arsonist who targets Chameleon, as Chameleon will know they're doused and be able to douse more players until targeted again but the Arsonist will not know just how much of the Town is strolling around in gasoline.

Assassin OR Arsonist
Assassin powers are limited, and if they fire their round at the wrong target they're not getting another one. They know the roles they need rather than the players, so may be a strong reason to avoid a mass claim as unless we identify and kill the Assassin then and there they win at the end of N3.

Arsonist is moderately terrifying. I've checked with the GM and there is no way to undouse someone. So if we lynch an Arsonist before half the Town catches fire that's a relief... but on the other hand they can trigger this at any time. So if we think we know who it is, kill them with a bullet if you can to cut down on their chance to incinerate half their wagon at the last second and throw the lynch elsewhere. Or if we absolutely have to lynch them, pile on as high as we can for the same reason.

Infector OR NK Tanner
Interesting pair here. Infector is potentially scary because of the cumulative growth, but unless the Doctor dies early it probably means Infector isn't as much of a risk as Arsonist. By and large I'd say chaotic and interesting but not a serious threat to Town.

NK Tanner is interesting though. Unlike a classic Tanner, does not want to draw a lynch (which is a relief) but rather a bullet or a housefire. Probably we'll find him double-claiming or claiming a role that's disprovable, faking a powerful town or 3P. Is likely to work hard to avoid looking scummy.

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Re: M50 Apocalypse Meme Redux

#9 Post by TrPrado » Tue Oct 29, 2019 10:06 pm

Oh whoops thought the big post WAS game start

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Re: M50 Apocalypse Meme Redux

#10 Post by Kitsune » Tue Oct 29, 2019 10:06 pm

Bah formatting.

Perfectionist urge to edit... rising...

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Re: M50 Apocalypse Meme Redux

#11 Post by TrPrado » Tue Oct 29, 2019 10:07 pm

wall of text seconds into the game? bah humbug

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Re: M50 Apocalypse Meme Redux

#12 Post by BobMcBob » Tue Oct 29, 2019 10:08 pm

Quick! Ban Prado! He posted illegally!
##Vote Prado
(This is the infamous jokepost phase right)?

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Re: M50 Apocalypse Meme Redux

#13 Post by dargorygel » Tue Oct 29, 2019 10:09 pm

TrPrado wrote:
Tue Oct 29, 2019 10:05 pm
Can anyone guess what I'm doing right now?
Posting before the game starts? :-)

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Re: M50 Apocalypse Meme Redux

#14 Post by dargorygel » Tue Oct 29, 2019 10:10 pm

Ok... what are you doing, prado?

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Re: M50 Apocalypse Meme Redux

#15 Post by Kitsune » Tue Oct 29, 2019 10:11 pm

##vote BobmcBob

NOT because I have any reason to suspect him or because I'm trying to prove my willingness to murder randomly, but out of self defense after M50.1's vote tilted my way so quickly.

I do not expect to leave my vote on Bob at EoD.

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Re: M50 Apocalypse Meme Redux

#16 Post by dargorygel » Tue Oct 29, 2019 10:16 pm

Welcome back from the dead, Kitsune

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Re: M50 Apocalypse Meme Redux

#17 Post by Squigs44 » Tue Oct 29, 2019 10:18 pm

Guys, my job interview went very well.

Now, where did we leave off last game?
Oh, right
##vote Jamiet99uk

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Re: M50 Apocalypse Meme Redux

#18 Post by dargorygel » Tue Oct 29, 2019 10:19 pm

So Kitsune
You're opposed to the massclaim?

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Re: M50 Apocalypse Meme Redux

#19 Post by dargorygel » Tue Oct 29, 2019 10:20 pm

Congrats, Squigs with one g... hope you get the job!

Why Jamie? And why start where we left off when we got new roles?

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Re: M50 Apocalypse Meme Redux

#20 Post by Kitsune » Tue Oct 29, 2019 10:21 pm

I think I am?

Like, if we want to do this I'll go along with it.

But I feel it hands the game to the Assassin if we do have one, unless we're confident we'll nail the Assassin in the process of the mass claim.

I will admit to paying a bit less attention after I died in .1

What did we determine about 3P roles? I know Mafia-scum have cover roles, but did 3P too or can we catch them out with a mass claim?

If we can kill them with a mass claim then I withdraw my objection.

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